Minion Beta! - Help us test our new AddOn updater. Get it now!
Download
(75 Kb)
Download
Updated: 03-02-15 02:32 AM
Pictures
File Info
Compatibility:
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:03-02-15 02:32 AM
Created:unknown
Downloads:69,646
Favorites:250
MD5:

nMainbar  Popular! (More than 5000 hits)

Version: 6.1.0
by: Neal, ballagarba

Features
- Smaller Mainbar
- Skin the buttons
- Out of range coloring
- You can change the font or the fontsize of the macronames, hotkey, count or still hide them
- The gryphons are hideable
... and many more.

The "picomenu"
The '+' button on the right gryphon is the "new" micromenu. Just left-click on it to show the micromenu or rightclick to show the gamemenu (the same as when you pres ESC)

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

And whats about the new totemmanger?
ControlKey + Leftclick on one of the 4 totembuttons and move them.

How can I change some settings?
Open the config.lua with a text editor of your choice.
Some simple Lua knowledge is helpful to configure this addon, but the config is so simple that everyone can do this.

(!) THERE ARE NO INGAME CONFIGURATIONS (!)

Extra Stuff
If you want other gryphonarts check out SquidMod and SquidModGraficUpdate

Attention
Disable RedRange (or similar addons) if you use it, or it can occure
some problems. nMainbar has its own out of range coloring.

v6.1.0

- Fixed picomenu buttons for the Toy Box and Mounts.
- TOC update.

v6.0.0

- Updates to work with Warlords of Draenor.

v5.4.1

- Fix the error when clicking the Player vs. Player option in the picomenu
- TOC update

v5.3.0

- TOC update.

v5.0.5

- Added some more abbreviations for keybinds:

Num Pad . => Nu.
Num Pad / => Nu/
Num Pad - => Nu-
Num Pad * => Nu*
Num Pad + => Nu+

v5.0.4

- Updated for patch 5.0.4.
- Now supports a minimum alpha on bars using mouseover.

v4.3.1d_1

- fixed a picomenu bug with grid

v4.3.1d

- improved button background texture (nobody cares but me!)
- adjust the normal texture (0.5px)

v4.3.1c

- fixed "hideRecallButton"

v4.3.1b

- fixed a multibar left and right bug
- default config: set multibarleft & right mouseover to false

v4.3.1a

- improvements, fixes and more

v4.3.1

- updates for patch 4.3
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Author
Date
6.0.0
75kB
Neal
11-12-14 01:16 PM
5.4.1
75kB
Neal
02-27-14 01:29 PM
5.3.0
90kB
Neal
05-22-13 05:18 AM
4.3.1a
75kB
Neal
12-04-11 05:00 PM
4.3.1
74kB
Neal
12-01-11 02:57 AM


Post A Reply Comment Options
Unread Yesterday, 04:40 PM  
taiya
A Kobold Labourer

Forum posts: 0
File comments: 15
Uploads: 0
i agree with the option to see system information (fps ms addon memory) in the picomenu tooltip

also, is there a way to set spacing between buttons? i edited the pet bar to be the same button size as the rest of my bar buttons, but the spacing between buttons is bigger than the rest so it still doesnt match.
taiya is offline Report comment to moderator  
Reply With Quote
Unread 07-04-15, 01:02 AM  
baldursgate
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 3
Uploads: 1
Any chance we can get an option to have the tooltip for the game menu show the performance tooltip (latency/fps/memory)? The one that shows by default when hovering over the system menu.

