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Updated: 02-27-14 01:29 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 01:29 PM
Created:unknown
Downloads:64,070
Favorites:214
MD5:
5.4
nMainbar  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Features
- Smaller Mainbar
- Skin the buttons
- Out of range coloring
- You can change the font or the fontsize of the macronames, hotkey, count or still hide them
- The gryphons are hideable
... and many more.

The "picomenu"
The '+' button on the right gryphon is the "new" micromenu. Just left-click on it to show the micromenu or rightclick to show the gamemenu (the same as when you pres ESC)

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

And whats about the new totemmanger?
ControlKey + Leftclick on one of the 4 totembuttons and move them.

How can I change some settings?
Open the nMainbarConfig.lua with a text editor of your choice.
You will require someknowledge withing LUA editing to configure this addon,
but the config is so simple that everyone can do this.

(!) THERE ARE NO INGAME CONFIGURATIONS (!)

Extra Stuff
If you want other gryphonarts check out SquidMod and SquidModGraficUpdate

Attention
Disable RedRange (or similar addons) if you use it, or it can occure
some problems. nMainbar has its own out of range coloring.
v. 5.4.1

- Fix the error when clicking the Player vs. Player option in the picomenu
- TOC update

v. 5.3.0

- TOC update.

v. 5.0.5

- Added some more abbreviations for keybinds:

Num Pad . => Nu.
Num Pad / => Nu/
Num Pad - => Nu-
Num Pad * => Nu*
Num Pad + => Nu+

v. 5.0.4

- Updated for patch 5.0.4.
- Now supports a minimum alpha on bars using mouseover.

v. 4.3.1d_1

- fixed a picomenu bug with grid

v. 4.3.1d

- improved button background texture (nobody cares but me!)
- adjust the normal texture (0.5px)

v. 4.3.1c

- fixed "hideRecallButton"

v. 4.3.1b

- fixed a multibar left and right bug
- default config: set multibarleft & right mouseover to false

v. 4.3.1a

- improvements, fixes and more

v. 4.3.1

- updates for patch 4.3

v. 1.4.0

- added a pico menu (see screen)
- some small changes

v. 1.3.9

- exp bar divider fix
- vehicle hotkey fix

v. 1.3.8

- fix stancebar issue

v. 1.3.7

- combine some files
- now with horizontal bars
- possess/pet/stance/totem - bar is now moveable, even when the normal bar is shown
- some little changes

v. 1.3.1

- .toc update to 4.1

v. 1.3.0

- fix totembar style
- remove (c)

v. 1.3.0

- some fixes and updates by ballagarba

v. 1.2.1

- fixed a bug with the coloring when the spellbook is open

v. 1.2

- toc change for 3.3
- fixed a overlap problem with the worldmap
- delete some unnecessary stuff

v. 1.12

- fixed a bug with the scaling of the totemmanager


v. 1.1

- .toc bump
- support for the new totem manager

v. 1.01

- fix a little typo
- forgot a line
- .zip file instead of a .rar file


v. 1.0

- new config file
- fix the bug with the resets of the stancebar
- remove the " show on modifier pressed " feature (i dont know but i think it will return in the future)
- new mouseover system (!)
- seperate some function in new .lua files ;)
- changeable alpha of the bars

There are so much changes that i have set nMainbar back to version 1 :D
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
5.3.0
90kB
Neal
05-22-13 05:18 AM
4.3.1a
75kB
Neal
12-04-11 05:00 PM
4.3.1
74kB
Neal
12-01-11 02:57 AM


Post A Reply Comment Options
Unread 11-29-10, 08:00 AM  
cokedrivers
A Cobalt Mageweaver
 
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File comments: 174
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This is from the Neav UI section here.

Originally posted by ballagarba
I have silently been working on fixes for Neav UI on a git repository of mine, was going to wait until I had ironed all issues presented with 4.0.1.

But you can follow it here, it's pretty much complete. Only issue left has to with the quest blob thingie on the map when entering combat, causes some taint. But that has always been the issue.

!Colorz seems to be causing some taint as well, not really sure how or why.

Anyway, it should run more than fine. Soulshard bar, holy power bar and eclipse bar is present too. I've been playing for a couple of days without trouble

You should be aware though that I've done some minor personal changes.

https://github.com/ballagarba/NeavUI

Will, update the README to contain a little bit more of the changes I've made and how to install from Github when I have time.
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Unread 11-21-10, 07:07 AM  
Rikcon
A Murloc Raider
 
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http://www.mediafire.com/?9w271qn0to8asw9
Here is the working version (inc Fixes from posts below)
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Unread 11-02-10, 12:15 PM  
Lastbreath
A Defias Bandit

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Can any1 give fully fixed addon link. So i dont actualy write the fix codes that ppl have posted....tnx
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Unread 10-28-10, 08:18 PM  
Tim
A Warpwood Thunder Caller
 
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I used them fixes and it worked for the most part until I went to switch to my other spec.

