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Updated: 09-13-13 03:57 AM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:09-13-13 03:57 AM
Created:unknown
Downloads:63,961
Favorites:273
MD5:
Categories:Buff, Debuff, Spell, Warlock, Warrior, DPS, Combat Mods
5.4
NugRunning  Popular! (More than 5000 hits)
Version: 5.2.3a
by: d87 [More]
Combatlog driven multitarget timer addon for all classes. Also supports cooldowns, nameplates, totems, ticks, internal cooldowns.

/nrun - list of slash commands

NugRunning on github

Default configuration stored in config.lua
For detailed customizatation of spell list/settings edit user config module.
NugRunningUserConfig wiki page

TukUI/ElvUI styled skin by mrruben5



If you've noticed something missing in default config that should be there, post about it in the comments. I can't always keep up with the changes on classes that I don't actively play.

Since 5.1.0 you can also enable nameplate timers. Spells that appear on nameplates should be specifically marked for this in config with nameplates = true. Atm only shadow priest and warlock dots are marked.

Userconfig sample with some common procs:
(btw, now you can use /nrun listauras player to display get spell IDs of your current buffs and debuffs)
Code:
if class == "WARLOCK" then
    local name = UnitName("player")
    if name == "Нуга" then
        -- moving all temporary damage buffs to "procs" group from secondary anchor
        Spell( 105702 ,{ name = "Potion", group = "procs", color = colors.LGREEN, duration = 25 }) -- Intellect
        Spell( 137592 ,{ name = "Tempus Repit", affiliation = "any", color = colors.ORANGE, target= "player", group = "procs", duration = 10 })
        Spell( 104993 ,{ name = "Jade Spirit", affiliation = "any", target= "player",
                                    group = "procs", duration = 10 })
        --RPPM procs do not affiliate with player
        Spell( 96230 ,{ name = "Springs", group = "procs", duration = 10 })
        Spell( 127923 ,{ name = "Trinket1", group = "procs", duration = 10 })
        Spell( 126476 ,{ name = "Trinket2", group = "procs", duration = 30 })
        Spell( 104510 ,{ name = "WS: Mastery", group = "procs", duration = 10 })
        Spell( 104509 ,{ name = "WS: Crit", group = "procs", duration = 10 })
        Spell( 104423 ,{ name = "WS: Haste", group = "procs", duration = 10 })
        
        ModSpell( 60478, { color = colors.WOO, group = "procs" }) -- Doomguard
        ModSpell( 113860, { group = "procs" }) -- Dark Soul for each spec
        ModSpell( 113861, { group = "procs" })
        ModSpell( 113858, { group = "procs" })
        ModSpell( 2825, { group = "procs" }) -- Bloodlust
    end
end
5.2.3:
- Dot power persists through soul swap
- Hacks for 5.4 combat log mess with Agony

5.2.2:
- bugfixes

5.2.1:
- fixed corruption on live
- showid for all timer types

5.2.0:
- dot ticks

5.1.17:
- Rain of Fire timer
- Fire and Brimstone Immolate added

5.1.16:
- Update for warrior 5.2 overpower changes
- ToC updated to 50200

5.1.15:
- Immune timers no longer appear.

5.1.14:
- Miss notification timers, some warlocks now play without a hitcap, so that became important.
- TidyPlates alpha support
- Priest config update, mainly for discipline.
- shine animation bug fixed for real

5.1.11:
- multitarget timers duration bug fixed
- fixed strange bug with shine animation getting stuck

5.1.10:
- /nrun listauras <target|player> - command to display spell IDs of applied auras.
- /nrun lock command fixed
- scale timer option. Which is a vertical scaling of a timer for given spell.
- affilliation option. It can be "raid" or "any", replaces anySource, while it still works it is now equals to affiliation = "raid"
- Warriors now can see banner timers from other warriors.

5.1.9:
- Fix for 5.1 nameplates

5.1.8:
- ToC Updated to 50100
- Anchors and groups are now configurable, "/nrun separate" removed.
- Warrior fury config updates
- Haunt duration overlay for affliction dots
- Dot power value now ignores damage multipliers. I'm not really sure if it's right, but it shouldn't mess up indicators in demo anymore.