Without the micro menu, there's no way for me to see that tooltip without using another addon.
baldursgate is offline Report comment to moderator  
Reply With Quote
Unread 05-25-15, 07:28 PM  
Nexfero
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
Originally Posted by illum1n4ti

Try this .. Now it works i tried here

in Skin.lua find

Code:
        local border = _G[self:GetName()..'Border']
        if (border) then
            if (IsEquippedAction(self.action)) then
                _G[self:GetName()..'Border']:SetAlpha(1)
            else
                _G[self:GetName()..'Border']:SetAlpha(0)
            end
        end

change to

        local border = _G[self:GetName()..'Border']
        if (border) then
            if (IsEquippedAction(self.action)) then
                _G[self:GetName()..'Border']:SetAlpha(0)
            else
                _G[self:GetName()..'Border']:SetAlpha(0)
            end
        end
That did it, Thanks
Nexfero is offline Report comment to moderator  
Reply With Quote
Unread 05-21-15, 11:03 PM  
illum1n4ti
A Defias Bandit
 
illum1n4ti's Avatar

Forum posts: 3
File comments: 92
Uploads: 1
Originally Posted by Nexfero
That didn't work either, I guess I'll just have to deal with it or disable skinButtons but then showKeybinds stops working.
Try this .. Now it works i tried here

in Skin.lua find

Code:
        local border = _G[self:GetName()..'Border']
        if (border) then
            if (IsEquippedAction(self.action)) then
                _G[self:GetName()..'Border']:SetAlpha(1)
            else
                _G[self:GetName()..'Border']:SetAlpha(0)
            end
        end

change to

        local border = _G[self:GetName()..'Border']
        if (border) then
            if (IsEquippedAction(self.action)) then
                _G[self:GetName()..'Border']:SetAlpha(0)
            else
                _G[self:GetName()..'Border']:SetAlpha(0)
            end
        end
illum1n4ti is offline Report comment to moderator  
Reply With Quote
Unread 05-21-15, 07:26 AM  
Nexfero
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
Originally Posted by illum1n4ti
Code:
    color = {   -- Red, Green, Blue
        Normal = { 1, 1, 1 },
        IsEquipped = { 1, 1, 1 },

        OutOfRange = { 0.9, 0, 0 },
        OutOfMana = { 0.3, 0.3, 1 },

        NotUsable = { 0.35, 0.35, 0.35 },

        HotKeyText = { 0.6, 0.6, 0.6 },
        MacroText = { 1, 1, 1 },
        CountText = { 1, 1, 1 },
    },

and for Macro i will try to check for u tonight if is wow up and running :)
That didn't work either, I guess I'll just have to deal with it or disable skinButtons but then showKeybinds stops working.
Nexfero is offline Report comment to moderator  
Reply With Quote
Unread 05-20-15, 10:58 PM  
illum1n4ti
A Defias Bandit
 
illum1n4ti's Avatar

Forum posts: 3
File comments: 92
Uploads: 1
Originally Posted by Nexfero
My config file seems different, why is that? I tried adding the three last lines but it didn't work.
Can I either disable colors or button skins but disabling macros and keybind names, I don't like seeing character in my buttons.

Code:
    color = {   -- Red, Green, Blue
        Normal = { 1, 1, 1 },
        IsEquipped = { 0, 1, 0 },

        OutOfRange = { 0.9, 0, 0 },
        OutOfMana = { 0.3, 0.3, 1 },

        NotUsable = { 0.35, 0.35, 0.35 },

        HotKeyText = { 0.6, 0.6, 0.6 },
        MacroText = { 1, 1, 1 },
        CountText = { 1, 1, 1 },
    },
My mistake sorry .. i gave u my config settings lol

try this

Code:
    color = {   -- Red, Green, Blue
        Normal = { 1, 1, 1 },
        IsEquipped = { 1, 1, 1 },

        OutOfRange = { 0.9, 0, 0 },
        OutOfMana = { 0.3, 0.3, 1 },

        NotUsable = { 0.35, 0.35, 0.35 },

        HotKeyText = { 0.6, 0.6, 0.6 },
        MacroText = { 1, 1, 1 },
        CountText = { 1, 1, 1 },
    },

and for Macro i will try to check for u tonight if is wow up and running :)
illum1n4ti is offline Report comment to moderator  
Reply With Quote
Unread 05-20-15, 09:51 PM  
Nexfero
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
Originally Posted by illum1n4ti
Hello Nex

