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Updated: 11-12-14 01:16 PM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-12-14 01:16 PM
Created:unknown
Downloads:65,301
Favorites:225
MD5:
6.0.3

nMainbar  Popular! (More than 5000 hits)

Version: 6.0.0
by: Neal, ballagarba

Features
- Smaller Mainbar
- Skin the buttons
- Out of range coloring
- You can change the font or the fontsize of the macronames, hotkey, count or still hide them
- The gryphons are hideable
... and many more.

The "picomenu"
The '+' button on the right gryphon is the "new" micromenu. Just left-click on it to show the micromenu or rightclick to show the gamemenu (the same as when you pres ESC)

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

And whats about the new totemmanger?
ControlKey + Leftclick on one of the 4 totembuttons and move them.

How can I change some settings?
Open the nMainbarConfig.lua with a text editor of your choice.
You will require someknowledge withing LUA editing to configure this addon,
but the config is so simple that everyone can do this.

(!) THERE ARE NO INGAME CONFIGURATIONS (!)

Extra Stuff
If you want other gryphonarts check out SquidMod and SquidModGraficUpdate

Attention
Disable RedRange (or similar addons) if you use it, or it can occure
some problems. nMainbar has its own out of range coloring.

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Fix the error when clicking the Player vs. Player option in the picomenu
- TOC update

v. 5.3.0

- TOC update.

v. 5.0.5

- Added some more abbreviations for keybinds:

Num Pad . => Nu.
Num Pad / => Nu/
Num Pad - => Nu-
Num Pad * => Nu*
Num Pad + => Nu+

v. 5.0.4

- Updated for patch 5.0.4.
- Now supports a minimum alpha on bars using mouseover.

v. 4.3.1d_1

- fixed a picomenu bug with grid

v. 4.3.1d

- improved button background texture (nobody cares but me!)
- adjust the normal texture (0.5px)

v. 4.3.1c

- fixed "hideRecallButton"

v. 4.3.1b

- fixed a multibar left and right bug
- default config: set multibarleft & right mouseover to false

v. 4.3.1a

- improvements, fixes and more

v. 4.3.1

- updates for patch 4.3

v. 1.4.0

- added a pico menu (see screen)
- some small changes

v. 1.3.9

- exp bar divider fix
- vehicle hotkey fix

v. 1.3.8

- fix stancebar issue

v. 1.3.7

- combine some files
- now with horizontal bars
- possess/pet/stance/totem - bar is now moveable, even when the normal bar is shown
- some little changes

v. 1.3.1

- .toc update to 4.1

v. 1.3.0

- fix totembar style
- remove (c)

v. 1.3.0

- some fixes and updates by ballagarba

v. 1.2.1

- fixed a bug with the coloring when the spellbook is open

v. 1.2

- toc change for 3.3
- fixed a overlap problem with the worldmap
- delete some unnecessary stuff

v. 1.12

- fixed a bug with the scaling of the totemmanager


v. 1.1

- .toc bump
- support for the new totem manager

v. 1.01

- fix a little typo
- forgot a line
- .zip file instead of a .rar file


v. 1.0

- new config file
- fix the bug with the resets of the stancebar
- remove the " show on modifier pressed " feature (i dont know but i think it will return in the future)
- new mouseover system (!)
- seperate some function in new .lua files ;)
- changeable alpha of the bars

There are so much changes that i have set nMainbar back to version 1 :D
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Author
Date
5.4.1
75kB
Neal
02-27-14 01:29 PM
5.3.0
90kB
Neal
05-22-13 05:18 AM
4.3.1a
75kB
Neal
12-04-11 05:00 PM
4.3.1
74kB
Neal
12-01-11 02:57 AM


Post A Reply Comment Options
Unread 12-10-11, 09:54 PM  
lastgamer
A Deviate Faerie Dragon

Forum posts: 11
File comments: 23
Uploads: 0
Originally Posted by ballagarba
Originally Posted by lastgamer
THX for update.
My question is :
does extra bar show in 'nmainbar' ?
If you mean the one on Ultraxion, then yes.
THX
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Unread 12-10-11, 12:20 PM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 372
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Originally Posted by lastgamer
THX for update.
My question is :
does extra bar show in 'nmainbar' ?
If you mean the one on Ultraxion, then yes.
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Unread 12-10-11, 11:52 AM  
lastgamer
A Deviate Faerie Dragon

Forum posts: 11
File comments: 23
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THX for update.
My question is :
does extra bar show in 'nmainbar' ?
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Unread 12-09-11, 11:30 AM  
shinchih2001
A Defias Bandit

Forum posts: 3
File comments: 201
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problem of orderHorizontal set

when i
set multibarleft orderHorizontal = false
set multiBarRight orderHorizontal = true
the multibarleft can"t disappear
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Unread 12-05-11, 07:36 AM  
Biggi
A Kobold Labourer
 
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File comments: 13
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Hello,

have download newest version, works really fine. But it doesn't show me the gryphons. Nothing done at the config ....

