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Updated: 10-27-20 10:36 AM
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Shadowlands pre-patch (9.0.1)
Updated:10-27-20 10:36 AM
Created:unknown
Downloads:109,295
Favorites:281
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nMainbar  Popular! (More than 5000 hits)

Version: 9.0.2
by: Neal, ballagarba

Features
- Smaller Mainbar
- Skin the buttons
- Out of range coloring
- You can change the font or the fontsize of the macronames, hotkey, count or still hide them
- The gryphons are hideable
... and many more.

The "picomenu"
The '+' button on the right gryphon is the "new" micromenu. Just left-click on it to show the micromenu or rightclick to show the gamemenu (the same as when you pres ESC)

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

And whats about the new totemmanger?
ControlKey + Leftclick on one of the 4 totembuttons and move them.

How can I change some settings?
Open the config.lua with a text editor of your choice.
Some simple Lua knowledge is helpful to configure this addon, but the config is so simple that everyone can do this.

(!) THERE ARE NO INGAME CONFIGURATIONS (!)

Extra Stuff
If you want other gryphonarts check out SquidMod and SquidModGraficUpdate

Attention
Disable RedRange (or similar addons) if you use it, or it can occure
some problems. nMainbar has its own out of range coloring.

v9.0.2

- Add support for Shadowlands pre-patch.

v8.0.3

- !Beautycase added as a required dependency.
- !Beautycase now included in the release zip.

v8.0.2

- Prevent the fake and real bottom right bar to be shown at the same time.
- Fix border difference between the fake bottom right bar and the regular bars.

v8.0.1

- Bug fixes.

v8.0.0

- Updated for 8.0.1 Battle for Azeroth.


v7.3.0

- Updated for 7.3.0.

v7.0.0

- Updated for Legion (pre-patch).

v6.1.0

- Fixed picomenu buttons for the Toy Box and Mounts.
- TOC update.

v6.0.0

- Updates to work with Warlords of Draenor.

v5.4.1

- Fix the error when clicking the Player vs. Player option in the picomenu
- TOC update

v5.3.0

- TOC update.

v5.0.5

- Added some more abbreviations for keybinds:

Num Pad . => Nu.
Num Pad / => Nu/
Num Pad - => Nu-
Num Pad * => Nu*
Num Pad + => Nu+

v5.0.4

- Updated for patch 5.0.4.
- Now supports a minimum alpha on bars using mouseover.

v4.3.1d_1

- fixed a picomenu bug with grid

v4.3.1d

- improved button background texture (nobody cares but me!)
- adjust the normal texture (0.5px)

v4.3.1c

- fixed "hideRecallButton"

v4.3.1b

- fixed a multibar left and right bug
- default config: set multibarleft & right mouseover to false

v4.3.1a

- improvements, fixes and more

v4.3.1

- updates for patch 4.3
Optional Files (0)


Post A Reply Comment Options
Unread 12-29-08, 07:20 PM  
reale
A Kobold Labourer

Forum posts: 1
File comments: 164
Uploads: 0
Request

1. Have "No keybinding text" apply to vehicle bar
2. Skin vehicle buttons with light square
3. Skin mainbar buttons with no icons light square

Thank you.
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Unread 12-27-08, 10:50 PM  
Cralor
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File comments: 313
Uploads: 5
Really liking the addon.

One thing though. Whenever I need to update this, I need to re-do my configuration. Now, that is not a problem for me, but it does get a little annoying when there isn't even a section for a "config" so-to-speak.

I know before you set aside a little area where you change a couple of locals and that is it. Fortunately for me, I am fluent enough in Lua where I can find the areas that I need deleted to get it right for me. Specifically, I get rid of the Macro and Hotkey hides.

Would you consider making a quick and easy config at the top of the core Lua file? That would be real nice Besides, it isn't hard to make at all.

Thanks!
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Unread 12-25-08, 12:15 AM  
Valle
A Kobold Labourer

Forum posts: 1
File comments: 1
Uploads: 0
Nice looking addon, might want to take a look at changing the FrameStrata for the "MultiBar"s as they seem to be above most things.


