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Updated: 11-12-14 01:16 PM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-12-14 01:16 PM
Created:unknown
Downloads:65,861
Favorites:231
MD5:
6.0.3

nMainbar  Popular! (More than 5000 hits)

Version: 6.0.0
by: Neal, ballagarba

Features
- Smaller Mainbar
- Skin the buttons
- Out of range coloring
- You can change the font or the fontsize of the macronames, hotkey, count or still hide them
- The gryphons are hideable
... and many more.

The "picomenu"
The '+' button on the right gryphon is the "new" micromenu. Just left-click on it to show the micromenu or rightclick to show the gamemenu (the same as when you pres ESC)

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

And whats about the new totemmanger?
ControlKey + Leftclick on one of the 4 totembuttons and move them.

How can I change some settings?
Open the config.lua with a text editor of your choice.
Some simple Lua knowledge is helpful to configure this addon, but the config is so simple that everyone can do this.

(!) THERE ARE NO INGAME CONFIGURATIONS (!)

Extra Stuff
If you want other gryphonarts check out SquidMod and SquidModGraficUpdate

Attention
Disable RedRange (or similar addons) if you use it, or it can occure
some problems. nMainbar has its own out of range coloring.

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Fix the error when clicking the Player vs. Player option in the picomenu
- TOC update

v. 5.3.0

- TOC update.

v. 5.0.5

- Added some more abbreviations for keybinds:

Num Pad . => Nu.
Num Pad / => Nu/
Num Pad - => Nu-
Num Pad * => Nu*
Num Pad + => Nu+

v. 5.0.4

- Updated for patch 5.0.4.
- Now supports a minimum alpha on bars using mouseover.

v. 4.3.1d_1

- fixed a picomenu bug with grid

v. 4.3.1d

- improved button background texture (nobody cares but me!)
- adjust the normal texture (0.5px)

v. 4.3.1c

- fixed "hideRecallButton"

v. 4.3.1b

- fixed a multibar left and right bug
- default config: set multibarleft & right mouseover to false

v. 4.3.1a

- improvements, fixes and more

v. 4.3.1

- updates for patch 4.3

v. 1.4.0

- added a pico menu (see screen)
- some small changes

v. 1.3.9

- exp bar divider fix
- vehicle hotkey fix

v. 1.3.8

- fix stancebar issue

v. 1.3.7

- combine some files
- now with horizontal bars
- possess/pet/stance/totem - bar is now moveable, even when the normal bar is shown
- some little changes

v. 1.3.1

- .toc update to 4.1

v. 1.3.0

- fix totembar style
- remove (c)

v. 1.3.0

- some fixes and updates by ballagarba

v. 1.2.1

- fixed a bug with the coloring when the spellbook is open

v. 1.2

- toc change for 3.3
- fixed a overlap problem with the worldmap
- delete some unnecessary stuff

v. 1.12

- fixed a bug with the scaling of the totemmanager


v. 1.1

- .toc bump
- support for the new totem manager

v. 1.01

- fix a little typo
- forgot a line
- .zip file instead of a .rar file


v. 1.0

- new config file
- fix the bug with the resets of the stancebar
- remove the " show on modifier pressed " feature (i dont know but i think it will return in the future)
- new mouseover system (!)
- seperate some function in new .lua files ;)
- changeable alpha of the bars

There are so much changes that i have set nMainbar back to version 1 :D
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Author
Date
5.4.1
75kB
Neal
02-27-14 01:29 PM
5.3.0
90kB
Neal
05-22-13 05:18 AM
4.3.1a
75kB
Neal
12-04-11 05:00 PM
4.3.1
74kB
Neal
12-01-11 02:57 AM


Post A Reply Comment Options
Unread 08-07-09, 03:41 PM  
Celil
A Defias Bandit

Forum posts: 2
File comments: 9
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Nope wird er nicht. Allerdings behabt sich der Fehler wenn ich das erste Totemset wieder einstelle, also das von Call of the Elements. Bei den anderen beiden verschiebt sich das dann immer wieder auf die Standardposi die das Blizz-UI vorgibt.
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Unread 08-07-09, 03:48 PM  
Neal
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Hab auch herausgefunden warum, probiere doch einmal die 1.11 Version
Da ich mit meinem Schami momentan eher selten in Innis gehe geschweige den Raide kann ichs leider nicht vollkommen testen
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Unread 08-07-09, 04:10 PM  
Celil
A Defias Bandit

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Läuft jetzt. Beim Set wechseln, bleiben die Buttons da wo sie sein sollten nachdem ich die Bar an die entsprechende Stelle geschoben habe. Wo war den der Fehler? ^^

