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Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:12-23-13 05:25 PM
Created:unknown
Downloads:35,360
Favorites:126
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Categories:Death Knight, Buff, Debuff, Spell, Casting Bars, Cooldowns
5.4
Rune-It-All  Popular! (More than 5000 hits)
Version: 3.2.2
by: Cralor [More]
Description

Rune-It-All adds more features and functionality to the default rune frame while still using the Blizzard code.
The goal of Rune-It-All is to be simple yet rich. I hope Rune-It-All provides you with the features you are looking for while maintaining a simple, unobtrusive, and painless feel.

Rune-It-All does the following:

* Allows you to scale the size of the runes
* Allows you to change the transparency in and out of combat
* Allows you to unlock and lock the runes so that you can move them around
* Has 5 unique layouts including: Vertical, Curved Up, Curved Down, Vertical Block, and Horizontal Block
* Has 7 unique art choices including: Beta Runes, DKI Runes, and Letter Runes, Japanese Runes, Orb Runes, Runica Runes, Beta-Enhanced Runes
* New! Allows you to move the runes individually
* New! Has custom cooldown text (includes several options along with it)
* New! Has option to show runes (when OOC - and useful when OOC alpha is less than 1) when you use a rune (e.g. Death and Decay OOC)
* New! Allows you to increase or decrease the spacing between runes ("padding") Note: only works for Vertical and Horizontal layouts
* New! Allows you to configure how the rune bar acts when you enter a Vehicle
* And more...

Want to contribute?

Please visit the latest work at the Rune-It-All GitHub project page.

Notes

* Options can be accessed by typing /ria, /runeitall or /rune-it-all

If you are using Pitbull:
Config. > Modules > Hide Blizzard frames > UNCHECK "Rune bar"
Config. > Modules > Runes > UNCHECK "Enable"

If you are using Shadowed UF:
/suf > General > Hide Blizzard Frames > UNCHECK "Hide Rune bar"
/suf > Units > Player > Bars > UNCHECK "Enable Rune bar"
/console reloadui

If you are using X-Perl:
/xperl > Player > UNCHECK "Show Runes"
EDIT line 68-69 in XPerl_Player.lua file to this:
Code:
--XPerl_Player_InitDK(self)
--XPerl_Player_SetupDK(self)
Credits

Thank you to these people who gave the knowledge and insight to keep me on the right track:
_Chloe, slakah, zeksie, KarlKFI, Akryn, arnath2, kollektiv, Parnic, Yivry
3.2.2
----------
Updated for Mists of Pandaria
- Fixed Pet Battle compatibility issues

3.2.1
----------
ToC update

3.2.1
----------
Have I really fixed the Death Rune issue?!

3.2 BETA
----------
TOC bump for latest patch compatibility
Fixed Vehicle entering / exiting issues
New experimental feature: change rune CD alpha (give feedback!)

3.1.1
----------
Another attempt at fixing exiting vehicle bug
Fixed package name error

3.1
----------
Remove debug code
Fix some comments
Included license txt this time around
New feature: choose how Rune-It-All acts when entering vehicles
Attempt at fixing exiting vehicle errors

3.0
----------
New features:
- Padding
- "OCC Rune Sensing"
- Individual Rune Moving
- Custom Cooldown Text

2.6.6
----------
Fixed YssDrop complications - Please update your YssDrop too!
Added new license file

2.6.5
----------
More attempts at fixing the rune issues!

2.6.4
----------
Forgot a :Show() call somewhere in there :)

2.6.3
----------
Unregister Blizzard Events! Stop fiddling with my code!

2.6.2
----------
Embed Portfolio! yay!

2.6.1
----------
Include Portfolio... d'oh!

2.6
----------
AddonLoader support - delayed
ToC reflected to show support for Patch 3.3
Fixed Death and Loading Screen bugs where the runes would reset

2.5.2
----------
Oops.
Lowered Rune Strata and increased font layer (so that you could see the X when unlocking the runes)

2.5.1
----------
Attempt fix at small bug on the default skin

2.5
----------
Pretty sure I fixed the Death Rune problem!
ToC bumped for Patch 3.2

2.4
----------
Fixed dreadful Unholy/Frost rune bug. What a pain!
Added 2 new layouts: Vertical Block and Curved Down
Added 4 new art choices: Japanese, Runica, Orb, and Beta-Enhanced

2.3
----------
Added art dropdown and new art choices
Fixed Vehicle bug
Updated Portfolio version
Fixed SetPoint issue

2.2
----------
New changes!!!
Now using Portfolio for options - options frame cleaned up
Cleaned up a lot of the code
Added 2 new layouts

2.1
----------
Fixed vehicle messing up the runes
Runes will now hide when you enter a vehicle and come back to personal settings when you exit

2.0
----------
Complete rewrite of the code. More like 2 times over! :P
Fixed and added Saved Variables
Added customizable transparency, scaling, and unlocking
Credits: slakah, _chloe, zeksie, and akryn

1.2
----------
Fixed folder issue.