5.1.6:
- Warrior config updates
- Dot power level difference now displayed as text
- Calibri font included as default. Instead of

5.1.5:
- Rain of Fire and Backdraft timers
- SoC-Corruption now comes as a separate multitarget timer
- Shield Barrier and PW:S now display absorb value

5.1.4:
- Corruption from soc (that's a separate spell) removed, it was spammy. Nothing is probably better than 20 timer column. I'll try to do something with that and void ray sometime later
- Tiger Power and Serpent's Zeal
- Nameplates configuration (w,h,x,y) from config

5.1.3:
- dot power feature (warlock only for now): indicator of whether your dots on target are stronger or weaker than those you can apply at the moment. Thanks to pandemic you have the choice to wait for them to fully expire or refresh asap based on your current stats/buffs.
/nrun dotpower to turn it off
ligher = dot's power level on target is higher than yours
darker = dot's power level is lower than yours

5.1.2:
- overlay, which serves mostly the same purposes as the recast mark.

5.1.1a:
- added Rune of Power and Invoker's Energy
- bugfix for 5.1.1
- added/fixed Savage Defense, Survival Instincts, Bear Berserk, Nature's Vigil
- specmask, weakened blows now only shows up for tanking specs
- Enrage ant Tiger Power buffs

5.1.0:
- Nameplate timers (disabled by default, /nrun nameplates). They're not configurable yet, and positioned to fit default nameplates.
- leaveghost now disabled by default too, it may cause some hanging timers when switching rotation for some classes.

5.0.10:
- new feature: effect-cooldown timer pair (after effect timer fades cooldown timer activates). Only used on Bloodbath atm
- Fixed SW:Death timer, added Mind Flay for the sake of visualisation
- Second part of warlock Pandemic update

5.0.9:
- Warlock config changes to support Pandemic
- /nrun leaveghost - don't hide target/player ghost timers in combat (enabled by default)

5.0.8:
- Totems bugfix
- Mortal Strike now refreshing Overpower
- Fixed shockwave and piercing howl
- Added Storm Bolt, Bloodbath and banners
- A lot of color and priority changes

5.0.7:
- Several fixes for warrior

5.0.6:
- New "singletarget" timers (Weakened Armor/Blows, Curse of Elements, DK debuffs)
- Config tweaks for warlock, priest, warrior
- Where it wasn't before, spell count now updating on existing "unit targets".

5.0.5b:
- one more awesome bug that happens when i don't test anything
5.0.5a:
- hotfix
5.0.5:
- Fixed Weakened Armor/Blows refresh on non-player auras
- Small config tweaks for some classes

5.0.4:
- Updated remaining DK, paladin and shaman configs

5.0.3:
- Fixed bug that caused major performance issues
- Fixed Leg Sweep to be properly considered as multitarget

5.0.2:
- Fixes for Warrior

5.0:
Updated to WoW 5.0
Recharging cooldowns support.

4.4.4:
- 4.2 hack now scanning more more units
- Unlocked resize bug fixed
4.4.3:
NOTE: There was a mistake in 4.4.1 release of userconfig docs. texture and fonts customizations now should be NugRunningConfig.texture instead of NugRunning.texture
- NugRunningConfig.width and NugRunningConfig.height added to userconfig
- fontscale removed
- Negative priorities now possible
- Drain soul ticks accuracy improved, at least after first tick.
- Timer frame now completely separate from addon functionality, so it can be easily modified.
4.4:
- UserConfig module and several related small changes. See userconfig.lua for a guide
- lame custom spell slash commands removed
- Enrage timer bug probably fixed.
- EventTimers for internal cooldowns
4.3:
- Improved hack for 4.2 bug (they won't fix it for a looong time if ever):
updating info from target unit when switching targets
- TOC update
4.2:
- SnD, Rupture, MS, ShSlam, BT now use fixedlen option.
- Enrage timer & Raging blow fading for fury warriors, Revenge timer, resetable cooldowns improvements
- Warlock config fixes by DagonX, Hungering cold id changed
- fixedlen & 4.2 hack bug, combo points bug, rogue config tweaks
4.1.2:
- Update for WoW 4.2 combat log changes
4.1.1:
- /nrun swaptarget option
4.1.0:
- Update for WoW 4.1
4.0.9:
- drain soul bug fixed
4.0.8:
- fixedlen, glowtime config options (not really used)
- special shadow orbs timer for priests
- minor config changes
4.0.7:
- typo in paladin config
- set fontscale option
4.0.6:
- set width/height bug fixed
4.0.5:
(these features only configured for warlocks and priests atm)
- "Ghost timers"
- Priorities, that allow to make static timer order. Timers without them will be still sorted by time left.
4.0.1: shaman spells and totems now updated for cataclysm
4.0: stackcolor, small frame construcion fixes
4.0 beta1: rewritten. (while you may not notice)
Also updates for some classes. Drain soul plugin now merged into core addon.
Totems disabled.

