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Updated: 11-12-14 01:16 PM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-12-14 01:16 PM
Created:unknown
Downloads:65,260
Favorites:225
MD5:
6.0.3

nMainbar  Popular! (More than 5000 hits)

Version: 6.0.0
by: Neal, ballagarba

Features
- Smaller Mainbar
- Skin the buttons
- Out of range coloring
- You can change the font or the fontsize of the macronames, hotkey, count or still hide them
- The gryphons are hideable
... and many more.

The "picomenu"
The '+' button on the right gryphon is the "new" micromenu. Just left-click on it to show the micromenu or rightclick to show the gamemenu (the same as when you pres ESC)

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

And whats about the new totemmanger?
ControlKey + Leftclick on one of the 4 totembuttons and move them.

How can I change some settings?
Open the nMainbarConfig.lua with a text editor of your choice.
You will require someknowledge withing LUA editing to configure this addon,
but the config is so simple that everyone can do this.

(!) THERE ARE NO INGAME CONFIGURATIONS (!)

Extra Stuff
If you want other gryphonarts check out SquidMod and SquidModGraficUpdate

Attention
Disable RedRange (or similar addons) if you use it, or it can occure
some problems. nMainbar has its own out of range coloring.

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Fix the error when clicking the Player vs. Player option in the picomenu
- TOC update

v. 5.3.0

- TOC update.

v. 5.0.5

- Added some more abbreviations for keybinds:

Num Pad . => Nu.
Num Pad / => Nu/
Num Pad - => Nu-
Num Pad * => Nu*
Num Pad + => Nu+

v. 5.0.4

- Updated for patch 5.0.4.
- Now supports a minimum alpha on bars using mouseover.

v. 4.3.1d_1

- fixed a picomenu bug with grid

v. 4.3.1d

- improved button background texture (nobody cares but me!)
- adjust the normal texture (0.5px)

v. 4.3.1c

- fixed "hideRecallButton"

v. 4.3.1b

- fixed a multibar left and right bug
- default config: set multibarleft & right mouseover to false

v. 4.3.1a

- improvements, fixes and more

v. 4.3.1

- updates for patch 4.3

v. 1.4.0

- added a pico menu (see screen)
- some small changes

v. 1.3.9

- exp bar divider fix
- vehicle hotkey fix

v. 1.3.8

- fix stancebar issue

v. 1.3.7

- combine some files
- now with horizontal bars
- possess/pet/stance/totem - bar is now moveable, even when the normal bar is shown
- some little changes

v. 1.3.1

- .toc update to 4.1

v. 1.3.0

- fix totembar style
- remove (c)

v. 1.3.0

- some fixes and updates by ballagarba

v. 1.2.1

- fixed a bug with the coloring when the spellbook is open

v. 1.2

- toc change for 3.3
- fixed a overlap problem with the worldmap
- delete some unnecessary stuff

v. 1.12

- fixed a bug with the scaling of the totemmanager


v. 1.1

- .toc bump
- support for the new totem manager

v. 1.01

- fix a little typo
- forgot a line
- .zip file instead of a .rar file


v. 1.0

- new config file
- fix the bug with the resets of the stancebar
- remove the " show on modifier pressed " feature (i dont know but i think it will return in the future)
- new mouseover system (!)
- seperate some function in new .lua files ;)
- changeable alpha of the bars

There are so much changes that i have set nMainbar back to version 1 :D
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Author
Date
5.4.1
75kB
Neal
02-27-14 01:29 PM
5.3.0
90kB
Neal
05-22-13 05:18 AM
4.3.1a
75kB
Neal
12-04-11 05:00 PM
4.3.1
74kB
Neal
12-01-11 02:57 AM


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Unread 01-09-09, 08:46 PM  
Cralor
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Would it be alright if I made an options frame for nMainBar using the Blizzard Options? I know all about them at this point, but I want to know if you'd welcome/use it.

The only part that would be a bit of work would be the changing of the "options" in real-time. (Checking an option such as "Short Bar" and having it go to Short right away.) But that isn't so much hard, it is more of the fact that I don't know how you would want it.

I'm just bringing the idea out. I have no understanding of what your views/thoughts are on nMainBar.

Thanks
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Last edited by Cralor : 01-09-09 at 08:49 PM.
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Unread 01-09-09, 09:15 AM  
Kardinalsin
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nmb just gets better and better thx
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Unread 01-09-09, 04:14 AM  
Neal
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Originally posted by Imithat
Danke wiedermal für das coole Update Neal!
Aber der Red Range Indicator funktioniert bei mir nich wirklich. Habe das AddOn RedRange ausgemacht. Muss ich in der LUA Datei irgendwas ändern damit es aktiviert wird?
hast du in der config
OutOfRangeColoring = true ?
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Unread 01-09-09, 02:52 AM  
Imithat
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Danke wiedermal für das coole Update Neal!
Aber der Red Range Indicator funktioniert bei mir nich wirklich. Habe das AddOn RedRange ausgemacht. Muss ich in der LUA Datei irgendwas ändern damit es aktiviert wird?
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Unread 01-09-09, 02:41 AM  
personcube
A Murloc Raider

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This absolutely did the trick.

Thank you very, very much Neal for providing an awesome addon and awesome support.

Have a good one! ^^
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Unread 01-09-09, 01:03 AM  
Neal
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Originally posted by personcube
Basically what I want is this:

I would like the micromenu to show, and still have the shortbar functional.

I use MoveAnything to simply move the micromenu above my minimap, but it only really fits if the micromenu is normally sized, where it is horizontal and not two rows stacked.

[][][][][][][][][][] - I want the micromenu like this.

[][][][][]
[][][][][] - I do NOT want the micromenu like this.