1.1
----------
Added vertical/horizontal orientation options.
Optional Files (0)


Archived Files (24)
File Name
Version
Size
Author
Date
3.2.1-40300
266kB
Cralor
03-07-12 06:06 PM
3.2.1
556kB
Cralor
03-03-11 03:53 PM
3.2.1
556kB
Cralor
03-02-11 04:50 PM
3.2 BETA
261kB
Cralor
11-18-10 05:20 PM
3.1.1
258kB
Cralor
09-12-10 08:41 AM
3.1
259kB
Cralor
09-11-10 10:11 PM
3.0
550kB
Cralor
09-09-10 12:22 AM
2.6.6
256kB
Cralor
06-09-10 02:33 PM
2.6.6
546kB
Cralor
06-09-10 02:07 PM
2.6.5
503kB
Cralor
05-26-10 07:37 PM
2.6.4
503kB
Cralor
04-02-10 12:21 PM
2.6.3
503kB
Cralor
04-01-10 11:23 PM
2.6.1
260kB
Cralor
12-08-09 05:54 PM
2.6
229kB
Cralor
12-07-09 03:39 PM
2.5.2
260kB
Cralor
08-24-09 04:03 PM
2.5
260kB
Cralor
08-23-09 06:10 PM
2.4
260kB
Cralor
07-23-09 01:22 PM
2.3
48kB
Cralor
07-08-09 12:38 PM
2.3
17kB
Cralor
07-08-09 12:36 PM
2.2
34kB
Cralor
05-29-09 09:33 PM
2.2
33kB
Cralor
05-29-09 07:56 PM
2.1
3kB
Cralor
05-25-09 06:52 PM
2.0
3kB
Cralor
05-24-09 09:22 PM
1.2
1kB
Cralor
08-11-08 09:50 AM


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Old 07-27-09, 10:07 AM  
Cralor
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I'll have to do some testing with the Blood Tap. Currently, with an Unholy spec, the Death Rune talent proc works perfectly fine.
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Old 07-26-09, 11:36 PM  
Dannyll
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Re: Rune Image Bug

Thanks for clarifying. I have not received this issue before. It might be because I do not have the Blood Tab spell. Does it only occur with the Blood Tab spell? I'll see what I can do.
Aye, as far as I could tell, it happens whenever a rune, any rune, is turned into a death rune. Using Blood Tap is the easiest way to activate one death rune, though I seem to recall that there are some talents that have a chance to, if they proc, also create a death rune.

I would wager, an amateur's opinion, that the addon just gets a bit confused when a rune is converted to a death rune and it tries to change the image and just ends up converting more than one and not the one it was suppose to.
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Old 07-25-09, 11:20 AM  
Cralor
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Originally posted by boost
Trying this addon out - unfortunately it seems to conflict with Pitbull 4.0.

If I enable Pitbull, no icons display for RM. I can still see the white X anchor, but can't move it.

As soon as I disable pitbull, it works great.
That is because Pitbull has it's own rune frame. Try disabling that part and try RuneMover again.
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Old 07-25-09, 09:50 AM  
boost
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Trying this addon out - unfortunately it seems to conflict with Pitbull 4.0.

If I enable Pitbull, no icons display for RM. I can still see the white X anchor, but can't move it.

As soon as I disable pitbull, it works great.
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Old 07-25-09, 09:43 AM  
Cralor
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Re: Re: Re: Rune Image Bug

The unit frame art is from Vector UI. You can find it here on WoWInterface.

Originally posted by Dannyll
Sorry this took such a long time, been busy elsewhere in life. I downloaded the new version but the issue still seems to persist. To make sure, I removed any Runemover saved variables from my WTF folder but did not seem to help. I left the Runica layout alone this time and did tests on default, beta runes, and enhanced beta runes.

Don't have such wealth of knowledge of how addons work, but I found it seems like the problems occurs only when death runes are used. The skins seem to want to revert back to the Default skin. In all cases, when death runes were produced, by say using Blood Tab, the death runes would a) appear in numbers of 3+, some which looked like the default skin and some which looked like the skin currently being used.

After combat ended, the runes would turn back to normal, except might still look like the default skin.

I took some screenshots this time, to help you have a look;

With Default runes, after hitting Blood Tab:
During battle.
With Default runes, after battle:
Runes have reset.

With En. Beta runes, after hitting Blood Tab:
During battle.
With En. Beta runes, after battle:
Runes have reset.

