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Updated: 11-12-08 05:15 PM
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Updated:11-12-08 05:15 PM
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oUF Lyn  Popular! (More than 5000 hits)

Version: 1.2.4f
by: eiszeit, ObbleYeah

Note: I, Obble, am now maintaining this and lyns other addons after he quit. I am currently rewriting oUF_Lyn for 3.1

This is another layout for oUF.

Works with the current version of oUF (as of 17.10.2008).

Note: colors working again, thanks to zork/rothar.

If you want to modify the layout, do it yourself. I will not give any help. I give only support if the original layout have errors or anything.

It has following frames:
- Player
- Target
- Target of Target
- Pet
- Focus
- Party
- Raid

You can hide party in raid by going into your Interface option and activate the option "Hide Party Interface in Raid".

It supports following oUF Plugins and Libs:
- oUF_DebuffHighlight
- oUF_PowerSpark
- oUF_BarFader
- oUF_Banzai <- should work. normally a layout DOES NOT need to edit anything for support, so.

If you find any bugs or so... please let me know (screenshot + error message or something)

1.2.4f

- barfade again - maybe, dunno, dont care. if it change again i'll drop support for it.

1.2.4e

- toc bump

1.2.4d

- barfade again

1.2.4c

- added a local.

1.2.4b

- reverted colors for hostile pvp player

1.2.4

- fixed colors for hostile pvp player
- fixed buff thingy (hopefully)
- castbar position can now be done on the top of the layout.lua

1.2.3

- added !LynColor for old colors (changing all colors in wow :P)
- fixed some stuff

1.2.2

- fixed barfade support

1.2.1

- only thing what doesnt work with 3.0 are the custom reaction colors... dunno how to fix it atm.
- removed support for: ouf_druidmana/libmobhealth

1.2

- oUF_BarFader support

1.1

- forgot the new name of the safe zone

1.0

- enabled druidmana, changed display of druidmana
- dunno what else I did

0.9

- currently disabled druidmana
- little rework for ouf 1.1
- added castbar

0.8

- frames got names
- disabled pet happiness till I found a better solution to update it.

0.7

- changed banzai support, thanks to xuerian

0.6

- changed raid group spawning

0.5

- changed banzai support again, seems like i did it wrong before, didn't know ouf_banzai hooks frames automatically :x

0.4

- i hope i fixed the banzai bug

0.3

- ouf_banzai support (player hp bar)
- ouf_libdruidmana support

0.2

- added function for party hide in raid (thanks @ p3lim)

0.1

- initial release
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Unread 09-16-08, 06:37 PM  
Gnarkill
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Is this compatible with ouf 1.1?
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Unread 09-12-08, 02:52 AM  
eiszeit
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Originally posted by dispel
Hallo Lyn.

Ich möchte gerne die Gruppe und den Raid ausblenden, kannst du mir sagen wie ?

Danke und Gruss
Gruppe komplett, dass du sie nie siehst?

Geh in die layout.lua und relativ weit am Ende einfach den Teil rauslöschen der die Party/Raid Frames spawned.

Oder probier am Ende einfach

oUF_Party:Hide()
oUF_Raid:Hide()
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Unread 09-12-08, 01:40 AM  
dispel
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Hallo Lyn.

Ich möchte gerne die Gruppe und den Raid ausblenden, kannst du mir sagen wie ?

Danke und Gruss
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Unread 09-05-08, 09:14 PM  
Twofisted
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Originally posted by eiszeit
No it doesn't support that plugin.

And thanks for oUF_Rabbit tip.
YW.
I'll be checking back hoping for an update/fix. :P /cheers
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Unread 09-05-08, 02:46 PM  
Xul
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how does one add code for druid mana bars to appear somewhere on the player frame when in cat / bear form?
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Unread 09-04-08, 01:34 AM  
eiszeit
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Originally posted by Twofisted
Incase it helps at all.. oUF_Rabbit appears to have a working version of the frame coloring red and keeping it colored..

