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Updated: 12-30-08 09:27 AM
Addon for:
oUF.
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File Info
Updated:12-30-08 09:27 AM
Created:unknown
Downloads:6,283
Favorites:31
MD5:
oUF Pazrael  Popular! (More than 5000 hits)
Version: 0.98.8a
by: Seiyu [More]
Description
A layout for oUF by Haste. Needs to be downloaded for this layout to work.

Features
- Style based heavily on the look and feel of p3lim
- Castbar Support Disabled by default
- Combat Icon
- PVP Icon
- Smart Rested Icon ~ Works on characters 1-69 Easily Disabled
- Smart Level Coloring
- Mouse-over Highlighting
- Threat Support for WotLK Easily Disabled
- DeathKnight Rune Support (Blizzard, and Custom)

Supported Frames
- Player
- Pet
- Target
- Target of Target
- Optional Target of Target of Target
- Focus
- Focus Target
- Party
- Optional Party Targets
- Raid
Supported oUF Modules
- oUF_Banzai
- oUF_CombatFeedback
- oUF_Debuff Higlight
- oUF_DruidMana
- oUF_Experience
- oUF_PowerSpark
- oUF_Reputation
0.90 Inital Upload
0.91 Added Modular Color Variables, also fixed the default action of oUF to make my castbars yellow... ew.
0.91.1 First stage of code rehauls. Truncated names to 17 spaces in all frames.
0.91.2 More Optimizations.
0.91.3 Removed some Superflous code in PvP module
0.92 Some layout tweaks.
0.92.1 Minor Hunter Pet Fix
0.93 Some Code Optimizations, changed highlight code in main. (Raid still mostly unchanged atm)
0.93.1 Now with improved raid frame highlighting, and other minor improvements
0.93.2 A must if you have an older version... Error with Bosses fixed.
0.93.3 Fixed the tooltips I broke a patch or two ago.
0.94 Some Code Cleanup.
0.94.1 Abbreviated numbers (10,000 and up are now 10k and up, 1 Million and up Are 1m and up)
0.94.2 Minor fixes.
0.94.3 DruidMana fix.
0.95 Changed to use the default interface fonts.
0.95.1 Fixed Raid Issue.
0.95.2 Minor Tweaks.
0.96 oUF 1.1 Support with MobHealth
0.96b oUF 1.1 Support without MobHealth for WotLK
0.96.1 Fixed castbar safezone.
0.96.1b Fixed castbar safezone.
0.97 Added Target of Target of Target support (set ttt to true)
Changed Castbar to comply with changes in new oUF commit (update it)
0.97b Added Target of Target of Target support (set ttt to true)
Changed Castbar to comply with changes in new oUF commit (update it)
Hidden Default Blizzard Focus Frames.
0.98 Merged the WotLK and Live trees.
Changed some color handling.
Added Spark to Castbar.
Other Minor Tweaks.
0.98.1 Added threat support for 3.0.2 and WotLK
Added Optional Party Targets
Minor Tweaks.
0.98.2 Fixed Party Targets in Raids
0.98.2b One last Party Target Fix. Should be stable. Post any issues with this version.
0.98.2d Minor Push
0.98.3 Added optional oUF_Experience Support.
0.98.3a Fixed oUF_Experience Support, well if you don't have oUF_Experience
0.98.4 3.0.2 Changes.
0.98.5 Reaction Color fixes, and other small formatting things.
0.98.7 Minor color changes for visibility, Pet Combo points for Malygos.
0.98.8 Update for new oUF revision, Custom Rune Support (open to suggestions), Changes for Power Color Text, oUF_Reputation Support.
Archived Files (1)
File Name
Version
Size
Author
Date
0.98.7
14kB
Seiyu
12-15-08 01:43 AM


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Unread 09-08-08, 12:59 AM  
Seiyu
A Kobold Labourer
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Originally posted by alrit
hi Seiyu,is it possible to add a totot frame somewhere?and how to?
found no totot included ouf style on wi...
I could at least look into it, not sure where I would put it though.

<edit> ToToT frame handlers have been added, to enable it, just change ttt at the top of the code to true.
Last edited by Seiyu : 09-10-08 at 04:00 PM.
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Unread 09-08-08, 12:16 AM  
alrit
A Defias Bandit

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hi Seiyu,is it possible to add a totot frame somewhere?and how to?
found no totot included ouf style on wi...
Last edited by alrit : 09-08-08 at 12:34 AM.
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Unread 08-31-08, 04:21 PM  
Seiyu
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Originally posted by erica647
The latency display on the castbar seems to get stuck when it reaches the highest level. I'm using the latest master version of oUI and the only change I made to the latency display was to change the color. I used Quartz for a long time and I never saw the latency bar just sit there like this.

