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Updated:04-27-09 03:08 PM
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Carousel  Popular! (More than 5000 hits)
Version: 2.1.1
by: Astromech [More]
Attention to users of versions before 2.0:
Carousel 2.0 has a restructured database and will convert as many of your settings from previous versions as possible. Some settings cannot be carried over however. Backup your saved variables if you are concerned about losing settings.

General Description:
Carousel is a LibDataBroker display addon, inspired by displays like Fortress and StatBlockCore. However, Carousel compacts multiple plugins into single blocks, which can cycle through plugins as you wish.

Type /carousel or /car to open the load on demand options menu, where you can edit the look and feel of the display, as well as the place and order to show LDB feeds. If you are interested in customizing Carousel's font, see the CarouselFont addon in optional files at the top of this page.

New in 2.0:
You can now have multiple "Carousels" bound together into bars. These bar will automatically resize to their contents, and can be left, right, or center anchored.
Carousel will alert you *once* when it finds a new LDB feed or updates to a new version. You can disable this feature in the /carousel menu.

Note To LDB Feed Developers:
Carousel has had issues with LDB feeds which "grab" onto and modify the frame sent in the OnEnter and OnLeave functions (examples are Fubar2Broker addons using Tablet). This is because multiple feeds can share a frame. Carousel implements OnShow and OnHide callbacks so LDB feeds can release the frame when the user hides the display through cycling or disabling an LDB feed, allowing the frame to be reused by another LDB feed.
2.1.1
If a bar has a fixed width, the last Carousel on the bar will stretch across any leftover space.

2.1
Fixed a bug in the feed ordering GUI.
Added an option to drag bars.
Added an option to hide tooltips while in combat.
Added an option to set a fixed width for a bar.

2.0
Major rewrite of the code.
Database restructuring.
Made compatible with 3.0.
GUI restructuring. CarouselOptions is now a load on demand addon.
Added the ability to hide arrows.
Added the ability to create multiple Carousel display frames and link them together into bars.
Dragging frames disabled for now.
Implemented OnHide and OnShow callbacks for Tablet-like LDB feeds.
Ignores any LDB feed which is not a "data source" or "launcher" type.

1.5.1
Fixed default font.

1.5
Bump toc.
Remove 2.4 compatability.
Fix /carousel error.

1.4
Added mousewheel support for scrolling through plugins.
Fixed a bug with positioning the frame if it was scaled.
Began adding support for an external tooltip addon in the works.
Updated libs.

1.3
Added the ability for Carousel to resize to certain plugins.
Added the ability for Carousel to automatically show certain updated plugins.
Added support for LSM fonts through an optional addon.
Added the option to lock the Carousel frame.

1.2
Added more customization options to the frame and arrows.
Fixed various bugs with disabling plugins still on the cycle list.

1.1
Optimized various algorithms.
Added the ability to choose the order Carousel cycles through plugins.
Fixed a bug in the GUI.

1.0
Initial upload
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
2.1.0
120kB
Astromech
04-26-09 10:58 PM
2.0.0
119kB
Astromech
04-15-09 07:53 PM
1.5.1
95kB
Astromech
12-08-08 01:45 PM


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Unread 12-08-08, 01:42 PM  
Astromech
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Oh, thanks for the heads up. Reuploading now.
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Unread 12-07-08, 10:24 PM  
Seerah
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Could you please change line 51 from
Code:
		font = "Fonts/FRIZQT__.ttf",
to
Code:
		font = "Fonts\\FRIZQT__.ttf",
The way you have it, uses the game's FRIZQT__ font no matter if the user has manually replaced it or not. The second way will use a user's FRIZQT__ font from their World of Warcraft\Fonts folder.
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Unread 11-09-08, 10:05 PM  
Kerecha
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Originally posted by Astromech

Yes that's probably the problem.

I know how to fix it, but it will take a while. It requires a rewrite of the mod, which is making progress, but I have not had much time to work on it lately. Thanks for everyone's patience, I want it fixed as much as you do!
*Patiently waits in a corner while jumping up and down like a crazy lady*
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Unread 11-08-08, 01:12 PM  
Astromech
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One thing though I'd like to see is the addon to be invisible till I move my mouse over it.
That's a good idea.

A lot of "launchers" that displays tooltips becomes bugged with carousel. The tooltip gets "stuck" displaying the bugged plugins tooltip for all plugins, only way to get rid of it is either temporary (reload ui) or permanent (remove the displays that have "stuck" tooltips from carousels display)
Yes that's probably the problem.