I added a couple more events in there but I think the 1 that mattered was PLAYER_TALENT_UPDATE.

If you're encountering the same problem as I noted go down to around line 247 in ShortBar and adjust the fix with this:
Code:
local ExpBarFix = CreateFrame('Frame')
ExpBarFix:RegisterEvent('PLAYER_ENTERING_WORLD')
ExpBarFix:RegisterEvent('PLAYER_LEVEL_UP')
ExpBarFix:RegisterEvent('ACTIVE_TALENT_GROUP_CHANGED')
ExpBarFix:RegisterEvent('PLAYER_TALENT_UPDATE')
ExpBarFix:SetScript('OnEvent', function(self, event)
	MainMenuXPBarTextureMid:SetWidth(512 - 28)
	MainMenuExpBar:SetWidth(512)
end)
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Unread 10-21-10, 08:43 AM  
Tanque
A Kobold Labourer

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Originally posted by Jayhog
Using the fixes below it works perfect until I enter/exit a instance then the exp bar looks like this

http://img227.imageshack.us/img227/6804/18593179.jpg

any fix for that?
ballagarba just posted a fix for this on the neavUI page. I just edited my post below to include additional code that fixes the XP bar when zoning. It's under #3.

As for setting nmainbar to use maxXPbar for all toons, I think that shouldn't be too difficult but probably involves a bit more coding. I'd like to know how to do this as well since I may prefer to use another xp mod later.
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Unread 10-20-10, 07:42 PM  
Vranx
A Black Drake
 
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Is there a way to turn the xp bar off, so it treats all toons like they are level 80?
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Unread 10-20-10, 03:17 PM  
Jayhog
A Kobold Labourer

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Using the fixes below it works perfect until I enter/exit a instance then the exp bar looks like this

http://img227.imageshack.us/img227/6804/18593179.jpg

any fix for that?
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Unread 10-20-10, 07:51 AM  
Tanque
A Kobold Labourer

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*EDITED* To fix xp bar when zoning in and out of instances.
*EDITED* Incorporated Naberius' and Shiftear's events.

Ok thanks to everyone I think we've duct-taped all the little quirks to make nMainbar good for 4.0. Here's a summary of all the changes for anyone who just joined us:

1. At the bottom of Shortbar.lua goto lines 251-252. Replace "SocialsMicroButton" with "GuildMicroButton."
Code:
CharacterMicroButton:ClearAllPoints()
CharacterMicroButton:SetPoint('BOTTOMLEFT', 9000, 9000)

GuildMicroButton:ClearAllPoints()
GuildMicroButton:SetPoint('TOPLEFT', CharacterMicroButton, 'BOTTOMLEFT', 0, 20)

2. Near the bottom of Shortbar.lua, comment out lines 239-240.
Code:
MainMenuMaxLevelBar0:SetPoint('BOTTOM', MainMenuBarMaxLevelBar, 'TOP', -128, 0)

--MainMenuXPBarTexture0:SetPoint('BOTTOM', MainMenuExpBar, -128, 3)
--MainMenuXPBarTexture1:SetPoint('BOTTOM', MainMenuExpBar, 128, 3)

MainMenuBarLeftEndCap:SetPoint('BOTTOM', MainMenuBarArtFrame, -289, 0)
MainMenuBarLeftEndCap.SetPoint = function() end

3. Insert the following lines in Shortbar.lua (I pasted them after line 233).
Code:
for _, bar in pairs({
    _G['MainMenuBar'],
    _G['MainMenuExpBar'],
    _G['MainMenuBarMaxLevelBar'],

    _G['ReputationWatchStatusBar'],
    _G['ReputationWatchBar'],
}) do
    bar:SetWidth(512)
    -- bar:SetFrameStrata('BACKGROUND')
end

for i = 10, 19 do
    for _, frame in pairs({
        _G['MainMenuXPBarDiv'..i],
    }) do
        frame:SetAlpha(0)
    end
end

local ExpBarFix = CreateFrame('Frame')
ExpBarFix:RegisterEvent('PLAYER_ENTERING_WORLD')
ExpBarFix:RegisterEvent('PLAYER_LEVEL_UP')
ExpBarFix:RegisterEvent('PLAYER_TALENT_UPDATE')
ExpBarFix:RegisterEvent('UNIT_ENTERED_VEHICLE')
ExpBarFix:RegisterEvent('UNIT_EXITED_VEHICLE')
ExpBarFix:SetScript('OnEvent', function(self, event, eventargs)
	if (event == 'UNIT_ENTERED_VEHICLE' or event == 'UNIT_EXITED_VEHICLE') and (select(1, eventargs) ~= 'player') then
		return
	end
	MainMenuXPBarTextureMid:SetWidth(512 - 28)
	MainMenuExpBar:SetWidth(512)
end)

4. In Extras.lua comment out lines 33-34.
Code:
 Code:for _, bar in pairs({
    'MainMenuBar',
                
    'MultiBarLeft',
    'MultiBarRight',
                
    --'MultiBarBottomLeft',
    --'MultiBarBottomRight',
}) do
    _G[bar]:SetScale(nMainbar.MainMenuBar.scale)
end