I've figured out how to SHOW the micromenu, but I have not a clue as to how to make it not stacked! xD

Thank you very much for the response, and I hope this post cleared things up. ^^
At the bottom of the ...ShortBar.lua
Code:
CharacterMicroButton:ClearAllPoints()
CharacterMicroButton:SetPoint("BOTTOMLEFT", 9000, 9000)

SocialsMicroButton:ClearAllPoints()
SocialsMicroButton:SetPoint("TOPLEFT", CharacterMicroButton, "BOTTOMLEFT", 0, 20)
        
    hooksecurefunc("VehicleMenuBar_MoveMicroButtons", function(skinName)
        if (not skinName) then
            CharacterMicroButton:ClearAllPoints()
            CharacterMicroButton:SetPoint("BOTTOMLEFT", 9000, 9000)
        elseif (skinName == "Mechanical") then
            CharacterMicroButton:ClearAllPoints()
            CharacterMicroButton:SetPoint("BOTTOMLEFT", VehicleMenuBar, "BOTTOMRIGHT", -340, 41)
        elseif (skinName == "Natural") then
            CharacterMicroButton:ClearAllPoints()
            CharacterMicroButton:SetPoint("BOTTOMLEFT", VehicleMenuBar, "BOTTOMRIGHT", -365, 41)
        end
    end)
to
Code:
CharacterMicroButton:ClearAllPoints()
CharacterMicroButton:SetPoint("BOTTOMLEFT", your_x_offset, your_y_offset)

    hooksecurefunc("VehicleMenuBar_MoveMicroButtons", function(skinName)
        if (not skinName) then
            CharacterMicroButton:ClearAllPoints()
            CharacterMicroButton:SetPoint("BOTTOMLEFT", your_x_offset, your_y_offset)
            SocialsMicroButton:ClearAllPoints()
            SocialsMicroButton:SetPoint("BOTTOMLEFT", QuestLogMicroButton, "BOTTOMRIGHT", -3, 0)
        elseif (skinName == "Mechanical") then
            CharacterMicroButton:ClearAllPoints()
            CharacterMicroButton:SetPoint("BOTTOMLEFT", VehicleMenuBar, "BOTTOMRIGHT", -340, 41)
            SocialsMicroButton:ClearAllPoints()
            SocialsMicroButton:SetPoint("TOPLEFT", CharacterMicroButton, "BOTTOMLEFT", 0, 20)
        elseif (skinName == "Natural") then
            CharacterMicroButton:ClearAllPoints()
            CharacterMicroButton:SetPoint("BOTTOMLEFT", VehicleMenuBar, "BOTTOMRIGHT", -365, 41)
            SocialsMicroButton:ClearAllPoints()
            SocialsMicroButton:SetPoint("TOPLEFT", CharacterMicroButton, "BOTTOMLEFT", 0, 20)
        end
    end)
dont forget the :SetPoint of the your_x_offset and your_y_offset
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Unread 01-08-09, 05:13 PM  
personcube
A Murloc Raider

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File comments: 26
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Basically what I want is this:

I would like the micromenu to show, and still have the shortbar functional.

I use MoveAnything to simply move the micromenu above my minimap, but it only really fits if the micromenu is normally sized, where it is horizontal and not two rows stacked.

[][][][][][][][][][] - I want the micromenu like this.

[][][][][]
[][][][][] - I do NOT want the micromenu like this.

I've figured out how to SHOW the micromenu, but I have not a clue as to how to make it not stacked! xD

Thank you very much for the response, and I hope this post cleared things up. ^^
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Unread 01-08-09, 05:09 PM  
Cralor
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Okay. I still need a little more info. You want to KEEP the "shortbar", but have the micromenu showing? If so, you'd have to look in the nMainBar code or having Neal point out how to show the frames that he has hidden.
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Unread 01-08-09, 04:50 PM  
personcube
A Murloc Raider

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I am talking about the menu bar...the micromenu, it is usually called.

It has the character window button, and the help request button, etc.

What is that called under the file?

EDIT: Oh wow, I almost forgot to say thank you for the response and help! =P Thanks! ^^
Last edited by personcube : 01-08-09 at 04:51 PM.
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Unread 01-08-09, 04:42 PM  
Cralor
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If you are trying to say you DON'T want the "shortbar", then go into the Config file and make shortbar FALSE.
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Unread 01-08-09, 04:07 PM  
personcube
A Murloc Raider

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How can I show the menu? I don't see it in the lua, unless it is:

MainMenuBar:ClearAllPoints()
MainMenuBar:SetPoint("BOTTOM", UIParent, x, y)

...But that deals with the actual action bars, no?

Jede Hilfe ist willkommen.

EDIT: Ha, figured out how to show the menu, but now how to make it not stacked on each other? I would like one row, instead.

P.S.: I might figure this out soon, again, if I do I'll post here what to in case someone else is curious. =P
Last edited by personcube : 01-08-09 at 04:09 PM.
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Unread 01-07-09, 08:09 PM  
Cralor
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Does nMainBar change the thickness of the border? If so, is there a way to make it thicker?

Second, is there a possibility to change the yellow "highlight" color back to white?

Thank you!!!
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Unread 01-07-09, 06:51 PM  
Neal
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Yes I see^^ and I see a problem with the calendar notification
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Unread 01-07-09, 06:47 PM  
nin
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Originally posted by Neal
You dont need RedRange because nMainbar has his own OutofRange Coloring
Sweetness, great work again.. im a fan of your stuff as you could see from my screenies :P
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Unread 01-07-09, 06:29 PM  
Neal
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You dont need RedRange because nMainbar has his own OutofRange Coloring
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