Category: Death Knight
Addon Information
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Cralor's Portal Bug Reports Feature Requests
Author:
Version:
2.5.2
Date:
08-24-2009 06:03 PM
Size:
260.45 Kb
Downloads:
17,790
Favorites:
96
MD5:
Pictures
Click to enlarge
Default Layout
Horizontal Layout with Beta Runes
Click to enlarge
Down Curved Layout with Runica Art
Vertical Layout with Orb Runes
Vertical Block Layout with DKI Runes
RuneMover   Popular! (More than 5000 hits)
Description

RuneMover adds more features and functionality to the default rune frame while still using the Blizzard code.

RuneMover does the following:

* Allows you to scale the size of the runes
* Allows you to change the transparency in and out of combat
* Allows you to unlock and lock the runes so that you can move them around
* Has 5 unique layouts including: Vertical, Curved Up, Curved Down, Vertical Block, and Horizontal Block
* Has 7 unique art choices including: Beta Runes, DKI Runes, and Letter Runes, Japanese Runes, Orb Runes, Runica Runes, Beta-Enhanced Runes

Notes

Options can be accessed by typing /rm or /runemover

You must have a scale of 1.2 or higher for OmniCC to function on the Runes.

If you are using Pitbull:
Config. > Modules > Hide Blizzard frames > UNCHECK "Rune bar"
Config. > Modules > Runes > UNCHECK "Enable"

Credits

These people gave me insights to keep me going on the right path:
_Chloe, slakah, zeksie, KarlKFI, Akryn, arnath2, kollektiv
  Change Log - RuneMover
2.5.2
----------
Oops.
Lowered Rune Strata and increased font layer (so that you could see the X when unlocking the runes)

2.5.1
----------
Attempt fix at small bug on the default skin

2.5
----------
Pretty sure I fixed the Death Rune problem!
ToC bumped for Patch 3.2

2.4
----------
Fixed dreadful Unholy/Frost rune bug. What a pain!
Added 2 new layouts: Vertical Block and Curved Down
Added 4 new art choices: Japanese, Runica, Orb, and Beta-Enhanced

2.3
----------
Added art dropdown and new art choices
Fixed Vehicle bug
Updated Portfolio version
Fixed SetPoint issue

2.2
----------
New changes!!!
Now using Portfolio for options - options frame cleaned up
Cleaned up a lot of the code
Added 2 new layouts

2.1
----------
Fixed vehicle messing up the runes
Runes will now hide when you enter a vehicle and come back to personal settings when you exit

2.0
----------
Complete rewrite of the code. More like 2 times over! :P
Fixed and added Saved Variables
Added customizable transparency, scaling, and unlocking
Credits: slakah, _chloe, zeksie, and akryn

1.2
----------
Fixed folder issue.

1.1
----------
Added vertical/horizontal orientation options.
  Archived Versions - RuneMover
File Name
Version
Size
Author
Date
2.5
260kB
Cralor
08-23-2009 08:10 PM
2.4
260kB
Cralor
07-23-2009 03:22 PM
2.3
48kB
Cralor
07-08-2009 02:38 PM
2.3
17kB
Cralor
07-08-2009 02:36 PM
2.2
34kB
Cralor
05-29-2009 11:33 PM
2.2
33kB
Cralor
05-29-2009 09:56 PM
2.1
3kB
Cralor
05-25-2009 08:52 PM
2.0
3kB
Cralor
05-24-2009 11:22 PM
1.2
1kB
Cralor
08-11-2008 11:50 AM
  Comments - RuneMover
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Old 08-24-2009, 04:36 AM  
Xzatly
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 20
Uploads: 2
Hello nice add'on thanks for that !
But since last update, there is no Rune Texture anymore, I have only the grey "cercles" texture (blank inside).
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Old 08-24-2009, 01:18 AM  
azurias
A Kobold Labourer

Forum posts: 0
File comments: 1
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Thumbs down ty

thank you so much for bringing this addon back to life i remember for months wishing this would be updated. it's my favorite rune addon. simple and easy to understand.
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Old 08-23-2009, 08:10 PM  
Cralor
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Premium Member
Interface Author - Click to view interfaces

Forum posts: 549
File comments: 225
Uploads: 6
I believe I fixed this issue.

I had to unregister the events from Blizzard and re-target back to the Blizzard code!

Please let me know if you still receive issues. I will now take a look at Pitbull.

EDIT: Fixed Pitbull issue. Nothing needed to do on my end. Take a look under the Notes section of the Addon Page to get RuneMover to work with Pitbull.