Originally posted by ziggurat
Ok everything works now. The addon which was not working with your's was OPie. CHeers! thx for anwser.
Opie hides the aura bar because it has a "ring"
Last edited by Valle : 12-25-08 at 12:15 AM.
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Unread 12-24-08, 07:11 AM  
ziggurat
A Kobold Labourer

Forum posts: 0
File comments: 5
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Ok everything works now. The addon which was not working with your's was OPie. CHeers! thx for anwser.
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Unread 12-24-08, 03:16 AM  
Neal
A Defias Bandit
 
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Forum posts: 2
File comments: 300
Uploads: 10
Please deactivate all other addons und try only nMainbar.
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Unread 12-23-08, 05:24 PM  
Imithat
A Fallenroot Satyr
 
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Forum posts: 27
File comments: 201
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Geht mir genauso. Hast du das rausgenommen?
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Unread 12-23-08, 09:24 AM  
ziggurat
A Kobold Labourer

Forum posts: 0
File comments: 5
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Hi, need help with stance bar . I can't see it dunno why. I just put the addon in folder then run game everything looks good but w/o stance bar. I need to see it.
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Unread 12-21-08, 03:21 AM  
Rames
A Kobold Labourer
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Forum posts: 0
File comments: 7
Uploads: 1
Originally posted by H4DOUK3N
Good to see this up again

Just wondering how I'd go about hiding the shapeshift bar. Also does this now house it's own range indicator, or will I still have to use RedRange?
Thanks in advance for any help.
I found the best way to hide the Shapeshift bar is to go to Curse and download HideBars.
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Unread 12-20-08, 05:06 AM  
Neal
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Forum posts: 2
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Originally posted by H4DOUK3N
Good to see this up again

Just wondering how I'd go about hiding the shapeshift bar. Also does this now house it's own range indicator, or will I still have to use RedRange?
Thanks in advance for any help.
Use RedRange
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Unread 12-20-08, 04:03 AM  
H4DOUK3N
A Kobold Labourer
 
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Forum posts: 0
File comments: 29
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Good to see this up again

Just wondering how I'd go about hiding the shapeshift bar. Also does this now house it's own range indicator, or will I still have to use RedRange?
Thanks in advance for any help.
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Unread 12-19-08, 09:10 PM  
Rames
A Kobold Labourer
AddOn Compiler - Click to view compilations

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Uploads: 1
Discard this comment, got it working .
Last edited by Rames : 12-19-08 at 09:11 PM.
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Unread 12-18-08, 08:43 AM  
ObbleYeah
A Cobalt Mageweaver
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Forum posts: 210
File comments: 122
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Re: Re: Re: range check

Originally posted by zork
- Any chance of making the exp bar optional?
- Same goes for showing gryphons and the mainbar background textures, thus freeing all the buttons.

Yeah, I want to get rid of ButtonFacade and Dominos
Hmm, the vehicle/combat problem is unsolved?

Couldn't you simply stick those frames into the framestohide db that neal has?
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Unread 12-16-08, 12:29 PM  
Kardinalsin
A Fallenroot Satyr
 
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Forum posts: 23
File comments: 42
Uploads: 0
love the mod only downside for me is the "take control quest" after i release control i have /rl my screen to get my action bars back
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Unread 12-12-08, 03:41 AM  
zork
A Pyroguard Emberseer
 
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Forum posts: 1740
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Re: Re: range check

- Any chance of making the exp bar optional?
- Same goes for showing gryphons and the mainbar background textures, thus freeing all the buttons.
- Any chance for getting a anchor for the mainbar too, or giving some other way making it movable?

Yeah, I want to get rid of ButtonFacade and Dominos
Hmm, the vehicle/combat problem is unsolved?

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Last edited by zork : 12-12-08 at 03:44 AM.
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Unread 12-11-08, 02:50 AM  
Typh00n
A Deviate Faerie Dragon
 
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Forum posts: 11
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Re: range check

Originally posted by sdis
Could you add range check moudle?
When target is out of range ,the button mark with colour ??
Download redrange
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