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Compatibility:
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:10-14-14 11:06 AM
Created:unknown
Downloads:64,875
Favorites:278
MD5:
Categories:Buff, Debuff, Spell, Warlock, DPS, Combat Mods, Warlords of Draenor Beta
6.0.2
NugRunning  Popular! (More than 5000 hits)
Version: 6.0.4
by: d87 [More]
Rotational timer addon for all classes.
- Timers are customizable for each spell
- Supports groups, priorities and is able to normalize selected timers duration and hence bring them to a common speed
- Multitarget, works with combat log
- Works with cooldowns, totems, internal cooldowns, castbar timers.
- Support for dot/gcd ticks, Pandemic and similar WoD dot mechanic
- Nameplate timers (supports TinyPlates, by default only for warlock and priest)
- Good default config for most classes.
WoD version brought up the quality for Paladins, Monks, Druids, Hunters, Mages. Previously they weren't especially good.
- Relatively easy to skin, still no ingame GUI


/nrun - list of slash commands

NugRunning on github

Default configuration stored in config.lua
For detailed customizatation of spell list/settings edit user config module.
NugRunningUserConfig wiki page

Since 5.1.0 you can also enable nameplate timers. Spells that appear on nameplates should be specifically marked for this in config with nameplates = true. Atm only shadow priest and warlock dots are marked.

Userconfig sample with some common procs:
(you can use /nrun listauras player to display get spell IDs of your current buffs and debuffs)
Code:
if class == "WARLOCK" then
    local name = UnitName("player")
    if name == "Нуга" then
        -- moving all temporary damage buffs to "procs" group from secondary anchor
        Spell( 105702 ,{ name = "Potion", group = "procs", color = colors.LGREEN, duration = 25 }) -- Intellect
        Spell( 137592 ,{ name = "Tempus Repit", affiliation = "any", color = colors.ORANGE, target= "player", group = "procs", duration = 10 })
        Spell( 104993 ,{ name = "Jade Spirit", affiliation = "any", target= "player",
                                    group = "procs", duration = 10 })
        --RPPM procs do not affiliate with player
        Spell( 96230 ,{ name = "Springs", group = "procs", duration = 10 })
        Spell( 127923 ,{ name = "Trinket1", group = "procs", duration = 10 })
        Spell( 126476 ,{ name = "Trinket2", group = "procs", duration = 30 })
        Spell( 104510 ,{ name = "WS: Mastery", group = "procs", duration = 10 })
        Spell( 104509 ,{ name = "WS: Crit", group = "procs", duration = 10 })
        Spell( 104423 ,{ name = "WS: Haste", group = "procs", duration = 10 })
        
        ModSpell( 60478, { color = colors.WOO, group = "procs" }) -- Doomguard
        ModSpell( 113860, { group = "procs" }) -- Dark Soul for each spec
        ModSpell( 113861, { group = "procs" })
        ModSpell( 113858, { group = "procs" })
        ModSpell( 2825, { group = "procs" }) -- Bloodlust
    end
end
5.2.3:
- Dot power persists through soul swap
- Hacks for 5.4 combat log mess with Agony

5.2.2:
- bugfixes

5.2.1:
- fixed corruption on live
- showid for all timer types

5.2.0:
- dot ticks

5.1.17:
- Rain of Fire timer
- Fire and Brimstone Immolate added

5.1.16:
- Update for warrior 5.2 overpower changes
- ToC updated to 50200

5.1.15:
- Immune timers no longer appear.

5.1.14:
- Miss notification timers, some warlocks now play without a hitcap, so that became important.
- TidyPlates alpha support
- Priest config update, mainly for discipline.
- shine animation bug fixed for real

5.1.11:
- multitarget timers duration bug fixed
- fixed strange bug with shine animation getting stuck

5.1.10:
- /nrun listauras <target|player> - command to display spell IDs of applied auras.
- /nrun lock command fixed
- scale timer option. Which is a vertical scaling of a timer for given spell.
- affilliation option. It can be "raid" or "any", replaces anySource, while it still works it is now equals to affiliation = "raid"
- Warriors now can see banner timers from other warriors.

5.1.9:
- Fix for 5.1 nameplates

5.1.8:
- ToC Updated to 50100
- Anchors and groups are now configurable, "/nrun separate" removed.
- Warrior fury config updates
- Haunt duration overlay for affliction dots
- Dot power value now ignores damage multipliers. I'm not really sure if it's right, but it shouldn't mess up indicators in demo anymore.


