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Updated: 02-27-14 12:29 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 12:29 PM
Created:unknown
Downloads:63,401
Favorites:211
MD5:
5.4
nMainbar  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Features
- Smaller Mainbar
- Skin the buttons
- Out of range coloring
- You can change the font or the fontsize of the macronames, hotkey, count or still hide them
- The gryphons are hideable
... and many more.

The "picomenu"
The '+' button on the right gryphon is the "new" micromenu. Just left-click on it to show the micromenu or rightclick to show the gamemenu (the same as when you pres ESC)

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

And whats about the new totemmanger?
ControlKey + Leftclick on one of the 4 totembuttons and move them.

How can I change some settings?
Open the nMainbarConfig.lua with a text editor of your choice.
You will require someknowledge withing LUA editing to configure this addon,
but the config is so simple that everyone can do this.

(!) THERE ARE NO INGAME CONFIGURATIONS (!)

Extra Stuff
If you want other gryphonarts check out SquidMod and SquidModGraficUpdate

Attention
Disable RedRange (or similar addons) if you use it, or it can occure
some problems. nMainbar has its own out of range coloring.
v. 5.4.1

- Fix the error when clicking the Player vs. Player option in the picomenu
- TOC update

v. 5.3.0

- TOC update.

v. 5.0.5

- Added some more abbreviations for keybinds:

Num Pad . => Nu.
Num Pad / => Nu/
Num Pad - => Nu-
Num Pad * => Nu*
Num Pad + => Nu+

v. 5.0.4

- Updated for patch 5.0.4.
- Now supports a minimum alpha on bars using mouseover.

v. 4.3.1d_1

- fixed a picomenu bug with grid

v. 4.3.1d

- improved button background texture (nobody cares but me!)
- adjust the normal texture (0.5px)

v. 4.3.1c

- fixed "hideRecallButton"

v. 4.3.1b

- fixed a multibar left and right bug
- default config: set multibarleft & right mouseover to false

v. 4.3.1a

- improvements, fixes and more

v. 4.3.1

- updates for patch 4.3

v. 1.4.0

- added a pico menu (see screen)
- some small changes

v. 1.3.9

- exp bar divider fix
- vehicle hotkey fix

v. 1.3.8

- fix stancebar issue

v. 1.3.7

- combine some files
- now with horizontal bars
- possess/pet/stance/totem - bar is now moveable, even when the normal bar is shown
- some little changes

v. 1.3.1

- .toc update to 4.1

v. 1.3.0

- fix totembar style
- remove (c)

v. 1.3.0

- some fixes and updates by ballagarba

v. 1.2.1

- fixed a bug with the coloring when the spellbook is open

v. 1.2

- toc change for 3.3
- fixed a overlap problem with the worldmap
- delete some unnecessary stuff

v. 1.12

- fixed a bug with the scaling of the totemmanager


v. 1.1

- .toc bump
- support for the new totem manager

v. 1.01

- fix a little typo
- forgot a line
- .zip file instead of a .rar file


v. 1.0

- new config file
- fix the bug with the resets of the stancebar
- remove the " show on modifier pressed " feature (i dont know but i think it will return in the future)
- new mouseover system (!)
- seperate some function in new .lua files ;)
- changeable alpha of the bars

There are so much changes that i have set nMainbar back to version 1 :D
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
5.3.0
90kB
Neal
05-22-13 05:18 AM
4.3.1a
75kB
Neal
12-04-11 04:00 PM
4.3.1
74kB
Neal
12-01-11 01:57 AM


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Old 09-05-12, 06:55 AM  
ballagarba
A Fallenroot Satyr
 
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Re: warlock pet sacrifices moves cast bar

Originally Posted by glupikreten
Hi,

Sorry if this is already asked.. i looked on cpl of pages and couldnt see any1 reporting this:

When i have both bottom bars visible and i sacrifice my imp cast bar glues to upper bottom bar leaving no space between... When pet is out regardles where pet bar is located its fine... as soon as i sacrifice him and pet bar dissapears cast bar just moves down to bottom bar.

Any solution?

