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Updated: 02-27-14 01:29 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 01:29 PM
Created:unknown
Downloads:64,149
Favorites:215
MD5:
5.4
nMainbar  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Features
- Smaller Mainbar
- Skin the buttons
- Out of range coloring
- You can change the font or the fontsize of the macronames, hotkey, count or still hide them
- The gryphons are hideable
... and many more.

The "picomenu"
The '+' button on the right gryphon is the "new" micromenu. Just left-click on it to show the micromenu or rightclick to show the gamemenu (the same as when you pres ESC)

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

And whats about the new totemmanger?
ControlKey + Leftclick on one of the 4 totembuttons and move them.

How can I change some settings?
Open the nMainbarConfig.lua with a text editor of your choice.
You will require someknowledge withing LUA editing to configure this addon,
but the config is so simple that everyone can do this.

(!) THERE ARE NO INGAME CONFIGURATIONS (!)

Extra Stuff
If you want other gryphonarts check out SquidMod and SquidModGraficUpdate

Attention
Disable RedRange (or similar addons) if you use it, or it can occure
some problems. nMainbar has its own out of range coloring.
v. 5.4.1

- Fix the error when clicking the Player vs. Player option in the picomenu
- TOC update

v. 5.3.0

- TOC update.

v. 5.0.5

- Added some more abbreviations for keybinds:

Num Pad . => Nu.
Num Pad / => Nu/
Num Pad - => Nu-
Num Pad * => Nu*
Num Pad + => Nu+

v. 5.0.4

- Updated for patch 5.0.4.
- Now supports a minimum alpha on bars using mouseover.

v. 4.3.1d_1

- fixed a picomenu bug with grid

v. 4.3.1d

- improved button background texture (nobody cares but me!)
- adjust the normal texture (0.5px)

v. 4.3.1c

- fixed "hideRecallButton"

v. 4.3.1b

- fixed a multibar left and right bug
- default config: set multibarleft & right mouseover to false

v. 4.3.1a

- improvements, fixes and more

v. 4.3.1

- updates for patch 4.3

v. 1.4.0

- added a pico menu (see screen)
- some small changes

v. 1.3.9

- exp bar divider fix
- vehicle hotkey fix

v. 1.3.8

- fix stancebar issue

v. 1.3.7

- combine some files
- now with horizontal bars
- possess/pet/stance/totem - bar is now moveable, even when the normal bar is shown
- some little changes

v. 1.3.1

- .toc update to 4.1

v. 1.3.0

- fix totembar style
- remove (c)

v. 1.3.0

- some fixes and updates by ballagarba

v. 1.2.1

- fixed a bug with the coloring when the spellbook is open

v. 1.2

- toc change for 3.3
- fixed a overlap problem with the worldmap
- delete some unnecessary stuff

v. 1.12

- fixed a bug with the scaling of the totemmanager


v. 1.1

- .toc bump
- support for the new totem manager

v. 1.01

- fix a little typo
- forgot a line
- .zip file instead of a .rar file


v. 1.0

- new config file
- fix the bug with the resets of the stancebar
- remove the " show on modifier pressed " feature (i dont know but i think it will return in the future)
- new mouseover system (!)
- seperate some function in new .lua files ;)
- changeable alpha of the bars

There are so much changes that i have set nMainbar back to version 1 :D
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
5.3.0
90kB
Neal
05-22-13 05:18 AM
4.3.1a
75kB
Neal
12-04-11 05:00 PM
4.3.1
74kB
Neal
12-01-11 02:57 AM


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Unread 12-21-08, 03:21 AM  
Rames
A Kobold Labourer
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Forum posts: 0
File comments: 7
Uploads: 1
Originally posted by H4DOUK3N
Good to see this up again

Just wondering how I'd go about hiding the shapeshift bar. Also does this now house it's own range indicator, or will I still have to use RedRange?
Thanks in advance for any help.
I found the best way to hide the Shapeshift bar is to go to Curse and download HideBars.
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Unread 12-20-08, 05:06 AM  
Neal
A Defias Bandit
 
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Originally posted by H4DOUK3N
Good to see this up again