5.1.6:
- Warrior config updates
- Dot power level difference now displayed as text
- Calibri font included as default. Instead of

5.1.5:
- Rain of Fire and Backdraft timers
- SoC-Corruption now comes as a separate multitarget timer
- Shield Barrier and PW:S now display absorb value

5.1.4:
- Corruption from soc (that's a separate spell) removed, it was spammy. Nothing is probably better than 20 timer column. I'll try to do something with that and void ray sometime later
- Tiger Power and Serpent's Zeal
- Nameplates configuration (w,h,x,y) from config

5.1.3:
- dot power feature (warlock only for now): indicator of whether your dots on target are stronger or weaker than those you can apply at the moment. Thanks to pandemic you have the choice to wait for them to fully expire or refresh asap based on your current stats/buffs.
/nrun dotpower to turn it off
ligher = dot's power level on target is higher than yours
darker = dot's power level is lower than yours

5.1.2:
- overlay, which serves mostly the same purposes as the recast mark.

5.1.1a:
- added Rune of Power and Invoker's Energy
- bugfix for 5.1.1
- added/fixed Savage Defense, Survival Instincts, Bear Berserk, Nature's Vigil
- specmask, weakened blows now only shows up for tanking specs
- Enrage ant Tiger Power buffs

5.1.0:
- Nameplate timers (disabled by default, /nrun nameplates). They're not configurable yet, and positioned to fit default nameplates.
- leaveghost now disabled by default too, it may cause some hanging timers when switching rotation for some classes.

5.0.10:
- new feature: effect-cooldown timer pair (after effect timer fades cooldown timer activates). Only used on Bloodbath atm
- Fixed SW:Death timer, added Mind Flay for the sake of visualisation
- Second part of warlock Pandemic update

5.0.9:
- Warlock config changes to support Pandemic
- /nrun leaveghost - don't hide target/player ghost timers in combat (enabled by default)

5.0.8:
- Totems bugfix
- Mortal Strike now refreshing Overpower
- Fixed shockwave and piercing howl
- Added Storm Bolt, Bloodbath and banners
- A lot of color and priority changes

5.0.7:
- Several fixes for warrior

5.0.6:
- New "singletarget" timers (Weakened Armor/Blows, Curse of Elements, DK debuffs)
- Config tweaks for warlock, priest, warrior
- Where it wasn't before, spell count now updating on existing "unit targets".

5.0.5b:
- one more awesome bug that happens when i don't test anything
5.0.5a:
- hotfix
5.0.5:
- Fixed Weakened Armor/Blows refresh on non-player auras
- Small config tweaks for some classes

5.0.4:
- Updated remaining DK, paladin and shaman configs

5.0.3:
- Fixed bug that caused major performance issues
- Fixed Leg Sweep to be properly considered as multitarget

5.0.2:
- Fixes for Warrior

5.0:
Updated to WoW 5.0
Recharging cooldowns support.

4.4.4:
- 4.2 hack now scanning more more units
- Unlocked resize bug fixed
4.4.3:
NOTE: There was a mistake in 4.4.1 release of userconfig docs. texture and fonts customizations now should be NugRunningConfig.texture instead of NugRunning.texture
- NugRunningConfig.width and NugRunningConfig.height added to userconfig
- fontscale removed
- Negative priorities now possible
- Drain soul ticks accuracy improved, at least after first tick.
- Timer frame now completely separate from addon functionality, so it can be easily modified.
4.4:
- UserConfig module and several related small changes. See userconfig.lua for a guide
- lame custom spell slash commands removed
- Enrage timer bug probably fixed.
- EventTimers for internal cooldowns
4.3:
- Improved hack for 4.2 bug (they won't fix it for a looong time if ever):
updating info from target unit when switching targets
- TOC update
4.2:
- SnD, Rupture, MS, ShSlam, BT now use fixedlen option.
- Enrage timer & Raging blow fading for fury warriors, Revenge timer, resetable cooldowns improvements
- Warlock config fixes by DagonX, Hungering cold id changed
- fixedlen & 4.2 hack bug, combo points bug, rogue config tweaks
4.1.2:
- Update for WoW 4.2 combat log changes
4.1.1:
- /nrun swaptarget option
4.1.0:
- Update for WoW 4.1
4.0.9:
- drain soul bug fixed
4.0.8:
- fixedlen, glowtime config options (not really used)
- special shadow orbs timer for priests
- minor config changes
4.0.7:
- typo in paladin config
- set fontscale option
4.0.6:
- set width/height bug fixed
4.0.5:
(these features only configured for warlocks and priests atm)
- "Ghost timers"
- Priorities, that allow to make static timer order. Timers without them will be still sorted by time left.
4.0.1: shaman spells and totems now updated for cataclysm
4.0: stackcolor, small frame construcion fixes
4.0 beta1: rewritten. (while you may not notice)
Also updates for some classes. Drain soul plugin now merged into core addon.
Totems disabled.

