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Updated: 02-27-14 01:29 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 01:29 PM
Created:unknown
Downloads:64,067
Favorites:214
MD5:
5.4
nMainbar  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Features
- Smaller Mainbar
- Skin the buttons
- Out of range coloring
- You can change the font or the fontsize of the macronames, hotkey, count or still hide them
- The gryphons are hideable
... and many more.

The "picomenu"
The '+' button on the right gryphon is the "new" micromenu. Just left-click on it to show the micromenu or rightclick to show the gamemenu (the same as when you pres ESC)

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

And whats about the new totemmanger?
ControlKey + Leftclick on one of the 4 totembuttons and move them.

How can I change some settings?
Open the nMainbarConfig.lua with a text editor of your choice.
You will require someknowledge withing LUA editing to configure this addon,
but the config is so simple that everyone can do this.

(!) THERE ARE NO INGAME CONFIGURATIONS (!)

Extra Stuff
If you want other gryphonarts check out SquidMod and SquidModGraficUpdate

Attention
Disable RedRange (or similar addons) if you use it, or it can occure
some problems. nMainbar has its own out of range coloring.
v. 5.4.1

- Fix the error when clicking the Player vs. Player option in the picomenu
- TOC update

v. 5.3.0

- TOC update.

v. 5.0.5

- Added some more abbreviations for keybinds:

Num Pad . => Nu.
Num Pad / => Nu/
Num Pad - => Nu-
Num Pad * => Nu*
Num Pad + => Nu+

v. 5.0.4

- Updated for patch 5.0.4.
- Now supports a minimum alpha on bars using mouseover.

v. 4.3.1d_1

- fixed a picomenu bug with grid

v. 4.3.1d

- improved button background texture (nobody cares but me!)
- adjust the normal texture (0.5px)

v. 4.3.1c

- fixed "hideRecallButton"

v. 4.3.1b

- fixed a multibar left and right bug
- default config: set multibarleft & right mouseover to false

v. 4.3.1a

- improvements, fixes and more

v. 4.3.1

- updates for patch 4.3

v. 1.4.0

- added a pico menu (see screen)
- some small changes

v. 1.3.9

- exp bar divider fix
- vehicle hotkey fix

v. 1.3.8

- fix stancebar issue

v. 1.3.7

- combine some files
- now with horizontal bars
- possess/pet/stance/totem - bar is now moveable, even when the normal bar is shown
- some little changes

v. 1.3.1

- .toc update to 4.1

v. 1.3.0

- fix totembar style
- remove (c)

v. 1.3.0

- some fixes and updates by ballagarba

v. 1.2.1

- fixed a bug with the coloring when the spellbook is open

v. 1.2

- toc change for 3.3
- fixed a overlap problem with the worldmap
- delete some unnecessary stuff

v. 1.12

- fixed a bug with the scaling of the totemmanager


v. 1.1

- .toc bump
- support for the new totem manager

v. 1.01

- fix a little typo
- forgot a line
- .zip file instead of a .rar file


v. 1.0

- new config file
- fix the bug with the resets of the stancebar
- remove the " show on modifier pressed " feature (i dont know but i think it will return in the future)
- new mouseover system (!)
- seperate some function in new .lua files ;)
- changeable alpha of the bars

There are so much changes that i have set nMainbar back to version 1 :D
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
5.3.0
90kB
Neal
05-22-13 05:18 AM
4.3.1a
75kB
Neal
12-04-11 05:00 PM
4.3.1
74kB
Neal
12-01-11 02:57 AM


Post A Reply Comment Options
Unread 02-09-11, 08:27 AM  
Aschker
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 6
File comments: 115
Uploads: 1
Same as daka242.. And its kinda shitty since I cant click the buttons on the smaller bar.. Seems they disapear again on mouseover.
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Unread 02-09-11, 06:31 AM  
daka242
A Murloc Raider

Forum posts: 9
File comments: 31
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think there is a little bug - when changing the scale in config to 0.9 the left side bar stays smaller then the right one :

MainMenuBar = {
scale = 0.9,
hideGryphons = false,
shortBar = true,


Everything else is working perfect ! Thank you for quick update
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Unread 02-09-11, 05:50 AM  
ballagarba
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File comments: 349
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Fixed the problem you guys were having I hope. Open up nMainbar/nMainbar.lua and add this on line 35-ish:

Code:
                local normal
                if (name == 'PetActionButton' or name == 'ShapeshiftButton') then 
                    normal = _G[name..i..'NormalTexture2']
                else 
                    normal = _G[name..i..'NormalTexture']
                end

Fixed in the latest commit, didn't have time to login until now https://github.com/ballagarba/NeavUI...9627b6dfb9f439
Last edited by ballagarba : 02-09-11 at 05:58 AM.
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Unread 02-09-11, 05:46 AM  
daka242
A Murloc Raider

Forum posts: 9
File comments: 31
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Re: with 4.0.6

Originally posted by Tanque
using Ballagarba's latest build of nMainbar:

Anyone else getting this error?
yep - same here
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Unread 02-08-11, 05:34 PM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 170
Uploads: 0
with 4.0.6

using Ballagarba's latest build of nMainbar:
[18:31:53] Interface\AddOns\nMainbar\nMainbar.lua:40: attempt to index local 'normal' (a nil value)
[C]: ?
Interface\AddOns\nMainbar\nMainbar.lua:40: in function <Interface\AddOns\nMainbar\nMainbar.lua:11>
[C]: in function `PetActionBar_Update'
Interface\FrameXML\PetActionBarFrame.lua:41: in function <Interface\FrameXML\PetActionBarFrame.lua:37>
Anyone else getting this error?
Last edited by Tanque : 02-08-11 at 05:35 PM.
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Unread 02-04-11, 09:38 AM  
ballagarba
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Re: Pet Actionbar

Originally posted by cokedrivers
if you are like me and use the default actionbars instead of the small one then you will notice your pets actionbar is over near your tooltip. To center it above your actionsbars insert the following code into your nMainbar.lua file around line 72.

