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Updated: 10-14-14 11:06 AM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:10-14-14 11:06 AM
Created:unknown
Downloads:64,952
Favorites:278
MD5:
Categories:Buff, Debuff, Spell, Warlock, DPS, Combat Mods, Warlords of Draenor Beta
NugRunning  Popular! (More than 5000 hits)
Version: 6.0.4
by: d87 [More]
Rotational timer addon for all classes.
- Timers are customizable for each spell
- Supports groups, priorities and is able to normalize selected timers duration and hence bring them to a common speed
- Multitarget, works with combat log
- Works with cooldowns, totems, internal cooldowns, castbar timers.
- Support for dot/gcd ticks, Pandemic and similar WoD dot mechanic
- Nameplate timers (supports TinyPlates, by default only for warlock and priest)
- Good default config for most classes.
WoD version brought up the quality for Paladins, Monks, Druids, Hunters, Mages. Previously they weren't especially good.
- Relatively easy to skin, still no ingame GUI


/nrun - list of slash commands

NugRunning on github

Default configuration stored in config.lua
For detailed customizatation of spell list/settings edit user config module.
NugRunningUserConfig wiki page

Since 5.1.0 you can also enable nameplate timers. Spells that appear on nameplates should be specifically marked for this in config with nameplates = true. Atm only shadow priest and warlock dots are marked.

Userconfig sample with some common procs:
(you can use /nrun listauras player to display get spell IDs of your current buffs and debuffs)
Code:
if class == "WARLOCK" then
    local name = UnitName("player")
    if name == "Нуга" then
        -- moving all temporary damage buffs to "procs" group from secondary anchor
        Spell( 105702 ,{ name = "Potion", group = "procs", color = colors.LGREEN, duration = 25 }) -- Intellect
        Spell( 137592 ,{ name = "Tempus Repit", affiliation = "any", color = colors.ORANGE, target= "player", group = "procs", duration = 10 })
        Spell( 104993 ,{ name = "Jade Spirit", affiliation = "any", target= "player",
                                    group = "procs", duration = 10 })
        --RPPM procs do not affiliate with player
        Spell( 96230 ,{ name = "Springs", group = "procs", duration = 10 })
        Spell( 127923 ,{ name = "Trinket1", group = "procs", duration = 10 })
        Spell( 126476 ,{ name = "Trinket2", group = "procs", duration = 30 })
        Spell( 104510 ,{ name = "WS: Mastery", group = "procs", duration = 10 })
        Spell( 104509 ,{ name = "WS: Crit", group = "procs", duration = 10 })
        Spell( 104423 ,{ name = "WS: Haste", group = "procs", duration = 10 })
        
        ModSpell( 60478, { color = colors.WOO, group = "procs" }) -- Doomguard
        ModSpell( 113860, { group = "procs" }) -- Dark Soul for each spec
        ModSpell( 113861, { group = "procs" })
        ModSpell( 113858, { group = "procs" })
        ModSpell( 2825, { group = "procs" }) -- Bloodlust
    end
end
5.2.3:
- Dot power persists through soul swap
- Hacks for 5.4 combat log mess with Agony

5.2.2:
- bugfixes

5.2.1:
- fixed corruption on live
- showid for all timer types

5.2.0:
- dot ticks

5.1.17:
- Rain of Fire timer
- Fire and Brimstone Immolate added

5.1.16:
- Update for warrior 5.2 overpower changes
- ToC updated to 50200

5.1.15:
- Immune timers no longer appear.

5.1.14:
- Miss notification timers, some warlocks now play without a hitcap, so that became important.
- TidyPlates alpha support
- Priest config update, mainly for discipline.
- shine animation bug fixed for real

5.1.11:
- multitarget timers duration bug fixed
- fixed strange bug with shine animation getting stuck

5.1.10:
- /nrun listauras <target|player> - command to display spell IDs of applied auras.
- /nrun lock command fixed
- scale timer option. Which is a vertical scaling of a timer for given spell.
- affilliation option. It can be "raid" or "any", replaces anySource, while it still works it is now equals to affiliation = "raid"
- Warriors now can see banner timers from other warriors.

5.1.9:
- Fix for 5.1 nameplates

5.1.8:
- ToC Updated to 50100
- Anchors and groups are now configurable, "/nrun separate" removed.
- Warrior fury config updates
- Haunt duration overlay for affliction dots
- Dot power value now ignores damage multipliers. I'm not really sure if it's right, but it shouldn't mess up indicators in demo anymore.