2.9.5: mages, hunters, deathknights updated
2.9.2: Animations, Infinite Timers, Spell Activation timers

2.5.6: little fixes for paladins, hunters, warlocks. + localized spell names option

2.5.5: anySource and target options added. anySource = true means that spell appliacation/refresh from other players is tracked too, and target = "target" (any unit id) means that spell will only start a timer if you're targeting it. => Warrior's sunder armor, thunder clap, demoshout now updated correctly from other tanks.
Eradication, 4pc warlock t10 setbonus, crippling poison added.

2.5.4: nontargetopacity option + mb something else

2.5.3: update for dks. blood plague and frost fever timers now updating for current target

2.5.2: holy vengeance, tiger's fury added. bug with cooldown and buff timers with same ids (thanks to yaroot)

2.5.1: cot, cow, coex added, selfbuff/cooldown arrangement fixed

2.5: optimizations, cooldown improvements

2.4: Cooldown revisited, now correctly disables timer when cooldown is reset
removed corruption supporting code, now with refresh on filler spell it's not that important
config file design changed, now for dynamic durations there's special function field "init". typos possible

2.3.2: haste function improvements, horn of winter added

2.3.1: Added Dismantle and Envenom, removed Vampiric Embrace
Also some 3.3 enchancements for Affliction Warlock Corruption

2.3: Totems, minor stuff and bugfixes

2.2: Sync between UNIT AURA and CLEU
Commanding Shout added

2.1:
Shaman spells

2.0.9:
Hunter spells
Expose Armor

2.0.8:
S'n'D probably not yet
Position reseting fixed

2.0.5:
Drain Soul ticks plugin
Warlock pet spells
Mage spells
Paladin spells

2.0.2:
bugfixes
Warrior spells
Core DK spells
maxtimers option to prevent spam from pestilence.
Archived Files (60)
File Name
Version
Size
Author
Date
5.2.3a
169kB
d87
09-13-13 03:57 AM
5.2.2
169kB
d87
07-12-13 08:44 AM
5.2.0
459kB
d87
06-30-13 08:14 AM
5.1.17
166kB
d87
03-19-13 08:57 PM
5.1.14
166kB
d87
01-02-13 01:07 PM
5.1.11
165kB
d87
12-13-12 06:52 PM
5.1.11
165kB
d87
12-11-12 03:55 PM
5.1.9
165kB
d87
11-28-12 08:08 AM
5.1.8
164kB
d87
11-27-12 12:36 PM
5.1.6
164kB
d87
11-19-12 04:06 AM
5.1.5
40kB
d87
11-03-12 05:17 AM
5.1.4
39kB
d87
10-23-12 01:59 AM
5.1.3
39kB
d87
10-19-12 02:38 PM
5.1.1a
29kB
d87
10-15-12 03:15 AM
5.1.0
28kB
d87
10-11-12 02:14 AM
5.0.10
26kB
d87
10-05-12 05:53 AM
5.0.9
26kB
d87
10-02-12 09:13 PM
5.0.8
26kB
d87
09-29-12 07:08 PM
5.0.7
26kB
d87
09-26-12 01:07 PM
5.0.6
26kB
d87
09-23-12 11:41 AM
5.0.5b
26kB
d87
09-17-12 04:38 AM
5.0.4
26kB
d87
08-28-12 08:15 AM
4.4.4
27kB
d87
01-05-12 11:08 AM
4.4.3
26kB
d87
12-29-11 01:28 AM
4.4.1
26kB
d87
12-26-11 12:01 PM
4.3
23kB
d87
11-30-11 08:34 PM
4.2
23kB
d87
09-22-11 09:40 AM
4.1.3
22kB
d87
06-28-11 06:37 PM
4.1.2
21kB
d87
06-28-11 06:23 AM
4.1.1
21kB
d87
05-07-11 11:42 PM
4.1.0
21kB
d87
04-26-11 06:56 AM
4.0.9
21kB
d87
04-19-11 09:34 PM
4.0.8
21kB
d87
03-22-11 09:48 PM
4.0.7
21kB
d87
03-15-11 02:07 AM
4.0.6
21kB
d87
02-07-11 11:54 AM
4.0.1
21kB
d87
11-05-10 11:52 AM
4.0
21kB
d87
11-02-10 02:58 PM
4.0 beta1
21kB
d87
10-31-10 09:00 AM
2.9.5
20kB
d87
10-27-10 04:19 AM
2.9.2
19kB
d87
10-11-10 08:18 PM
2.5.6
19kB
d87
03-04-10 06:33 AM
2.5.5
19kB
d87
02-12-10 02:52 AM
2.5.4
19kB
d87
01-19-10 01:58 AM
2.5.3
19kB
d87
01-02-10 11:52 PM
2.5.2
18kB
d87
01-01-10 11:32 AM
2.5.1
18kB
d87
12-30-09 07:40 AM
2.5
18kB
d87
12-29-09 12:39 PM
2.4 RC
18kB
d87
12-18-09 03:16 PM
2.3.2
18kB
d87
12-14-09 06:16 AM
2.3.1
19kB
d87
12-11-09 02:14 PM
2.3
18kB
d87
11-22-09 10:46 PM
2.2
18kB
d87
10-03-09 02:44 AM
2.1
17kB
d87
09-23-09 12:47 AM
2.0.9
17kB
d87
08-29-09 11:24 PM
2.0.8
16kB
d87
08-26-09 09:01 AM
2.0.7
17kB
d87
08-07-09 11:10 PM
2.0.5
16kB
d87
07-16-09 07:23 AM
2.0.2
12kB
d87
07-13-09 02:14 AM
2.0
11kB
d87
07-06-09 04:33 AM
1.0.3
16kB
d87
10-22-08 09:55 AM