I know how to fix it, but it will take a while. It requires a rewrite of the mod, which is making progress, but I have not had much time to work on it lately. Thanks for everyone's patience, I want it fixed as much as you do!
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Unread 11-08-08, 06:43 AM  
Kerecha
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Originally posted by Meluda
Tried out this addon today, and I really like it. One thing though I'd like to see is the addon to be invisible till I move my mouse over it.

Another thing (although I've no idea whether you can do anything about it): the ZOMGBuffs plugin doesnt seem to work properly. Somehow it has the idea it should show the Grid menu :S

Keep up the good work!
My guess is that the grid tooltip is bugged.

A lot of "launchers" that displays tooltips becomes bugged with carousel. The tooltip gets "stuck" displaying the bugged plugins tooltip for all plugins, only way to get rid of it is either temporary (reload ui) or permanent (remove the displays that have "stuck" tooltips from carousels display)
Last edited by Kerecha : 11-08-08 at 06:57 AM.
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Unread 11-07-08, 08:54 AM  
Meluda
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Tried out this addon today, and I really like it. One thing though I'd like to see is the addon to be invisible till I move my mouse over it.

Another thing (although I've no idea whether you can do anything about it): the ZOMGBuffs plugin doesnt seem to work properly. Somehow it has the idea it should show the Grid menu :S

Keep up the good work!
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Unread 11-01-08, 08:19 PM  
Astromech
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Thanks for the report. I will look into it
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Unread 10-30-08, 04:22 PM  
Kerecha
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Been notising some odd behaviour.

if i shift through the plugins suing the right arrow i get 1 set of plugins (ie some of the ones i have active are missing after a full "round") but if i do the same using the left arrow i get a different set (ie some are missing, but different ones)

For instance PicoDPS ONLY shows if i circle through using the left arrow, but never if i use the right arrow.
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Unread 10-28-08, 02:14 AM  
paterbrown
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I'll put removing the arrows on the list
That sounds great .

Thanks for the nice Addon!
Last edited by paterbrown : 10-28-08 at 02:14 AM.
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Unread 10-26-08, 05:04 PM  
Astromech
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Thanks!

Right now I am rewriting the addon to allow you to create multiple carousels, among other things. I'll put removing the arrows on the list

As a side note, this rewrite should fix the Fubar2Broker bug.
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Unread 10-26-08, 07:28 AM  
shobu
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Finally! A good broker display addon!

I really like how I can use the mousewheel to scroll through my modules. Would it be possible to add an option to remove the left and right arrows to keep things tidy? Apologies if this has already been requested.

Thanks!
Last edited by shobu : 10-26-08 at 07:29 AM.
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Unread 10-20-08, 01:42 AM  
Astromech
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Working on it

I just wanted to say that I found time today to start working on a fix. It's getting there, except now Fubar2Broker mods show no tooltip at all... still working on that! Hopefully I'll get a new version out in a day or two.

EDIT: Well that didn't work. I'm afraid to fix this will require a rewrite of much of the addon. I'm sorry, but right now, better just not use Carousel with Fubar2Broker until one is fixed. I'll look into maybe patching Fubar2Broker now.
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Last edited by Astromech : 10-22-08 at 01:25 AM.
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Unread 10-16-08, 11:14 PM  
Kerecha
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Im using something along the lines atm, have them of in catousel and enable them in fortress when needed and the kicking em of emidiately after.

But for some i do a lot of on the fly changes as i go (for instance ebb, moving buffs and changeing anmes on em as i encounter em).

Also for oRA its not practical to have to turn it on/of all the time.
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Unread 10-16-08, 09:35 PM  
Astromech
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Yes I know about that issue, but I'm not sure of a way to fix it. It's due to Fubar2Broker assuming each plugin has a unique frame, which is true for most data broker displays, but not Carousel. It's not in the data broker spec either though. I don't have any experience with Fubar plugins so I've been having trouble figuring it out heh.

You can work around the issue by disabling all Fubar2Broker plugins in the Carousel options menu and then reloading the UI. Not an optimal solution, I know

I'll see if I can figure out something better!
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Unread 10-16-08, 09:13 PM  
Kerecha
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Im having minor issues with carousel and fubar2broker (i use it to catch all those pesky minimap buttons for config launchers and stuff, while using fortress for the stuff i wanna see all the time).

The problem is that some of these launchers generate tooltips on mouse over (like skinner, elkbuffbars, autobar informing of different mouse+modifier quick commands) these tooltips cause carousel to glitch up and display that addons (the first one to trigger a tooltip) tooltip every time i mouseover carousel, reguardless of what plugin is being displayed.

It also causes the "click to open" to become glitched and nologer respong to clicks untill i have reloaded the UI (triggering any mouseover tooltip will cause it to glitch up again)
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