2.9.5: mages, hunters, deathknights updated
2.9.2: Animations, Infinite Timers, Spell Activation timers

2.5.6: little fixes for paladins, hunters, warlocks. + localized spell names option

2.5.5: anySource and target options added. anySource = true means that spell appliacation/refresh from other players is tracked too, and target = "target" (any unit id) means that spell will only start a timer if you're targeting it. => Warrior's sunder armor, thunder clap, demoshout now updated correctly from other tanks.
Eradication, 4pc warlock t10 setbonus, crippling poison added.

2.5.4: nontargetopacity option + mb something else

2.5.3: update for dks. blood plague and frost fever timers now updating for current target

2.5.2: holy vengeance, tiger's fury added. bug with cooldown and buff timers with same ids (thanks to yaroot)

2.5.1: cot, cow, coex added, selfbuff/cooldown arrangement fixed

2.5: optimizations, cooldown improvements

2.4: Cooldown revisited, now correctly disables timer when cooldown is reset
removed corruption supporting code, now with refresh on filler spell it's not that important
config file design changed, now for dynamic durations there's special function field "init". typos possible

2.3.2: haste function improvements, horn of winter added

2.3.1: Added Dismantle and Envenom, removed Vampiric Embrace
Also some 3.3 enchancements for Affliction Warlock Corruption