Code:
    -- -------------------------------------------
    -- move pet bar to center above actionbuttons
    -- -------------------------------------------
for _, button in pairs({        
    _G['PetActionButton1'],
}) do
    button:ClearAllPoints()
    button:SetPoint('BOTTOM', UIParent, -170, 105)
end
This will center the bar and make it where it dont get behind your tooltip.
You can move the pets actionbar by holding alt+shift and leftclick-dragging the first button (i.e. PetActionButton1).
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Unread 01-25-11, 01:42 PM  
cokedrivers
A Cobalt Mageweaver
 
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Forum posts: 212
File comments: 174
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Pet Actionbar

if you are like me and use the default actionbars instead of the small one then you will notice your pets actionbar is over near your tooltip. To center it above your actionsbars insert the following code into your nMainbar.lua file around line 72.

Code:
    -- -------------------------------------------
    -- move pet bar to center above actionbuttons
    -- -------------------------------------------
for _, button in pairs({        
    _G['PetActionButton1'],
}) do
    button:ClearAllPoints()
    button:SetPoint('BOTTOM', UIParent, -170, 105)
end
This will center the bar and make it where it dont get behind your tooltip.
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Unread 12-20-10, 06:13 PM  
ballagarba
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Forum posts: 22
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Originally posted by Tanque
I use a MainMenuBar scale of 0.8 instead of 1.0 in the config. When this scale is changed, the bottombars appear out of scale. When I comment out the lines in extras.lua it looks good again. This is an old issue with neav's last official version as soon as 4.0 was out.
Oh, I see. I thought it had to do with the regular UI scaling Blizzard provides in its settings that's why I didn't detect any oddities
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Unread 12-19-10, 12:29 PM  
Tanque
A Kobold Labourer

Forum posts: 1
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Originally posted by ballagarba
What scaling issues? I can't see any difference with 'MultiBarBottomLeft', 'MultiBarBottomRight', commented out or not.
I use a MainMenuBar scale of 0.8 instead of 1.0 in the config. When this scale is changed, the bottombars appear out of scale. When I comment out the lines in extras.lua it looks good again. This is an old issue with neav's last official version as soon as 4.0 was out.
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Unread 12-19-10, 10:45 AM  
ballagarba
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Originally posted by Tanque
Try the nMainbar folder in Ballagarba's fan-updated build. He recently posted a fix to the xp bar issue:

https://github.com/ballagarba/NeavUI

The only quirk I noticed with this is that you still need to comment out the bottombar lines in extra.lua to correct some minor scaling issues but otherwise it works pretty well for me.
What scaling issues? I can't see any difference with 'MultiBarBottomLeft', 'MultiBarBottomRight', commented out or not.
Last edited by ballagarba : 12-19-10 at 11:38 AM.
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Unread 12-17-10, 05:37 PM  
Tanque
A Kobold Labourer

Forum posts: 1
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Try the nMainbar folder in Ballagarba's fan-updated build. He recently posted a fix to the xp bar issue:

https://github.com/ballagarba/NeavUI

The only quirk I noticed with this is that you still need to comment out the bottombar lines in extra.lua to correct some minor scaling issues but otherwise it works pretty well for me.
Last edited by Tanque : 12-17-10 at 05:38 PM.
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Unread 12-17-10, 10:17 AM  
Vranx
A Black Drake
 
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Originally posted by Tanque
Which version of the fix are you using? Naberius' or the one I compiled below?
The one you compiled. It does it whenever the bar changes for things during quests, such as the Uldum airplane tailgunner quest.
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Unread 12-17-10, 08:36 AM  
scrappy183
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Anyone know how to fix this? I've been looking trough the LUA files a lot and can't find anything that has to do with it, but I'm not that good at lua editing either
Right now I have to run mUI and nMainbar at the same time to make it look as it should. But that has it bugs :<
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Unread 12-15-10, 06:27 PM  
Tanque
A Kobold Labourer

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Originally posted by Vranx
Since Cata came out I am getting that xp bar problem again after doing things like riding the seahorse. Looks like the screen posted already:
http://img227.imageshack.us/img227/6804/18593179.jpg
Which version of the fix are you using? Naberius' or the one I compiled below?
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Unread 12-11-10, 12:20 AM  
Vranx
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Since Cata came out I am getting that xp bar problem again after doing things like riding the seahorse. Looks like the screen posted already:
http://img227.imageshack.us/img227/6804/18593179.jpg
Last edited by Vranx : 12-11-10 at 12:22 AM.
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