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Updated: 05-24-09 02:03 PM
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Updated:05-24-09 02:03 PM
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TradeLinks  Popular! (More than 5000 hits)

Version: 3.1.2 - 9901a
by: Maldivia [More]

Simple addon, that can create custom trade-hyperlinks.

For instance can be used to create a small list of recipees you want to make, instead of linking all of them.

How to use:
Type /tradelinks or /tl to open the window.
Select the profession from the drop down menu
Check the recipees you want to include
Click Link, and a link will be written to your primary chat frame, and the profession window will pop up as if you clicked it.
To send the link to others, shift-click the link written to the chat frame.

To decode a trade-link, and dump a list of the spells in it:
/tldecode [trade link]

To see a list of trade-skills that's not in a link (ie, which skills you're missing):
/tlmissing [trade link]

If holding down shift while finding the recipees in the TradeLinks frame, information about the recipe will show in a tooltip. Shift-click on a recipe in the TradeLinks frame with the chat edit box open, will link that spell.

Known issues:
* Skills that do not create/enchant items, such as the new abilities you gain with professions (Milling, Decipher, Glyph Mastery for Inscription etc) will not show in the profession window that pops up.
* If no skills are selected that create/enchant items, the link generated will not work
* First Aid is weird...
* Mining is not included
* Creating links with recipees noone has, can disconnect you, since the items for those recipees are not loaded on the server. The same thing can happen if you use shift to view tooltips for such recipees.

9901a:
* Fixed bug with Purge in the library
9901:
* Added data files for build 9901 (3.1.2)
* Added function LibTradeLinks:GetSkillId(professionSpell)
* Added function LibTradeLinks:GetSpecializationSpells(skillId)
* Added function LibTradeLinks:GetSpecializationSpells(tradeLink, buildnumber)
9835:
* Added data files for build 9835 (3.1.1a)
9806:
* Added data files for build 9806 (3.1.1)
9767:
* Added data files for build 9767 (3.1.0)
* Added /tlmissing command
9551/9614:
* Fixed bug in decoder that for certain links could add spell not included in the link
* Added data files for build 9614 (0.1.0 PTR)
9551:
* Added data files for build 9551 (3.0.9)
9506:
* Added data files for build 9506 (3.0.8a)
9464:
* Added data files for build 9464 (3.0.8)
9183/9438:
* Added data files for build 9438 (0.0.8 PTR)
9183/9355:
* Added data files for build 9355 (0.0.8 PTR)
9183/9155:
* Added data files for build 9183 (3.0.3)
9056/9155:
* Added data files for build 9155
9056/9061 v2:
* Fixed support for decoding specialized professions
9056/9061:
* Added data files for build 9056 - release version of 3.0.2
* Supports dual data files, so it works on both live and beta
9061:
* Updated data files for build 9061
9038:
* Updated data files for build 9038
* Fixed typo in an assert
9014:
* Updated data files for build 9014
8982:
* Updated data files for build 8982
8970:
* Updated data files for build 8970
* Some initial code for turning the functionality into a library with BoP and black list support.
8905:
* Updated data files for build 8905
8885:
* Updated data files for build 8885
8820:
* Updated data files for build 8820
* Updated to the new encoding scheme of build 8820
8788:
* Updated data files for build 8788
8770-2:
* Added decode option: /tldecode [tradeLink]
Optional Files (0)


Archived Files (10)
File Name
Version
Size
Author
Date
3.1.2 - 9901
44kB
Maldivia
05-19-09 04:48 PM
3.1.1a - 9835
27kB
Maldivia
04-28-09 04:04 PM
3.1.1 - 9806
27kB
Maldivia
04-21-09 12:53 PM
3.1.0 - 9767
27kB
Maldivia
04-14-09 11:07 AM
9551/9614
26kB
Maldivia
02-25-09 03:27 PM
9551
26kB
Maldivia
02-10-09 12:35 PM
9506
26kB
Maldivia
01-27-09 11:02 AM
9464
26kB
Maldivia
01-20-09 10:16 AM
9183/9438
26kB
Maldivia
01-12-09 11:29 AM
9183/9355
26kB
Maldivia
12-13-08 08:37 AM