I think that item is equipped am i right? If thats soo than u got a problem cause when a item is equipped it shows green

see config.lua

Code:
    color = {   -- Red, Green, Blue
        Normal          = { 0.55, 0.55, 0.55 },
        IsEquipped      = { 0, 1, 0 },

        OutOfRange      = { 0.9, 0, 0 },
        OutOfMana       = { 0.3, 0.3, 1 },

        NotUsable       = { 0.35, 0.35, 0.35 },

        HotKeyText      = { 1, 1, 1 },
        MacroText       = { 1, 1, 1 },
        CountText       = { 1, 1, 1 },

        normal          = { r = 0.37, g = 0.3, b = 0.3, },
        equipped        = { r = 0.1, g = 0.5, b = 0.1, },
        classcolored    = false,
    },
Code:
change:
equipped        = { r = 0.1, g = 0.5, b = 0.1, }
to
equipped        = { r = 0.37, g = 0.3, b = 0.3, }
My config file seems different, why is that? I tried adding the three last lines but it didn't work.
Can I either disable colors or button skins but disabling macros and keybind names, I don't like seeing character in my buttons.

Code:
    color = {   -- Red, Green, Blue
        Normal = { 1, 1, 1 },
        IsEquipped = { 0, 1, 0 },

        OutOfRange = { 0.9, 0, 0 },
        OutOfMana = { 0.3, 0.3, 1 },

        NotUsable = { 0.35, 0.35, 0.35 },

        HotKeyText = { 0.6, 0.6, 0.6 },
        MacroText = { 1, 1, 1 },
        CountText = { 1, 1, 1 },
    },
Nexfero is offline Report comment to moderator  
Reply With Quote
Unread 05-20-15, 02:19 AM  
illum1n4ti
A Defias Bandit
 
illum1n4ti's Avatar

Forum posts: 3
File comments: 92
Uploads: 1
Re: Re: Re: Re: Some minor bugs(?)

That would be nice Ballagarba!

Could u please add sticky function for Petbar and Stancebar to mainbar?

Originally Posted by ballagarba
Originally Posted by Vanq
So I reanabled tullaRange for the coloring. Works really fast. Might be worth taking a look at how it's done there? Thanks again.
I'm actually considering dropping the custom code and just bundle tullaRange. There was a lot of problems with the out-of-range stuff early in this expansion.
@Vang
Sorry about that hehe
Originally Posted by Vanq
Ha, just what I wanted to post "I've found it" - but you were faster. I've also seen the part in
skins.lua doing the
Last edited by illum1n4ti : 05-20-15 at 02:20 AM.
illum1n4ti is offline Report comment to moderator  
Reply With Quote
Unread 05-19-15, 01:10 AM  
ballagarba
A Fallenroot Satyr
 
ballagarba's Avatar

Forum posts: 22
File comments: 403
Uploads: 0
Re: Re: Re: Some minor bugs(?)

Originally Posted by Vanq
So I reanabled tullaRange for the coloring. Works really fast. Might be worth taking a look at how it's done there? Thanks again.
I'm actually considering dropping the custom code and just bundle tullaRange. There was a lot of problems with the out-of-range stuff early in this expansion.
ballagarba is offline Report comment to moderator  
Reply With Quote
Unread 05-19-15, 12:12 AM  
Vanq
A Murloc Raider
 
Vanq's Avatar

Forum posts: 4
File comments: 17
Uploads: 0
Re: Re: Some minor bugs(?)

