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Updated: 03-02-15 02:32 AM
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Compatibility:
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:03-02-15 02:32 AM
Created:unknown
Downloads:71,476
Favorites:249
MD5:

nMainbar  Popular! (More than 5000 hits)

Version: 6.1.0
by: Neal, ballagarba

Features
- Smaller Mainbar
- Skin the buttons
- Out of range coloring
- You can change the font or the fontsize of the macronames, hotkey, count or still hide them
- The gryphons are hideable
... and many more.

The "picomenu"
The '+' button on the right gryphon is the "new" micromenu. Just left-click on it to show the micromenu or rightclick to show the gamemenu (the same as when you pres ESC)

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

And whats about the new totemmanger?
ControlKey + Leftclick on one of the 4 totembuttons and move them.

How can I change some settings?
Open the config.lua with a text editor of your choice.
Some simple Lua knowledge is helpful to configure this addon, but the config is so simple that everyone can do this.

(!) THERE ARE NO INGAME CONFIGURATIONS (!)

Extra Stuff
If you want other gryphonarts check out SquidMod and SquidModGraficUpdate

Attention
Disable RedRange (or similar addons) if you use it, or it can occure
some problems. nMainbar has its own out of range coloring.

v6.1.0

- Fixed picomenu buttons for the Toy Box and Mounts.
- TOC update.

v6.0.0

- Updates to work with Warlords of Draenor.

v5.4.1

- Fix the error when clicking the Player vs. Player option in the picomenu
- TOC update

v5.3.0

- TOC update.

v5.0.5

- Added some more abbreviations for keybinds:

Num Pad . => Nu.
Num Pad / => Nu/
Num Pad - => Nu-
Num Pad * => Nu*
Num Pad + => Nu+

v5.0.4

- Updated for patch 5.0.4.
- Now supports a minimum alpha on bars using mouseover.

v4.3.1d_1

- fixed a picomenu bug with grid

v4.3.1d

- improved button background texture (nobody cares but me!)
- adjust the normal texture (0.5px)

v4.3.1c

- fixed "hideRecallButton"

v4.3.1b

- fixed a multibar left and right bug
- default config: set multibarleft & right mouseover to false

v4.3.1a

- improvements, fixes and more

v4.3.1

- updates for patch 4.3
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Author
Date
6.0.0
75kB
Neal
11-12-14 01:16 PM
5.4.1
75kB
Neal
02-27-14 01:29 PM
5.3.0
90kB
Neal
05-22-13 05:18 AM
4.3.1a
75kB
Neal
12-04-11 05:00 PM
4.3.1
74kB
Neal
12-01-11 02:57 AM


Post A Reply Comment Options
Unread 12-31-15, 04:30 AM  
jmt0101
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I decided to try the addon again and this problem is still here for me (pet bar has hotkey text):

I even deleted my WTF folder and disabled all other addons.
Last edited by jmt0101 : 12-31-15 at 04:22 PM.
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Unread 10-05-15, 03:07 PM  
saxitoxin
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File comments: 97
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Re: Re: Re: move the bars

Originally Posted by kinba
i managed to move them but the bottom bar is moving with gryphons.
how?
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Unread 10-04-15, 02:06 PM  
kinba
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Re: Re: move the bars

i managed to move them but the bottom bar is moving with gryphons.
Last edited by kinba : 10-04-15 at 02:07 PM.
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Unread 10-04-15, 02:05 PM  
kinba
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Re: move the bars

Originally Posted by saxitoxin
How do I move the bottom bars up?
Can't find anything in the config file

I realy want to know that too....
I want to move the bottom bar in the middle, the rest is okay.
Addon is great, just this future...
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Unread 10-03-15, 08:36 AM  
saxitoxin
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move the bars

How do I move the bottom bars up?
Can't find anything in the config file
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Unread 09-27-15, 05:20 AM  
Ratking
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Damn, that didn't work. They just turned full green when clicking/mousing over.

http://puu.sh/kpSbn/3d401df3dd.jpg


Doing this worked tho:
Code:
            button:SetCheckedTexture(path..'textureNormal')
            button:GetCheckedTexture():SetAllPoints(normal)

            button:SetPushedTexture(path..'textureShadow')
            button:GetPushedTexture():SetAllPoints(normal)

            button:SetHighlightTexture(path..'textureNormal')
            button:GetHighlightTexture():SetAllPoints(normal)
Sorry, i've never touched a LUA code or anything, but im guessing the 'textureShadow' did it? Cause textureNormal didn't work for SetPushed

Thanks for an awesome addon!
Last edited by Ratking : 09-27-15 at 05:26 AM.
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Unread 09-27-15, 04:48 AM  
illum1n4ti
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Originally Posted by Ratking
Hey.