5.1.6:
- Warrior config updates
- Dot power level difference now displayed as text
- Calibri font included as default. Instead of

5.1.5:
- Rain of Fire and Backdraft timers
- SoC-Corruption now comes as a separate multitarget timer
- Shield Barrier and PW:S now display absorb value

5.1.4:
- Corruption from soc (that's a separate spell) removed, it was spammy. Nothing is probably better than 20 timer column. I'll try to do something with that and void ray sometime later
- Tiger Power and Serpent's Zeal
- Nameplates configuration (w,h,x,y) from config

5.1.3:
- dot power feature (warlock only for now): indicator of whether your dots on target are stronger or weaker than those you can apply at the moment. Thanks to pandemic you have the choice to wait for them to fully expire or refresh asap based on your current stats/buffs.
/nrun dotpower to turn it off
ligher = dot's power level on target is higher than yours
darker = dot's power level is lower than yours

5.1.2:
- overlay, which serves mostly the same purposes as the recast mark.

5.1.1a:
- added Rune of Power and Invoker's Energy
- bugfix for 5.1.1
- added/fixed Savage Defense, Survival Instincts, Bear Berserk, Nature's Vigil
- specmask, weakened blows now only shows up for tanking specs
- Enrage ant Tiger Power buffs

5.1.0:
- Nameplate timers (disabled by default, /nrun nameplates). They're not configurable yet, and positioned to fit default nameplates.
- leaveghost now disabled by default too, it may cause some hanging timers when switching rotation for some classes.

5.0.10:
- new feature: effect-cooldown timer pair (after effect timer fades cooldown timer activates). Only used on Bloodbath atm
- Fixed SW:Death timer, added Mind Flay for the sake of visualisation
- Second part of warlock Pandemic update

5.0.9:
- Warlock config changes to support Pandemic
- /nrun leaveghost - don't hide target/player ghost timers in combat (enabled by default)

5.0.8:
- Totems bugfix
- Mortal Strike now refreshing Overpower
- Fixed shockwave and piercing howl
- Added Storm Bolt, Bloodbath and banners
- A lot of color and priority changes

5.0.7:
- Several fixes for warrior

5.0.6:
- New "singletarget" timers (Weakened Armor/Blows, Curse of Elements, DK debuffs)
- Config tweaks for warlock, priest, warrior
- Where it wasn't before, spell count now updating on existing "unit targets".

5.0.5b:
- one more awesome bug that happens when i don't test anything
5.0.5a:
- hotfix
5.0.5:
- Fixed Weakened Armor/Blows refresh on non-player auras
- Small config tweaks for some classes

5.0.4:
- Updated remaining DK, paladin and shaman configs

5.0.3:
- Fixed bug that caused major performance issues
- Fixed Leg Sweep to be properly considered as multitarget

5.0.2:
- Fixes for Warrior

5.0:
Updated to WoW 5.0
Recharging cooldowns support.

4.4.4:
- 4.2 hack now scanning more more units
- Unlocked resize bug fixed
4.4.3:
NOTE: There was a mistake in 4.4.1 release of userconfig docs. texture and fonts customizations now should be NugRunningConfig.texture instead of NugRunning.texture
- NugRunningConfig.width and NugRunningConfig.height added to userconfig
- fontscale removed
- Negative priorities now possible
- Drain soul ticks accuracy improved, at least after first tick.
- Timer frame now completely separate from addon functionality, so it can be easily modified.
4.4:
- UserConfig module and several related small changes. See userconfig.lua for a guide
- lame custom spell slash commands removed
- Enrage timer bug probably fixed.
- EventTimers for internal cooldowns
4.3:
- Improved hack for 4.2 bug (they won't fix it for a looong time if ever):
updating info from target unit when switching targets
- TOC update
4.2:
- SnD, Rupture, MS, ShSlam, BT now use fixedlen option.
- Enrage timer & Raging blow fading for fury warriors, Revenge timer, resetable cooldowns improvements
- Warlock config fixes by DagonX, Hungering cold id changed
- fixedlen & 4.2 hack bug, combo points bug, rogue config tweaks
4.1.2:
- Update for WoW 4.2 combat log changes
4.1.1:
- /nrun swaptarget option
4.1.0:
- Update for WoW 4.1
4.0.9:
- drain soul bug fixed
4.0.8:
- fixedlen, glowtime config options (not really used)
- special shadow orbs timer for priests
- minor config changes
4.0.7:
- typo in paladin config
- set fontscale option
4.0.6:
- set width/height bug fixed
4.0.5:
(these features only configured for warlocks and priests atm)
- "Ghost timers"
- Priorities, that allow to make static timer order. Timers without them will be still sorted by time left.
4.0.1: shaman spells and totems now updated for cataclysm
4.0: stackcolor, small frame construcion fixes
4.0 beta1: rewritten. (while you may not notice)
Also updates for some classes. Drain soul plugin now merged into core addon.
Totems disabled.