2.3: Totems, minor stuff and bugfixes

2.2: Sync between UNIT AURA and CLEU
Commanding Shout added

2.1:
Shaman spells

2.0.9:
Hunter spells
Expose Armor

2.0.8:
S'n'D probably not yet
Position reseting fixed

2.0.5:
Drain Soul ticks plugin
Warlock pet spells
Mage spells
Paladin spells

2.0.2:
bugfixes
Warrior spells
Core DK spells
maxtimers option to prevent spam from pestilence.
Archived Files (59)
File Name
Version
Size
Author
Date
5.2.2
169kB
d87
07-12-13 08:44 AM
5.2.0
459kB
d87
06-30-13 08:14 AM
5.1.17
166kB
d87
03-19-13 08:57 PM
5.1.14
166kB
d87
01-02-13 12:07 PM
5.1.11
165kB
d87
12-13-12 05:52 PM
5.1.11
165kB
d87
12-11-12 02:55 PM
5.1.9
165kB
d87
11-28-12 07:08 AM
5.1.8
164kB
d87
11-27-12 11:36 AM
5.1.6
164kB
d87
11-19-12 03:06 AM
5.1.5
40kB
d87
11-03-12 05:17 AM
5.1.4
39kB
d87
10-23-12 01:59 AM
5.1.3
39kB
d87
10-19-12 02:38 PM
5.1.1a
29kB
d87
10-15-12 03:15 AM
5.1.0
28kB
d87
10-11-12 02:14 AM
5.0.10
26kB
d87
10-05-12 05:53 AM
5.0.9
26kB
d87
10-02-12 09:13 PM
5.0.8
26kB
d87
09-29-12 07:08 PM
5.0.7
26kB
d87
09-26-12 01:07 PM
5.0.6
26kB
d87
09-23-12 11:41 AM
5.0.5b
26kB
d87
09-17-12 04:38 AM
5.0.4
26kB
d87
08-28-12 08:15 AM
4.4.4
27kB
d87
01-05-12 10:08 AM
4.4.3
26kB
d87
12-29-11 12:28 AM
4.4.1
26kB
d87
12-26-11 11:01 AM
4.3
23kB
d87
11-30-11 07:34 PM
4.2
23kB
d87
09-22-11 09:40 AM
4.1.3
22kB
d87
06-28-11 06:37 PM
4.1.2
21kB
d87
06-28-11 06:23 AM
4.1.1
21kB
d87
05-07-11 11:42 PM
4.1.0
21kB
d87
04-26-11 06:56 AM
4.0.9
21kB
d87
04-19-11 09:34 PM
4.0.8
21kB
d87
03-22-11 09:48 PM
4.0.7
21kB
d87
03-15-11 02:07 AM
4.0.6
21kB
d87
02-07-11 10:54 AM
4.0.1
21kB
d87
11-05-10 11:52 AM
4.0
21kB
d87
11-02-10 02:58 PM
4.0 beta1
21kB
d87
10-31-10 09:00 AM
2.9.5
20kB
d87
10-27-10 04:19 AM
2.9.2
19kB
d87
10-11-10 08:18 PM
2.5.6
19kB
d87
03-04-10 05:33 AM
2.5.5
19kB
d87
02-12-10 01:52 AM
2.5.4
19kB
d87
01-19-10 12:58 AM
2.5.3
19kB
d87
01-02-10 10:52 PM
2.5.2
18kB
d87
01-01-10 10:32 AM
2.5.1
18kB
d87
12-30-09 06:40 AM
2.5
18kB
d87
12-29-09 11:39 AM
2.4 RC
18kB
d87
12-18-09 02:16 PM
2.3.2
18kB
d87
12-14-09 05:16 AM
2.3.1
19kB
d87
12-11-09 01:14 PM
2.3
18kB
d87
11-22-09 09:46 PM
2.2
18kB
d87
10-03-09 02:44 AM
2.1
17kB
d87
09-23-09 12:47 AM
2.0.9
17kB
d87
08-29-09 11:24 PM
2.0.8
16kB
d87
08-26-09 09:01 AM
2.0.7
17kB
d87
08-07-09 11:10 PM
2.0.5
16kB
d87
07-16-09 07:23 AM
2.0.2
12kB
d87
07-13-09 02:14 AM
2.0
11kB
d87
07-06-09 04:33 AM
1.0.3
16kB
d87
10-22-08 09:55 AM


Post A Reply Comment Options
Old 10-18-12, 03:18 AM  
zarach
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 0
First of all, thanks for this addon.
i have seen that now i can see bars for a dot even if the dot is not applied (ghost) for remind reason and this is a lovely feature. this is what i will stop to use eventhorizon and begins to use this addon.

now one question about a new feature. Is possible to track if one dot is buffed? as you know when a dot is applied it make a snapshot for the stats (buffs included) and mantain it for the all duration of the dot.

now, if you know that, is easy to think that re-apply a buffed dot with a normal dot is a dps loss.
it would be marvellous if we can see a (for example) rectangle or something like rounding the bar and the colour is telling me one thing:

if colour is green it means that the buffs that i have in this moment are better than the buffs in the dot, if colour is yellow the buffs that i have are the same than the buffs on the dot and if the rectangle is red the buffs on myself are worse than the buff of the dot

if rectangle is green i should re-apply the dot. if rectangle is yellow i will re-apply the dot if the time to fall is the 50% of its total duration for pandemy reason and if the rectangle is red i must wait until the dot is near to fall to get the max duration of a buffed dot.


it means have a track of buffs on myself and buffs snapshoted in every dot.

sorry for the length of this question and for asking changes.
and thanks for reading.

pd.: edit to clarify. when i said a coloured rectangle is only a idea, it works well changing the background color of the bar and maybe better idea to do in this way

re edit : i am affliction warlock xD
Last edited by zarach : 10-18-12 at 03:55 AM.
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Old 10-15-12, 07:26 PM  
muek
A Kobold Labourer

