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Updated: 02-27-14 12:29 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 12:29 PM
Created:unknown
Downloads:63,414
Favorites:212
MD5:
5.4
nMainbar  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Features
- Smaller Mainbar
- Skin the buttons
- Out of range coloring
- You can change the font or the fontsize of the macronames, hotkey, count or still hide them
- The gryphons are hideable
... and many more.

The "picomenu"
The '+' button on the right gryphon is the "new" micromenu. Just left-click on it to show the micromenu or rightclick to show the gamemenu (the same as when you pres ESC)

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

And whats about the new totemmanger?
ControlKey + Leftclick on one of the 4 totembuttons and move them.

How can I change some settings?
Open the nMainbarConfig.lua with a text editor of your choice.
You will require someknowledge withing LUA editing to configure this addon,
but the config is so simple that everyone can do this.

(!) THERE ARE NO INGAME CONFIGURATIONS (!)

Extra Stuff
If you want other gryphonarts check out SquidMod and SquidModGraficUpdate

Attention
Disable RedRange (or similar addons) if you use it, or it can occure
some problems. nMainbar has its own out of range coloring.
v. 5.4.1

- Fix the error when clicking the Player vs. Player option in the picomenu
- TOC update

v. 5.3.0

- TOC update.

v. 5.0.5

- Added some more abbreviations for keybinds:

Num Pad . => Nu.
Num Pad / => Nu/
Num Pad - => Nu-
Num Pad * => Nu*
Num Pad + => Nu+

v. 5.0.4

- Updated for patch 5.0.4.
- Now supports a minimum alpha on bars using mouseover.

v. 4.3.1d_1

- fixed a picomenu bug with grid

v. 4.3.1d

- improved button background texture (nobody cares but me!)
- adjust the normal texture (0.5px)

v. 4.3.1c

- fixed "hideRecallButton"

v. 4.3.1b

- fixed a multibar left and right bug
- default config: set multibarleft & right mouseover to false

v. 4.3.1a

- improvements, fixes and more

v. 4.3.1

- updates for patch 4.3

v. 1.4.0

- added a pico menu (see screen)
- some small changes

v. 1.3.9

- exp bar divider fix
- vehicle hotkey fix

v. 1.3.8

- fix stancebar issue

v. 1.3.7

- combine some files
- now with horizontal bars
- possess/pet/stance/totem - bar is now moveable, even when the normal bar is shown
- some little changes

v. 1.3.1

- .toc update to 4.1

v. 1.3.0

- fix totembar style
- remove (c)

v. 1.3.0

- some fixes and updates by ballagarba

v. 1.2.1

- fixed a bug with the coloring when the spellbook is open

v. 1.2

- toc change for 3.3
- fixed a overlap problem with the worldmap
- delete some unnecessary stuff

v. 1.12

- fixed a bug with the scaling of the totemmanager


v. 1.1

- .toc bump
- support for the new totem manager

v. 1.01

- fix a little typo
- forgot a line
- .zip file instead of a .rar file


v. 1.0

- new config file
- fix the bug with the resets of the stancebar
- remove the " show on modifier pressed " feature (i dont know but i think it will return in the future)
- new mouseover system (!)
- seperate some function in new .lua files ;)
- changeable alpha of the bars

There are so much changes that i have set nMainbar back to version 1 :D
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
5.3.0
90kB
Neal
05-22-13 05:18 AM
4.3.1a
75kB
Neal
12-04-11 04:00 PM
4.3.1
74kB
Neal
12-01-11 01:57 AM


Post A Reply Comment Options
Old 02-27-09, 11:02 AM  
Neal
A Defias Bandit
 
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Forum posts: 2
File comments: 300
Uploads: 15
Sorry that I so rarely answer at questions but I have no time because my real-life.
So i can no longer develop my addon.
... nMainbar is dead. Good luck and have fun in the future
Last edited by Neal : 02-27-09 at 11:03 AM.
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Old 02-27-09, 08:19 AM  
Netram
A Kobold Labourer

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Hmm, another problem is after logging in the Keybindings don't show unless I use /console reloadui :/
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Old 02-26-09, 10:09 AM  
Netram
A Kobold Labourer

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I was going through the options and have 3 questions to ask about your mod nMainbar

1) When riding a vehicle, the vehicle doesn't show keybindings, how do you turn them on? I went through the config and couldn't find anything that shows how to do it, i did it for when i'm not in vehicles fine.

