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Updated: 02-27-14 12:29 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 12:29 PM
Created:unknown
Downloads:62,288
Favorites:209
MD5:
5.4
nMainbar  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Features
- Smaller Mainbar
- Skin the buttons
- Out of range coloring
- You can change the font or the fontsize of the macronames, hotkey, count or still hide them
- The gryphons are hideable
... and many more.

The "picomenu"
The '+' button on the right gryphon is the "new" micromenu. Just left-click on it to show the micromenu or rightclick to show the gamemenu (the same as when you pres ESC)

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

And whats about the new totemmanger?
ControlKey + Leftclick on one of the 4 totembuttons and move them.

How can I change some settings?
Open the nMainbarConfig.lua with a text editor of your choice.
You will require someknowledge withing LUA editing to configure this addon,
but the config is so simple that everyone can do this.

(!) THERE ARE NO INGAME CONFIGURATIONS (!)

Extra Stuff
If you want other gryphonarts check out SquidMod and SquidModGraficUpdate

Attention
Disable RedRange (or similar addons) if you use it, or it can occure
some problems. nMainbar has its own out of range coloring.
v. 5.4.1

- Fix the error when clicking the Player vs. Player option in the picomenu
- TOC update

v. 5.3.0

- TOC update.

v. 5.0.5

- Added some more abbreviations for keybinds:

Num Pad . => Nu.
Num Pad / => Nu/
Num Pad - => Nu-
Num Pad * => Nu*
Num Pad + => Nu+

v. 5.0.4

- Updated for patch 5.0.4.
- Now supports a minimum alpha on bars using mouseover.

v. 4.3.1d_1

- fixed a picomenu bug with grid

v. 4.3.1d

- improved button background texture (nobody cares but me!)
- adjust the normal texture (0.5px)

v. 4.3.1c

- fixed "hideRecallButton"

v. 4.3.1b

- fixed a multibar left and right bug
- default config: set multibarleft & right mouseover to false

v. 4.3.1a

- improvements, fixes and more

v. 4.3.1

- updates for patch 4.3

v. 1.4.0

- added a pico menu (see screen)
- some small changes

v. 1.3.9

- exp bar divider fix
- vehicle hotkey fix

v. 1.3.8

- fix stancebar issue

v. 1.3.7

- combine some files
- now with horizontal bars
- possess/pet/stance/totem - bar is now moveable, even when the normal bar is shown
- some little changes

v. 1.3.1

- .toc update to 4.1

v. 1.3.0

- fix totembar style
- remove (c)

v. 1.3.0

- some fixes and updates by ballagarba

v. 1.2.1

- fixed a bug with the coloring when the spellbook is open

v. 1.2

- toc change for 3.3
- fixed a overlap problem with the worldmap
- delete some unnecessary stuff

v. 1.12

- fixed a bug with the scaling of the totemmanager


v. 1.1

- .toc bump
- support for the new totem manager

v. 1.01

- fix a little typo
- forgot a line
- .zip file instead of a .rar file


v. 1.0

- new config file
- fix the bug with the resets of the stancebar
- remove the " show on modifier pressed " feature (i dont know but i think it will return in the future)
- new mouseover system (!)
- seperate some function in new .lua files ;)
- changeable alpha of the bars

There are so much changes that i have set nMainbar back to version 1 :D
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
5.3.0
90kB
Neal
05-22-13 05:18 AM
4.3.1a
75kB
Neal
12-04-11 04:00 PM
4.3.1
74kB
Neal
12-01-11 01:57 AM


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Old 01-04-09, 03:57 AM  
Sinaris
A Cyclonian
 
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Forum posts: 48
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i have no buttons to leave a vehicle or a mammuth oO ^^
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Old 12-29-08, 06:20 PM  
reale
A Kobold Labourer

Forum posts: 1
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Request

1. Have "No keybinding text" apply to vehicle bar
2. Skin vehicle buttons with light square
3. Skin mainbar buttons with no icons light square

Thank you.
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Old 12-27-08, 09:50 PM  
Cralor
Mmm... cookies!!!
 
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Really liking the addon.

One thing though. Whenever I need to update this, I need to re-do my configuration. Now, that is not a problem for me, but it does get a little annoying when there isn't even a section for a "config" so-to-speak.

I know before you set aside a little area where you change a couple of locals and that is it. Fortunately for me, I am fluent enough in Lua where I can find the areas that I need deleted to get it right for me. Specifically, I get rid of the Macro and Hotkey hides.

Would you consider making a quick and easy config at the top of the core Lua file? That would be real nice Besides, it isn't hard to make at all.

Thanks!
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Old 12-24-08, 11:15 PM  
Valle
A Kobold Labourer

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Nice looking addon, might want to take a look at changing the FrameStrata for the "MultiBar"s as they seem to be above most things.


Originally posted by ziggurat
Ok everything works now. The addon which was not working with your's was OPie. CHeers! thx for anwser.
Opie hides the aura bar because it has a "ring"
Last edited by Valle : 12-24-08 at 11:15 PM.
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Old 12-24-08, 06:11 AM  
ziggurat
A Kobold Labourer

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Ok everything works now. The addon which was not working with your's was OPie. CHeers! thx for anwser.
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Old 12-24-08, 02:16 AM  
Neal
A Defias Bandit
 
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Please deactivate all other addons und try only nMainbar.
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Old 12-23-08, 04:24 PM  
Imithat
A Deviate Faerie Dragon
 
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Geht mir genauso. Hast du das rausgenommen?
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Old 12-23-08, 08:24 AM  
ziggurat
A Kobold Labourer

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Hi, need help with stance bar . I can't see it dunno why. I just put the addon in folder then run game everything looks good but w/o stance bar. I need to see it.
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Old 12-21-08, 02:21 AM  
Rames
A Kobold Labourer
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Originally posted by H4DOUK3N
Good to see this up again

Just wondering how I'd go about hiding the shapeshift bar. Also does this now house it's own range indicator, or will I still have to use RedRange?
Thanks in advance for any help.
I found the best way to hide the Shapeshift bar is to go to Curse and download HideBars.
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Old 12-20-08, 04:06 AM  
Neal
A Defias Bandit
 
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Originally posted by H4DOUK3N
Good to see this up again

Just wondering how I'd go about hiding the shapeshift bar. Also does this now house it's own range indicator, or will I still have to use RedRange?
Thanks in advance for any help.
Use RedRange
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Old 12-20-08, 03:03 AM  
H4DOUK3N
A Kobold Labourer
 
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Good to see this up again

Just wondering how I'd go about hiding the shapeshift bar. Also does this now house it's own range indicator, or will I still have to use RedRange?
Thanks in advance for any help.
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Old 12-19-08, 08:10 PM  
Rames
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Discard this comment, got it working .
Last edited by Rames : 12-19-08 at 08:11 PM.
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Old 12-18-08, 07:43 AM  
ObbleYeah
A Cyclonian
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Re: Re: Re: range check

Originally posted by zork
- Any chance of making the exp bar optional?
- Same goes for showing gryphons and the mainbar background textures, thus freeing all the buttons.

Yeah, I want to get rid of ButtonFacade and Dominos
Hmm, the vehicle/combat problem is unsolved?

Couldn't you simply stick those frames into the framestohide db that neal has?
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Old 12-16-08, 11:29 AM  
Kardinalsin
A Fallenroot Satyr
 
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love the mod only downside for me is the "take control quest" after i release control i have /rl my screen to get my action bars back
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Old 12-12-08, 02:41 AM  
zork
A Pyroguard Emberseer
 
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Re: Re: range check

- Any chance of making the exp bar optional?
- Same goes for showing gryphons and the mainbar background textures, thus freeing all the buttons.
- Any chance for getting a anchor for the mainbar too, or giving some other way making it movable?

Yeah, I want to get rid of ButtonFacade and Dominos
Hmm, the vehicle/combat problem is unsolved?

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Last edited by zork : 12-12-08 at 02:44 AM.
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