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Unread 08-12-08, 04:07 PM  
Tekkub
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Oh, did we decipher the trade links? This is gonna open up a world of possibilities
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Unread 09-09-08, 05:56 AM  
orionshock
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Code:
|cffffd000|Htrade:45358:91:150:703E1:>K<<<vB<<<l<<K<<T<<=<<H<<H<<=<<H<<=<<<<<<|h[Inscription]|h|r"
produces

Code:
04:28:38 [Glyph of Wrath]; [Glyph of Evasion]; [Midnight Ink]; [Moonglow Ink]; [Glyph of Lightning Shield]; 
04:28:38 [Glyph of Healthstone]; [Glyph of Corruption]; [Glyph of Flame Shock]; [Glyph of Backstab]; [Silver Ink]; 
04:28:38 [Glyph of Hunter's Mark]; [Glyph of Hammer of Justice]; [Scroll of Stamina]; [Glyph of Power Word: Shield]; [Glyph of Serpent Sting]; 04:28:38 [Mysterious Tarot]; [Hunter's Ink]; [Glyph of Blessing of Wisdom]; [Glyph of Swipe]; [Bleached Vellum]; 
04:28:38 [Glyph of Hunter's Mark]; [Glyph of Hammer of Justice]; [Scroll of Stamina]; [Glyph of Power Word: Shield]; [Glyph of Serpent Sting]; 
04:28:38 [Glyph of Healthstone]; [Glyph of Corruption]; [Glyph of Flame Shock]; [Glyph of Backstab]; [Silver Ink]; 
04:28:38 [Glyph of Hunter's Mark]; [Glyph of Hammer of Justice]; [Scroll of Stamina]; [Glyph of Power Word: Shield]; [Glyph of Serpent Sting]; 
04:28:38 [Glyph of Psychic Scream]; [Scroll of Intellect]; [Glyph of Ice Armor]; [Scroll of Spirit]; [Inscription]; 
04:28:38 [Glyph of Frost Nova]; [Ivory Ink]; [Glyph of Rejuvenation]; [Glyph of Entangling Roots]; [Milling]; 
04:28:38 [Mysterious Tarot]; [Hunter's Ink]; [Glyph of Blessing of Wisdom]; [Glyph of Swipe]; [Bleached Vellum]; 
04:28:38 [Scroll of Recall];
This lists milling and inscription as components of the available craft ables. intended or still working out the kinks?

Also i think the server does a lot of checking on these links with regard to skill level, GUID ect. so only valid links actually open
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Unread 09-10-08, 06:09 AM  
Maldivia
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Originally posted by orionshock
This lists milling and inscription as components of the available craft ables. intended or still working out the kinks?

Also i think the server does a lot of checking on these links with regard to skill level, GUID ect. so only valid links actually open
Non-craftable: intended - they are a part of the link.

Last I checked, the server did no checking of the link in regards to GUID etc. I've been able to link professions just fine, that I don't have.
Locally, if it's your GUID that's listed in the link, your actual skill levels are displayed instead of the levels that is part of the link
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Unread 09-19-08, 07:17 AM  
orionshock
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LIb?

I'd really love to see this in a Lib format. a rather simple api that i provided a link to and it returned a dictionary-throw-a-way table for me to abuse. I'd also need a way to sort out BoP items... but not required.
Last edited by orionshock : 09-19-08 at 07:26 AM.
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Unread 09-22-08, 04:59 PM  
Maldivia
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Re: LIb?

Originally posted by orionshock
I'd really love to see this in a Lib format. a rather simple api that i provided a link to and it returned a dictionary-throw-a-way table for me to abuse. I'd also need a way to sort out BoP items... but not required.
Converted it into a simple lib now (with build 8790) - not finalised yet, but have priliminary black listing (for filtering out non-recipe spells). It also contains a BoP list, although currently it's not used.
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Unread 09-27-08, 09:17 PM  
orionshock
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Lib Changes?