MainMenuBar = {
scale = 1,
hideGryphons = false,

What shall I do? What's wrong??


edit: i have found the vault. It was AI-Art, now it works really cool, thanks 4 this great addon




P.S.: Sorry 4 my bad english, I'm german ...
Last edited by Biggi : 12-05-11 at 12:03 PM.
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Unread 12-03-11, 08:47 AM  
noobj
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 0
File comments: 8
Uploads: 1
ok i found out whats the problem.. its titan panel.. seems other ppl using other addons to alter their bars are having problems too

First guy :
I use Titan and MoveAnything. Not sure which is problem. When I use cat/bear form, the Druid action bar moves back to default location. If Titan is disabled, MoveAnything works fine. I wiped out WTF and used only Titan and MoveAnything with same results. I posted on MoveAnything as well.

Titan Panel Creator:
@nuen: We include global hooks for addons to check if Titan Panel is running and in what configuration. The author of MoveAnything should look into these. Which reminds me, I really need to get that new Titan API on-line.

Is there anyway to let both run smoothly with each other ? i would be eternally grateful
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Unread 12-03-11, 07:03 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 372
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Originally Posted by noobj
Thx for the reply. It must be some other addon conflicting cos before i updated the rest of my addons the bars were working fine
Okey. I'm gonna write it off as someone elses fault then... for now
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Unread 12-03-11, 06:54 AM  
noobj
A Kobold Labourer
AddOn Compiler - Click to view compilations

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Thx for the reply. It must be some other addon conflicting cos before i updated the rest of my addons the bars were working fine
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Unread 12-03-11, 06:50 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 372
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Originally Posted by noobj
Hi there is a problem currently where the bars dont work properly if the scale is set to anything lower than 1.

If i go stealth on my rogue the bars dont switch but instead appear to the bottom right. Same with going diff forms on druid. If scale is at 1 the bars switch fine however anything smaller the main bar wont switch however spells are still usable.

http://i61.photobucket.com/albums/h57/noobj/bar.jpg
http://i61.photobucket.com/albums/h57/noobj/bar2.jpg
I'm having trouble reproducing this, tried setting the scale to both 0.9 and 0.7, and tried stealthing both in and out of combat. Unless I missed something, there's probably some other addon messing with the actionbars or causing some taint. Does it still happen if you only have nMainbar enabled?

You could try grabbing the very latest nMainbar from here (Github).
Last edited by ballagarba : 12-03-11 at 06:50 AM.
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Unread 12-02-11, 07:42 PM  
noobj
A Kobold Labourer
AddOn Compiler - Click to view compilations

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Hi there is a problem currently where the bars dont work properly if the scale is set to anything lower than 1.

If i go stealth on my rogue the bars dont switch but instead appear to the bottom right. Same with going diff forms on druid. If scale is at 1 the bars switch fine however anything smaller the main bar wont switch however spells are still usable.


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Unread 11-30-11, 03:17 PM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 372
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For now, try downloading the updated version of Neav UI (and just extract nMainbar from it) which contains fixes for nMainbar. Want some more feedback before uploading here as well.

Latest version as of posting this is v4.3.0a
Last edited by ballagarba : 11-30-11 at 03:19 PM.
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Unread 11-30-11, 01:00 PM  
danbar
A Kobold Labourer

Forum posts: 0
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Well, action bars seem to work fine, it's just an error popping when I try to shuffle items in bags:

1x nMainbar\modules\skins.lua:195: attempt to index field '?' (a nil value)
<in C code>: in function `ActionButton_ShowGrid'
Interface\FrameXML\ActionButton.lua:496: in function `ActionButton_OnEvent':
Interface\FrameXML\ActionButton.lua:105: in function <Interface\FrameXML\ActionButton.lua:98>:
<in C code>: in function `PickupContainerItem'
Interface\FrameXML\ContainerFrame.lua:754: in function `ContainerFrameItemButton_OnClick':
Interface\FrameXML\ContainerFrame.lua:662: in function `ContainerFrameItemButton_OnDrag':
<string>:"*:OnDragStart":1: in function <[string "*:OnDragStart"]:1>
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Unread 11-30-11, 01:59 AM  
4exoB
A Kobold Labourer
 
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Need update for 4.3 <3
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Unread 11-25-11, 11:30 AM  
Siq
A Kobold Labourer

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Originally Posted by ballagarba
Originally Posted by Siq
I cant seem to get my keybinds to show on this. Ive tried multipal different things. Any help?
Set showKeybinds to true in config.lua

Code:
showKeybinds = true,
i did, it didnt work. thats why im baffled.


**edit**

apparently i just cant spell and i put "ture" on that one line. so now its working.

Thank you for making me go back and check it
Last edited by Siq : 11-25-11 at 11:42 AM.
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Unread 11-25-11, 01:04 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 372
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Originally Posted by Siq
I cant seem to get my keybinds to show on this. Ive tried multipal different things. Any help?
Set showKeybinds to true in config.lua

Code:
showKeybinds = true,
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