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Updated: 11-12-14 01:16 PM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-12-14 01:16 PM
Created:unknown
Downloads:65,260
Favorites:225
MD5:
6.0.3

nMainbar  Popular! (More than 5000 hits)

Version: 6.0.0
by: Neal, ballagarba

Features
- Smaller Mainbar
- Skin the buttons
- Out of range coloring
- You can change the font or the fontsize of the macronames, hotkey, count or still hide them
- The gryphons are hideable
... and many more.

The "picomenu"
The '+' button on the right gryphon is the "new" micromenu. Just left-click on it to show the micromenu or rightclick to show the gamemenu (the same as when you pres ESC)

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

And whats about the new totemmanger?
ControlKey + Leftclick on one of the 4 totembuttons and move them.

How can I change some settings?
Open the nMainbarConfig.lua with a text editor of your choice.
You will require someknowledge withing LUA editing to configure this addon,
but the config is so simple that everyone can do this.

(!) THERE ARE NO INGAME CONFIGURATIONS (!)

Extra Stuff
If you want other gryphonarts check out SquidMod and SquidModGraficUpdate

Attention
Disable RedRange (or similar addons) if you use it, or it can occure
some problems. nMainbar has its own out of range coloring.

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Fix the error when clicking the Player vs. Player option in the picomenu
- TOC update

v. 5.3.0

- TOC update.

v. 5.0.5

- Added some more abbreviations for keybinds:

Num Pad . => Nu.
Num Pad / => Nu/
Num Pad - => Nu-
Num Pad * => Nu*
Num Pad + => Nu+

v. 5.0.4

- Updated for patch 5.0.4.
- Now supports a minimum alpha on bars using mouseover.

v. 4.3.1d_1

- fixed a picomenu bug with grid

v. 4.3.1d

- improved button background texture (nobody cares but me!)
- adjust the normal texture (0.5px)

v. 4.3.1c

- fixed "hideRecallButton"

v. 4.3.1b

- fixed a multibar left and right bug
- default config: set multibarleft & right mouseover to false

v. 4.3.1a

- improvements, fixes and more

v. 4.3.1

- updates for patch 4.3

v. 1.4.0

- added a pico menu (see screen)
- some small changes

v. 1.3.9

- exp bar divider fix
- vehicle hotkey fix

v. 1.3.8

- fix stancebar issue

v. 1.3.7

- combine some files
- now with horizontal bars
- possess/pet/stance/totem - bar is now moveable, even when the normal bar is shown
- some little changes

v. 1.3.1

- .toc update to 4.1

v. 1.3.0

- fix totembar style
- remove (c)

v. 1.3.0

- some fixes and updates by ballagarba

v. 1.2.1

- fixed a bug with the coloring when the spellbook is open

v. 1.2

- toc change for 3.3
- fixed a overlap problem with the worldmap
- delete some unnecessary stuff

v. 1.12

- fixed a bug with the scaling of the totemmanager


v. 1.1

- .toc bump
- support for the new totem manager

v. 1.01

- fix a little typo
- forgot a line
- .zip file instead of a .rar file


v. 1.0

- new config file
- fix the bug with the resets of the stancebar
- remove the " show on modifier pressed " feature (i dont know but i think it will return in the future)
- new mouseover system (!)
- seperate some function in new .lua files ;)
- changeable alpha of the bars

There are so much changes that i have set nMainbar back to version 1 :D
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Author
Date
5.4.1
75kB
Neal
02-27-14 01:29 PM
5.3.0
90kB
Neal
05-22-13 05:18 AM
4.3.1a
75kB
Neal
12-04-11 05:00 PM
4.3.1
74kB
Neal
12-01-11 02:57 AM


Post A Reply Comment Options
Unread 01-18-12, 04:50 AM  
sandman1985
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Hello all,

I've downloaded yesterday nMainbar and I'm really enjoying it!

I was able to set my preferences changing the .lua and all work really fine!

I have just a question (I've tried to do some research but cannot find an answer or a guide):

It would be possible to change the skin of the action bars buttons? In the .lua I can just see how to change the fonts of action bars text.

I've tryed to use ButtonFacada addon but it's not working, so I assume I should put something in nMainbar folder and/or change the .lua

Please, anyone can tell me if it's possible and how should I do it? I've never done something like this and I really don't have a clue...

