Category: oUF: Layouts
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This file is a Addon for oUF by haste. You must have that installed before this Addon will work.

Author:
Version:
1.2.4f
Date:
11-12-2008 06:15 PM
Size:
59.11 Kb
Downloads:
8,066
Favorites:
79
MD5:
Pictures
Click to enlarge
player, target, targettarget and castbars
oUF Lyn   Popular! (More than 5000 hits)
Note: I, Obble, am now maintaining this and lyns other addons after he quit. I am currently rewriting oUF_Lyn for 3.1

This is another layout for oUF.

Works with the current version of oUF (as of 17.10.2008).

Note: colors working again, thanks to zork/rothar.

If you want to modify the layout, do it yourself. I will not give any help. I give only support if the original layout have errors or anything.

It has following frames:
- Player
- Target
- Target of Target
- Pet
- Focus
- Party
- Raid

You can hide party in raid by going into your Interface option and activate the option "Hide Party Interface in Raid".

It supports following oUF Plugins and Libs:
- oUF_DebuffHighlight
- oUF_PowerSpark
- oUF_BarFader
- oUF_Banzai <- should work. normally a layout DOES NOT need to edit anything for support, so.

If you find any bugs or so... please let me know (screenshot + error message or something)
  Change Log - oUF Lyn
1.2.4f

- barfade again - maybe, dunno, dont care. if it change again i'll drop support for it.

1.2.4e

- toc bump

1.2.4d

- barfade again

1.2.4c

- added a local.

1.2.4b

- reverted colors for hostile pvp player

1.2.4

- fixed colors for hostile pvp player
- fixed buff thingy (hopefully)
- castbar position can now be done on the top of the layout.lua

1.2.3

- added !LynColor for old colors (changing all colors in wow :P)
- fixed some stuff

1.2.2

- fixed barfade support

1.2.1

- only thing what doesnt work with 3.0 are the custom reaction colors... dunno how to fix it atm.
- removed support for: ouf_druidmana/libmobhealth

1.2

- oUF_BarFader support

1.1

- forgot the new name of the safe zone

1.0

- enabled druidmana, changed display of druidmana
- dunno what else I did

0.9

- currently disabled druidmana
- little rework for ouf 1.1
- added castbar

0.8

- frames got names
- disabled pet happiness till I found a better solution to update it.

0.7

- changed banzai support, thanks to xuerian

0.6

- changed raid group spawning

0.5

- changed banzai support again, seems like i did it wrong before, didn't know ouf_banzai hooks frames automatically :x

0.4

- i hope i fixed the banzai bug

0.3

- ouf_banzai support (player hp bar)
- ouf_libdruidmana support

0.2

- added function for party hide in raid (thanks @ p3lim)

0.1

- initial release
  Comments - oUF Lyn
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Old 03-25-2009, 01:28 AM  
Mourdin
A Kobold Labourer

Forum posts: 0
File comments: 28
Uploads: 0
anyway to enable the focus?
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Old 03-16-2009, 06:00 PM  
Generizer
A Kobold Labourer

Forum posts: 1
File comments: 8
Uploads: 0
Quote:
Originally posted by eiszeit
add

Code:
self.disallowVehicleSwap = true
inside the function which creates the frame
Hi, I'm really really dumb when it comes to Lua. I've searched to find other examples of where/how to use this but I just cannot figure it out per the Lyn Layout file.

Can someone provide some precise location in the code as to where to add this. Like a line number or something.

Thanks in advance.
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Old 03-13-2009, 05:28 PM  
Mourdin
A Kobold Labourer

Forum posts: 0
File comments: 28
Uploads: 0
anyone having issues not seeing everyone in raids?

it happens to me alot in battlegrounds. cant see the last 3 spots in a 15 man
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Old 03-10-2009, 04:24 AM  
eiszeit
A Fallenroot Satyr
 
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Interface Author - Click to view interfaces

Forum posts: 29
File comments: 200
Uploads: 9
add

Code:
self.disallowVehicleSwap = true
inside the function which creates the frame
__________________
IF HOME IS WHERE THE HEART IS... WHERE DO YOU GO WHEN YOU DON'T HAVE A HEART?
ALSO KNOWN AS: LYN
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Old 03-09-2009, 08:48 PM  
Toran
A Wyrmkin Dreamwalker

Forum posts: 59
File comments: 217
Uploads: 0
Anyone know how to solve the vehicle bar swapping issue? I asked in the oUF Layout Discussion thread but no reply from anyone.
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Old 02-03-2009, 08:12 PM  
Toran
A Wyrmkin Dreamwalker

Forum posts: 59
File comments: 217
Uploads: 0
Re: Re: Re: adding border to the unit frame.

Quote:
Originally posted by eiszeit
yep it is. i am currently doing exams and have absolutely no time for updating this ouf layout.

also i said on the description page that i dont answer for any kinds of "customize it to your needs" stuff.

cheers,
lyn
I was actually thinking - when you update it next it will be a nightmare for me as I have customized your layout a fair amount so far. I'm assuming most others are in the same boat.

To the rest of the folks here, anyone able to get oUF_powerspark working with this? I have had no luck.
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Old 02-03-2009, 05:33 PM  
eiszeit
A Fallenroot Satyr
 
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Interface Author - Click to view interfaces

Forum posts: 29
File comments: 200
Uploads: 9
Re: Re: adding border to the unit frame.

