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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:12-23-13 05:25 PM
Created:unknown
Downloads:35,347
Favorites:126
MD5:
Categories:Death Knight, Buff, Debuff, Spell, Casting Bars, Cooldowns
5.4
Rune-It-All  Popular! (More than 5000 hits)
Version: 3.2.2
by: Cralor [More]
Description

Rune-It-All adds more features and functionality to the default rune frame while still using the Blizzard code.
The goal of Rune-It-All is to be simple yet rich. I hope Rune-It-All provides you with the features you are looking for while maintaining a simple, unobtrusive, and painless feel.

Rune-It-All does the following:

* Allows you to scale the size of the runes
* Allows you to change the transparency in and out of combat
* Allows you to unlock and lock the runes so that you can move them around
* Has 5 unique layouts including: Vertical, Curved Up, Curved Down, Vertical Block, and Horizontal Block
* Has 7 unique art choices including: Beta Runes, DKI Runes, and Letter Runes, Japanese Runes, Orb Runes, Runica Runes, Beta-Enhanced Runes
* New! Allows you to move the runes individually
* New! Has custom cooldown text (includes several options along with it)
* New! Has option to show runes (when OOC - and useful when OOC alpha is less than 1) when you use a rune (e.g. Death and Decay OOC)
* New! Allows you to increase or decrease the spacing between runes ("padding") Note: only works for Vertical and Horizontal layouts
* New! Allows you to configure how the rune bar acts when you enter a Vehicle
* And more...

Want to contribute?

Please visit the latest work at the Rune-It-All GitHub project page.

Notes

* Options can be accessed by typing /ria, /runeitall or /rune-it-all

If you are using Pitbull:
Config. > Modules > Hide Blizzard frames > UNCHECK "Rune bar"
Config. > Modules > Runes > UNCHECK "Enable"

If you are using Shadowed UF:
/suf > General > Hide Blizzard Frames > UNCHECK "Hide Rune bar"
/suf > Units > Player > Bars > UNCHECK "Enable Rune bar"
/console reloadui

If you are using X-Perl:
/xperl > Player > UNCHECK "Show Runes"
EDIT line 68-69 in XPerl_Player.lua file to this:
Code:
--XPerl_Player_InitDK(self)
--XPerl_Player_SetupDK(self)
Credits

Thank you to these people who gave the knowledge and insight to keep me on the right track:
_Chloe, slakah, zeksie, KarlKFI, Akryn, arnath2, kollektiv, Parnic, Yivry
3.2.2
----------
Updated for Mists of Pandaria
- Fixed Pet Battle compatibility issues

3.2.1
----------
ToC update

3.2.1
----------
Have I really fixed the Death Rune issue?!

3.2 BETA
----------
TOC bump for latest patch compatibility
Fixed Vehicle entering / exiting issues
New experimental feature: change rune CD alpha (give feedback!)

3.1.1
----------
Another attempt at fixing exiting vehicle bug
Fixed package name error

3.1
----------
Remove debug code
Fix some comments
Included license txt this time around
New feature: choose how Rune-It-All acts when entering vehicles
Attempt at fixing exiting vehicle errors

3.0
----------
New features:
- Padding
- "OCC Rune Sensing"
- Individual Rune Moving
- Custom Cooldown Text

2.6.6
----------
Fixed YssDrop complications - Please update your YssDrop too!
Added new license file

2.6.5
----------
More attempts at fixing the rune issues!

2.6.4
----------
Forgot a :Show() call somewhere in there :)

2.6.3
----------
Unregister Blizzard Events! Stop fiddling with my code!

2.6.2
----------
Embed Portfolio! yay!

2.6.1
----------
Include Portfolio... d'oh!

