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Updated: 11-12-14 01:16 PM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-12-14 01:16 PM
Created:unknown
Downloads:65,309
Favorites:225
MD5:
6.0.3

nMainbar  Popular! (More than 5000 hits)

Version: 6.0.0
by: Neal, ballagarba

Features
- Smaller Mainbar
- Skin the buttons
- Out of range coloring
- You can change the font or the fontsize of the macronames, hotkey, count or still hide them
- The gryphons are hideable
... and many more.

The "picomenu"
The '+' button on the right gryphon is the "new" micromenu. Just left-click on it to show the micromenu or rightclick to show the gamemenu (the same as when you pres ESC)

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

And whats about the new totemmanger?
ControlKey + Leftclick on one of the 4 totembuttons and move them.

How can I change some settings?
Open the nMainbarConfig.lua with a text editor of your choice.
You will require someknowledge withing LUA editing to configure this addon,
but the config is so simple that everyone can do this.

(!) THERE ARE NO INGAME CONFIGURATIONS (!)

Extra Stuff
If you want other gryphonarts check out SquidMod and SquidModGraficUpdate

Attention
Disable RedRange (or similar addons) if you use it, or it can occure
some problems. nMainbar has its own out of range coloring.

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Fix the error when clicking the Player vs. Player option in the picomenu
- TOC update

v. 5.3.0

- TOC update.

v. 5.0.5

- Added some more abbreviations for keybinds:

Num Pad . => Nu.
Num Pad / => Nu/
Num Pad - => Nu-
Num Pad * => Nu*
Num Pad + => Nu+

v. 5.0.4

- Updated for patch 5.0.4.
- Now supports a minimum alpha on bars using mouseover.

v. 4.3.1d_1

- fixed a picomenu bug with grid

v. 4.3.1d

- improved button background texture (nobody cares but me!)
- adjust the normal texture (0.5px)

v. 4.3.1c

- fixed "hideRecallButton"

v. 4.3.1b

- fixed a multibar left and right bug
- default config: set multibarleft & right mouseover to false

v. 4.3.1a

- improvements, fixes and more

v. 4.3.1

- updates for patch 4.3

v. 1.4.0

- added a pico menu (see screen)
- some small changes

v. 1.3.9

- exp bar divider fix
- vehicle hotkey fix

v. 1.3.8

- fix stancebar issue

v. 1.3.7

- combine some files
- now with horizontal bars
- possess/pet/stance/totem - bar is now moveable, even when the normal bar is shown
- some little changes

v. 1.3.1

- .toc update to 4.1

v. 1.3.0

- fix totembar style
- remove (c)

v. 1.3.0

- some fixes and updates by ballagarba

v. 1.2.1

- fixed a bug with the coloring when the spellbook is open

v. 1.2

- toc change for 3.3
- fixed a overlap problem with the worldmap
- delete some unnecessary stuff

v. 1.12

- fixed a bug with the scaling of the totemmanager


v. 1.1

- .toc bump
- support for the new totem manager

v. 1.01

- fix a little typo
- forgot a line
- .zip file instead of a .rar file


v. 1.0

- new config file
- fix the bug with the resets of the stancebar
- remove the " show on modifier pressed " feature (i dont know but i think it will return in the future)
- new mouseover system (!)
- seperate some function in new .lua files ;)
- changeable alpha of the bars

There are so much changes that i have set nMainbar back to version 1 :D
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Author
Date
5.4.1
75kB
Neal
02-27-14 01:29 PM
5.3.0
90kB
Neal
05-22-13 05:18 AM
4.3.1a
75kB
Neal
12-04-11 05:00 PM
4.3.1
74kB
Neal
12-01-11 02:57 AM


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Unread 04-15-09, 03:16 AM  
Sangull
A Murloc Raider

Forum posts: 5
File comments: 49
Uploads: 0
Re: petbar

I've found two bugs with this after 3.1 patch.

[2009/04/15 05:04:46-5996-x1]: nMainbar\nMainbar.lua:139: attempt to index local 'normal' (a nil value)

---

Commenting that section out seems to fix this issue.

The other bug I've found, you receive the 'nMainbar has been blocked from an action only available to the Blizzard UI...' message when trying to use a quest item from the new quest tracker.
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Unread 04-15-09, 09:48 PM  
Imithat
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 182
Uploads: 7
Talking Re: Re: Rechte bar wird unsichtbar

Originally posted by Neal
showOnKeyPressed = {
MultiBars = false,
}

das auch auf false?
Ah hatte showOnKeyPressed config nich gelesen. Mein Fehler sorry
Aber noch eine sache. Wenn ich die Stancebar mit meinen Mainchar auf einen punkt fixiere und Relog funktioniert das. Die bleibt auf der selben stelle. Jedoch mit mein Twink wenn ich diese verschieb stellt die sich immer auf den Anfangspunkt ein.

Btw: Kommt bald ein 3.1 update raus? Freu mich drauf
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Unread 04-16-09, 02:38 PM  
Zeronic
A Kobold Labourer
 
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File comments: 24
Uploads: 0
Hi Neal,

Currently I'm experiencing a few problems with nMainbar.

1. There is no out-of-range indication any more.
2. The key-bind text and macro text are not hidden any more.
3. The textures are gone (now it's the default Blizzard borders and background)


I don't see anyone else saying this in the comments. Are these patch problems, or is there something else?

I haven't found any other bugs, but if I do, I will let you know.