Forum posts: 1
File comments: 12
Uploads: 0
Originally Posted by d87
I haven't added them before because i didn't have 90lvl mage on beta and i don't have it now too, so...

https://github.com/rgd87/NugRunning/...ningUserConfig see the "Figuring out spellID" part.
For Invocation buff any of the first two methods will work. For Rune of Power try this:
Spell( 116014, { name = "Rune of Power", timeless = true, duration = 1, color = colors.DPURPLE, priority = -50 })
If that won't work you will need to enable /nrun debug and see what happens when you enter/leave it. You should see the line about SPELL_AURA_APPLIED /SPELL_AURA_REMOVED with the correct spellID. Or just post it here. Also post invocation buff spellID too, because i can't find it on wowhead.
Just wanted to say thanks for adding the spells in the latest version
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Old 10-14-12, 12:56 PM  
d87
A Warpwood Thunder Caller
AddOn Author - Click to view AddOns

Forum posts: 98
File comments: 455
Uploads: 33
I haven't added them before because i didn't have 90lvl mage on beta and i don't have it now too, so...

https://github.com/rgd87/NugRunning/...ningUserConfig see the "Figuring out spellID" part.
For Invocation buff any of the first two methods will work. For Rune of Power try this:
Spell( 116014, { name = "Rune of Power", timeless = true, duration = 1, color = colors.DPURPLE, priority = -50 })
If that won't work you will need to enable /nrun debug and see what happens when you enter/leave it. You should see the line about SPELL_AURA_APPLIED /SPELL_AURA_REMOVED with the correct spellID. Or just post it here. Also post invocation buff spellID too, because i can't find it on wowhead.
Last edited by d87 : 10-14-12 at 01:00 PM.
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Old 10-14-12, 11:16 AM  
muek
A Kobold Labourer

Forum posts: 1
File comments: 12
Uploads: 0
Add spells

How would i go about adding these spells Rune of Power and Invocation. I tried using the template of the other spells but i doesnt seem to work.

Thanks for the great addon btw
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Old 10-12-12, 11:56 PM  
d87
A Warpwood Thunder Caller
AddOn Author - Click to view AddOns

Forum posts: 98
File comments: 455
Uploads: 33
get updated version from the link below. Tho, I haven't added Enrage, as i understand it's completely useless to have it there. I don't have high enough druid to test it all myself, so if anything is still missing, tell me.
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Old 10-12-12, 06:38 PM  
Epicosity
A Kobold Labourer

Forum posts: 0
File comments: 7
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Love this addon, but I have a few issues, once these are fixed It'll fully replace forte for me.

I'm a bear tank, and while raiding vaults I was having issues because it wasn't showing me a savage defense timer. I had to keep looking top right to see how many seconds I had left. I can't figure out how to add the spell id and spell to the addon, I tried, and it didn't work.

Survival Instincts (glyphed, not sure about unglyphed) Berserk, Nature's Vigil, and Enrage are not showing up either. =(
Last edited by Epicosity : 10-12-12 at 06:44 PM.
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Old 10-10-12, 04:30 AM  
d87
A Warpwood Thunder Caller
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File comments: 455
Uploads: 33
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Old 10-09-12, 06:06 PM  
WisheN
A Kobold Labourer

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Thanks for an awesome addon! is it possible to add Tiger Palm stacks in to the addon? Would be awesome! =)
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Old 10-01-12, 11:09 AM  
Ailwuful
A Kobold Labourer

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wow, you're awesome
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Old 10-01-12, 02:44 AM  
d87
A Warpwood Thunder Caller
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Forum posts: 98
File comments: 455
Uploads: 33
Originally Posted by Ailwuful
Hey d87,
me again here, I would like to try and make a very special request, it might be a simple one or a hard one, I don't know.

Is there a possibility for you to add a configuration for the spells which would make the bar always show even when the debuff/buff is not applied?
That would make it work like a reminder that debuff is not applied.

