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Updated: 11-12-14 01:16 PM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-12-14 01:16 PM
Created:unknown
Downloads:65,811
Favorites:231
MD5:
6.0.3

nMainbar  Popular! (More than 5000 hits)

Version: 6.0.0
by: Neal, ballagarba

Features
- Smaller Mainbar
- Skin the buttons
- Out of range coloring
- You can change the font or the fontsize of the macronames, hotkey, count or still hide them
- The gryphons are hideable
... and many more.

The "picomenu"
The '+' button on the right gryphon is the "new" micromenu. Just left-click on it to show the micromenu or rightclick to show the gamemenu (the same as when you pres ESC)

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

And whats about the new totemmanger?
ControlKey + Leftclick on one of the 4 totembuttons and move them.

How can I change some settings?
Open the nMainbarConfig.lua with a text editor of your choice.
You will require someknowledge withing LUA editing to configure this addon,
but the config is so simple that everyone can do this.

(!) THERE ARE NO INGAME CONFIGURATIONS (!)

Extra Stuff
If you want other gryphonarts check out SquidMod and SquidModGraficUpdate

Attention
Disable RedRange (or similar addons) if you use it, or it can occure
some problems. nMainbar has its own out of range coloring.

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Fix the error when clicking the Player vs. Player option in the picomenu
- TOC update

v. 5.3.0

- TOC update.

v. 5.0.5

- Added some more abbreviations for keybinds:

Num Pad . => Nu.
Num Pad / => Nu/
Num Pad - => Nu-
Num Pad * => Nu*
Num Pad + => Nu+

v. 5.0.4

- Updated for patch 5.0.4.
- Now supports a minimum alpha on bars using mouseover.

v. 4.3.1d_1

- fixed a picomenu bug with grid

v. 4.3.1d

- improved button background texture (nobody cares but me!)
- adjust the normal texture (0.5px)

v. 4.3.1c

- fixed "hideRecallButton"

v. 4.3.1b

- fixed a multibar left and right bug
- default config: set multibarleft & right mouseover to false

v. 4.3.1a

- improvements, fixes and more

v. 4.3.1

- updates for patch 4.3

v. 1.4.0

- added a pico menu (see screen)
- some small changes

v. 1.3.9

- exp bar divider fix
- vehicle hotkey fix

v. 1.3.8

- fix stancebar issue

v. 1.3.7

- combine some files
- now with horizontal bars
- possess/pet/stance/totem - bar is now moveable, even when the normal bar is shown
- some little changes

v. 1.3.1

- .toc update to 4.1

v. 1.3.0

- fix totembar style
- remove (c)

v. 1.3.0

- some fixes and updates by ballagarba

v. 1.2.1

- fixed a bug with the coloring when the spellbook is open

v. 1.2

- toc change for 3.3
- fixed a overlap problem with the worldmap
- delete some unnecessary stuff

v. 1.12

- fixed a bug with the scaling of the totemmanager


v. 1.1

- .toc bump
- support for the new totem manager

v. 1.01

- fix a little typo
- forgot a line
- .zip file instead of a .rar file


v. 1.0

- new config file
- fix the bug with the resets of the stancebar
- remove the " show on modifier pressed " feature (i dont know but i think it will return in the future)
- new mouseover system (!)
- seperate some function in new .lua files ;)
- changeable alpha of the bars

There are so much changes that i have set nMainbar back to version 1 :D
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Author
Date
5.4.1
75kB
Neal
02-27-14 01:29 PM
5.3.0
90kB
Neal
05-22-13 05:18 AM
4.3.1a
75kB
Neal
12-04-11 05:00 PM
4.3.1
74kB
Neal
12-01-11 02:57 AM


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Unread 08-28-12, 06:19 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 375
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Re: Picomenu fix

Originally Posted by 10leej
raid finder and dungeon finder are the same window now

So you can kill lines 91-97 and just turn 98-105
Code:
        text = RAID_FINDER,
        icon = 'Interface\\MINIMAP\\TRACKING\\None',
        func = function() 
            securecall(ToggleFrame, PVEFrame)
        end,
        notCheckable = true,
    },
cause all you really have to do is toggle the PVEFrame. Still trying to figure out how to toggle the mount frame
Hmm, either I uploaded the wrong version, or you're using the old one. Because right now I have three rows in the in the picomenu, one for each type of dungeon/raid as you can see here.