I also had a quesiton.. does oUF_Lyn support oUF_IncomingHeals?
http://files.wowace.com/oUF_Incoming...s-r79334.2.zip

It's the Healcomm3.0 lib, basically so i don't have to have VisualHeal or Grid or something installed like that :P
No it doesn't support that plugin.

And thanks for oUF_Rabbit tip.
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Unread 09-03-08, 12:20 PM  
Twofisted
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Incase it helps at all.. oUF_Rabbit appears to have a working version of the frame coloring red and keeping it colored..

I also had a quesiton.. does oUF_Lyn support oUF_IncomingHeals?
http://files.wowace.com/oUF_Incoming...s-r79334.2.zip

It's the Healcomm3.0 lib, basically so i don't have to have VisualHeal or Grid or something installed like that :P
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Unread 09-03-08, 10:16 AM  
Twofisted
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Code:
				if hp.bg then
					hp.bg:SetVertexColor(1, 0, 0, 0.30)
				end
				hp.aggro = true
			else
				hp.aggro = false
				self:UNIT_HEALTH(nil, unit)
If I remove that section of the Banzai Support it stops the bar from turning Green. However it still reverts to the normal class color soon as the health is updated. So it shows a red bar till the person is hit, then back to the normal class color.

--If I leave pieces of the code above, the bar still doesn't turn green, but it still does lose it's red coloring.

Code:
--
	-- healthbar functions
	--
	hp.bg = hpbg
	hp.value = hpp
	self.Health = hp
	self.OverrideUpdateHealth = updateHealth
If I remove the bold line, it also stops the bar from turning Green upon the health being updated.

I'm a little stuck trying to find out exactly why the bar color changes soon as the health is updated. No matter what do in any section of the code.. All I can do is stop it from going green but not from losing the red coloring
Last edited by Twofisted : 09-03-08 at 10:29 AM.
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Unread 09-03-08, 06:58 AM  
pererikk
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Originally posted by eiszeit
Interesting.


This is normal, 'cause I added only the support, not the plugin itself. But it seems how I did the support was not that good.

I have to test this.
I have the same problem with the bars not turning red more then just for a second or so then turning green

ive searched wowace forums for some help with ouf banzai and found this post....perhaps it can be of help

http://www.wowace.com/forums/index.p...3115#msg223115
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Unread 09-03-08, 02:56 AM  
eiszeit
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Originally posted by yasko
From here I try to move frames a bit but when I change parameter this layout didn't show up. How can I fix that ?
Code:
oUF:SetActiveStyle("Lyn")
local player = oUF:Spawn("player", "oUF_Player")
player:SetPoint("CENTER", -335, -106)
local target = oUF:Spawn("target", "oUF_Target")
target:SetPoint("CENTER", 335, -106) 
local pet = oUF:Spawn("pet", "oUF_Pet")
pet:SetPoint("BOTTOMLEFT", player, 0, -30)
local tot = oUF:Spawn("targettarget", "oUF_TargetTarget")
tot:SetPoint("TOPRIGHT", target, 0, 35)
local focus	= oUF:Spawn("focus", "oUF_Focus")
focus:SetPoint("BOTTOMRIGHT", player, 0, -30)
http://www.wowwiki.com/API_Region_SetPoint should help you.
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Unread 09-03-08, 02:38 AM  
yasko
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From here I try to move frames a bit but when I change parameter this layout didn't show up. How can I fix that ?
Code:
oUF:SetActiveStyle("Lyn")
local player = oUF:Spawn("player", "oUF_Player")
player:SetPoint("CENTER", -335, -106)
local target = oUF:Spawn("target", "oUF_Target")
target:SetPoint("CENTER", 335, -106) 
local pet = oUF:Spawn("pet", "oUF_Pet")
pet:SetPoint("BOTTOMLEFT", player, 0, -30)
local tot = oUF:Spawn("targettarget", "oUF_TargetTarget")
tot:SetPoint("TOPRIGHT", target, 0, 35)
local focus	= oUF:Spawn("focus", "oUF_Focus")
focus:SetPoint("BOTTOMRIGHT", player, 0, -30)
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Unread 09-03-08, 01:51 AM  
eiszeit
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Interesting.