2.6
----------
AddonLoader support - delayed
ToC reflected to show support for Patch 3.3
Fixed Death and Loading Screen bugs where the runes would reset

2.5.2
----------
Oops.
Lowered Rune Strata and increased font layer (so that you could see the X when unlocking the runes)

2.5.1
----------
Attempt fix at small bug on the default skin

2.5
----------
Pretty sure I fixed the Death Rune problem!
ToC bumped for Patch 3.2

2.4
----------
Fixed dreadful Unholy/Frost rune bug. What a pain!
Added 2 new layouts: Vertical Block and Curved Down
Added 4 new art choices: Japanese, Runica, Orb, and Beta-Enhanced

2.3
----------
Added art dropdown and new art choices
Fixed Vehicle bug
Updated Portfolio version
Fixed SetPoint issue

2.2
----------
New changes!!!
Now using Portfolio for options - options frame cleaned up
Cleaned up a lot of the code
Added 2 new layouts

2.1
----------
Fixed vehicle messing up the runes
Runes will now hide when you enter a vehicle and come back to personal settings when you exit

2.0
----------
Complete rewrite of the code. More like 2 times over! :P
Fixed and added Saved Variables
Added customizable transparency, scaling, and unlocking
Credits: slakah, _chloe, zeksie, and akryn

1.2
----------
Fixed folder issue.

1.1
----------
Added vertical/horizontal orientation options.
Optional Files (0)


Archived Files (24)
File Name
Version
Size
Author
Date
3.2.1-40300
266kB
Cralor
03-07-12 06:06 PM
3.2.1
556kB
Cralor
03-03-11 03:53 PM
3.2.1
556kB
Cralor
03-02-11 04:50 PM
3.2 BETA
261kB
Cralor
11-18-10 05:20 PM
3.1.1
258kB
Cralor
09-12-10 08:41 AM
3.1
259kB
Cralor
09-11-10 10:11 PM
3.0
550kB
Cralor
09-09-10 12:22 AM
2.6.6
256kB
Cralor
06-09-10 02:33 PM
2.6.6
546kB
Cralor
06-09-10 02:07 PM
2.6.5
503kB
Cralor
05-26-10 07:37 PM
2.6.4
503kB
Cralor
04-02-10 12:21 PM
2.6.3
503kB
Cralor
04-01-10 11:23 PM
2.6.1
260kB
Cralor
12-08-09 05:54 PM
2.6
229kB
Cralor
12-07-09 03:39 PM
2.5.2
260kB
Cralor
08-24-09 04:03 PM
2.5
260kB
Cralor
08-23-09 06:10 PM
2.4
260kB
Cralor
07-23-09 01:22 PM
2.3
48kB
Cralor
07-08-09 12:38 PM
2.3
17kB
Cralor
07-08-09 12:36 PM
2.2
34kB
Cralor
05-29-09 09:33 PM
2.2
33kB
Cralor
05-29-09 07:56 PM
2.1
3kB
Cralor
05-25-09 06:52 PM
2.0
3kB
Cralor
05-24-09 09:22 PM
1.2
1kB
Cralor
08-11-08 09:50 AM


Post A Reply Comment Options
Old 03-06-11, 02:20 AM  
Tingmann
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Im sorry if i am missing something, but can you add cooldown spiral to default style, like blizzard ones?
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Old 03-03-11, 03:53 PM  
Cralor
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Okay Fixed!
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Old 03-03-11, 11:10 AM  
Cralor
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As soon as I woke up I remembered I left the debug line!

I will fix this as soon as I get home.
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Old 03-03-11, 08:21 AM  
Tyds
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Just saw your new release on my Curse Client. And the Death Rune issue is fixed, thanks.

(just had to remove the line "print("#: "..rune.." type: "..runeType)" from the .lua to stop the chat spam).
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Old 03-01-11, 08:04 PM  
Cralor
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I've made some progress today, but there is still some issue with it. More work tomorrow
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Old 03-01-11, 01:21 PM  
Tyds
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Re: Re: Re: Re: Target's Target

Thanks, your continued work on this great addon is very much appreciated.