Enjoy!
__________________

Last edited by Cralor : 08-23-2009 at 08:40 PM.
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Old 08-21-2009, 01:30 PM  
vikkyne
A Defias Bandit

Forum posts: 2
File comments: 8
Uploads: 0
Quote:
Originally posted by Cralor
...and fixing some of these issues is like finding a needle in a hay stack..
I could seriously see that. Wishing you the best on it. I'll keep an eye peeled for any resolution.
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Old 08-20-2009, 04:10 PM  
Cralor
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Forum posts: 549
File comments: 225
Uploads: 6
Alright thanks for the report. Still learning some as I go and fixing some of these issues is like finding a needle in a hay stack. I'll see if I can get help from others.
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Old 08-20-2009, 11:12 AM  
vikkyne
A Defias Bandit

Forum posts: 2
File comments: 8
Uploads: 0
Confirming the issue on the Blood spec and rune display reverting back and forth.

This isn't just about any particular spell used in Blood spec. I've had it do it thru all sorts of Blood spec spells. Heart strike esp, so I don't know what to tell you.

I do hope you get a handle on it, because this is to me a great addon. Very simple and yet artistic.
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Old 08-17-2009, 05:58 PM  
Cralor
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File comments: 225
Uploads: 6
I will take a look at the Pitbull issue shortly.

Also, each talent tree has there own proc. to obtain a Death Rune.

Blood: Obliterate and Death Strike will create a Death Rune. Tested both; causing issues.

Frost: Works.

Unholy: Works.
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Last edited by Cralor : 08-17-2009 at 07:15 PM.
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Old 08-06-2009, 07:05 PM  
iamtheomen
A Kobold Labourer

Forum posts: 1
File comments: 3
Uploads: 0
Quote:
Originally posted by ubermonkey
Disabling the runes module in Pitbull 4.0 doesn't work. Is this a Pitbull problem or yours? I like your addon but I like Pitbull more.
I have the same problem, I moved from pitbull 3 to 4 and now runemover doesn't work, i get the X to show where the runes are(when unlocked) but i can't do anything.

if i disable pitbull works fine, i've tried disable the runes module in pitbull and it make now difference

any ideas?

Last edited by iamtheomen : 08-06-2009 at 07:07 PM.
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Old 08-05-2009, 02:49 PM  
Cralor
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Forum posts: 549
File comments: 225
Uploads: 6
What layout are you using?
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Old 08-05-2009, 12:10 PM  
Azgrim
A Kobold Labourer

Forum posts: 0
File comments: 5
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After being in a vehicle the runes no longer show any cooldown graphic until I reloadui.

Last edited by Azgrim : 08-07-2009 at 09:01 PM.
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Old 08-05-2009, 11:52 AM  
Cralor
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Uploads: 6
I'll do some testing using Pitbull. My addon just modifies the Blizzard code so Pitbull is probably disabling that. I'll also take a look at Blood Tap.
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Old 08-05-2009, 02:20 AM  
ubermonkey
A Kobold Labourer

Forum posts: 0
File comments: 11
Uploads: 0
Quote:
Originally posted by boost
Trying this addon out - unfortunately it seems to conflict with Pitbull 4.0.
If I enable Pitbull, no icons display for RM. I can still see the white X anchor, but can't move it.
As soon as I disable pitbull, it works great.
Quote:
Originally posted by Cralor
That is because Pitbull has it's own rune frame. Try disabling that part and try RuneMover again.
Disabling the runes module in Pitbull 4.0 doesn't work. Is this a Pitbull problem or yours? I like your addon but I like Pitbull more.
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Old 07-27-2009, 12:07 PM  
Cralor
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Uploads: 6
I'll have to do some testing with the Blood Tap. Currently, with an Unholy spec, the Death Rune talent proc works perfectly fine.
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Old 07-27-2009, 01:36 AM  
Dannyll
A Kobold Labourer

Forum posts: 0
File comments: 3
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Re: Rune Image Bug

Quote:
Thanks for clarifying. I have not received this issue before. It might be because I do not have the Blood Tab spell. Does it only occur with the Blood Tab spell? I'll see what I can do.
Aye, as far as I could tell, it happens whenever a rune, any rune, is turned into a death rune. Using Blood Tap is the easiest way to activate one death rune, though I seem to recall that there are some talents that have a chance to, if they proc, also create a death rune.

I would wager, an amateur's opinion, that the addon just gets a bit confused when a rune is converted to a death rune and it tries to change the image and just ends up converting more than one and not the one it was suppose to.
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Old 07-25-2009, 01:20 PM  
Cralor
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Premium Member
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Forum posts: 549
File comments: 225
Uploads: 6
Quote:
Originally posted by boost
Trying this addon out - unfortunately it seems to conflict with Pitbull 4.0.

If I enable Pitbull, no icons display for RM. I can still see the white X anchor, but can't move it.

As soon as I disable pitbull, it works great.
That is because Pitbull has it's own rune frame. Try disabling that part and try RuneMover again.
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