Sure, they're all on the same window, but they're on different tabs.

And there should be a row for mounts and pets as well (link to code).
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Unread 08-28-12, 06:07 AM  
10leej
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Picomenu fix

raid finder and dungeon finder are the same window now

So you can kill lines 91-97 and just turn 98-105
Code:
        text = RAID_FINDER,
        icon = 'Interface\\MINIMAP\\TRACKING\\None',
        func = function() 
            securecall(ToggleFrame, PVEFrame)
        end,
        notCheckable = true,
    },
cause all you really have to do is toggle the PVEFrame. Still trying to figure out how to toggle the mount frame
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Unread 08-24-12, 02:29 PM  
Rammoth
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Re: Re: Request

I got everything all squared away for this, but I wanted to ask, how would I make it so it can be dragged and locked/unlocked into a place in game, so it won't have to be edited from the LUA?

It's really for convenience.

Originally Posted by ballagarba
Oh yeah, and to change position of the picomenu edit this line:

lua Code:
  1. f:SetPoint('BOTTOM', MainMenuBarRightEndCap, -13, 8)

EDIT: I keep trying but for some reason after putting everything in exactly how you said, it won't even work in game. It's as if it doesn't exist...
Last edited by Rammoth : 08-24-12 at 03:43 PM.
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Unread 08-13-12, 03:06 PM  
ballagarba
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File comments: 375
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Re: Request

Originally Posted by Rammoth
Could I request the picomenu part of this as a separate addon? I'd like to use it with other UI's, and be able to move it, and skin it.
You could But I think you'd have better luck doing it yourself. Neav is AWOL and I won't be maintaining two instances of the pico menu, however I'll be happy to guide you if you choose to do it yourself. It's actually pretty trivial since the the picomenu is pretty stand alone already.

1. Create a folder named "nPicomenu", for example.

2. Create a nPicomenu\nPicomenu.toc file containing:

Code:
## Interface: 40300
## Title: |cffCC3333 n|rPicomenu

picomenu.lua
3. Copy nMainbar\modules\picomenu.lua to nPicomenu.

4. Remove this part from picomenu.lua (at the very top of the file):

lua Code:
  1. local _, nMainbar = ...
  2. local cfg = nMainbar.Config
  3.  
  4. if (not cfg.showPicomenu) then
  5.     return
  6. end

5. Copy all the textures from nMainbar\media\picomenu and put them in nPicomenu\media.

6. Edit picomenu.lua again and search for all the lines pointing to the old path of the textures and replace them with the new, like these two:

lua Code:
  1. f:SetNormalTexture('Interface\\AddOns\\nMainbar\\media\\picomenu\\picomenuNormal')
  2. ...
  3. f:SetHighlightTexture('Interface\\AddOns\\nMainbar\\media\\picomenu\\picomenuHighlight')

That's pretty much it. Oh yeah, and to change position of the picomenu edit this line:

lua Code:
  1. f:SetPoint('BOTTOM', MainMenuBarRightEndCap, -13, 8)
Last edited by ballagarba : 08-13-12 at 03:07 PM.
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Unread 08-13-12, 10:58 AM  
Rammoth
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Lightbulb Request

Could I request the picomenu part of this as a separate addon? I'd like to use it with other UI's, and be able to move it, and skin it.
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Unread 07-13-12, 03:56 PM  
ballagarba
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Originally Posted by F1NCH
Originally Posted by ballagarba
Originally Posted by F1NCH
Hi, i have a problem with the stancebar.
When i open my bank i cant see some items, cause the stancebar is above the items.
here is a screenshot.
http://h9.abload.de/img/stancebarduzgx.jpg

pls help^^
You know you can move the stancebar (as well as the petbar), right?