Originally Posted by illum1n4ti
petbar.lua change
Code:
PetActionBarFrame:SetFrameStrata('HIGH')
to
PetActionBarFrame:SetFrameStrata('MEDIUM')
and

stancebar.lua change
Code:
StanceBarFrame:SetFrameStrata('HIGH')
to
StanceBarFrame:SetFrameStrata('MEDIUM')
Ha, just what I wanted to post "I've found it" - but you were faster. I've also seen the part in
skins.lua doing the
Code:
if (IsAddOnLoaded('RedRange') or IsAddOnLoaded('GreenRange') or IsAddOnLoaded('tullaRange') or IsAddOnLoaded('RangeColors')) then
        return
    end
So I reanabled tullaRange for the coloring. Works really fast. Might be worth taking a look at how it's done there? Thanks again.
Vanq is offline Report comment to moderator  
Reply With Quote
Unread 05-18-15, 04:13 PM  
illum1n4ti
A Defias Bandit
 
illum1n4ti's Avatar

Forum posts: 3
File comments: 92
Uploads: 1
Re: Some minor bugs(?)

Originally Posted by Vanq
1) The pet and the stancebar seem to be too high a frame strata or level - they are in front of stuff like Ark-Inventory (the other bars aren't) and very large Frames like the garrison mission page:
petbar.lua change
Code:
PetActionBarFrame:SetFrameStrata('HIGH')
to
PetActionBarFrame:SetFrameStrata('MEDIUM')
and

stancebar.lua change
Code:
StanceBarFrame:SetFrameStrata('HIGH')
to
StanceBarFrame:SetFrameStrata('MEDIUM')
illum1n4ti is offline Report comment to moderator  
Reply With Quote
Unread 05-18-15, 10:04 AM  
Vanq
A Murloc Raider
 
Vanq's Avatar

Forum posts: 4
File comments: 17
Uploads: 0
Some minor bugs(?)

1) The pet and the stancebar seem to be too high a frame strata or level - they are in front of stuff like Ark-Inventory (the other bars aren't) and very large Frames like the garrison mission page:



2) The range recoloring seems to be slower for the button-fill-effect (the full-button-red) than for the keybinding text. This might be really minor, but anoying because it's one of those "once you've seen it" things. Might be that it should only be moved further up in the event handling or there's some slowness in the function like loading or creating a texture?

Thank you!
Vanq is offline Report comment to moderator  
Reply With Quote
Unread 05-17-15, 11:49 AM  
illum1n4ti
A Defias Bandit
 
illum1n4ti's Avatar

Forum posts: 3
File comments: 92
Uploads: 1
Originally Posted by Nexfero
Is there a way to remove the green border (macro, item) without disabling the button skins?
Hello Nex

I think that item is equipped am i right? If thats soo than u got a problem cause when a item is equipped it shows green

see config.lua

Code:
    color = {   -- Red, Green, Blue
        Normal          = { 0.55, 0.55, 0.55 },
        IsEquipped      = { 0, 1, 0 },

        OutOfRange      = { 0.9, 0, 0 },
        OutOfMana       = { 0.3, 0.3, 1 },

        NotUsable       = { 0.35, 0.35, 0.35 },

        HotKeyText      = { 1, 1, 1 },
        MacroText       = { 1, 1, 1 },
        CountText       = { 1, 1, 1 },

        normal          = { r = 0.37, g = 0.3, b = 0.3, },
        equipped        = { r = 0.1, g = 0.5, b = 0.1, },
        classcolored    = false,
    },
Code:
change:
equipped        = { r = 0.1, g = 0.5, b = 0.1, }
to
equipped        = { r = 0.37, g = 0.3, b = 0.3, }
Last edited by illum1n4ti : 05-17-15 at 11:52 AM.
illum1n4ti is offline Report comment to moderator  
Reply With Quote
Unread 05-15-15, 11:13 PM  
Nexfero
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
Is there a way to remove the green border (macro, item) without disabling the button skins?
Last edited by Nexfero : 05-15-15 at 11:13 PM.
Nexfero is offline Report comment to moderator  
Reply With Quote
Unread 05-15-15, 12:53 PM  
Bizerk
A Murloc Raider

Forum posts: 6
File comments: 62
Uploads: 0
Hey, anyone know how to anchor the bottomleft bar to the main bar? I wanted to remove the xp bar and just leave the 3 bars together but for now I've only hidden the xp bar so there is a gap. Anyone know if its possible to move them?
Bizerk is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: