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Updated: 11-12-14 01:16 PM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-12-14 01:16 PM
Created:unknown
Downloads:65,867
Favorites:231
MD5:
6.0.3

nMainbar  Popular! (More than 5000 hits)

Version: 6.0.0
by: Neal, ballagarba

Features
- Smaller Mainbar
- Skin the buttons
- Out of range coloring
- You can change the font or the fontsize of the macronames, hotkey, count or still hide them
- The gryphons are hideable
... and many more.

The "picomenu"
The '+' button on the right gryphon is the "new" micromenu. Just left-click on it to show the micromenu or rightclick to show the gamemenu (the same as when you pres ESC)

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

And whats about the new totemmanger?
ControlKey + Leftclick on one of the 4 totembuttons and move them.

How can I change some settings?
Open the config.lua with a text editor of your choice.
Some simple Lua knowledge is helpful to configure this addon, but the config is so simple that everyone can do this.

(!) THERE ARE NO INGAME CONFIGURATIONS (!)

Extra Stuff
If you want other gryphonarts check out SquidMod and SquidModGraficUpdate

Attention
Disable RedRange (or similar addons) if you use it, or it can occure
some problems. nMainbar has its own out of range coloring.

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Fix the error when clicking the Player vs. Player option in the picomenu
- TOC update

v. 5.3.0

- TOC update.

v. 5.0.5

- Added some more abbreviations for keybinds:

Num Pad . => Nu.
Num Pad / => Nu/
Num Pad - => Nu-
Num Pad * => Nu*
Num Pad + => Nu+

v. 5.0.4

- Updated for patch 5.0.4.
- Now supports a minimum alpha on bars using mouseover.

v. 4.3.1d_1

- fixed a picomenu bug with grid

v. 4.3.1d

- improved button background texture (nobody cares but me!)
- adjust the normal texture (0.5px)

v. 4.3.1c

- fixed "hideRecallButton"

v. 4.3.1b

- fixed a multibar left and right bug
- default config: set multibarleft & right mouseover to false

v. 4.3.1a

- improvements, fixes and more

v. 4.3.1

- updates for patch 4.3

v. 1.4.0

- added a pico menu (see screen)
- some small changes

v. 1.3.9

- exp bar divider fix
- vehicle hotkey fix

v. 1.3.8

- fix stancebar issue

v. 1.3.7

- combine some files
- now with horizontal bars
- possess/pet/stance/totem - bar is now moveable, even when the normal bar is shown
- some little changes

v. 1.3.1

- .toc update to 4.1

v. 1.3.0

- fix totembar style
- remove (c)

v. 1.3.0

- some fixes and updates by ballagarba

v. 1.2.1

- fixed a bug with the coloring when the spellbook is open

v. 1.2

- toc change for 3.3
- fixed a overlap problem with the worldmap
- delete some unnecessary stuff

v. 1.12

- fixed a bug with the scaling of the totemmanager


v. 1.1

- .toc bump
- support for the new totem manager

v. 1.01

- fix a little typo
- forgot a line
- .zip file instead of a .rar file


v. 1.0

- new config file
- fix the bug with the resets of the stancebar
- remove the " show on modifier pressed " feature (i dont know but i think it will return in the future)
- new mouseover system (!)
- seperate some function in new .lua files ;)
- changeable alpha of the bars

There are so much changes that i have set nMainbar back to version 1 :D
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Author
Date
5.4.1
75kB
Neal
02-27-14 01:29 PM
5.3.0
90kB
Neal
05-22-13 05:18 AM
4.3.1a
75kB
Neal
12-04-11 05:00 PM
4.3.1
74kB
Neal
12-01-11 02:57 AM


Post A Reply Comment Options
Unread 01-20-09, 09:09 PM  
Jaffy
A Deviate Faerie Dragon
 
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Lol, I could not for the life of me figure out how to move the pet bar. I even uploaded a screenshot and was about to report a bug, until I realized the answer was on the AddOn description :P

Anyways, I love the work youve put into this - this was just the AddOn I was looking for.
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Unread 01-19-09, 05:33 AM  
Bloodspill
A Kobold Labourer

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Re: Re: Stancebar pos resetting.

after reloggin the stance bar /pet bar goes back to the default location

this is the only addon im using, wiped out my WTF folder to start everything from scratch, no matter what they just wont save positions
Last edited by Bloodspill : 01-20-09 at 05:01 AM.
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Unread 01-17-09, 03:21 PM  
tintingurl
A Frostmaul Preserver
 
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Re: Stancebar pos resetting.

Originally posted by ckramme
Hey
On my rogue I move the stancebar to another position.
After a zoning or relog, it moves back to its default position.

This does not happen on my paladin.

Another issue is when I enable keybinds.
The position of the text is slightly off except on the main actionbar.
same for me on my rogue the stance bar goes back each time also.
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Unread 01-16-09, 10:23 PM  
Cralor
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Actually, after attempting at it, I felt it wasn't needed enough for me to go on with it. So sorry for that.
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Unread 01-13-09, 07:36 PM  
Cralor
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Originally posted by Neal
You have mypermission, it should not fail because me ..
Okay. I just want you to know that I don't want my idea to stop you from anything you are doing. I have no guarantee that I will ever start or finish this project, though I intend to.

Thanks.
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Unread 01-11-09, 12:00 PM  
karmamuscle
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Stancebar pos resetting.

Hey
On my rogue I move the stancebar to another position.
After a zoning or relog, it moves back to its default position.

This does not happen on my paladin.

Another issue is when I enable keybinds.
The position of the text is slightly off except on the main actionbar.
Last edited by karmamuscle : 01-11-09 at 12:11 PM.
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Unread 01-10-09, 07:17 AM  
Imithat
A Fallenroot Satyr
 
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Hm hab wohl die Antwort vergessen noch zuschreiben o.O
Jetzt gehts Neal. Hatte nurn kleinen fehler drin.

Kann mich Kardinalsin nur anschliesen. Dein Addon wird immer besser. Mach weiter so.
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Unread 01-10-09, 04:23 AM  
Neal
A Defias Bandit
 
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You have mypermission, it should not fail because me ..
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Unread 01-09-09, 08:46 PM  
Cralor
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Would it be alright if I made an options frame for nMainBar using the Blizzard Options? I know all about them at this point, but I want to know if you'd welcome/use it.

The only part that would be a bit of work would be the changing of the "options" in real-time. (Checking an option such as "Short Bar" and having it go to Short right away.) But that isn't so much hard, it is more of the fact that I don't know how you would want it.

I'm just bringing the idea out. I have no understanding of what your views/thoughts are on nMainBar.

Thanks
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Last edited by Cralor : 01-09-09 at 08:49 PM.
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Unread 01-09-09, 09:15 AM  
Kardinalsin
A Fallenroot Satyr
 
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nmb just gets better and better thx
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Unread 01-09-09, 04:14 AM  
Neal
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Originally posted by Imithat
Danke wiedermal für das coole Update Neal!
Aber der Red Range Indicator funktioniert bei mir nich wirklich. Habe das AddOn RedRange ausgemacht. Muss ich in der LUA Datei irgendwas ändern damit es aktiviert wird?
hast du in der config
OutOfRangeColoring = true ?
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Unread 01-09-09, 02:52 AM  
Imithat
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Danke wiedermal für das coole Update Neal!
Aber der Red Range Indicator funktioniert bei mir nich wirklich. Habe das AddOn RedRange ausgemacht. Muss ich in der LUA Datei irgendwas ändern damit es aktiviert wird?
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Unread 01-09-09, 02:41 AM  
personcube
A Murloc Raider

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This absolutely did the trick.

Thank you very, very much Neal for providing an awesome addon and awesome support.