Just hold down shift+alt and drag the first button by holding down your left mousebutton. The info is on the frontpage of this addon.
yes i know that, but thougt it is possible to change the "level" if you know what i mean^^ but ok, i just move it to another position^^
Ah, I see what you mean I'm working on MoP compatibility at the moment so probably won't be uploading anything new before that. But here's how you can fix it yourself:

1. Open up nMainbar\modules\stancebar.lua with a text editor of your choice.
2. Change this line:
Code:
ShapeshiftBarFrame:SetFrameStrata('HIGH')
3. Into this:
Code:
ShapeshiftBarFrame:SetFrameStrata('MEDIUM')
I've only tested it for like 2 seconds, but should work fine
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Unread 07-13-12, 02:07 PM  
F1NCH
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Originally Posted by ballagarba
Originally Posted by F1NCH
Hi, i have a problem with the stancebar.
When i open my bank i cant see some items, cause the stancebar is above the items.
here is a screenshot.
http://h9.abload.de/img/stancebarduzgx.jpg

pls help^^
You know you can move the stancebar (as well as the petbar), right?

Just hold down shift+alt and drag the first button by holding down your left mousebutton. The info is on the frontpage of this addon.
yes i know that, but thougt it is possible to change the "level" if you know what i mean^^ but ok, i just move it to another position^^
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Unread 07-13-12, 12:28 PM  
ballagarba
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Originally Posted by F1NCH
Hi, i have a problem with the stancebar.
When i open my bank i cant see some items, cause the stancebar is above the items.
here is a screenshot.
http://h9.abload.de/img/stancebarduzgx.jpg

pls help^^
You know you can move the stancebar (as well as the petbar), right?

Just hold down shift+alt and drag the first button by holding down your left mousebutton. The info is on the frontpage of this addon.
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Unread 07-13-12, 12:01 PM  
F1NCH
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Hi, i have a problem with the stancebar.
When i open my bank i cant see some items, cause the stancebar is above the items.
here is a screenshot.
http://h9.abload.de/img/stancebarduzgx.jpg

pls help^^
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Unread 07-13-12, 08:55 AM  
ballagarba
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Originally Posted by Siven
Nice addon.

I have one question though.....what masque/buttonfacade skin are you using in the screenshots as i like it but cant find it.
It's not a Masque/Buttonfacade skin. It's a custom texture that's applied by the addon itself (located in the nMainbar\Modules folder), nMainbar doesn't have support for Masque/Buttonfacade.
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Unread 07-13-12, 08:50 AM  
Siven
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Nice addon.

I have one question though.....what masque/buttonfacade skin are you using in the screenshots as i like it but cant find it.
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Unread 03-27-12, 06:02 PM  
Catilyn
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Is there a way to get rid of all the UI Art for the main action bar and have them appear as the rest of the actions bars do; with just the spell viewable?

(Not talking about the gryphons, I know how to disable them; I mean the UI Art that "holds" the first action bar)
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Last edited by Catilyn : 03-27-12 at 06:03 PM.
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Unread 03-21-12, 08:51 AM  
Deadlyz
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'B' is Belt-Shield cast on self or Warlock's Healthstone (if I have one)
I have 90% of my keyboard bound.

I've sent a PM to the addon author, hope he can help.
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Last edited by Deadlyz : 03-21-12 at 08:58 AM.
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Unread 03-21-12, 08:27 AM  
ballagarba
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Originally Posted by Deadlyz
Hello

I like this addon, but I'd like to see a 'Open Bags' button in 'picomenu', is it possible to add it?
Did you bind 'b' (and shift-b) to something else?
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Unread 03-21-12, 08:23 AM  
Deadlyz
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Hello

I like this addon, but I'd like to see a 'Open Bags' button in 'picomenu', is it possible to add it?
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