EDIT: Just realized fixing the Unholy Runes will also fix DigitalDollies bug below. I noticed Festering Strike behaving oddly as Unholy as well but I haven't played that spec in a while so I didn't know if it was fixed yet or not.
Last edited by Tyds : 03-01-11 at 02:57 PM.
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Old 03-01-11, 08:30 AM  
Cralor
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Re: Re: Re: Target's Target

Hey Tyds,

I've actually been battling this issue for a bit now. I know it is a very huge issue with the addon. The way Blizzard has set up the runes was/is messed up. They later changed the positions of the Unholy and Frost runes, so they simply decided to flip them in their AddOn's code. I think I can get around this now that I am using my own runes. So, I'm going to have to look it over and sort of re-implement some of the things I did to the runes previously.

I will be spending some time with this asap

As for the taint, I'll have to look at that as well but it won't be a high priority at the moment.

Thanks for the excellent report!

Originally posted by Tyds
Hi there!

I really like your addon but there is one thing that bugs me: It has troubles showing which Runes actually become Death Runes in a few scenarios. Here is how to reproduce it as Blood:

Horizontal Rune Block:
123
456

Use any single Frost or Unholy Rune ability, then Death Strike. The Runes that DS uses still show up as normal FU Runes but those that are still ready turn into Death Runes (except they aren't and it's a display bug). Here are some screenshots to help illustrate the issue:

Step 1 using Icy Touch:


Step 2 using Death Strike:


Instead of Runes 2 and 6 being Death Runes it should have been 3 and 5.

And lastly there is one (really minor) issue that shows up at times. Here is the taint.log entry:

3/1 15:54:17.445 An action was blocked in combat because of taint from RuneItAll - PetFrame:Hide()
3/1 15:54:17.445 Interface\FrameXML\PetFrame.lua:65 PetFrame_Update()
3/1 15:54:17.445 Interface\FrameXML\InterfaceOptionsPanels.lua:1638 BlizzardOptionsPanel_UpdateDebuffFrames()
3/1 15:54:17.445 *:OnLoad:6 setFunc()
3/1 15:54:17.445 Interface\FrameXML\InterfaceOptionsPanels.lua:90
3/1 15:54:17.445 pcall()
3/1 15:54:17.445 Interface\FrameXML\InterfaceOptionsFrame.lua:217
3/1 15:54:17.445 securecall()
3/1 15:54:17.445 Interface\FrameXML\InterfaceOptionsFrame.lua:252
3/1 15:54:17.445 InterfaceOptionsFrameCancel:Click()
3/1 15:54:17.445 Interface\FrameXML\UIParent.lua:2895 ToggleGameMenu()
3/1 15:54:17.445 TOGGLEGAMEMENU:1

Any help to fix these issues would be greatly appreciated.
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Old 03-01-11, 08:01 AM  
Tyds
A Kobold Labourer

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Re: Re: Target's Target

Hi there!

I really like your addon but there is one thing that bugs me: It has troubles showing which Runes actually become Death Runes in a few scenarios. Here is how to reproduce it as Blood:

Horizontal Rune Block:
123
456

Use any single Frost or Unholy Rune ability, then Death Strike. The Runes that DS uses still show up as normal FU Runes but those that are still ready turn into Death Runes (except they aren't and it's a display bug). Here are some screenshots to help illustrate the issue:

Step 1 using Icy Touch:


Step 2 using Death Strike:


Instead of Runes 2 and 6 being Death Runes it should have been 3 and 5.

And lastly there is one (really minor) issue that shows up at times. Here is the taint.log entry:

3/1 15:54:17.445 An action was blocked in combat because of taint from RuneItAll - PetFrame:Hide()
3/1 15:54:17.445 Interface\FrameXML\PetFrame.lua:65 PetFrame_Update()
3/1 15:54:17.445 Interface\FrameXML\InterfaceOptionsPanels.lua:1638 BlizzardOptionsPanel_UpdateDebuffFrames()
3/1 15:54:17.445 *:OnLoad:6 setFunc()
3/1 15:54:17.445 Interface\FrameXML\InterfaceOptionsPanels.lua:90
3/1 15:54:17.445 pcall()
3/1 15:54:17.445 Interface\FrameXML\InterfaceOptionsFrame.lua:217
3/1 15:54:17.445 securecall()
3/1 15:54:17.445 Interface\FrameXML\InterfaceOptionsFrame.lua:252
3/1 15:54:17.445 InterfaceOptionsFrameCancel:Click()
3/1 15:54:17.445 Interface\FrameXML\UIParent.lua:2895 ToggleGameMenu()
3/1 15:54:17.445 TOGGLEGAMEMENU:1

Any help to fix these issues would be greatly appreciated.
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Old 02-24-11, 02:39 PM  
Cralor
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Re: Target's Target

Originally posted by Destroyer
HI im new to this forums im loving the addons im finding here, but im having an issue with this addon or maybe its me not adding the right setting to it.

when i turn this addon on i cant see my targets target is their a way to fix this or maybe im just doing something wrong, if anyone gots an answer to my issue please let me know. ty.
Can you supply a screenshot?
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Old 02-24-11, 01:34 PM  
Destroyer
A Kobold Labourer

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Thumbs up Target's Target

HI im new to this forums im loving the addons im finding here, but im having an issue with this addon or maybe its me not adding the right setting to it.

when i turn this addon on i cant see my targets target is their a way to fix this or maybe im just doing something wrong, if anyone gots an answer to my issue please let me know. ty.
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Old 01-22-11, 11:23 AM  
xzbbzx
A Kobold Labourer

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Very nice addon, I was looking for something like this.

Btw, what addon do you have to display the first image's portrait?

Thank you!
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Old 12-27-10, 01:21 PM  
DigitalDolly
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Death Rune issue

This mod is exactly what I need to finalize the UI for my DK, but there is an issue with death runes. I am Unholy, and when I hit Festering Strike it changes the graphics on Unholy and Blood runes to Death, and leaves the frost rune as is. It should be changing the Blood and Frost runes to Death.

Thanks in advance for a fix.
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Old 11-18-10, 05:25 PM  
Cralor
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Okay. Please try this Beta release.

I have added a new feature: Change the alpha of the runes when they are on CD (they currently dim down - this is now adjustable).

Please also test out the vehicle issues posted by costomojin.

Lastly, let me know any other bugs you find.

Thanks!!
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Old 11-15-10, 07:24 PM  
Cralor
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Originally posted by Melizande
Hey guys, new to the forums here.

Wanted to check in on progress for Rune-it-all. It's a great mod but there are some very serious issues with it currently and. if this issues don't exist perhaps I can get some guidance on how to correct them on my end.


I have deleted and re-installed this addon, and wiped all traces of it from the WTF saved variables.

When I have death runes active from either frost or unholy runes (read: a frost or blood dk), the moment I use one of them, the other immediately reverts to its original skin, but will still function as a death rune. However, this causes a truckload of confusion as I'm trying to execute my rotation.

Any advice?
Hey Melizande,

I'm currently working on re-creating the runes. I'm having some issues that have finally caused me to realize that I can no longer work with Blizzard's runes.

In the next update, the Blizzard runes will be hidden and Rune-It-All will be using it's own runes. Nothing should look any different; the only change will be that I will have a lot more control with the runes themselves and might be able to implement more features than I currently can.

Stay tuned, and thanks for your patience!
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Old 11-15-10, 11:38 AM  
Melizande
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Hey guys, new to the forums here.

Wanted to check in on progress for Rune-it-all. It's a great mod but there are some very serious issues with it currently and. if this issues don't exist perhaps I can get some guidance on how to correct them on my end.


I have deleted and re-installed this addon, and wiped all traces of it from the WTF saved variables.

When I have death runes active from either frost or unholy runes (read: a frost or blood dk), the moment I use one of them, the other immediately reverts to its original skin, but will still function as a death rune. However, this causes a truckload of confusion as I'm trying to execute my rotation.

Any advice?
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