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Updated: 03-02-15 02:32 AM
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Compatibility:
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:03-02-15 02:32 AM
Created:unknown
Downloads:68,223
Favorites:247
MD5:
6.1

nMainbar  Popular! (More than 5000 hits)

Version: 6.1.0
by: Neal, ballagarba

Features
- Smaller Mainbar
- Skin the buttons
- Out of range coloring
- You can change the font or the fontsize of the macronames, hotkey, count or still hide them
- The gryphons are hideable
... and many more.

The "picomenu"
The '+' button on the right gryphon is the "new" micromenu. Just left-click on it to show the micromenu or rightclick to show the gamemenu (the same as when you pres ESC)

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

And whats about the new totemmanger?
ControlKey + Leftclick on one of the 4 totembuttons and move them.

How can I change some settings?
Open the config.lua with a text editor of your choice.
Some simple Lua knowledge is helpful to configure this addon, but the config is so simple that everyone can do this.

(!) THERE ARE NO INGAME CONFIGURATIONS (!)

Extra Stuff
If you want other gryphonarts check out SquidMod and SquidModGraficUpdate

Attention
Disable RedRange (or similar addons) if you use it, or it can occure
some problems. nMainbar has its own out of range coloring.

v6.1.0

- Fixed picomenu buttons for the Toy Box and Mounts.
- TOC update.

v6.0.0

- Updates to work with Warlords of Draenor.

v5.4.1

- Fix the error when clicking the Player vs. Player option in the picomenu
- TOC update

v5.3.0

- TOC update.

v5.0.5

- Added some more abbreviations for keybinds:

Num Pad . => Nu.
Num Pad / => Nu/
Num Pad - => Nu-
Num Pad * => Nu*
Num Pad + => Nu+

v5.0.4

- Updated for patch 5.0.4.
- Now supports a minimum alpha on bars using mouseover.

v4.3.1d_1

- fixed a picomenu bug with grid

v4.3.1d

- improved button background texture (nobody cares but me!)
- adjust the normal texture (0.5px)

v4.3.1c

- fixed "hideRecallButton"

v4.3.1b

- fixed a multibar left and right bug
- default config: set multibarleft & right mouseover to false

v4.3.1a

- improvements, fixes and more

v4.3.1

- updates for patch 4.3
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Author
Date
6.0.0
75kB
Neal
11-12-14 01:16 PM
5.4.1
75kB
Neal
02-27-14 01:29 PM
5.3.0
90kB
Neal
05-22-13 05:18 AM
4.3.1a
75kB
Neal
12-04-11 05:00 PM
4.3.1
74kB
Neal
12-01-11 02:57 AM


Post A Reply Comment Options
Unread 04-11-15, 03:59 AM  
Galrath90
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Re: Re: Pet bar text

Originally Posted by ballagarba
Originally Posted by Galrath90
How I can remove the red out of range color?
Try changing OutOfRange to { 1, 1, 1, 0 } in nMainbar\config.lua
This changes the color from red into green! Help, please.
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Unread 03-02-15, 02:00 PM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 397
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Re: exp bar #s always visible?

Originally Posted by bartg71
love the addon! Is there a setting in the LUA config that I am missing to make the exp bar / rep bar text not mouseover-able? -- as in, always visible?

Let me know if I'm perhaps not seeing something? Thx!
Yes there is, edit nMainbar\config.lua and change the following values to "false" instead of "true".

Code:
expBar = {
    mouseover = true,
},

repBar = {
    mouseover = true,
},
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Unread 03-02-15, 01:16 PM  
bartg71
A Defias Bandit

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exp bar #s always visible?

love the addon! Is there a setting in the LUA config that I am missing to make the exp bar / rep bar text not mouseover-able? -- as in, always visible?

Let me know if I'm perhaps not seeing something? Thx!
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Unread 03-02-15, 09:47 AM  
Vranx
A Black Drake
 
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I have been using nMainbar and many other parts of NeavUI for years. Just wanted to say thanks. I appreciate you taking the time to keep it working.
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Unread 03-02-15, 09:46 AM  
ballagarba
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Forum posts: 22
File comments: 397
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Originally Posted by Chilayse
If they're comfortable with the Lua they could edit the option to false at least, right?
That's true, but it will also disable skinning of a bunch of other stuff like macro names, keybinds, range indicator, out-of-power indicator...
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Unread 03-02-15, 09:42 AM  
Chilayse
A Kobold Labourer
 
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File comments: 18
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Originally Posted by ballagarba
Originally Posted by Deadlyz
Hi! Nice addon. I'm considering using it but I don't really like the button design.

Is there an option to toggle those fat button borders off?
Unfortunately not (at least not through an option). This addon is a part of a compilation where those borders are an integral part.
If they're comfortable with the LUA they could edit the option to false at least, right?