Post A Reply Comment Options
Unread 10-26-12, 02:49 AM  
d87
A Warpwood Thunder Caller
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Forum posts: 99
File comments: 467
Uploads: 33
no, forte xorcist
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Unread 10-28-12, 09:11 PM  
Ziggles
A Kobold Labourer

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Awesome addon!

One question however. I added multiple cooldowns as a Death Knight to follow and only want them to show after I have used them, and not show everytime the runes needed for the cooldown are used.

Currently things such as Pillar of Frost will show up on the cooldown bar when all Frost runes are used and remove once a frost rune is back. I would only like Pillar of Frost to show on the cooldown bar when I have used it and the 60 second cooldown is in effectnot when the runes needed are depleted.

How might I fix this ?

Thanks,

Zigs
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Unread 10-29-12, 01:27 AM  
d87
A Warpwood Thunder Caller
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Download updated version from here https://github.com/rgd87/NugRunning/zipball/master

After that you can use minduration property for cooldowns, e.g. Cooldown( 43265 ,{ name = "DnD", minduration = 15 })

Game don't distinguish between normal cooldowns and anything else, so you can only filter them by duration.
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Unread 10-29-12, 03:34 AM  
Ziggles
A Kobold Labourer

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Worked like a charm! You are the man. Any hope for a seperate Cooldown bar coming in the future possibly ? (One that is seperate from the man bars and can be placed at a seperate location)
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Unread 10-29-12, 09:07 PM  
d87
A Warpwood Thunder Caller
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Well maybe someday when i'll make anchors cofigurable, but that's not soon.
You can group crappy cooldowns/buffs with group = "cds", it will show them above target timers, but at least they won't be near the important ones.
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Unread 11-05-12, 04:40 AM  
zarach
A Kobold Labourer

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Hi, i have a question.
i am having troubles with the strength of dots update. i am a little clumsy with this things and for me it's hard to realize if the dot applied are stronger or not becouse the way to see it is the change of "brigtness" on the bar.
if i'm not wrong this is done with this code

Code:
function TimerBar.SetPowerStatus(self, status)
    if status == "HIGH" then
        self.arrow:SetVertexColor(1,1,1, 0.2)
        self.arrow:Show()
    elseif status == "LOW" then
        self.arrow:SetVertexColor(0,0,0, 0.5)
        self.arrow:Show()
    else
        self.arrow:Hide()
    end
end
how can i change this code to change the bar colour instead of the brigthness through vertex?
I don't want you to change the addon. maybe for all people is rigth but i prefer that colour was different for every status (high , equal, low) of dot strength.
for example, if dot strength is low than a dot refreshed with my current buffs then bar colour will be red to remind me to refresh when is red (red is danger, red is bad, xD)

if dot strength is equal that a dot refresed with my current buffs then bar colour will be gray (gray is neutral, don't pay attention to gray,xd)

if dot strength is high that a dot refresed with my current buffs then bar colour will be yellow or green to remind me not to refresh it. (yellow is dificult not to see, green always means ok, xd)
thanks and sorry the troubles xd

edit.:
thinking about . this code will be ok?