2.9.5: mages, hunters, deathknights updated
2.9.2: Animations, Infinite Timers, Spell Activation timers

2.5.6: little fixes for paladins, hunters, warlocks. + localized spell names option

2.5.5: anySource and target options added. anySource = true means that spell appliacation/refresh from other players is tracked too, and target = "target" (any unit id) means that spell will only start a timer if you're targeting it. => Warrior's sunder armor, thunder clap, demoshout now updated correctly from other tanks.
Eradication, 4pc warlock t10 setbonus, crippling poison added.

2.5.4: nontargetopacity option + mb something else

2.5.3: update for dks. blood plague and frost fever timers now updating for current target

2.5.2: holy vengeance, tiger's fury added. bug with cooldown and buff timers with same ids (thanks to yaroot)

2.5.1: cot, cow, coex added, selfbuff/cooldown arrangement fixed

2.5: optimizations, cooldown improvements

2.4: Cooldown revisited, now correctly disables timer when cooldown is reset
removed corruption supporting code, now with refresh on filler spell it's not that important
config file design changed, now for dynamic durations there's special function field "init". typos possible

2.3.2: haste function improvements, horn of winter added

2.3.1: Added Dismantle and Envenom, removed Vampiric Embrace
Also some 3.3 enchancements for Affliction Warlock Corruption

2.3: Totems, minor stuff and bugfixes

2.2: Sync between UNIT AURA and CLEU
Commanding Shout added

2.1:
Shaman spells

2.0.9:
Hunter spells
Expose Armor

2.0.8:
S'n'D probably not yet
Position reseting fixed

2.0.5:
Drain Soul ticks plugin
Warlock pet spells
Mage spells
Paladin spells

2.0.2:
bugfixes
Warrior spells
Core DK spells
maxtimers option to prevent spam from pestilence.
Archived Files (60)
File Name
Version
Size
Author
Date
5.2.3a
169kB
d87
09-13-13 03:57 AM
5.2.2
169kB
d87
07-12-13 08:44 AM
5.2.0
459kB
d87
06-30-13 08:14 AM
5.1.17
166kB
d87
03-19-13 08:57 PM
5.1.14
166kB
d87
01-02-13 01:07 PM
5.1.11
165kB
d87
12-13-12 06:52 PM
5.1.11
165kB
d87
12-11-12 03:55 PM
5.1.9
165kB
d87
11-28-12 08:08 AM
5.1.8
164kB
d87
11-27-12 12:36 PM
5.1.6
164kB
d87
11-19-12 04:06 AM
5.1.5
40kB
d87
11-03-12 05:17 AM
5.1.4
39kB
d87
10-23-12 01:59 AM
5.1.3
39kB
d87
10-19-12 02:38 PM
5.1.1a
29kB
d87
10-15-12 03:15 AM
5.1.0
28kB
d87
10-11-12 02:14 AM
5.0.10
26kB
d87
10-05-12 05:53 AM
5.0.9
26kB
d87
10-02-12 09:13 PM
5.0.8
26kB
d87
09-29-12 07:08 PM
5.0.7
26kB
d87
09-26-12 01:07 PM
5.0.6
26kB
d87
09-23-12 11:41 AM
5.0.5b
26kB
d87
09-17-12 04:38 AM
5.0.4
26kB
d87
08-28-12 08:15 AM
4.4.4
27kB
d87
01-05-12 11:08 AM
4.4.3
26kB
d87
12-29-11 01:28 AM
4.4.1
26kB
d87
12-26-11 12:01 PM
4.3
23kB
d87
11-30-11 08:34 PM
4.2
23kB
d87
09-22-11 09:40 AM
4.1.3
22kB
d87
06-28-11 06:37 PM
4.1.2
21kB
d87
06-28-11 06:23 AM
4.1.1
21kB
d87
05-07-11 11:42 PM
4.1.0
21kB
d87
04-26-11 06:56 AM
4.0.9
21kB
d87
04-19-11 09:34 PM
4.0.8
21kB
d87
03-22-11 09:48 PM
4.0.7
21kB
d87
03-15-11 02:07 AM
4.0.6
21kB
d87
02-07-11 11:54 AM
4.0.1
21kB
d87
11-05-10 11:52 AM
4.0
21kB
d87
11-02-10 02:58 PM
4.0 beta1
21kB
d87
10-31-10 09:00 AM
2.9.5
20kB
d87
10-27-10 04:19 AM
2.9.2
19kB
d87
10-11-10 08:18 PM
2.5.6
19kB
d87
03-04-10 06:33 AM
2.5.5
19kB
d87
02-12-10 02:52 AM
2.5.4
19kB
d87
01-19-10 01:58 AM
2.5.3
19kB
d87
01-02-10 11:52 PM
2.5.2
18kB
d87
01-01-10 11:32 AM
2.5.1
18kB
d87
12-30-09 07:40 AM
2.5
18kB
d87
12-29-09 12:39 PM
2.4 RC
18kB
d87
12-18-09 03:16 PM
2.3.2
18kB
d87
12-14-09 06:16 AM
2.3.1
19kB
d87
12-11-09 02:14 PM
2.3
18kB
d87
11-22-09 10:46 PM
2.2
18kB
d87
10-03-09 02:44 AM
2.1
17kB
d87
09-23-09 12:47 AM
2.0.9
17kB
d87
08-29-09 11:24 PM
2.0.8
16kB
d87
08-26-09 09:01 AM
2.0.7
17kB
d87
08-07-09 11:10 PM
2.0.5
16kB
d87
07-16-09 07:23 AM
2.0.2
12kB
d87
07-13-09 02:14 AM
2.0
11kB
d87
07-06-09 04:33 AM
1.0.3
16kB
d87
10-22-08 09:55 AM