Thank you.
What castbar addon are you using, if any?
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Old 09-05-12, 06:51 AM  
glupikreten
A Murloc Raider

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warlock pet sacrifices moves cast bar

Hi,

Sorry if this is already asked.. i looked on cpl of pages and couldnt see any1 reporting this:

When i have both bottom bars visible and i sacrifice my imp cast bar glues to upper bottom bar leaving no space between... When pet is out regardles where pet bar is located its fine... as soon as i sacrifice him and pet bar dissapears cast bar just moves down to bottom bar.

Any solution?

Thank you.
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Old 08-30-12, 06:04 AM  
Rammoth
A Cliff Giant
 
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Re: Re: Re: Picomenu fix

I did, back before this was updated, but now it's updated. Thanks for helping me.

I won't effectively be able to get use to using the Picomenu separate until I've gotten use to the new parts of the default UI and until the UI's I want to use with it, are fixed - as they contain many bugs.

I am not sure about this version of Neav UI, as I haven't tried it yet. But I am about to. So we'll see how it works. I wish the AIO version of it was updated, as I hate trying to understand the lines of code, but I have to if I'm going to learn LUA... it's just so hard for me.

Originally Posted by 10leej
I was actually help Rammoth out with it and noticed that in the code, guess he's got an outdated version >.>
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Old 08-28-12, 12:37 PM  
10leej
A Scalebane Royal Guard
 
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Re: Re: Picomenu fix

I was actually help Rammoth out with it and noticed that in the code, guess he's got an outdated version >.>
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Old 08-28-12, 06:19 AM  
ballagarba
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Re: Picomenu fix

Originally Posted by 10leej
raid finder and dungeon finder are the same window now

So you can kill lines 91-97 and just turn 98-105
Code:
        text = RAID_FINDER,
        icon = 'Interface\\MINIMAP\\TRACKING\\None',
        func = function() 
            securecall(ToggleFrame, PVEFrame)
        end,
        notCheckable = true,
    },
cause all you really have to do is toggle the PVEFrame. Still trying to figure out how to toggle the mount frame
Hmm, either I uploaded the wrong version, or you're using the old one. Because right now I have three rows in the in the picomenu, one for each type of dungeon/raid as you can see here.

Sure, they're all on the same window, but they're on different tabs.

And there should be a row for mounts and pets as well (link to code).
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Old 08-28-12, 06:07 AM  
10leej
A Scalebane Royal Guard
 
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Picomenu fix

raid finder and dungeon finder are the same window now

So you can kill lines 91-97 and just turn 98-105
Code:
        text = RAID_FINDER,
        icon = 'Interface\\MINIMAP\\TRACKING\\None',
        func = function() 
            securecall(ToggleFrame, PVEFrame)
        end,
        notCheckable = true,
    },
cause all you really have to do is toggle the PVEFrame. Still trying to figure out how to toggle the mount frame
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Old 08-24-12, 02:29 PM  
Rammoth
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Re: Re: Request

I got everything all squared away for this, but I wanted to ask, how would I make it so it can be dragged and locked/unlocked into a place in game, so it won't have to be edited from the LUA?

It's really for convenience.

Originally Posted by ballagarba
Oh yeah, and to change position of the picomenu edit this line:

lua Code:
  1. f:SetPoint('BOTTOM', MainMenuBarRightEndCap, -13, 8)

EDIT: I keep trying but for some reason after putting everything in exactly how you said, it won't even work in game. It's as if it doesn't exist...
Last edited by Rammoth : 08-24-12 at 03:43 PM.
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Old 08-13-12, 03:06 PM  
ballagarba
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Re: Request

Originally Posted by Rammoth
Could I request the picomenu part of this as a separate addon? I'd like to use it with other UI's, and be able to move it, and skin it.
You could But I think you'd have better luck doing it yourself. Neav is AWOL and I won't be maintaining two instances of the pico menu, however I'll be happy to guide you if you choose to do it yourself. It's actually pretty trivial since the the picomenu is pretty stand alone already.

1. Create a folder named "nPicomenu", for example.

2. Create a nPicomenu\nPicomenu.toc file containing:

Code:
## Interface: 40300
## Title: |cffCC3333 n|rPicomenu

picomenu.lua
3. Copy nMainbar\modules\picomenu.lua to nPicomenu.