Maybe it is one of the other AddOns I use?
I use these AddOns:
  1. Atlasloot
  2. Capping
  3. DFontChatSizes
  4. GatherMate
  5. Gladius
  6. LibDogTag-3.0
  7. MikScrollingBattleText
  8. MozzFullWorldMap
  9. nBuff
  10. nClock
  11. NeonChat
  12. nMainbar
  13. nMinimap
  14. nRune
  15. OmniCC
  16. oUF
  17. oUF_Neav
  18. PhanxChat
  19. pMap
  20. SquidMod
  21. TipTac
Last edited by Zeronic : 04-16-09 at 02:46 PM.
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Unread 04-17-09, 06:53 AM  
danbar
A Kobold Labourer

Forum posts: 0
File comments: 18
Uploads: 0
Currently I'm experiencing a few problems with nMainbar.

1. There is no out-of-range indication any more.
2. The key-bind text and macro text are not hidden any more.
3. The textures are gone (now it's the default Blizzard borders and background)
I do have the same issue with nMainBar. What I did was a little "haxx" - I just commented out the section with the line causing the bug in nMainBar.lua. So far it works fine for me (playing a mage). I can post more details when I get home. I do know it's not a proper way to make nMainBar compatible with 3.1, but at least it makes the addon working till we have nMainBar updated by Neal (I hope it's gonna happen).
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Unread 04-17-09, 07:44 AM  
Silberbüchse
A Murloc Raider
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Forum posts: 6
File comments: 24
Uploads: 1
Re: Re: petbar

Originally posted by Sangull
I've found two bugs with this after 3.1 patch.

[2009/04/15 05:04:46-5996-x1]: nMainbar\nMainbar.lua:139: attempt to index local 'normal' (a nil value)
Open nmainbar.lua find line 139
Code:
local normal = _G["PetActionButton"..i.."NormalTexture"]
and change it too
Code:
local normal = _G["PetActionButton"..i.."NormalTexture2"]
That works properly for me!
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Unread 04-17-09, 09:56 AM  
danbar
A Kobold Labourer

Forum posts: 0
File comments: 18
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Open nmainbar.lua find line 139
Code:
local normal = _G["PetActionButton"..i.."NormalTexture"]
and change it too
Code:
local normal = _G["PetActionButton"..i.."NormalTexture2"]
Hmmm... that's interesting, cause in my nMainBar.lua (ver. 3.6.0) in line 139 I do have:
Code:
137 button:SetHighlightTexture(pushedtex)
138 hig:ClearAllPoints()
139 hig:SetAllPoints(normal)
and what actually causes error on my PC is line 43:
Code:
42 local normal = _G["PetActionButton"..i.."NormalTexture"]
43 normal:Hide()
44   
45 local normal2 = _G["PetActionButton"..i.."NormalTexture2"]
46 normal2:Hide()
so I just commented out line 43, cause changing NormalTexture to NormalTexture2 in line 42 just makes it doing the same as lines 45-46.

BTW Silberbüchse, are you sure you are using version 3.6.0?

Edit: Just ignore my question, it is I who has old version of nMainBar.
Last edited by danbar : 04-17-09 at 09:58 AM.
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Unread 04-17-09, 04:35 PM  
Jyniver
A Kobold Labourer

Forum posts: 0
File comments: 11
Uploads: 0
Hi, is there a way to move those vertical bars (those at the side of the screen) I know I did it once before, but i dont remeber how, maybe I used fluidframes..

and I got a strange thing happening, my stance bar don't show. If I mouseover it, it shows like in a flash, and the same thing happens with the right vertical bar. But maybe that's because of the fluidframes?

thanks for the lovely addon
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Unread 04-17-09, 05:22 PM  
Lightz29
A Kobold Labourer

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File comments: 2
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Can someone explain to me how to get the default blizzard button textures instead of the ones included in the addon?
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Unread 04-19-09, 05:41 AM  
Neal
A Defias Bandit
 
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Uploads: 15
I work on a 3.1 version of nMainbar but i will take much time.
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Unread 04-22-09, 03:33 AM  
Jyniver
A Kobold Labourer

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got this error : nMainbar\nMainbar.lua:139: attempt to index local 'normal' (a nil value)
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Unread 04-23-09, 11:27 PM  
Neal
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nMainbar 4.0.0 is only a between solution. A better working Version will come the next time.

Edit: I will upload the new version this evening, first i will test nMainbar in a raid
Last edited by Neal : 04-26-09 at 06:12 AM.
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Unread 04-28-09, 11:54 AM  
kwyna
A Kobold Labourer

Forum posts: 0
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Hi neal,

Very nice addon .

I have a little question however.

I removed the texture behind the Main bar (i don't show Gryphons nor XP bar).
But now i have a larger space between the main bar and the left one than between the left bar and the right one.

Is there anyway to easily move the Main bar ?

Cheers
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Unread 04-28-09, 02:41 PM  
Raxnor
A Theradrim Guardian
 
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how can i bring up my stance bar/pet bar QQ?
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Unread 04-29-09, 02:42 AM  
Digweed
A Kobold Labourer

Forum posts: 0
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big bug for warriors

Hello Neal,
I found bug with this version nmainbar 4.1.0 if im playing on my warrior.
After I upgraded to the latest version, all my buttons are blue. Can you check and fix this please?

thank you
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Unread 04-29-09, 05:23 AM  
Neal
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Re: big bug for warriors

Originally posted by Digweed
Hello Neal,
I found bug with this version nmainbar 4.1.0 if im playing on my warrior.
After I upgraded to the latest version, all my buttons are blue. Can you check and fix this please?

thank you
screenshot?
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