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Updated: 03-02-15 02:32 AM
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Compatibility:
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:03-02-15 02:32 AM
Created:unknown
Downloads:72,168
Favorites:250
MD5:

nMainbar  Popular! (More than 5000 hits)

Version: 6.1.0
by: Neal, ballagarba

Features
- Smaller Mainbar
- Skin the buttons
- Out of range coloring
- You can change the font or the fontsize of the macronames, hotkey, count or still hide them
- The gryphons are hideable
... and many more.

The "picomenu"
The '+' button on the right gryphon is the "new" micromenu. Just left-click on it to show the micromenu or rightclick to show the gamemenu (the same as when you pres ESC)

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

And whats about the new totemmanger?
ControlKey + Leftclick on one of the 4 totembuttons and move them.

How can I change some settings?
Open the config.lua with a text editor of your choice.
Some simple Lua knowledge is helpful to configure this addon, but the config is so simple that everyone can do this.

(!) THERE ARE NO INGAME CONFIGURATIONS (!)

Extra Stuff
If you want other gryphonarts check out SquidMod and SquidModGraficUpdate

Attention
Disable RedRange (or similar addons) if you use it, or it can occure
some problems. nMainbar has its own out of range coloring.

v6.1.0

- Fixed picomenu buttons for the Toy Box and Mounts.
- TOC update.

v6.0.0

- Updates to work with Warlords of Draenor.

v5.4.1

- Fix the error when clicking the Player vs. Player option in the picomenu
- TOC update

v5.3.0

- TOC update.

v5.0.5

- Added some more abbreviations for keybinds:

Num Pad . => Nu.
Num Pad / => Nu/
Num Pad - => Nu-
Num Pad * => Nu*
Num Pad + => Nu+

v5.0.4

- Updated for patch 5.0.4.
- Now supports a minimum alpha on bars using mouseover.

v4.3.1d_1

- fixed a picomenu bug with grid

v4.3.1d

- improved button background texture (nobody cares but me!)
- adjust the normal texture (0.5px)

v4.3.1c

- fixed "hideRecallButton"

v4.3.1b

- fixed a multibar left and right bug
- default config: set multibarleft & right mouseover to false

v4.3.1a

- improvements, fixes and more

v4.3.1

- updates for patch 4.3
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Author
Date
6.0.0
75kB
Neal
11-12-14 01:16 PM
5.4.1
75kB
Neal
02-27-14 01:29 PM
5.3.0
90kB
Neal
05-22-13 05:18 AM
4.3.1a
75kB
Neal
12-04-11 05:00 PM
4.3.1
74kB
Neal
12-01-11 02:57 AM


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Unread 05-20-15, 02:19 AM  
illum1n4ti
A Defias Bandit
 
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Forum posts: 3
File comments: 95
Uploads: 1
Re: Re: Re: Re: Some minor bugs(?)

That would be nice Ballagarba!

Could u please add sticky function for Petbar and Stancebar to mainbar?

Originally Posted by ballagarba
Originally Posted by Vanq
So I reanabled tullaRange for the coloring. Works really fast. Might be worth taking a look at how it's done there? Thanks again.
I'm actually considering dropping the custom code and just bundle tullaRange. There was a lot of problems with the out-of-range stuff early in this expansion.
@Vang
Sorry about that hehe
Originally Posted by Vanq
Ha, just what I wanted to post "I've found it" - but you were faster. I've also seen the part in
skins.lua doing the
Last edited by illum1n4ti : 05-20-15 at 02:20 AM.
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Unread 05-19-15, 01:10 AM  
ballagarba
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Re: Re: Re: Some minor bugs(?)

Originally Posted by Vanq
So I reanabled tullaRange for the coloring. Works really fast. Might be worth taking a look at how it's done there? Thanks again.
I'm actually considering dropping the custom code and just bundle tullaRange. There was a lot of problems with the out-of-range stuff early in this expansion.
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Unread 05-19-15, 12:12 AM  
Vanq
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Re: Re: Some minor bugs(?)

Originally Posted by illum1n4ti
petbar.lua change
Code:
PetActionBarFrame:SetFrameStrata('HIGH')
to
PetActionBarFrame:SetFrameStrata('MEDIUM')
and

stancebar.lua change
Code:
StanceBarFrame:SetFrameStrata('HIGH')
to
StanceBarFrame:SetFrameStrata('MEDIUM')
Ha, just what I wanted to post "I've found it" - but you were faster. I've also seen the part in
skins.lua doing the
Code:
if (IsAddOnLoaded('RedRange') or IsAddOnLoaded('GreenRange') or IsAddOnLoaded('tullaRange') or IsAddOnLoaded('RangeColors')) then
        return
    end
So I reanabled tullaRange for the coloring. Works really fast. Might be worth taking a look at how it's done there? Thanks again.
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Unread 05-18-15, 04:13 PM  
illum1n4ti
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Re: Some minor bugs(?)