Thanks to Dreimas, shiftear, Julchen, Naberius, and ballagarba for the fixes!
Last edited by Tanque : 10-30-10 at 05:33 PM.
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Unread 10-20-10, 04:49 AM  
Julchen
A Deviate Faerie Dragon

Forum posts: 17
File comments: 49
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Lightbulb nMainbar MainManuExpBar fix

Originally posted by Seanmyster
Has anyone found the code to change for the XP bar dividers for toons that aren't level capped?
actually - yes

you have to insert following shiny code in the nMainbar_ShortBar.lua:
Code:
for i = 10, 19 do
    for _, frame in pairs({
        _G['MainMenuXPBarDiv'..i],
    }) do
        frame:SetAlpha(0)
    end
end
now it looks well again while leveling!

edit: code reduced

you are welcome to post code improvements
Last edited by Julchen : 10-20-10 at 05:17 AM.
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Unread 10-18-10, 12:05 AM  
Seanmyster
A Kobold Labourer

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Has anyone found the code to change for the XP bar dividers for toons that aren't level capped?
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Unread 10-15-10, 02:40 PM  
Tanque
A Kobold Labourer

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Here's the fix for the scaling bug that was posted by shiftear:

Go to nMainbar_Extras.lua, line 27, make the code look like this:
Code:
:
 Code:for _, bar in pairs({
    'MainMenuBar',
                
    'MultiBarLeft',
    'MultiBarRight',
                
    --'MultiBarBottomLeft',
    --'MultiBarBottomRight',
}) do
    _G[bar]:SetScale(nMainbar.MainMenuBar.scale)
end
Scaling should be fixed now.


As for Dreima's edits, it's true adding the new lines don't seem to do anything. But you do need to comment out the two lines to make the mod work:

Code:
--MainMenuXPBarTexture0:SetPoint('BOTTOM', MainMenuExpBar, -128, 3)
--MainMenuXPBarTexture1:SetPoint('BOTTOM', MainMenuExpBar, 128, 3)
Last edited by Tanque : 10-15-10 at 04:59 PM.
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Unread 10-15-10, 10:53 AM  
Julchen
A Deviate Faerie Dragon

Forum posts: 17
File comments: 49
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Originally posted by dreimas
Until the developer can fix it permanently, i'm posting how to fix it. At

Open up nMainBar_Shortbar.lua in notepad, and scroll down to almost the bottom, line 199. Add in the following entries:

Code:
_G['MainMenuXPBarTextureLeftCap'],
_G['MainMenuXPBarTextureMid'],
_G['MainMenuXPBarTextureRightCap'],
to line 243. and replace the names of texture0 and texture1 with Left and Rightcap.

Code:
--MainMenuXPBarTexture0:SetPoint('BOTTOM', MainMenuExpBar, -128, 3)
--MainMenuXPBarTexture1:SetPoint('BOTTOM', MainMenuExpBar, 128, 3)
MainMenuXPBarTextureLeftCap:SetPoint('BOTTOM', MainMenuExpBar, -128, 3)
MainMenuXPBarTextureRightCap:SetPoint('BOTTOM', MainMenuExpBar, -128, 3)
doesnt change anything - btw there is a scale bug affecting the position of the bars when changing the scale x<1<x
Last edited by Julchen : 10-15-10 at 10:54 AM.
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Unread 10-15-10, 08:27 AM  
Seanmyster
A Kobold Labourer

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Thanks to Tanque and Draemas, editing the LUA almost has it perfect. The only problem is with non 80 toons, the XP bar "Dividers" between the bubbles are going out of the mainbar frame. Anyway i can get a fix for that?
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Unread 10-14-10, 08:57 AM  
Tanque
A Kobold Labourer

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Originally posted by dreimas
Until the developer can fix it permanently, i'm posting how to fix it. At

Open up nMainBar_Shortbar.lua in notepad, and scroll down to almost the bottom, line 199. Add in the following entries:
I still see the the little "bleb" dividers texture extending past the mainbar on non-level capped toons. Any way to get rid of them? It's not an issue on max-level capped toons.

On another note I did fix the micromenu buttons popping up. Goto the bottom of the shortbar.lua and look for:

Code:
SocialsMicroButton:ClearAllPoints()
SocialsMicroButton:SetPoint('TOPLEFT', CharacterMicroButton, 'BOTTOMLEFT'
Then replace "Socials" with "Guild:"

Code:
GuildMicroButton:ClearAllPoints()
GuildMicroButton:SetPoint('TOPLEFT', CharacterMicroButton, 'BOTTOMLEFT'
Last edited by Tanque : 10-14-10 at 05:20 PM.
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Unread 10-13-10, 05:56 PM  
F1NCH
A Kobold Labourer
 
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Heyho, is it possible to add a /command to open bg window (where you can choose the bg)? like /bgw or something...
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