Would it be too much trouble to implement a cache table? where it stores the tables as links? then you could return a CopyTable(cache[link]) that way the using addon can contaminate the cache table?

Another idea i had was the ability to compare 2 links with each other of the same tradeskill, to determine what link had more data in it.
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Unread 10-17-08, 06:29 PM  
lilsparky
A Flamescale Wyrmkin
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trade id's

it would be nice if you could provide some way to convert trade id's or trade names to your internal skill id's. like you have alchemy as being id 171 but i can't figure out how you came up with that number.

i see that trade id's are stored as a table in each section's data, so i could probably reconstruct some kind of look up table, but it seems like that would be best done in this library.

unless those skill #'s are standard numbers i just don't recognize.
Last edited by lilsparky : 10-17-08 at 06:30 PM.
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Unread 10-30-08, 12:03 PM  
Maldivia
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Re: trade id's

Originally posted by lilsparky
it would be nice if you could provide some way to convert trade id's or trade names to your internal skill id's. like you have alchemy as being id 171 but i can't figure out how you came up with that number.
It's their internal numbers used by Blizzard - various db sites used them aswell, for instance wowhead: http://www.wowhead.com/?spells=11.171 <-- notice the 171 in the link.
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Unread 10-31-08, 04:32 PM  
biggpapa
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Spam Button and /command

WTB a command such as /tlspam trade enchanting that spams an enchanting link with all my checked recipes to trade chat!
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Unread 11-04-08, 03:04 AM  
orionshock
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would it be viable to keep a DB of skill levels? such as gray/yellow/orange for the crafts?

GetSpellCraftRange( [Link], SpellID )

returns gray, yellow, orange, red

where it's the skill level that it turns that color?
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Unread 11-04-08, 11:39 AM  
Zidomo
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Any chance we could get either functionality for checkmarking multiple recipes at once to put in the TradeLinks frame or a search facility?

Currently, its a gigantic pain to individually checkmark every recipe you may want linked. Some way of more easily selecting multiple recipes would make this mod more useful. SHIFT-click is a standard method for selecting multiple lines. But as you already use this, CTRL-click perhaps?

And/or a search facility as your ProfessionLinks (outdated) mod used to have would make this mod about perfect .
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Unread 11-05-08, 10:24 AM  
Tylos
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Originally posted by Zidomo
Any chance we could get either functionality for checkmarking multiple recipes at once to put in the TradeLinks frame or a search facility?

Currently, its a gigantic pain to individually checkmark every recipe you may want linked. Some way of more easily selecting multiple recipes would make this mod more useful. SHIFT-click is a standard method for selecting multiple lines. But as you already use this, CTRL-click perhaps?

And/or a search facility as your ProfessionLinks (outdated) mod used to have would make this mod about perfect .
Have to agree with Zid on this one. ProfessionLinks was a great mod with everything in it. It would be great to see TradeLinks reach the point ProfessionLinks did.

And a search tool integrated in the mod would be a HUGE win. It's really a pain now to search through it all and try to find the right one you want.
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Unread 11-06-08, 03:17 AM  
Nathanyel
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What Zidomo said, and why make functionality of this mod dependent on the current build? If there would be a major game change that breaks the addon/the data, well, that breaks the addon anyway, so we'd notice either way. But new builds without major changes would still let us view the data if we were too lazy to check our emails on patchday :P
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Unread 11-08-08, 08:59 AM  
Lombra
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Just found out about this, and I must say it looks interesting.

I have one (for now...) question, however. How is the header data handled? Like in the screenshot, the three crafts are listed under the "Elixirs" header/category. Is that data included in each recipe?
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Unread 11-09-08, 08:31 AM  
orionshock
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Originally posted by Lombra
Just found out about this, and I must say it looks interesting.

I have one (for now...) question, however. How is the header data handled? Like in the screenshot, the three crafts are listed under the "Elixirs" header/category. Is that data included in each recipe?
The game client has an internal database it pulls from that has all that information. All the clients need to pass around is a spell list bitfield. From there blizzard magicifiy's it in the C code i suppose.
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