Category: Data Broker
Addon Information
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Borlox's Portal Bug Reports Feature Requests
Author:
Version:
1.13
Date:
09-20-2009 04:31 PM
Size:
150.87 Kb
Downloads:
11,735
Favorites:
437
MD5:
Pictures
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A row of Fortress blocks
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Another row of Fortress blocks
Fortress showing Broker_Clock with tooltip
Fortress   Popular! (More than 5000 hits)
Fortress is a display addon for LDB data feeds. It shows each plugin as a block, which is freely movable and can stick to other blocks. Blocks can be unstuck by holding the ctrl-key while dragging them.

Commands:
Use /fortress or /ft to open the configuration (also accessible via Main Menu -> Interface -> Addons -> Fortress).

Configuration:
The configuration has two parts: The master settings and the individual plugin settings. At first each option is controlled by the master settings and therefore it has the same effect for each plugin. Once you change something individually for one plugin, this setting is no longer controlled by the master mode (for this plugin).
You can select the mode for each option at the "Select master" tab in each plugin's config screen.

Bug Reports:
To report a bug, please open a ticket here.

Other versions:
The latest beta version is available here.
  Change Log - Fortress
1.13
- ability to create empty blocks (as spacers)
- simpler block layout options
- hide out of combat setting

1.2
- Some bugfixes
- TOC update

1.11.2
- Removed debug messages

1.11
- Fixed many bugs
- Added support for .icon[RGB] and .iconCoord (for TomTom brokers)
- Some locale updates
- Added some more options ("Enable new plugins", "Edge Size", Icon/Text alignment)

1.1
- Implemented profile support
- Added support for LibSharedMedia-3.0 (and many block config options)
- Plugin list is now sorted
- Added "Show Linked" setting: Show all linked blocks, when you mouseover one
- Some more minor changes I've already forgotten

1.05
- Toc update
- Fixed a bug with the 'hide tooltip in combat' setting
- Added 'Disable tooltip' setting
- Updated locales: enUS, deDE and koKR (by Sayclub)

1.041 (WotLK change only)
- Fixed an error in the slash command handler for WotLK

1.04
- Fixed a bug, where plugins with a tooltip were not hiding properly.
- Added "Fixed Width" setting
- Added "Hide Border" setting

1.03
- New locales: zhCN (by cwd) and koKR (by sayclub)

1.02
- Fixed a bug, where the label color was not applied (by ag).
- Fixed a bug, where new blocks weren't cascaded.
- Fixed a bug, where block scaling wasn't applied.

1.01
- New locales: ruRU (by StingerSoft), frFR (by pettigrow) and deDE

1.0
- First release version
  Archived Versions - Fortress
File Name
Version
Size
Author
Date
1.12
144kB
Borlox
08-06-2009 01:06 PM
1.11.2
144kB
Borlox
05-02-2009 08:57 PM
  Comments - Fortress
Post A Reply Comment Options
Old 08-19-2008, 10:33 PM  
VagrantEsha
Premium Member
 
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Premium Member
Interface Author - Click to view interfaces

Forum posts: 20
File comments: 206
Uploads: 32
It was good of Fred to check in with both ends of the report like that, I appreciate it. The error was totally my fault, though. I hadn't counted on LibTourist returning a string instead of a table if the player wasn't in an instance, or a battleground, or an arena. I used IsInInstance() to perform the check, when really I should've just used if type(zones_table) == "table" then -- stuff -- end around each block of code that used that table.

The error was totally my fault though, so it's only right that I should own up to it.
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Old 08-19-2008, 06:14 PM  
fred
A Chromatic Dragonspawn

Forum posts: 188
File comments: 379
Uploads: 0
On mouse over of a mod using Fortress, not sure if it is yours....so I'll post error over to Curse with the mod in question.



2008/08/19 17:09:51-120-x7]: ...ns\TheTravellersReference\TheTravellersReference.lua:51: bad argument #1 to 'pairs' (table expected, got string):
...ns\TheTravellersReference\TheTravellersReference.lua:51: in function `OnTooltipShow':
Fortress-1.0\Core.lua:92: in function <Interface\AddOns\Fortress\Core.lua:72>

---
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Old 08-19-2008, 05:31 PM  
Purity
A Deviate Faerie Dragon

Forum posts: 16
File comments: 135
Uploads: 0
Thank you for Fortress! It is working great for what I needed. I wsa getting frustrated with StatBlockCore.

Not sure if anyone mentioned this but holding down control to detach blocks is very handy! Thanks!
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Old 08-19-2008, 04:06 AM  
Borlox
A Kobold Labourer
 
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Interface Author - Click to view interfaces

Forum posts: 0
File comments: 30
Uploads: 12
Quote:
Originally posted by fred
Are you using Bugsack in the beta?
No, that screen is from the live realms.

Quote:
Edit: I installed The Traveller's Reference from Curse. It's stuck in the middle of the screen..I looked through the options,couldn't find an option. The tooltip is so big that it covers it in the middle of the screen. I left a message over there asking too.

Edit 2: Was able to use another mod to glue it, move it
Sometimes large tooltips cover their block, so one could not drag it. I'm already thinking about a method to stop this.
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Old 08-18-2008, 10:34 AM  
fred
A Chromatic Dragonspawn

Forum posts: 188
File comments: 379
Uploads: 0
Are you using Bugsack in the beta?


Edit: I installed The Traveller's Reference from Curse. It's stuck in the middle of the screen..I looked through the options,couldn't find an option. The tooltip is so big that it covers it in the middle of the screen. I left a message over there asking too.

Edit 2: Was able to use another mod to glue it, move it

Last edited by fred : 08-18-2008 at 03:50 PM.
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Old 08-18-2008, 08:17 AM  
Borlox
A Kobold Labourer
 
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Interface Author - Click to view interfaces

Forum posts: 0
File comments: 30
Uploads: 12
Re: how to unstick blocks?

Quote:
Originally posted by thunderpaw
How does one unstick/unglue two blocks once they are together?
To unstick two blocks hold the CTRL key while dragging one of them.
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Old 08-17-2008, 07:44 PM  
thunderpaw
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 2
how to unstick blocks?

How does one unstick/unglue two blocks once they are together?
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