I was wondering if there's any way to remove the blue frame you get when you mouse over an icon and the icon turning green when you click it.

Mousing over:
http://puu.sh/kp09S/b6fc35f9b2.jpg

Clicking:
http://puu.sh/kp0eJ/6af987b9e5.jpg
Hello friend

Try to edit line 67 @ skin.lua
Code:
    button:SetCheckedTexture(path..'textureChecked')
    button:GetCheckedTexture():SetAllPoints(normal)
    -- button:GetCheckedTexture():SetDrawLayer('OVERLAY')

    button:SetPushedTexture(path..'texturePushed')
    button:GetPushedTexture():SetAllPoints(normal)
    -- button:GetPushedTexture():SetDrawLayer('OVERLAY')

    button:SetHighlightTexture(path..'textureHighlight')
    button:GetHighlightTexture():SetAllPoints(normal)

    to 

    button:SetCheckedTexture(path..'NormalTexture')
    button:GetCheckedTexture():SetAllPoints(normal)
    -- button:GetCheckedTexture():SetDrawLayer('OVERLAY')

    button:SetPushedTexture(path..'NormalTexture')
    button:GetPushedTexture():SetAllPoints(normal)
    -- button:GetPushedTexture():SetDrawLayer('OVERLAY')

    button:SetHighlightTexture(path..'NormalTexture')
    button:GetHighlightTexture():SetAllPoints(normal)
Try to edit line 156 @ skin.lua
Code:
button:SetCheckedTexture(path..'textureChecked')
button:GetCheckedTexture():SetAllPoints(normal)

button:SetPushedTexture(path..'texturePushed')
button:GetPushedTexture():SetAllPoints(normal)

button:SetHighlightTexture(path..'textureHighlight')
button:GetHighlightTexture():SetAllPoints(normal)

to

button:SetCheckedTexture(path..'NormalTexture')
button:GetCheckedTexture():SetAllPoints(normal)

button:SetPushedTexture(path..'NormalTexture')
button:GetPushedTexture():SetAllPoints(normal)

button:SetHighlightTexture(path..'NormalTexture')
button:GetHighlightTexture():SetAllPoints(normal)
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Unread 09-26-15, 12:11 PM  
Ratking
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Hey.

I was wondering if there's any way to remove the blue frame you get when you mouse over an icon and the icon turning green when you click it.

Mousing over:
http://puu.sh/kp09S/b6fc35f9b2.jpg

Clicking:
http://puu.sh/kp0eJ/6af987b9e5.jpg
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Unread 08-29-15, 04:40 PM  
taiya
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i agree with the option to see system information (fps ms addon memory) in the picomenu tooltip

also, is there a way to set spacing between buttons? i edited the pet bar to be the same button size as the rest of my bar buttons, but the spacing between buttons is bigger than the rest so it still doesnt match.
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Unread 07-04-15, 01:02 AM  
baldursgate
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Any chance we can get an option to have the tooltip for the game menu show the performance tooltip (latency/fps/memory)? The one that shows by default when hovering over the system menu.

Without the micro menu, there's no way for me to see that tooltip without using another addon.
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Unread 05-25-15, 07:28 PM  
Nexfero
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Originally Posted by illum1n4ti

Try this .. Now it works i tried here

in Skin.lua find

Code:
        local border = _G[self:GetName()..'Border']
        if (border) then
            if (IsEquippedAction(self.action)) then
                _G[self:GetName()..'Border']:SetAlpha(1)
            else
                _G[self:GetName()..'Border']:SetAlpha(0)
            end
        end

change to

        local border = _G[self:GetName()..'Border']
        if (border) then
            if (IsEquippedAction(self.action)) then
                _G[self:GetName()..'Border']:SetAlpha(0)
            else
                _G[self:GetName()..'Border']:SetAlpha(0)
            end
        end
That did it, Thanks
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Unread 05-21-15, 11:03 PM  
illum1n4ti
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Originally Posted by Nexfero
That didn't work either, I guess I'll just have to deal with it or disable skinButtons but then showKeybinds stops working.
Try this .. Now it works i tried here