Code:
function TimerBar.SetPowerStatus(self, status)
    if status == "HIGH" then
        self.bar:SetStatusBarColor( 0.3 , 0.9 , 0.3 )  
        self.arrow:Show()
    elseif status == "LOW" then
        self.bar:SetStatusBarColor( 0.8 , 0 , 0 )  
        self.arrow:Show()
    else
        self.bar:SetStatusBarColor( 0.8 , 0.8 , 0.8 )  
        self.arrow:Show()
    end
end
the idea is like this:
i Put a dot in a target. bar is gray. my trinket procs. bar turns red. i refresh dot. bar turns gray. proc is over. bar turns green. i don't refresh dot until it's about to expire.
Last edited by zarach : 11-05-12 at 05:05 AM.
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Unread 11-05-12, 05:21 AM  
d87
A Warpwood Thunder Caller
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You may also want to recolor backgrounds on bars. In that case use this
Code:
function TimerBar.SetPowerStatus(self, status)
    if status == "HIGH" then
        self:SetColor( 0.3 , 0.9 , 0.3 )  
    elseif status == "LOW" then
        self:SetColor( 0.8 , 0 , 0 )  
    else
        self:SetColor( 0.8 , 0.8 , 0.8 )  -- or self:SetColor(unpack(self.opts.color))
    end
end
If not, then still use only .bar:SetStatusBarColor
Last edited by d87 : 11-05-12 at 05:23 AM.
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Unread 01-07-13, 02:38 PM  
d16174l4n63l
A Fallenroot Satyr
 
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d87 seeing this error now, not sure if it's something else I have running or not. /run reset and other such slashes are giving this respectivly.

Code:
1x NugRunning\NugRunning.lua:1130: attempt to index field "anchor" (a nil value)
NugRunning\NugRunning.lua:1130: in function "?"
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Last edited by d16174l4n63l : 01-07-13 at 02:39 PM.
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Unread 01-07-13, 10:26 PM  
d87
A Warpwood Thunder Caller
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Originally Posted by d16174l4n63l
d87 seeing this error now, not sure if it's something else I have running or not. /run reset and other such slashes are giving this respectivly.

Code:
1x NugRunning\NugRunning.lua:1130: attempt to index field "anchor" (a nil value)
NugRunning\NugRunning.lua:1130: in function "?"
yeah, reset and setpos are broken... but other commands (unlock/lock) should be fine.
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Unread 01-24-13, 01:37 PM  
Arcticsoul
A Kobold Labourer

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Post Multitarget

Is there anyway to disable multitargeting? I have low screen resolution and things are getting messy when I dot more than 3 mobs :O
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Unread 01-29-13, 01:39 PM  
d87
A Warpwood Thunder Caller
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Re: Multitarget

Originally Posted by Arcticsoul
Is there anyway to disable multitargeting? I have low screen resolution and things are getting messy when I dot more than 3 mobs :O
short answer is no.
but you could add singleTarget = true in config for everyspell you don't want to be multitarget
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Unread 02-04-13, 08:16 AM  
Rockxana
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Is it possible to track Renewing Mist in only one Bar on multiple Targets with the shortest duration of the HoT ? Atm i get for every Renewing Mist a Bar , in 25 man Raids with Thunder FocusTea is it a little bit spammy
Sry 4 my bad English
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Unread 02-06-13, 01:13 AM  
d87
A Warpwood Thunder Caller
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https://github.com/rgd87/NugRunning/archive/master.zip
This only shows renewing mist on player.
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Unread 02-15-13, 11:28 AM  
Syliha
A Flamescale Wyrmkin
 
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Hi!

Maybe i am dumb but how do i show the cooldown of the "new" Charge with talents like "Double Time"? It does not show whatever i try :/

Thank you very much!

Edit: Also there is something not quite right with Overpower, sometimes it is shown by nug but it's actually not usable at all, also it weirdly refreshes sometimes.
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Last edited by Syliha : 02-15-13 at 11:41 AM.
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Unread 02-15-13, 12:19 PM  
d87
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Cooldown( 100, { name = "Charge" })
should work

Edit: Also there is something not quite right with Overpower, sometimes it is shown by nug but it's actually not usable at all, also it weirdly refreshes sometimes.
In any case, it's all going away in 5.2.
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