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Updated: 11-12-08 05:15 PM
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oUF.
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Updated:11-12-08 05:15 PM
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oUF Lyn  Popular! (More than 5000 hits)
Version: 1.2.4f
by: eiszeit, ObbleYeah
Note: I, Obble, am now maintaining this and lyns other addons after he quit. I am currently rewriting oUF_Lyn for 3.1

This is another layout for oUF.

Works with the current version of oUF (as of 17.10.2008).

Note: colors working again, thanks to zork/rothar.

If you want to modify the layout, do it yourself. I will not give any help. I give only support if the original layout have errors or anything.

It has following frames:
- Player
- Target
- Target of Target
- Pet
- Focus
- Party
- Raid

You can hide party in raid by going into your Interface option and activate the option "Hide Party Interface in Raid".

It supports following oUF Plugins and Libs:
- oUF_DebuffHighlight
- oUF_PowerSpark
- oUF_BarFader
- oUF_Banzai <- should work. normally a layout DOES NOT need to edit anything for support, so.

If you find any bugs or so... please let me know (screenshot + error message or something)
1.2.4f

- barfade again - maybe, dunno, dont care. if it change again i'll drop support for it.

1.2.4e

- toc bump

1.2.4d

- barfade again

1.2.4c

- added a local.

1.2.4b

- reverted colors for hostile pvp player

1.2.4

- fixed colors for hostile pvp player
- fixed buff thingy (hopefully)
- castbar position can now be done on the top of the layout.lua

1.2.3

- added !LynColor for old colors (changing all colors in wow :P)
- fixed some stuff

1.2.2

- fixed barfade support

1.2.1

- only thing what doesnt work with 3.0 are the custom reaction colors... dunno how to fix it atm.
- removed support for: ouf_druidmana/libmobhealth

1.2

- oUF_BarFader support

1.1

- forgot the new name of the safe zone

1.0

- enabled druidmana, changed display of druidmana
- dunno what else I did

0.9

- currently disabled druidmana
- little rework for ouf 1.1
- added castbar

0.8

- frames got names
- disabled pet happiness till I found a better solution to update it.

0.7

- changed banzai support, thanks to xuerian

0.6

- changed raid group spawning

0.5

- changed banzai support again, seems like i did it wrong before, didn't know ouf_banzai hooks frames automatically :x

0.4

- i hope i fixed the banzai bug

0.3

- ouf_banzai support (player hp bar)
- ouf_libdruidmana support

0.2

- added function for party hide in raid (thanks @ p3lim)

0.1

- initial release
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Unread 10-14-08, 04:13 AM  
eiszeit
A Flamescale Wyrmkin
 
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Originally posted by Mourdin
I see you added another casting bar, anyway to remove it?

Or better yet, any options to move it ? I like AZcastbar cause i can move each one to its own place...i place my self bar under my health and my targets casting bar under my target window.

Thanks...

ouf_lyn/layout ... search for castbar stuff
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Unread 10-13-08, 01:46 PM  
Mourdin
A Murloc Raider

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I see you added another casting bar, anyway to remove it?

Or better yet, any options to move it ? I like AZcastbar cause i can move each one to its own place...i place my self bar under my health and my targets casting bar under my target window.

Thanks...

Last edited by Mourdin : 10-13-08 at 08:13 PM.
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Unread 10-11-08, 09:37 AM  
blackpandemic
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Thanks Eiszeit!
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Unread 10-11-08, 02:16 AM  
eiszeit
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Originally posted by blackpandemic
Having a cast bar issue. If I have someone who is casting anything (be it Frostbolt, Hearthing, First-Aid, etc) targetted, and then target off or target something else, the cast bar will continue for whoever I click on.

If I just click off of that person (say I just saw a friend, clicked on him, he started Pyroblast, and I clicked another enemy) the enemy will show that cast bar, casting that spell, from where I clicked off of the previous target.

I can replicate this about 99% of the time. Any simple solution (update, small LUA edit, etc)?
search for the ouf core thread somewhere here in the forums. it is an ouf issue - not a layout issue.
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Unread 10-10-08, 08:20 PM  
blackpandemic
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Having a cast bar issue. If I have someone who is casting anything (be it Frostbolt, Hearthing, First-Aid, etc) targetted, and then target off or target something else, the cast bar will continue for whoever I click on.

If I just click off of that person (say I just saw a friend, clicked on him, he started Pyroblast, and I clicked another enemy) the enemy will show that cast bar, casting that spell, from where I clicked off of the previous target.