Hope this helped.
Thanks for clarifying. I have not received this issue before. It might be because I do not have the Blood Tab spell. Does it only occur with the Blood Tab spell? I'll see what I can do.
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Last edited by Cralor : 07-25-09 at 09:44 AM.
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Old 07-25-09, 06:20 AM  
Deadlycuts
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Originally posted by amdfaizal
hello. its a nice addon for DK yet simple.
can i ask u what addon u use for the potrait?
black frame, its yummy
or someone here know where to get that?

http://s.wowinterface.com/preview/pvw29497.jpg
yeah i wish to know this too
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Old 07-24-09, 03:27 PM  
amdfaizal
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hello. its a nice addon for DK yet simple.
can i ask u what addon u use for the potrait?
black frame, its yummy
or someone here know where to get that?

http://s.wowinterface.com/preview/pvw29497.jpg
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Old 07-24-09, 01:26 AM  
Dannyll
A Kobold Labourer

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Re: Re: Rune Image Bug

Originally posted by Cralor
I've tried to reproduce the issue but was unable to. Can you elaborate any further? Thanks.
Sorry this took such a long time, been busy elsewhere in life. I downloaded the new version but the issue still seems to persist. To make sure, I removed any Runemover saved variables from my WTF folder but did not seem to help. I left the Runica layout alone this time and did tests on default, beta runes, and enhanced beta runes.

Don't have such wealth of knowledge of how addons work, but I found it seems like the problems occurs only when death runes are used. The skins seem to want to revert back to the Default skin. In all cases, when death runes were produced, by say using Blood Tab, the death runes would a) appear in numbers of 3+, some which looked like the default skin and some which looked like the skin currently being used.

After combat ended, the runes would turn back to normal, except might still look like the default skin.

I took some screenshots this time, to help you have a look;

With Default runes, after hitting Blood Tab:
During battle.
With Default runes, after battle:
Runes have reset.

With En. Beta runes, after hitting Blood Tab:
During battle.
With En. Beta runes, after battle:
Runes have reset.

Hope this helped.
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Old 07-23-09, 01:26 PM  
Cralor
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Okay I found that issue and is has been fixed.

I've also added new layouts and art choices.


Known Issue:

It seems that after fighting with a mob using the Runica layout and afterward switching layouts, the overlay will stay.

This does not seem to be a big issue as most of the time you will choose a layout, and then play with it. And Runica is only one of the choices. I'll see if I can get a fix but I won't be specifically trying to fix that right now. If it seems to be a big issue with some of you, then I can work on it earlier.
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Last edited by Cralor : 07-23-09 at 01:29 PM.
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Old 07-18-09, 03:14 PM  
Cralor
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Re: Rune Image Bug

Originally posted by Dannyll
A very nice addon mate. Liked it way more than other rune track addons, but I noticed a strange phenomenon in some of the runes. I've set it up to a curved layout using the DKI runes for images. The problem is, when I begin to use the runes, when they refresh two of them always convert to the standard rune images. The position of these two changes and varies, but usually stays two.

Have no idea what's causing it, but thought you'd be interested try fix it.
I've tried to reproduce the issue but was unable to. Can you elaborate any further? Thanks.
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Old 07-16-09, 08:25 AM  
Cralor
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I am not aware of this issue. I must have changed something around without knowing it.

I'll look into it this weekend. Thanks for the report.
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Old 07-15-09, 11:55 PM  
Dannyll
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Rune Image Bug

A very nice addon mate. Liked it way more than other rune track addons, but I noticed a strange phenomenon in some of the runes. I've set it up to a curved layout using the DKI runes for images. The problem is, when I begin to use the runes, when they refresh two of them always convert to the standard rune images. The position of these two changes and varies, but usually stays two.

Have no idea what's causing it, but thought you'd be interested try fix it.
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Old 07-08-09, 02:39 PM  
Cralor
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Art is finally here!

I fixed the SetPoint and Vehicle issues as well. I'm pretty sure the Death rune's will work fine as well.

Let me know if you run into any problems.

I'll start working on more art and layouts.
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Old 06-16-09, 02:29 AM  
Dwarfishort
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Originally posted by Cralor
I believe that is caused by the vehicle configuration that is in RuneMover. It is currently set to to hide the runes when you enter a vehicle.

I believe I know why it is also triggering when you target someone on a vehicle as well. Thanks for the report. I'll see what I can do.
Just as a follow up for this, I've either had a very lucky day avoiding this error, or it was solved completely by commenting out the vehicle entering event in your lua file.
Thanks for the tip!
Last edited by Dwarfishort : 06-16-09 at 02:30 AM.
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Old 06-15-09, 03:41 PM  
Cralor
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Yes. I thought about that a while ago.

I will include that in a future version. Thanks
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