Just wondering how I'd go about hiding the shapeshift bar. Also does this now house it's own range indicator, or will I still have to use RedRange?
Thanks in advance for any help.
Use RedRange
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Unread 12-20-08, 04:03 AM  
H4DOUK3N
A Kobold Labourer
 
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Good to see this up again

Just wondering how I'd go about hiding the shapeshift bar. Also does this now house it's own range indicator, or will I still have to use RedRange?
Thanks in advance for any help.
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Unread 12-19-08, 09:10 PM  
Rames
A Kobold Labourer
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Discard this comment, got it working .
Last edited by Rames : 12-19-08 at 09:11 PM.
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Unread 12-18-08, 08:43 AM  
ObbleYeah
A Flamescale Wyrmkin
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Re: Re: Re: range check

Originally posted by zork
- Any chance of making the exp bar optional?
- Same goes for showing gryphons and the mainbar background textures, thus freeing all the buttons.

Yeah, I want to get rid of ButtonFacade and Dominos
Hmm, the vehicle/combat problem is unsolved?

Couldn't you simply stick those frames into the framestohide db that neal has?
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Unread 12-16-08, 12:29 PM  
Kardinalsin
A Fallenroot Satyr
 
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love the mod only downside for me is the "take control quest" after i release control i have /rl my screen to get my action bars back
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Unread 12-12-08, 03:41 AM  
zork
A Pyroguard Emberseer
 
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Re: Re: range check

- Any chance of making the exp bar optional?
- Same goes for showing gryphons and the mainbar background textures, thus freeing all the buttons.
- Any chance for getting a anchor for the mainbar too, or giving some other way making it movable?

Yeah, I want to get rid of ButtonFacade and Dominos
Hmm, the vehicle/combat problem is unsolved?

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Last edited by zork : 12-12-08 at 03:44 AM.
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Unread 12-11-08, 02:50 AM  
Typh00n
A Deviate Faerie Dragon
 
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Re: range check

Originally posted by sdis
Could you add range check moudle?
When target is out of range ,the button mark with colour ??
Download redrange
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Unread 12-10-08, 10:55 AM  
sdis
A Kobold Labourer

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range check

Could you add range check moudle?
When target is out of range ,the button mark with colour ??
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Unread 12-04-08, 08:24 AM  
CasperBangstad
A Murloc Raider

Forum posts: 4
File comments: 3
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Vehicle Issues.

First of all, thanks for a great addon! nMainbar has grown to be my favourite bar addon of all times.

Unfortunately, I am forced to stick with the default bars for now, since I'm having alot of trouble with Vehicles in combat. Normally this could be resolved by doing a simple "/console reloadui", but the Malygos encounter is really screwing things up.
You are probably very aware of this issue by now, but I'll just post the details in case you haven't seen it for yourself yet:

Basically in Phase three you get mounted on a drake (whilst in combat), resulting in the actionbars completely dissappearing. A reload of the UI does not resolve the issue, since you are still in combat.

I would love to see a fix for this if possible!
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Unread 12-01-08, 08:35 PM  
Rabbit
A Murloc Raider
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Because I'm doing Malygos then and you must use a vehicle in phase 3 of the fight. If I use nMainbar at Malygos, I don't get a vehicle bar then so I have to turn off the addon.

Thanks I'll use Bartender4 for now and check back here once in a while to see if you have fixed it.
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Unread 12-01-08, 11:45 AM  
Neal
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Originally posted by Rabbit
Think you'll get this bug fixed before Wednesday?
Why Wednesday?^^

I dont know because these damn Vehiclebar doesn't work incombat and i dont know why..
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Unread 11-30-08, 04:49 PM  
Rabbit
A Murloc Raider
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Originally posted by Neal
This is only a bug, i will fix this soon
Think you'll get this bug fixed before Wednesday?
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Unread 11-29-08, 07:23 PM  
Lowbattery
A Kobold Labourer

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Is there an easy LUA-edit to change/tone down that icky, obstructing yellow on my 'selected' buttons (ie. Pet follow). Otherwise, good job!
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Unread 11-21-08, 01:42 PM  
ronjon
A Murloc Raider

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Originally posted by Silgrond
please put into a leave vehicle button
it's there for me
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