Effectively what I mean is something like this:
Nothing is showing when you're out of combat.
You apply Immolate for example
It is tracked as normal, but when it ends, it just stays there with the timer at 0 and the background with it's dark color.
If the timer ends when you're out of combat or you have a different target, the bar disappears.

I think it's a tall order, can it be done?
https://github.com/rgd87/NugRunning/zipball/master
then /nrun leaveghost
just making them stay is not hard
it's obviously only works for timers with ghost = true
Last edited by d87 : 10-01-12 at 02:44 AM.
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Old 09-30-12, 11:31 PM  
Ailwuful
A Kobold Labourer

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File comments: 7
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Hey d87,
me again here, I would like to try and make a very special request, it might be a simple one or a hard one, I don't know.

Is there a possibility for you to add a configuration for the spells which would make the bar always show even when the debuff/buff is not applied?
That would make it work like a reminder that debuff is not applied.

Effectively what I mean is something like this:
Nothing is showing when you're out of combat.
You apply Immolate for example
It is tracked as normal, but when it ends, it just stays there with the timer at 0 and the background with it's dark color.
If the timer ends when you're out of combat or you have a different target, the bar disappears.

I think it's a tall order, can it be done?
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Old 09-29-12, 07:18 PM  
d87
A Warpwood Thunder Caller
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Forum posts: 98
File comments: 455
Uploads: 33
fixed
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Old 09-29-12, 05:38 PM  
Naizen
A Kobold Labourer

Forum posts: 0
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Shaman/Totems/Flame Shock

Hi d87,

Whenever I try do use NugRunning on my Shaman I'm gettting this error:
(Placing Fire Totem -> Flame Shock on Target -> Error. Does not happen without Totem - removing Totems in config file works fine, too)
Code:
1x NugRunning\NugRunning.lua:678: attempt to compare number with nil
NugRunning\NugRunning.lua:678: in function <NugRunning\NugRunning.lua:674>
<in C code>
NugRunning\NugRunning.lua:713: in function "ArrangeTimers"
NugRunning\NugRunning.lua:378: in function <NugRunning\NugRunning.lua:300>
(tail call): ?
(tail call): ?

Locals:
(*temporary) = <table> {
 1 = <unnamed> {}
 2 = <unnamed> {}
}
(*temporary) = <func> @..\NugRunning.lua:674
(*temporary) = <unnamed> {
 0 = <userdata>
 glow = <unnamed> {}
 _elapsed = 0.031000001356006
 targets = <table> {}
 stacktext = <unnamed> {}
 animIn = <unnamed> {}
 icon = <unnamed> {}
 BecomeGhost = <func> @..\NugRunning.lua:593
 dontfree = true
 endTime = 31156
 timeText = <unnamed> {}
 startTime = 31096
 prototype = <table> {}
 opts = <table> {}
 shine = <unnamed> {}
 mark = <unnamed> {}
 spellText = <unnamed> {}
 bar = <unnamed> {}
}
(*temporary) = <unnamed> {
 0 = <userdata>
 glow = <unnamed> {}
 timerType = "DEBUFF"
 _elapsed = 0
 srcGUID = "0x0280000003755873"
 targets = <table> {}
 spellText = <unnamed> {}
 dstGUID = "0xF530DFD3001F1E0F"
 animIn = <unnamed> {}
 icon = <unnamed> {}
 spellID = 8050
 endTime = 31120.343
 BecomeGhost = <func> @..\NugRunning.lua:593
 startTime = 31102.343
 prototype = <table> {}
 fixedoffset = 0
 priority = 0
 dstName = "Glade Hunter"
 timeText = <unnamed> {}
 opts = <table> {}
 count = 1
 filter = "HARMFUL"
 shine = <unnamed> {}
 stacktext = <unnamed> {}
 mark = <unnamed> {}
 bar = <unnamed> {}
}
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Old 09-23-12, 11:37 AM  
d87
A Warpwood Thunder Caller
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Yes, it already working in dev version. Tho stack counter will only increase if you're targeting... target
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Old 09-23-12, 11:15 AM  
Bebe4659
A Defias Bandit

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Is there a way of getting Agony to show it's stacking? Currently stacks to 10 but timers do not reflect this.
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