In the config.lua (I recommend notepad ++, and if you're using that, this section is line 48-56)
Code:
 
  MainMenuBar = {
        scale = 1,
        hideGryphons = false,

        shortBar = true,
        skinButton = true,

        moveableExtraBars = false,      -- Make the pet, possess, shapeshift and totembar moveable, even when the mainmenubar is not "short"
    },
Change skin button to false and save it. You can do this while the game is running and then hit reload. I love nmainbar but I always have to toggle visibility of mouseover bars because I don't much care for the mouseover stuff. Of course if you're not comfortable editing lua files there's a greater than normal chance you'll just have to reinstall the addon or uninstall and move on....
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Unread 03-02-15, 06:17 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 397
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Originally Posted by Deadlyz
Hi! Nice addon. I'm considering using it but I don't really like the button design.

Is there an option to toggle those fat button borders off?
Unfortunately not (at least not through an option). This addon is a part of a compilation where those borders are an integral part.
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Unread 03-02-15, 06:08 AM  
Deadlyz
A Fallenroot Satyr

Forum posts: 20
File comments: 133
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Hi! Nice addon. I'm considering using it but I don't really like the button design.

Is there an option to toggle those fat button borders off?
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Unread 03-02-15, 02:39 AM  
ballagarba
A Fallenroot Satyr
 
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Originally Posted by Galrath90
Why the autor doesn't post anything here? He don't care about us?
Dude, relax. The only thing that broke was two picomenu buttons so I didn't see a reason to stress a release. I'm a busy man, and playing WoW isn't exactly my number one priority these days.

Anyway, you'll be glad to see that I've uploaded an updated version so that you can open your toy box again.
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Unread 02-28-15, 01:00 PM  
Galrath90
A Kobold Labourer

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File comments: 5
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Why the autor doesn't post anything here? He don't care about us?
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Unread 02-27-15, 08:03 PM  
Sniffles
A Black Drake
 
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Forum posts: 86
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Uploads: 17
It seems like they merged everything together in the collections frame. so theres only a ToggleCollectionsJournal function instead of 2 seperate for pets and mounts. I "fixed" the micro menu buttons, if you want you can c&p this if it bothers you

E:\World of Warcraft\Interface\AddOns\nMainbar\modules\picomenu.lua

Around line 135 (till 153) you will see
Code:
{
        text = MOUNTS_AND_PETS,
        icon = 'Interface\\MINIMAP\\TRACKING\\StableMaster',
        func = function()
            securecall(TogglePetJournal, 1)
        end,
        tooltipTitle = securecall(MicroButtonTooltipText, MOUNTS_AND_PETS, 'TOGGLEPETJOURNAL'),
        tooltipText = NEWBIE_TOOLTIP_MOUNTS_AND_PETS,
        notCheckable = true,
    },
    {
        text = TOY_BOX,
        icon = 'Interface\\MINIMAP\\TRACKING\\Reagents',
        func = function()
            securecall(TogglePetJournal, 3)
        end,
        tooltipTitle = securecall(MicroButtonTooltipText, TOY_BOX, 'TOGGLETOYBOX'),
        tooltipText = TOY_BOX,
        notCheckable = true,
    },
you should replace it with this and you can open the collection frame again.

Code:
{
        text = COLLECTIONS,
        icon = 'Interface\\MINIMAP\\TRACKING\\StableMaster',
        func = function()
            securecall(ToggleCollectionsJournal)
        end,
        tooltipTitle = securecall(MicroButtonTooltipText, COLLECTIONS, 'TOGGLEPETJOURNAL'),
        tooltipText = NEWBIE_TOOLTIP_MOUNTS_AND_PETS,
        notCheckable = true,
    },
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Unread 02-27-15, 07:40 AM  
Nexfero
A Kobold Labourer

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File comments: 3
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After new patch it works fine, the mount/pet and toy box links don't work. Also seems like the GCD ghost issue I was having is gone.
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Unread 02-25-15, 05:34 AM  
PiTu
A Murloc Raider
 
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Updateeee please please! . thxxx.
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Unread 02-25-15, 04:29 AM  
Galrath90
A Kobold Labourer

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Update, please!
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Unread 02-06-15, 08:32 PM  
lee_terry_jr
A Murloc Raider

Forum posts: 5
File comments: 3
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cant seem to do it

I love the way this looks/feels but It would be better if I could remove the stance buttons completely and have it so the icon next to the minimap that shows your current battle stance is a button that will allow you to change to your other stance. Then you could just have an option to bind that button to a key if wanted/needed.
Last edited by lee_terry_jr : 02-06-15 at 08:49 PM.
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