2) When in a vehicle, there's no highlight when you press a skill. For instance, when you press an 'On Next Attack' such as heroic strike, the button lights up green, then returns to it's grey outline when it's cast. This doesn't happen when using a vehicle, is there anyway to turn it on?

3) Is there any way to change the colour of the skill button when you press it? I prefer dark pink as it stands out for when I need to press Heroic Strike, the green is too hard for me to see

Other than that, fantastic mod, keep up the good work
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Old 02-24-09, 09:00 PM  
Sauerkraut
A Cyclonian
 
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Is it possible to move the sidebars? The 2 on the right?
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Old 02-08-09, 02:03 PM  
cTq
A Kobold Labourer

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Re: Re: Error @ Malygos encounter

Originally posted by Neal
You use MoveAnythin, Fluidframes, Questhelper or a similar AddOn right?
yes, i do. MoveAnything to be precise. thanks for the hint =)
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Old 02-03-09, 08:44 AM  
Neal
A Defias Bandit
 
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Originally posted by Neoxaaxoen
Love this addon, but I do have a couple questions.

When I hide the gryphons the background actionbar art remains. All I really want is the buttions, how can I hide that art?
Sorry but i can't give some support for this.

Originally posted by Neoxaaxoen

Also can you release your minimap for download?
Nope
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Old 02-03-09, 08:43 AM  
Neal
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Re: Error @ Malygos encounter

You use MoveAnythin, Fluidframes, Questhelper or a similar AddOn right?
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Old 02-01-09, 02:43 PM  
cTq
A Kobold Labourer

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Error @ Malygos encounter

first of all, great addon =)

but i have a problem with the malygos encounter. Normally my pet bar/vehicle bar works perfectly but for some reason my bar doesnt change during the drake phase. any suggestions?
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Old 01-31-09, 09:55 AM  
Neoxaaxoen
A Kobold Labourer
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Love this addon, but I do have a couple questions.

When I hide the gryphons the background actionbar art remains. All I really want is the buttions, how can I hide that art?

Also can you release your minimap for download?
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Old 01-25-09, 11:49 AM  
Neal
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Originally posted by danbar
Yes. Is that the source of problem?
Maybe^^
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Old 01-25-09, 07:56 AM  
danbar
A Kobold Labourer

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Yes. Is that the source of problem?
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Old 01-25-09, 06:56 AM  
Neal
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You use Geist?
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Old 01-25-09, 02:41 AM  
danbar
A Kobold Labourer

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Since few days/weeks I got the following type of error:

Sample 1:

nMainbar\nMainbar.lua:229: ActionButton3Border:SetAllPoints(): Couldn't find region named 'Interface\Icons\INV_Misc_Gem_Pearl_03'
nMainbar\nMainbar.lua:229: in function <Interface\AddOns\nMainbar\nMainbar.lua:158>
<in C code>: in function `ActionButton_Update'
Interface\FrameXML\ActionButton.lua:339: in function `ActionButton_OnEvent':
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>

Sample 2:

nMainbar\nMainbar.lua:229: MultiBarLeftButton4Border:SetAllPoints(): Couldn't find region named 'Interface\Icons\INV_Misc_Gem_Pearl_03'
nMainbar\nMainbar.lua:229: in function <Interface\AddOns\nMainbar\nMainbar.lua:158>
<in C code>: in function `ActionButton_Update'
Interface\FrameXML\ActionButton.lua:339: in function `ActionButton_OnEvent':
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>

Sample 3:

nMainbar\nMainbar.lua:229: GeistButton16Border:SetAllPoints(): Couldn't find region named 'Interface\Icons\INV_Misc_Gem_Pearl_03'
nMainbar\nMainbar.lua:229: in function <Interface\AddOns\nMainbar\nMainbar.lua:158>
<in C code>: in function `ActionButton_Update'
Interface\FrameXML\ActionButton.lua:339: in function `ActionButton_OnEvent':
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>

It's always about "couldn't find region named 'Interface\Icon\INV_*'".
Any idea what's the problem?
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Old 01-24-09, 11:09 PM  
JackOnTheMap
A Murloc Raider

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I love the addon but one thing does bother me.

I don't like how the head of the gryphon is cut off by the second set of bars.
I do want the gryphons but is there a way to change the scale of the top two rows so that they are not cutting off the artwork?

Thank you for your time and great mods, Neal.
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Old 01-22-09, 04:49 AM  
detheavn
A Kobold Labourer

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Sometimes, with the additional bars, they stay shown even when the interface option "Always Show Actionbars" is turned off. Any idea as to why this is happening?
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