The ImmersionRP Add On originally written by Seagale, continued by Shannae. ImmersionRP is a FlagRSP2 and MyRolePlay compatible Add On, which provides the user with the ability to supply additional descriptive text about their character and to set an "RP Status" such as Roleplayer, In Character, and Looking For Contact. ImmersionRP keeps to a strict design philosophy of intuitive interface design and minimal complication.
This is a small bugfix release, with a client version upgrade.
Naes random tip for this build: Don't want the infobox popping up in the middle of your raid? Right click your unit frame, go to ImmersionRP, and Disable ImmersionRP Temporarily.
Next Up: More code optimization, peer-to-peer description transmission, and improved tooltip handling.
Currently Annoying Me: How to not cause errors with the drop down menu to set a focus, before Blizzard fixes the client so this works the way they tell us it should.
I accept (but do not respond to) direct emails sent to Shannae dot Darkehart at gmail dot com.
Originally posted by Shannae It has been brought to my attention that on at least one server, someone has begun systematically denying functionality to users of RP Add Ons by gaining ownership of the communication channel, and locking it with a password.
Blizzards custom chat channel interface requires that a user be considered the "owner" of the channel at all times. This is determined initially by the person who "creates" the channel by first joining it. Thereafter, should the owner leave the channel without designating a new owner manually with a slash command, ownership automatically passes to the character that has the lowest ID number (which is an incremental indicator of your characters creation date and time relative to every character ever created on that Realm since the Realms went online).
What this means is, that this terrorist can almost assuredly acquire ownership in an alternative channel s/he becomes aware of in the same fashion, and shut it down as well.
ImmersionRPs solution to this act will be to enable the channel-less communication system I developed, and I implore the other add on authors yet again to update their add ons technology in order to repel this attack upon our users, as I have implored them before to do it for the sake of their convenience.
ICK! Man...that shows both no life and complete rudeness for someone to do that. I hope this person spotanously combusts.
Re: Re: Re: Re: Bugfix: The RP mode button is now visible for all chat frames
Dear Shannae,
When you finish with the communication structure, please read the following.
Quote:
Originally posted by Shannae Thank you for keeping your snarky responses to yourself. I certainly feel like dropping what I'm doing to implement, test, and bugfix a users modification in order to support a highly uncommon UI design scenario with the way you're behaving. I really feel the love.
Now if you don't mind, I have work to do, per my most recent comment.
I feel there is some misunderstading around here. There is no uncommon UI. By default, a user is able to
Create a new tab, by right clicking on the General tab and select Create New Window
Right click on that tab, select Settings
Uncheck everything but IC channels, such as Say, Emote and Whisper
Not press the RP button
If you do not wish to support this scenario, feel free.
When you finish changing the communication structure, please consider the following:
As per Hideaki Imamura's bug report, when Beginner Tooltips are enabled, in the Interface, Help panel, the Party Options show as a single long line.
Fix: Do not change the tooltip when Beginner Tooltips are enabled and the mouse is not over the world frame. There are no known side effects of this change.
Code: Change line 88 in ImmersionRP.lua
Code:
if (ImmersionRPSettings["MODIFY_TOOLTIP"] == 1 and UnitIsPlayer("mouseover")) then
to
Code:
if (ImmersionRPSettings["MODIFY_TOOLTIP"] == 1
and ( SHOW_NEWBIE_TIPS == "0" or GetMouseFocus() == WorldFrame )
and UnitIsPlayer("mouseover")) then
Re: Re: Re: Bugfix: The RP mode button is now visible for all chat frames
Quote:
Originally posted by aenott Thank you for not even trying the changes. There is only ever one RP button with my edits.
Thank you for keeping your snarky responses to yourself. I certainly feel like dropping what I'm doing to implement, test, and bugfix a users modification in order to support a highly uncommon UI design scenario with the way you're behaving. I really feel the love.
Now if you don't mind, I have work to do, per my most recent comment.
Re: Re: Bugfix: The RP mode button is now visible for all chat frames
Quote:
Originally posted by Shannae This is not a bug. The purpose of binding the button to the primary chatframe is to ensure that only a single button is created, in a fashion that plays nicely with common UI designs tendency to have multiple chatframes visible and to utilize the first chatframe as the only chatframe used for actual interaction with other players. Your modification will not be included in the ImmersionRP codebase and will remain unsupported.
Thank you for not even trying the changes. There is only ever one RP button with my edits.
It has been brought to my attention that on at least one server, someone has begun systematically denying functionality to users of RP Add Ons by gaining ownership of the communication channel, and locking it with a password.
Blizzards custom chat channel interface requires that a user be considered the "owner" of the channel at all times. This is determined initially by the person who "creates" the channel by first joining it. Thereafter, should the owner leave the channel without designating a new owner manually with a slash command, ownership automatically passes to the character that has the lowest ID number (which is an incremental indicator of your characters creation date and time relative to every character ever created on that Realm since the Realms went online).
What this means is, that this terrorist can almost assuredly acquire ownership in an alternative channel s/he becomes aware of in the same fashion, and shut it down as well.
ImmersionRPs solution to this act will be to enable the channel-less communication system I developed, and I implore the other add on authors yet again to update their add ons technology in order to repel this attack upon our users, as I have implored them before to do it for the sake of their convenience.
Re: Bugfix: The RP mode button is now visible for all chat frames
This is not a bug. The purpose of binding the button to the primary chatframe is to ensure that only a single button is created, in a fashion that plays nicely with common UI designs tendency to have multiple chatframes visible and to utilize the first chatframe as the only chatframe used for actual interaction with other players. Your modification will not be included in the ImmersionRP codebase and will remain unsupported.
Bugfix: The RP mode button is now visible for all chat frames
Dear Shannae,
Please apply this fix soon.
Bug description: When creating a new chat frame, by right clicking on the General tab, and selecting Create New Window, the RP mode button is no longer visible, when that chat frame is selected.
Bugfix: Make the parent of the RP mode button FloatingChatFrameTemplate instead of ChatFrame1. The relevant ImmersionRP.xml line will become:
I have a vague notion of adding Profile support, but there are a few difficulties in doing so with the way the transmission protocol works. I'm pretty sure I know how I want to get around them, but new features are lower on my priority list than bugs and polishing existing features.
So you can look forward to hearing about it Soon™.
Originally posted by Shannae "That Frame" isn't very specific, but anything bound to the world frame will still be displayed while in RP Mode, yes. If there's an Add On people find they still want to access while in RP mode, I'm more than willing to factor that into default IRP behaviour.
Well i say that as its a mod i am working on but am in the last phases of testing.
Also a suggestion though i am not sure what your capabilitys are to them:
Profiles, By a profile i mean i would have my main description and then one called 'a shady figure' kinda like a disguise profile for that one character.
Originally posted by Aurorablade Is it possible to plug something into the RP mode toggle to keep that frame from being hidden?
Edit:Actually i think i found something to that effect, By binding it to the world frame.
"That Frame" isn't very specific, but anything bound to the world frame will still be displayed while in RP Mode, yes. If there's an Add On people find they still want to access while in RP mode, I'm more than willing to factor that into default IRP behaviour.
This is a known error amongst the developer community, and there doesn't seem to be a way for us to fix it if you're using the default unit frames. Any and every mod that make use of drop down menus causes it, but the slash commands and keybinding for focus targets function normally.