Quote:
Originally posted by Toran
It's pretty quiet in this thread, so don't expect too much.
yep it is. i am currently doing exams and have absolutely no time for updating this ouf layout.

also i said on the description page that i dont answer for any kinds of "customize it to your needs" stuff.

cheers,
lyn
__________________
IF HOME IS WHERE THE HEART IS... WHERE DO YOU GO WHEN YOU DON'T HAVE A HEART?
ALSO KNOWN AS: LYN
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Old 02-03-2009, 03:17 PM  
Toran
A Wyrmkin Dreamwalker

Forum posts: 59
File comments: 217
Uploads: 0
Re: adding border to the unit frame.

Quote:
Originally posted by nin
Hey lyn, great stuff i really like it.

Im curious if it would be easy editing the lua so i can add my own texture border around the uf. ive been playing around in the lua without any success so far so would appreciate any help!

thanks for great work and your time!

peace
It's pretty quiet in this thread, so don't expect too much. For your border, check a few posts down on the guy who is trying to put a border on his cast bar. Just replace a few variables pertaining to the playerframe and you should be good.
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Old 02-01-2009, 07:09 AM  
nin
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 7
File comments: 43
Uploads: 1
adding border to the unit frame.

Hey lyn, great stuff i really like it.

Im curious if it would be easy editing the lua so i can add my own texture border around the uf. ive been playing around in the lua without any success so far so would appreciate any help!

thanks for great work and your time!

peace
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Old 01-26-2009, 09:42 PM  
Toran
A Wyrmkin Dreamwalker

Forum posts: 59
File comments: 217
Uploads: 0
Anyone know if it's confirmed we should go with oUF 1.2? A few posts down mentions some unit frame swapping while controlling a vehicle?

Also, anyone have a code snippet to kick me in the right direction for adding buffs to party frames and raid frames? As a priest, I'm curious to know what party members (raid too) that have the buffs they need. Or perhaps there is a better priest/buff addon to help manage that without the cutter of icons?

Edit: Another issue on my DK. Seems that after combat or controlling a vehicle (not sure which or both), I get a "1" where the power text goes on the player bar. I do a "/rl" and it clears it up. Not sure what that is or if anyone else has seen it.

Last edited by Toran : 01-29-2009 at 01:54 PM.
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Old 01-22-2009, 12:03 PM  
crian
A Defias Bandit
 
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Forum posts: 3
File comments: 35
Uploads: 0
hi lyn!

how can i add autoshot to the players castbar, like p3lim have it?
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Old 01-19-2009, 03:53 PM  
eiszeit
A Fallenroot Satyr
 
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Interface Author - Click to view interfaces

Forum posts: 29
File comments: 200
Uploads: 9
Quote:
Originally posted by groin
hi lyn, can i ask u how to disable player and target castbar even how to resize or move it. thx
comment out specific lines in the .lua

yw.
__________________
IF HOME IS WHERE THE HEART IS... WHERE DO YOU GO WHEN YOU DON'T HAVE A HEART?
ALSO KNOWN AS: LYN
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Old 01-19-2009, 10:36 AM  
groin
A Kobold Labourer

Forum posts: 0
File comments: 14
Uploads: 3
hi lyn, can i ask u how to disable player and target castbar even how to resize or move it. thx
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Old 01-15-2009, 09:23 AM  
Waterdark
A Defias Bandit

Forum posts: 3
File comments: 3
Uploads: 0
Hi there Lyn, first of all thanks for the nice, clean and well-written code.

I'm at my first LUA editing steps, and I found your oUF layout a very nice base for making changes.

I was wondering how does Aura texturing work, and if it is possible to use the same fancy border texture on the castbar icon, too.

I currently have changed the code to show a backdrop on the actual castbar, like the one on the other frames, with

Code:
self.Castbar:SetBackdrop{
	bgFile = "Interface\\ChatFrame\\ChatFrameBackground", tile = true, tileSize = 16,
	insets = {left = -2, right = -2, top = -2, bottom = -1},
}
around line 622, but at the moment I'm getting stumped at decorating the castbar icon, which is borderless and rather floating around.

Any help would be most appreciated, thank you


edit: solved by adding
Code:
-- a nice texture on the icon border
self.Castbar.IconBorder = self.Castbar:CreateTexture(nil, 'OVERLAY')
self.Castbar.IconBorder:SetPoint("TOPLEFT", self.Castbar.Icon, "TOPLEFT", -1, 1)
self.Castbar.IconBorder:SetPoint("BOTTOMRIGHT", self.Castbar.Icon, "BOTTOMRIGHT", 1, -1)
self.Castbar.IconBorder:SetTexture(bufftex)
self.Castbar.IconBorder:SetVertexColor(0.5, 0.5, 0.5)
below the line quoted above.

Last edited by Waterdark : 01-16-2009 at 10:37 AM.
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Old 12-30-2008, 05:31 AM  
Icerat
A Fallenroot Satyr

Forum posts: 23
File comments: 42
Uploads: 0
First of all would like to thank you for a great layout, Ive found a small but annoying problem.

When your doing the Aces High Quest you mount dragon to fight other dragons. The player frame changes to the dragons hp and you become the pet.

The problem is that if you die whilst on the dragon and in combat the player frame dose not respawn and all your left with is you as the pet frame and you get "Interface action failed because of an AddOn" in the chat log.

I thought it may me an oUF error so i tested it also with oUF_Caellian and oUF P3lim, neither of these have this problem.

Hope its an easy fix.

EDIT:
Used self.disallowVehicleSwap = true to stop it switching the frames, not a proper solution but I'm still learning

Last edited by Icerat : 12-30-2008 at 06:35 AM.
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