I can replicate this about 99% of the time. Any simple solution (update, small LUA edit, etc)?
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Unread 10-10-08, 10:12 AM  
Typh00n
A Deviate Faerie Dragon
 
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Originally posted by eiszeit
I think I will... but I am also working on a new concept.
Oooo nice
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Unread 10-10-08, 05:39 AM  
eiszeit
A Flamescale Wyrmkin
 
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Originally posted by Typh00n
If you update this for lich-king you would make my day.
I think I will... but I am also working on a new concept.
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Unread 10-10-08, 03:43 AM  
Typh00n
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If you update this for lich-king you would make my day.
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Unread 10-07-08, 04:22 AM  
eiszeit
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Originally posted by ashopedies
huhu,

kurze frage: gibt es eine möglichkeit die oUF frames mit clickcast addons funktionieren zu lassen? irgendwie zeigt clique in seinen optionen nicht die richtigen frames an, sprich ich möchte, dass clique alle oUF frames ignoriert und nur mit grid arbeitet. ich kann aber nur raid frames in clique an- oder abwählen, player, target, target of target und focus sind die ganze zeit mit clique aktiv.

danke
Meine Frames haben alle Namen (findest alle weiter unten in der layout.lua), kenn mich mit Clique und so'n Kram nicht aus. Weiß nicht ob man da Frames einstellen kann die er ignorieren soll.
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Unread 10-06-08, 08:12 PM  
ashopedies
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huhu,

kurze frage: gibt es eine möglichkeit die oUF frames mit clickcast addons funktionieren zu lassen? irgendwie zeigt clique in seinen optionen nicht die richtigen frames an, sprich ich möchte, dass clique alle oUF frames ignoriert und nur mit grid arbeitet. ich kann aber nur raid frames in clique an- oder abwählen, player, target, target of target und focus sind die ganze zeit mit clique aktiv.

danke
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Unread 10-05-08, 03:13 AM  
Frayol
A Deviate Faerie Dragon
 
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Re: Re: self health / mobhealth

Originally posted by eiszeit 1. look into other layouts how they add afk and pvp stuff - then try and error how to implent this in the layout. i dont need it and i dont have the code, sorry.
2. i dont show any buffs at pet frame.
No worries, I had a feeling that was the case. After much trial and error I have finally got it all working. Once again, thanks for providing such a great layout.
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Unread 10-03-08, 04:13 PM  
eiszeit
A Flamescale Wyrmkin
 
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Re: self health / mobhealth

Originally posted by iluva
hi, i tried to modify the lua to always show the health of the player and target bar, but I didn't get it :*/
Code:
self.Health.value:SetPoint("RIGHT", 0, 9)
self.Power.value:Show()
it shows, when not 100%, but then goes away.

how can I change that?
you have to change the updateHealth function to change that it doesnt hide when 100%. also look here: http://www.wowinterface.com/download....html#comments one of the comments on the first page.

Originally posted by Frayol
I've recently made the switch over to oUF (v1.2) and I love the style of your frames.

I've been changing them slightly to suit my own UI and most things have worked out ok. I've just changed the positions and added level and name text to the pet frame. I do however have a couple of questions that I am hoping you will either be kind enough to answer or point me in the right direction.

1 - When resting, AFK or PvP enabled there is nothing to show this on the player frame. Is this by intent? If so can you tell me/point me the right way to changing this?

2 - The pet frame doesn't show any buffs or debuffs for me, but I think this is how you set it up. However I wasn't certain so is this in fact the case?

I have been trying to read my way through the various posts on modifying oUF, including the monster one at WoWAce, in order to find out for myself. However this is a very slow job (slow reader when it comes to trying to understand code as I am not very good at it) so would really appreciate a pointer in the right direction.
1. look into other layouts how they add afk and pvp stuff - then try and error how to implent this in the layout. i dont need it and i dont have the code, sorry.
2. i dont show any buffs at pet frame.
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Last edited by eiszeit : 10-03-08 at 04:15 PM.
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Unread 10-03-08, 09:26 AM  
Frayol
A Deviate Faerie Dragon
 
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I've recently made the switch over to oUF (v1.2) and I love the style of your frames.

I've been changing them slightly to suit my own UI and most things have worked out ok. I've just changed the positions and added level and name text to the pet frame. I do however have a couple of questions that I am hoping you will either be kind enough to answer or point me in the right direction.

1 - When resting, AFK or PvP enabled there is nothing to show this on the player frame. Is this by intent? If so can you tell me/point me the right way to changing this?

2 - The pet frame doesn't show any buffs or debuffs for me, but I think this is how you set it up. However I wasn't certain so is this in fact the case?

I have been trying to read my way through the various posts on modifying oUF, including the monster one at WoWAce, in order to find out for myself. However this is a very slow job (slow reader when it comes to trying to understand code as I am not very good at it) so would really appreciate a pointer in the right direction.
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Unread 10-03-08, 08:31 AM  
iluva
A Kobold Labourer

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self health / mobhealth

hi, i tried to modify the lua to always show the health of the player and target bar, but I didn't get it :*/
Code:
self.Health.value:SetPoint("RIGHT", 0, 9)
self.Power.value:Show()
it shows, when not 100%, but then goes away.

how can I change that?
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Unread 10-01-08, 06:34 PM  
Hjalte
A Fallenroot Satyr

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Then I should probably be pleased that afaik oUF_DruidMana won't be needed in wotlk.

I like the look of your layout. It's very slick. I've only added buffs display to the party frames to make it easier to use as a resto druids having a lot of hots up on multiple targets
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