Thanks a lot for you time and sorry for my bad english, it's not my first language
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Unread 01-10-12, 01:52 AM  
reale411
A Kobold Labourer

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File comments: 26
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Re: hiding of macro & binding text

Originally Posted by hbit
hello. when skinButton = false you can't hide macro & binding text. could you please do so you can hide it?
Use:

http://www.curse.com/addons/wow/hidehotkeys
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Unread 01-01-12, 05:39 PM  
hbit
A Kobold Labourer

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hiding of macro & binding text

hello. when skinButton = false you can't hide macro & binding text. could you please do so you can hide it?
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Unread 12-28-11, 05:09 PM  
mindwarp
A Kobold Labourer

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File comments: 2
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picomenu and pick lock

Hi, first thx for this addon simple and efficient
i'm having a little problem with the rogue lock pick skill witch is giving an error like "the addon picomenu is trying to access a function that is only available to the blizzard interface" ignoring lets you use the skill but it will error again the next logon, could you check this.

thx
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Unread 12-26-11, 12:12 PM  
Neal
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Uploads: 15
have no idea
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Unread 12-26-11, 11:45 AM  
Rufio
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Hey Neal,
could you tell me wich frame the grey one is?

between the actionbars

i'd like to recolor some stuff but couldn't find the frame...
Last edited by Rufio : 12-26-11 at 11:51 AM.
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Unread 12-25-11, 04:53 AM  
Neal
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fixed

just forgot 2 brackets and a "3" :P
Last edited by Neal : 12-25-11 at 05:04 AM.
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Unread 12-25-11, 01:52 AM  
4exoB
A Kobold Labourer
 
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Grid bug in section Picomenu:

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Unread 12-21-11, 09:47 AM  
Neal
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Re: Totem Bar

Still reversed... so when you change it to"false", its hidden^^
Just a small typo

fix is now online
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Unread 12-20-11, 09:08 PM  
reale411
A Kobold Labourer

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Totem Bar

Shaman:
hideRecallButton = true,

It's still showing the Recall button. Thank you.
Last edited by reale411 : 12-21-11 at 05:25 AM.
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Unread 12-20-11, 05:06 PM  
shinchih2001
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Re: Re: problem of orderHorizontal set

Originally Posted by Neal
Originally Posted by shinchih2001
when i
set multibarleft orderHorizontal = false
set multiBarRight orderHorizontal = true
the multibarleft can"t disappear
mmhm...mmhm...

ha! Got it. zomfg I forgot there a lot ... -.- thanks^^
THANKS A LOT^^
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Unread 12-20-11, 04:48 AM  
Neal
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Re: problem of orderHorizontal set

Originally Posted by shinchih2001
when i
set multibarleft orderHorizontal = false
set multiBarRight orderHorizontal = true
the multibarleft can"t disappear
mmhm...mmhm...

ha! Got it. zomfg I forgot there a lot ... -.- thanks^^
Last edited by Neal : 12-20-11 at 07:19 AM.
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Unread 12-20-11, 04:45 AM  
Neal
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Originally Posted by shinchih2001
1x nMainbar\modules\skins.lua:224: attempt to index field "?" (a nil value)
nMainbar\modules\skins.lua:224: in function <nMainbar\modules\skins.lua:219>
<in C code>
FrameXML\ActionButton.lua:517: in function "ActionButton_OnEvent"
FrameXML\ActionButton.lua:141: in function <FrameXML\ActionButton.lua:139>

Locals:
(*temporary) = <func> =[C]:-1
= <func> @FrameXML\ActionButton.lua:360
= <func> @nMainbar\modules\skins.lua:219
Use the newest version?

Originally Posted by xzbbzx
It would be nice to be able to setup different profiles (since I want two bars for some characters, but three bars for others).

I don't think it would be very difficult or time consuming to do (just put the config.lua variables to the savedvariables file, and load from there).

Thank you
or just use

Code:
local name, realm = UnitName('player')
if (name == 'Mycharactername') then
       my bar config here....
end
If you have some chars on multiple realms use the realm var
Last edited by Neal : 12-20-11 at 04:47 AM.
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Unread 12-16-11, 02:19 PM  
shinchih2001
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1x nMainbar\modules\skins.lua:224: attempt to index field "?" (a nil value)
nMainbar\modules\skins.lua:224: in function <nMainbar\modules\skins.lua:219>
<in C code>
FrameXML\ActionButton.lua:517: in function "ActionButton_OnEvent"
FrameXML\ActionButton.lua:141: in function <FrameXML\ActionButton.lua:139>

Locals:
(*temporary) = <func> =[C]:-1
= <func> @FrameXML\ActionButton.lua:360
= <func> @nMainbar\modules\skins.lua:219
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Unread 12-11-11, 09:07 AM  
xzbbzx
A Kobold Labourer

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It would be nice to be able to setup different profiles (since I want two bars for some characters, but three bars for others).

I don't think it would be very difficult or time consuming to do (just put the config.lua variables to the savedvariables file, and load from there).

Thank you
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