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Unread 10-10-08, 09:34 PM  
d87
A Warpwood Thunder Caller
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Forum posts: 99
File comments: 467
Uploads: 33
Originally posted by woowoowoo
Im having some issues changing the color of the bars for specific spells (druid healing spells) but i'll take another look and see if i did something incorrect.
it's like this:
/nrun setcolor Wild Growth@buff
Spellname is case-sensitive, so type it like in tooltip, spaces are fine
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Unread 10-11-08, 04:21 AM  
alrit
A Defias Bandit

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will it work on live servers? thx
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Unread 10-11-08, 07:44 AM  
d87
A Warpwood Thunder Caller
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Forum posts: 99
File comments: 467
Uploads: 33
Originally posted by alrit
will it work on live servers? thx
It will, but refreshing of timers won't. anyway only a week or so til 3.0 on live
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Unread 10-11-08, 09:05 PM  
kip
A Murloc Raider
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Forum posts: 5
File comments: 9
Uploads: 2
Mangle and Faerie Fire (Feral)

Mangle & Faerie Fire (Feral) don't work :<
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Unread 10-11-08, 10:13 PM  
kip
A Murloc Raider
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File comments: 9
Uploads: 2
Re: Mangle and Faerie Fire (Feral)

Originally posted by kip
Mangle & Faerie Fire (Feral) don't work :<
Found and fixed it myself.

The problem is that the Mangle Debuff is called "Mangle - Cat" and "Mangle - Bear". The "-" character is a special-char in lua regexp, so it must be escaped. In this case, it's easier to just disable special chars because we don't need them anyway ...

In NugRunning.lua replace all occurrences of string.find(spellName,k) with string.find(spellName,k,1,true).

In trackings.lua add the following to the druid table:

["Mangle - Cat"] = { icon = "Interface\\Icons\\Ability_Druid_Mangle2",duration = 12 },
["Mangle - Bear"] = { icon = "Interface\\Icons\\Ability_Druid_Mangle2",duration = 12 },

And fix Feral Charge if you already in it:

["Feral Charge Effect"] = { icon = "Interface\\Icons\\Ability_Hunter_Pet_Bear",duration = 4 },


Hope I could help with that .. great Addon btw!

: this fixes FF as well
Last edited by kip : 10-11-08 at 10:14 PM.
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Unread 10-12-08, 08:52 PM  
d87
A Warpwood Thunder Caller
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Uploads: 33
Re: Re: Mangle and Faerie Fire (Feral)

ye, thanks kip.
uploading 1.0
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Unread 10-13-08, 04:56 AM  
Dajova
A Wyrmkin Dreamwalker
 
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Feral Spirit Timer doesnt go away after you getting killed.
Maelstrom Weapon timer is only on 15 sec, when the timer is on 30 sec now.