Banzai actually did not work with the layout at all until I installed oUF_Banzai (a seperate plug-in). Now I'm running into the bar coloring issue.
This is normal, 'cause I added only the support, not the plugin itself. But it seems how I did the support was not that good.

I have to test this.
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Unread 09-02-08, 05:10 PM  
Twofisted
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Originally posted by eiszeit
I just wanted to test if I can make my layout in oUF.. and an easy export for UFs


That is weird. Okay I tested banzai only for myself.. there it works. For raid etc.. that's weird. Have to look through this.

About the fading.. you just have to edit a "false" into a "true", dunno why this should break the whole layout oO

can you give me the whole layout on pastey please?

As posted by a previous poster, it appears that the bars are colored red until unit health is updated ie, when someoen loses some health, it now appears that all bars turn some shade of olive green regardless of class. I have not editted a single thing here. It appears editting anything in this .lua breaks it all.

Banzai actually did not work with the layout at all until I installed oUF_Banzai (a seperate plug-in). Now I'm running into the bar coloring issue.

As for the fading issue, it is still breaking when I edit the false to be true. **UPDATE** Interestingly enough, it just dawned on me that I was using Wordpad to edit the layout.lua. After reinstalling and then editting in Notepad, the outofrange fading works beautifully now.

Now I'm still hung up on this on health update forcing my player/raid frames turning to an olive green color instead of staying red the entire time they have aggro.
Last edited by Twofisted : 09-02-08 at 05:40 PM.
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Unread 09-02-08, 01:00 AM  
eiszeit
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Originally posted by dualaud
Why did you change from Pitbull to using oUF? Is it more efficient?
I'm wondering whether I should go oUF as well.
I just wanted to test if I can make my layout in oUF.. and an easy export for UFs

Originally posted by Twofisted
Hi.

So I recently installed your oUF frames and whole mod pack actually. I've modded it to my liking for the most part.

My first issue with with the Banzai support. Now I'm not great with .lua so I can't exactly see the issue at hand. What happens is the player, raid, and party frames with turn red showing said player has aggro but then turning back to another color, which isn't always the raid frame color.. Example being shaman turns olive green, hunter turns lime green, priest turns a light grey color.

Is there any way it can be made so the frame stays red while the player has aggro then goes back to the default coloring once the player loses aggro?

Secondly I'm having an issue with raid frame alpha fading once the raid member is out of raid. I have changed the value from false to true, but upon editting anything in the layout.lua it completely breaks the entire oUF_Lyn plugin.

Again I'm not excelled enough in .lua editting to find the problem for both issues. Any help would be appreciated. Thanks.

PS.
I love the layout, it fits me perfectly. Just want to make it work perfectly for me too <3
That is weird. Okay I tested banzai only for myself.. there it works. For raid etc.. that's weird. Have to look through this.

About the fading.. you just have to edit a "false" into a "true", dunno why this should break the whole layout oO

can you give me the whole layout on pastey please?
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Unread 09-01-08, 05:20 PM  
Twofisted
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Banzai woes...

Hi.

So I recently installed your oUF frames and whole mod pack actually. I've modded it to my liking for the most part.

My first issue with with the Banzai support. Now I'm not great with .lua so I can't exactly see the issue at hand. What happens is the player, raid, and party frames with turn red showing said player has aggro but then turning back to another color, which isn't always the raid frame color.. Example being shaman turns olive green, hunter turns lime green, priest turns a light grey color.

Is there any way it can be made so the frame stays red while the player has aggro then goes back to the default coloring once the player loses aggro?

Secondly I'm having an issue with raid frame alpha fading once the raid member is out of raid. I have changed the value from false to true, but upon editting anything in the layout.lua it completely breaks the entire oUF_Lyn plugin.

Again I'm not excelled enough in .lua editting to find the problem for both issues. Any help would be appreciated. Thanks.

PS.
I love the layout, it fits me perfectly. Just want to make it work perfectly for me too <3
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