Originally Posted by Vanq
1) The pet and the stancebar seem to be too high a frame strata or level - they are in front of stuff like Ark-Inventory (the other bars aren't) and very large Frames like the garrison mission page:
petbar.lua change
Code:
PetActionBarFrame:SetFrameStrata('HIGH')
to
PetActionBarFrame:SetFrameStrata('MEDIUM')
and

stancebar.lua change
Code:
StanceBarFrame:SetFrameStrata('HIGH')
to
StanceBarFrame:SetFrameStrata('MEDIUM')
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Unread 05-18-15, 10:04 AM  
Vanq
A Murloc Raider
 
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Some minor bugs(?)

1) The pet and the stancebar seem to be too high a frame strata or level - they are in front of stuff like Ark-Inventory (the other bars aren't) and very large Frames like the garrison mission page:



2) The range recoloring seems to be slower for the button-fill-effect (the full-button-red) than for the keybinding text. This might be really minor, but anoying because it's one of those "once you've seen it" things. Might be that it should only be moved further up in the event handling or there's some slowness in the function like loading or creating a texture?

Thank you!
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Unread 05-17-15, 11:49 AM  
illum1n4ti
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Originally Posted by Nexfero
Is there a way to remove the green border (macro, item) without disabling the button skins?
Hello Nex

I think that item is equipped am i right? If thats soo than u got a problem cause when a item is equipped it shows green

see config.lua

Code:
    color = {   -- Red, Green, Blue
        Normal          = { 0.55, 0.55, 0.55 },
        IsEquipped      = { 0, 1, 0 },

        OutOfRange      = { 0.9, 0, 0 },
        OutOfMana       = { 0.3, 0.3, 1 },

        NotUsable       = { 0.35, 0.35, 0.35 },

        HotKeyText      = { 1, 1, 1 },
        MacroText       = { 1, 1, 1 },
        CountText       = { 1, 1, 1 },

        normal          = { r = 0.37, g = 0.3, b = 0.3, },
        equipped        = { r = 0.1, g = 0.5, b = 0.1, },
        classcolored    = false,
    },
Code:
change:
equipped        = { r = 0.1, g = 0.5, b = 0.1, }
to
equipped        = { r = 0.37, g = 0.3, b = 0.3, }
Last edited by illum1n4ti : 05-17-15 at 11:52 AM.
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Unread 05-15-15, 11:13 PM  
Nexfero
A Kobold Labourer

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Is there a way to remove the green border (macro, item) without disabling the button skins?
Last edited by Nexfero : 05-15-15 at 11:13 PM.
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Unread 05-15-15, 12:53 PM  
Bizerk
A Murloc Raider
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Forum posts: 6
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Hey, anyone know how to anchor the bottomleft bar to the main bar? I wanted to remove the xp bar and just leave the 3 bars together but for now I've only hidden the xp bar so there is a gap. Anyone know if its possible to move them?
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Unread 05-14-15, 02:10 PM  
illum1n4ti
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Hellooo Neav

Is there a way to stick Stancebar and petbar with multibar or mainbar?

Thanks
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Unread 05-05-15, 01:26 AM  
ballagarba
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Originally Posted by Trommy
How fix dat problem with font? Cyrillic lang.
Hmm, you either have to delete the "Fonts" folder to use the default Blizzard font. Or replace the fonts inside that directory with something that supports Cyrillic (they have to be renamed to have the same filenames as the current ones though).

Originally Posted by Trommy
And may to make smaller distances between buttons?
There's unfortunately no config option to change this, so changing this requires changes to the actual addon.
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Unread 05-02-15, 02:47 PM  
Trommy
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How fix dat problem with font? Cyrillic lang.

And may to make smaller distances between buttons?
Last edited by Trommy : 05-03-15 at 12:26 AM.
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Unread 04-11-15, 03:59 AM  
Galrath90
A Kobold Labourer

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Re: Re: Pet bar text

Originally Posted by ballagarba
Originally Posted by Galrath90
How I can remove the red out of range color?
Try changing OutOfRange to { 1, 1, 1, 0 } in nMainbar\config.lua
This changes the color from red into green! Help, please.
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Unread 03-02-15, 02:00 PM  
ballagarba
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Re: exp bar #s always visible?

Originally Posted by bartg71
love the addon! Is there a setting in the LUA config that I am missing to make the exp bar / rep bar text not mouseover-able? -- as in, always visible?

Let me know if I'm perhaps not seeing something? Thx!
Yes there is, edit nMainbar\config.lua and change the following values to "false" instead of "true".

Code:
expBar = {
    mouseover = true,
},

repBar = {
    mouseover = true,
},
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Unread 03-02-15, 01:16 PM  
bartg71
A Murloc Raider

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exp bar #s always visible?

love the addon! Is there a setting in the LUA config that I am missing to make the exp bar / rep bar text not mouseover-able? -- as in, always visible?

Let me know if I'm perhaps not seeing something? Thx!
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Unread 03-02-15, 09:47 AM  
Vranx
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I have been using nMainbar and many other parts of NeavUI for years. Just wanted to say thanks. I appreciate you taking the time to keep it working.
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