Hope it get fixed
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Unread 10-13-08, 07:35 AM  
d87
A Warpwood Thunder Caller
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Forum posts: 99
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Uploads: 33
Originally posted by richerich
Feral Spirit Timer doesnt go away after you getting killed.
Maelstrom Weapon timer is only on 15 sec, when the timer is on 30 sec now.

Hope it get fixed
does feral spirit have some sort of selfbuff when it's active?
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Unread 10-13-08, 10:25 AM  
lihaug
A Defias Bandit

Forum posts: 3
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You might wanna add Freezing Fog from the talent Rime to the Death Knight list.
Code:
["Freezing Fog"] = { icon = "Interface\\Icons\\Spell_Frost_ArcticWinds",duration = 15 },

Also worth mentioning: Tracking of Frost Fever is partially broken, when another Death Knight applies Frost Fever to my target my timer refreshes, however it disappears when my Frost Fever runs out.

Lets say my Frost Fever has 7 seconds left, another Death Knight applies it, my timer goes up to 18 seconds again, 7 seconds later when my disease expires the timer jumps from 11 seconds to 0 seconds.

In raids I'm using Ellipsis for disease tracking and NugRunning for everything else.

I really hate using Ellipsis and I really love using this mod, so I'm hoping these errors will be fixed soon

Edit: Seems like refreshing an already existing Horn of Winter buff doesn't refresh the timer if the mod doesn't know who cast it in the 1st place.

If I cast HoW, reload ui/relog the timer disappears and doesn't refresh if I recast it, I have to cancel the old buff before recasting to make it work.
Last edited by lihaug : 10-13-08 at 11:11 AM.
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Unread 10-13-08, 12:24 PM  
d87
A Warpwood Thunder Caller
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Forum posts: 99
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Originally posted by lihaug
Also worth mentioning: Tracking of Frost Fever is partially broken, when another Death Knight applies Frost Fever to my target my timer refreshes, however it disappears when my Frost Fever runs out.

Lets say my Frost Fever has 7 seconds left, another Death Knight applies it, my timer goes up to 18 seconds again, 7 seconds later when my disease expires the timer jumps from 11 seconds to 0 seconds.

In raids I'm using Ellipsis for disease tracking and NugRunning for everything else.

I really hate using Ellipsis and I really love using this mod, so I'm hoping these errors will be fixed soon

Edit: Seems like refreshing an already existing Horn of Winter buff doesn't refresh the timer if the mod doesn't know who cast it in the 1st place.

If I cast HoW, reload ui/relog the timer disappears and doesn't refresh if I recast it, I have to cancel the old buff before recasting to make it work.
Well, both problems caused by one thing. Blizzard added SPELL_AURA_REFRESH event only since 3.0. But it's bugged, and doesn't have srcGUID field = we can't see who refreshed aura.
When (IF!) they'll fix this it all will work reallly awesome. For now, i guess, i need to come up with some lame solution to fill this hole.
Sigh... That's so obvios horrible bug, and it went all the way to 1.0 lol
So when you reloaded you and rebuffing HoW it sends refresh event that don't knows who did that.
And when another Dk refreshes his Frost Fever it thoughts that it was you, but it wasn't you, and when it fades, "aura removed" event fired and timer disappears
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Unread 10-13-08, 01:29 PM  
lihaug
A Defias Bandit

Forum posts: 3
File comments: 6
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I'm just a bit puzzled how Ellipsis manages this :>

Haven't tested when somebody else pesilence my buffs.

Can you add a simple check for that spell so that it only refreshes when you actually cast it yourself?
Last edited by lihaug : 10-13-08 at 01:34 PM.
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Unread 10-13-08, 01:37 PM  
dascott
A Kobold Labourer

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Great mod! I'd like an option to grow downwards instead of up in order to fit my current layout.
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Unread 10-14-08, 12:29 PM  
Dajova
A Wyrmkin Dreamwalker
 
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Originally posted by d87
does feral spirit have some sort of selfbuff when it's active?
No, its our pets that works for 45 sec, just like Mages Water Elemental. It works as its displayed, but it doesnt get removed when you get killed.
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Unread 10-20-08, 03:47 PM  
noxmonk
A Kobold Labourer

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Pretty awesome timer mod, but is there a way to track the player you cast the renew on?
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Unread 10-20-08, 08:02 PM  
d87
A Warpwood Thunder Caller
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Originally posted by noxmonk
Pretty awesome timer mod, but is there a way to track the player you cast the renew on?
for now...
add "textfunc = function(spellName, dstName) return dstName end" to renew in trackings.lua (see how it's done on prayer of mending)

further development kinda halted until blizzard fix refresh event
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