Edit: Just tried another layout and the latency bar seems fine... with the same version of oUF.
Found what was causing it, I registered the safezone frame twice. Fixed.
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Unread 08-31-08, 09:41 AM  
erica647
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The latency display on the castbar seems to get stuck when it reaches the highest level. I'm using the latest master version of oUI and the only change I made to the latency display was to change the color. I used Quartz for a long time and I never saw the latency bar just sit there like this.

Edit: Just tried another layout and the latency bar seems fine... with the same version of oUF.
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Silvermoon/Nerfed Guild
Last edited by erica647 : 08-31-08 at 10:33 AM.
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Unread 08-20-08, 11:25 PM  
Seiyu
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Originally posted by Hjalte
Edit: oUF_Powerspark doesn't seem to work anymore, updating from 0.94.1 to 0.95 (It could have been broken earlier as well). I don't see energy ticks when in cat form.
Fixed and such.
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Unread 08-16-08, 01:09 AM  
Hjalte
A Fallenroot Satyr

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I really like this layout. The only annoyance is that when I play in a room with sunlight, the colours of the healthbar/castbar makes it kind of hard to see what is happening.

I do realise though, that I can change that

Edit: oUF_Powerspark doesn't seem to work anymore, updating from 0.94.1 to 0.95 (It could have been broken earlier as well). I don't see energy ticks when in cat form.
Last edited by Hjalte : 08-16-08 at 07:39 PM.
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Unread 08-13-08, 10:51 PM  
Seiyu
A Kobold Labourer
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Originally posted by Hjalte
When using your layout, I don't see any tooltips when mousing over any of my unit frames. If this is a design feature, I'd like a toggle
Hmm that's odd, I'll see about getting them reimplemented as soon as possible.

<edit> Fixed tooltips... broke it when I changed the highlight code.

I think the code at this point is pretty stable, let me know if there are any issues.

<edit>

Let me know what you think. Any feedback appreciated.
Last edited by Seiyu : 08-16-08 at 12:47 AM.
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Unread 08-13-08, 10:32 PM  
Hjalte
A Fallenroot Satyr

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When using your layout, I don't see any tooltips when mousing over any of my unit frames. If this is a design feature, I'd like a toggle
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Unread 08-13-08, 10:31 PM  
Seiyu
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Emergency update

If you downloaded a version from today, and you raid... You'll probably want the newly updated version, found an error On KJ attempts. Uploaded between attempts
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Unread 08-13-08, 06:20 AM  
p3lim
A Pyroguard Emberseer
 
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Originally posted by haste
You can also safely ignore p3lim, he's being an arrogant ass as usual.
Aww <3
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Unread 08-13-08, 03:46 AM  
Seiyu
A Kobold Labourer
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Originally posted by haste
Here's a couple pointers:
- Dupe code in updateName
- You define a function in updatePower, might want to move that one to your style function.
- No need to check for bar.bg, as it always exists in your layout.
- Inconsistent checks if the upvalue color is set.
- You have a debuff check in auraIcon, but both outcomes do the same.
- Your frame is actually both your frame and the oUF table due to the metatable magic oUF uses. This means that oUF.colors is the same as self.colors.
- Change your highlight texture to have HIGHLIGHT as the layer. This makes it show and hide automatically.

You can also safely ignore p3lim, he's being an arrogant ass as usual.
Thanks for the info, gives me something to work on tomorrow. I'm going to upload one last file for tonight though since i broke onload pet frames with a minor issue which I really need to look deeper into tomorrow but the last file is a decent stop gap till i get a chance to.
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Unread 08-13-08, 03:24 AM  
haste
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Originally posted by Seiyu
Cleaned up the code a bit. And made a few layout changes. Would appreciate feedback. Thanks.
Here's a couple pointers:
- Dupe code in updateName
- You define a function in updatePower, might want to move that one to your style function.
- No need to check for bar.bg, as it always exists in your layout.
- Inconsistent checks if the upvalue color is set.
- You have a debuff check in auraIcon, but both outcomes do the same.
- Your frame is actually both your frame and the oUF table due to the metatable magic oUF uses. This means that oUF.colors is the same as self.colors.
- Change your highlight texture to have HIGHLIGHT as the layer. This makes it show and hide automatically.

You can also safely ignore p3lim, he's being an arrogant ass as usual.
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Unread 08-13-08, 02:43 AM  
Seiyu
A Kobold Labourer
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Cleaned up the code a bit. And made a few layout changes. Would appreciate feedback. Thanks.
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Unread 08-13-08, 12:27 AM  
Seiyu
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Originally posted by leks0d
Any chance to see abbreviated names in target, tot and focus frames?

P.S. Focus frame got casting bar too?
At the moment my current goal is to clean, and prune the code down some. I implemented alot of things without doing alot of optimization.

Though the next upload will have truncated names for formatting cleanliness.
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Unread 08-12-08, 11:39 PM  
leks0d
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Any chance to see abbreviated names in target, tot and focus frames?

P.S. Focus frame got casting bar too?
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