Have a good one! ^^
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Unread 01-09-09, 01:03 AM  
Neal
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Originally posted by personcube
Basically what I want is this:

I would like the micromenu to show, and still have the shortbar functional.

I use MoveAnything to simply move the micromenu above my minimap, but it only really fits if the micromenu is normally sized, where it is horizontal and not two rows stacked.

[][][][][][][][][][] - I want the micromenu like this.

[][][][][]
[][][][][] - I do NOT want the micromenu like this.

I've figured out how to SHOW the micromenu, but I have not a clue as to how to make it not stacked! xD

Thank you very much for the response, and I hope this post cleared things up. ^^
At the bottom of the ...ShortBar.lua
Code:
CharacterMicroButton:ClearAllPoints()
CharacterMicroButton:SetPoint("BOTTOMLEFT", 9000, 9000)

SocialsMicroButton:ClearAllPoints()
SocialsMicroButton:SetPoint("TOPLEFT", CharacterMicroButton, "BOTTOMLEFT", 0, 20)
        
    hooksecurefunc("VehicleMenuBar_MoveMicroButtons", function(skinName)
        if (not skinName) then
            CharacterMicroButton:ClearAllPoints()
            CharacterMicroButton:SetPoint("BOTTOMLEFT", 9000, 9000)
        elseif (skinName == "Mechanical") then
            CharacterMicroButton:ClearAllPoints()
            CharacterMicroButton:SetPoint("BOTTOMLEFT", VehicleMenuBar, "BOTTOMRIGHT", -340, 41)
        elseif (skinName == "Natural") then
            CharacterMicroButton:ClearAllPoints()
            CharacterMicroButton:SetPoint("BOTTOMLEFT", VehicleMenuBar, "BOTTOMRIGHT", -365, 41)
        end
    end)
to
Code:
CharacterMicroButton:ClearAllPoints()
CharacterMicroButton:SetPoint("BOTTOMLEFT", your_x_offset, your_y_offset)

    hooksecurefunc("VehicleMenuBar_MoveMicroButtons", function(skinName)
        if (not skinName) then
            CharacterMicroButton:ClearAllPoints()
            CharacterMicroButton:SetPoint("BOTTOMLEFT", your_x_offset, your_y_offset)
            SocialsMicroButton:ClearAllPoints()
            SocialsMicroButton:SetPoint("BOTTOMLEFT", QuestLogMicroButton, "BOTTOMRIGHT", -3, 0)
        elseif (skinName == "Mechanical") then
            CharacterMicroButton:ClearAllPoints()
            CharacterMicroButton:SetPoint("BOTTOMLEFT", VehicleMenuBar, "BOTTOMRIGHT", -340, 41)
            SocialsMicroButton:ClearAllPoints()
            SocialsMicroButton:SetPoint("TOPLEFT", CharacterMicroButton, "BOTTOMLEFT", 0, 20)
        elseif (skinName == "Natural") then
            CharacterMicroButton:ClearAllPoints()
            CharacterMicroButton:SetPoint("BOTTOMLEFT", VehicleMenuBar, "BOTTOMRIGHT", -365, 41)
            SocialsMicroButton:ClearAllPoints()
            SocialsMicroButton:SetPoint("TOPLEFT", CharacterMicroButton, "BOTTOMLEFT", 0, 20)
        end
    end)
dont forget the :SetPoint of the your_x_offset and your_y_offset
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Unread 01-08-09, 05:13 PM  
personcube
A Murloc Raider

Forum posts: 7
File comments: 26
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Basically what I want is this:

I would like the micromenu to show, and still have the shortbar functional.

I use MoveAnything to simply move the micromenu above my minimap, but it only really fits if the micromenu is normally sized, where it is horizontal and not two rows stacked.

[][][][][][][][][][] - I want the micromenu like this.

[][][][][]
[][][][][] - I do NOT want the micromenu like this.

I've figured out how to SHOW the micromenu, but I have not a clue as to how to make it not stacked! xD

Thank you very much for the response, and I hope this post cleared things up. ^^
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