in Skin.lua find

Code:
        local border = _G[self:GetName()..'Border']
        if (border) then
            if (IsEquippedAction(self.action)) then
                _G[self:GetName()..'Border']:SetAlpha(1)
            else
                _G[self:GetName()..'Border']:SetAlpha(0)
            end
        end

change to

        local border = _G[self:GetName()..'Border']
        if (border) then
            if (IsEquippedAction(self.action)) then
                _G[self:GetName()..'Border']:SetAlpha(0)
            else
                _G[self:GetName()..'Border']:SetAlpha(0)
            end
        end
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Unread 05-21-15, 07:26 AM  
Nexfero
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Originally Posted by illum1n4ti
Code:
    color = {   -- Red, Green, Blue
        Normal = { 1, 1, 1 },
        IsEquipped = { 1, 1, 1 },

        OutOfRange = { 0.9, 0, 0 },
        OutOfMana = { 0.3, 0.3, 1 },

        NotUsable = { 0.35, 0.35, 0.35 },

        HotKeyText = { 0.6, 0.6, 0.6 },
        MacroText = { 1, 1, 1 },
        CountText = { 1, 1, 1 },
    },

and for Macro i will try to check for u tonight if is wow up and running :)
That didn't work either, I guess I'll just have to deal with it or disable skinButtons but then showKeybinds stops working.
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Unread 05-20-15, 10:58 PM  
illum1n4ti
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Originally Posted by Nexfero
My config file seems different, why is that? I tried adding the three last lines but it didn't work.
Can I either disable colors or button skins but disabling macros and keybind names, I don't like seeing character in my buttons.

Code:
    color = {   -- Red, Green, Blue
        Normal = { 1, 1, 1 },
        IsEquipped = { 0, 1, 0 },

        OutOfRange = { 0.9, 0, 0 },
        OutOfMana = { 0.3, 0.3, 1 },

        NotUsable = { 0.35, 0.35, 0.35 },

        HotKeyText = { 0.6, 0.6, 0.6 },
        MacroText = { 1, 1, 1 },
        CountText = { 1, 1, 1 },
    },
My mistake sorry .. i gave u my config settings lol

try this

Code:
    color = {   -- Red, Green, Blue
        Normal = { 1, 1, 1 },
        IsEquipped = { 1, 1, 1 },

        OutOfRange = { 0.9, 0, 0 },
        OutOfMana = { 0.3, 0.3, 1 },

        NotUsable = { 0.35, 0.35, 0.35 },

        HotKeyText = { 0.6, 0.6, 0.6 },
        MacroText = { 1, 1, 1 },
        CountText = { 1, 1, 1 },
    },

and for Macro i will try to check for u tonight if is wow up and running :)
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Unread 05-20-15, 09:51 PM  
Nexfero
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Originally Posted by illum1n4ti
Hello Nex

I think that item is equipped am i right? If thats soo than u got a problem cause when a item is equipped it shows green

see config.lua

Code:
    color = {   -- Red, Green, Blue
        Normal          = { 0.55, 0.55, 0.55 },
        IsEquipped      = { 0, 1, 0 },

        OutOfRange      = { 0.9, 0, 0 },
        OutOfMana       = { 0.3, 0.3, 1 },

        NotUsable       = { 0.35, 0.35, 0.35 },

        HotKeyText      = { 1, 1, 1 },
        MacroText       = { 1, 1, 1 },
        CountText       = { 1, 1, 1 },

        normal          = { r = 0.37, g = 0.3, b = 0.3, },
        equipped        = { r = 0.1, g = 0.5, b = 0.1, },
        classcolored    = false,
    },
Code:
change:
equipped        = { r = 0.1, g = 0.5, b = 0.1, }
to
equipped        = { r = 0.37, g = 0.3, b = 0.3, }
My config file seems different, why is that? I tried adding the three last lines but it didn't work.
Can I either disable colors or button skins but disabling macros and keybind names, I don't like seeing character in my buttons.

Code:
    color = {   -- Red, Green, Blue
        Normal = { 1, 1, 1 },
        IsEquipped = { 0, 1, 0 },

        OutOfRange = { 0.9, 0, 0 },
        OutOfMana = { 0.3, 0.3, 1 },

        NotUsable = { 0.35, 0.35, 0.35 },

        HotKeyText = { 0.6, 0.6, 0.6 },
        MacroText = { 1, 1, 1 },
        CountText = { 1, 1, 1 },
    },
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