4. Remove this part from picomenu.lua (at the very top of the file):

lua Code:
  1. local _, nMainbar = ...
  2. local cfg = nMainbar.Config
  3.  
  4. if (not cfg.showPicomenu) then
  5.     return
  6. end

5. Copy all the textures from nMainbar\media\picomenu and put them in nPicomenu\media.

6. Edit picomenu.lua again and search for all the lines pointing to the old path of the textures and replace them with the new, like these two:

lua Code:
  1. f:SetNormalTexture('Interface\\AddOns\\nMainbar\\media\\picomenu\\picomenuNormal')
  2. ...
  3. f:SetHighlightTexture('Interface\\AddOns\\nMainbar\\media\\picomenu\\picomenuHighlight')

That's pretty much it. Oh yeah, and to change position of the picomenu edit this line:

lua Code:
  1. f:SetPoint('BOTTOM', MainMenuBarRightEndCap, -13, 8)
Last edited by ballagarba : 08-13-12 at 03:07 PM.
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Old 08-13-12, 10:58 AM  
Rammoth
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Lightbulb Request

Could I request the picomenu part of this as a separate addon? I'd like to use it with other UI's, and be able to move it, and skin it.
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Old 07-13-12, 03:56 PM  
ballagarba
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Originally Posted by F1NCH
Originally Posted by ballagarba
Originally Posted by F1NCH
Hi, i have a problem with the stancebar.
When i open my bank i cant see some items, cause the stancebar is above the items.
here is a screenshot.
http://h9.abload.de/img/stancebarduzgx.jpg

pls help^^
You know you can move the stancebar (as well as the petbar), right?

Just hold down shift+alt and drag the first button by holding down your left mousebutton. The info is on the frontpage of this addon.
yes i know that, but thougt it is possible to change the "level" if you know what i mean^^ but ok, i just move it to another position^^
Ah, I see what you mean I'm working on MoP compatibility at the moment so probably won't be uploading anything new before that. But here's how you can fix it yourself:

1. Open up nMainbar\modules\stancebar.lua with a text editor of your choice.
2. Change this line:
Code:
ShapeshiftBarFrame:SetFrameStrata('HIGH')
3. Into this:
Code:
ShapeshiftBarFrame:SetFrameStrata('MEDIUM')
I've only tested it for like 2 seconds, but should work fine
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Old 07-13-12, 02:07 PM  
F1NCH
A Kobold Labourer
 
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Originally Posted by ballagarba
Originally Posted by F1NCH
Hi, i have a problem with the stancebar.
When i open my bank i cant see some items, cause the stancebar is above the items.
here is a screenshot.
http://h9.abload.de/img/stancebarduzgx.jpg

pls help^^
You know you can move the stancebar (as well as the petbar), right?

Just hold down shift+alt and drag the first button by holding down your left mousebutton. The info is on the frontpage of this addon.
yes i know that, but thougt it is possible to change the "level" if you know what i mean^^ but ok, i just move it to another position^^
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Old 07-13-12, 12:28 PM  
ballagarba
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Originally Posted by F1NCH
Hi, i have a problem with the stancebar.
When i open my bank i cant see some items, cause the stancebar is above the items.
here is a screenshot.
http://h9.abload.de/img/stancebarduzgx.jpg

pls help^^
You know you can move the stancebar (as well as the petbar), right?

Just hold down shift+alt and drag the first button by holding down your left mousebutton. The info is on the frontpage of this addon.
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Old 07-13-12, 12:01 PM  
F1NCH
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Hi, i have a problem with the stancebar.
When i open my bank i cant see some items, cause the stancebar is above the items.
here is a screenshot.
http://h9.abload.de/img/stancebarduzgx.jpg

pls help^^
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Old 07-13-12, 08:55 AM  
ballagarba
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Originally Posted by Siven
Nice addon.

I have one question though.....what masque/buttonfacade skin are you using in the screenshots as i like it but cant find it.
It's not a Masque/Buttonfacade skin. It's a custom texture that's applied by the addon itself (located in the nMainbar\Modules folder), nMainbar doesn't have support for Masque/Buttonfacade.
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Old 07-13-12, 08:50 AM  
Siven
A Murloc Raider

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Nice addon.

I have one question though.....what masque/buttonfacade skin are you using in the screenshots as i like it but cant find it.
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