Danke fürs schnelle fixen und mach weiter mit den Addons, sind einfach nur Top und gut durchdacht
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Unread 08-07-09, 04:14 PM  
Neal
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Originally posted by Celil
Läuft jetzt. Beim Set wechseln, bleiben die Buttons da wo sie sein sollten nachdem ich die Bar an die entsprechende Stelle geschoben habe. Wo war den der Fehler? ^^

Danke fürs schnelle fixen und mach weiter mit den Addons, sind einfach nur Top und gut durchdacht
Nun jedes Set hat seine eigenen 4 Buttons, das erste also buttonx1 - buttonx4
Set2 buttonx5 - buttonx9 usw.

Sprich beim wechseln wurden die 4 alten Buttons versteckt und die neuen gezeigt.

Habs aber etwas. anders gelöst und hoffe das es keine Probleme gibt :'|
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Unread 08-07-09, 05:02 PM  
Celil
A Defias Bandit

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Ah verstehe. Auf die Idee bin ich selbst net gekommen das es alles eigenständige Buttons sind. Zwar etwas merkwürdig von Blizzard gelöst, kennt man aber net anders

Probleme gabs bisher keine in den 5er Heroics, läuft soweit stabil ohne Verschiebung der Buttons. Kann dir aber morgen nach dem Ulduarraid nochmal bescheid sagen ob es im Raid zu einer Störung kam oder nicht.
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Unread 08-08-09, 12:20 AM  
Neal
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Mir gehts vor allem darum das es keine Fehlermeldung ala " Ein AddOn wurde geblock bla bla " gibt
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Unread 08-08-09, 03:31 AM  
Davidlloyd83
A Murloc Raider

Forum posts: 8
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Bar Hidden?

For some reason the third bar (top one) is hiding and only showing on mouse over ? pretty sure it never use to do that and i never changed anything , probably missed something but can some one help me fix this ?

i know the PET or the STANCE bar hides it is not these bars it is the 3rd one or top bar.
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Unread 08-08-09, 04:17 AM  
Davidlloyd83
A Murloc Raider

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Go me!!

Well ok i was gonna just wait for a reply, but i got brave and edited it myself and got it all working how i like it , pretty proud of myself even if it was really easy

title says go me but also go neal for making it so simple to edit ty !
Last edited by Davidlloyd83 : 08-08-09 at 04:17 AM.
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Unread 08-08-09, 10:19 AM  
Celil
A Defias Bandit

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Den Hotfix wegen der Totembar jetzt auch nochmal im Raid getestet. Keine Fehlermeldung, keine Meldung das nMainbar geblockt wird wegen einer Aktion die der Blizzard-UI vorbehalten ist.
Läuft alles einwandfrei und passt so wie du es gecodet hast
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Unread 08-08-09, 03:47 PM  
Neal
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Eben Emalon gemacht und nix. Phu da bin ich erleichtert
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Unread 08-10-09, 06:28 AM  
nidraj
A Deviate Faerie Dragon

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am I the only one has have a bug when I go down from setting in battle? Bars do not return, or rest in the appearance "transports"



( Sry my bad english )
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Unread 08-10-09, 10:35 AM  
Neal
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This is no nMainbar bug. Its a bug with FluidFrames/MoveAnything/similar addons
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Unread 08-11-09, 09:30 AM  
shinchih2001
A Defias Bandit

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would you consider about to support totembar cooldonw??
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Unread 08-23-09, 01:05 PM  
Toran
A Nerdscale Dorkin
 
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A few issues/questions:

1 - Trying to figure out why my reputation bar is not showing for my 80 Warlock. On my 70 rogue it shows fine, along with the xp bar.

2 - On my rogue, I also do not see the stance bar when using shortbar -- should have the stealth button on it, afaik. Tried mousing around for it to pop up, but nothing.

Note: I do not use MoveAnything or Fluidframes.

3 - How to show keybindings for vehicle bar buttons?

4 - Normal bars sometimes do not properly recover their position after exiting a vehicle. They seem to be pushed down below the bottom of the screen until a reload takes place. This has only happened once so far - on my first vehicle quest. The rest I exited the vehicle and returned to normal bars normally.

5 - Can the two bars on the side be scaled as the mainbars is?
Last edited by Toran : 08-25-09 at 07:24 AM.
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Unread 08-24-09, 03:16 PM  
Ilve
A Murloc Raider
 
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As you look at adding of Bags (or one main bag) and MicroMenu with mouseover and ButtonFacade support (for example), GUI?
Last edited by Ilve : 08-24-09 at 03:26 PM.
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