Category: Data Broker
Addon Information
Works with 3.2
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Author:
Version:
r68
Date:
08-09-2009 05:40 PM
Size:
155.53 Kb
Downloads:
9,331
Favorites:
222
MD5:
Pictures
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FuBar-like layout
Simple "button bin" layout
Click to enlarge
Various label display options
Click to enlarge
Three bins arranged to simulate a left/middle/right FuBar display
ButtonBin   Popular! (More than 5000 hits)
ButtonBin is a display addon for LibDataBroker objects. The initial design goal was to make a very compact display for LDB launchers, ignoring the labels. It has since evolved to become more of a full featured display addon, allowing both the compact button-only view as well as displaying labels with icons. Combined with FuBar2Broker, ButtonBin can fully replace FuBar as a displayer. With the new default configuration a left, right and center top bar layout is used, allowing for an easier transition.

Changes in r67:
  • Bumped .toc to 30100

Changes in r66:
  • Fixed a config UI issue. Moved 'Reset Bin Layout' to the main 'Bins' pane.
  • Fixed a small issue with profile copying.

Changes in r64:
  • Added option to disable tooltips on a per-bin and per-data block level.
  • Fixed problems with copying profiles. As a side effect, there is now a separate button to load the initial default bin layout that you can use after resetting a profile.

Changes in r62:
  • Fix formatting of label + value display.

Changes in r60:
  • Fixed a couple of bugs introduced in r59.

Changes in r59:
  • Fixed default layout to use a sane 3 bin setup emulating left/right/center FuBar geometry.
  • Added ability to move Blizzard frames out of the way to make room for the bins.
  • Added ability to assign a bin to a data block in the data block configuration.

Changes in r58:
  • Fixed issue with centered bins if the bin icon was shown (oops).
  • Added option to set use a custom icon texture and name for the bin icon display.

Feature List:
  • Customizable size (scale, button size and number of buttons per row)
  • If an object doesn't have a native tooltip, BB makes one using the text.
  • Ability to collapse all buttons into one (state now saved)
  • Enable/disable individual data objects for display.
  • Ability to toggle horizontal and vertical growth direction (toggle x/y axis)
  • Configurable horizontal and vertical button padding.
  • Drop and Drag support to order the buttons.
  • Support for multiple bars (currently hard coded at up to five bars)
  • Background and border texture/color configuration
  • Auto-hide options: Hide in combat, hide out of combat, and show on mouse over only.
  • Ability to show labels (always or on mouse over only)
  • Can set the (max) width of the bins in pixels.
  • Per-block label and icon visibility configuration.
  • Global / bin level font size and style configuration.

Planned features:
  • Ability to disable tooltips on a per-bin and/or per-block basis.
  • Button skinning support.
  • More complete configuration to control the display.
  • Whatever else comes up...
  Change Log - ButtonBin
r68:
  • Bumped .toc to 30200

r67:
  • Bumped .toc to 30100

r66:
  • Fixed a config UI issue. Moved 'Reset Bin Layout' to the main 'Bins' pane.
  • Fixed a small issue with profile copying.

r64:
  • Added option to disable tooltips on a per-bin and per-data block level.
  • Fixed problems with copying profiles. As a side effect, there is now a separate button to load the initial default bin layout that you can use after resetting a profile.

r62:
  • Fix formatting of label + value display.

r60:
  • Fixed a couple of bugs introduced in r59.

r59:
  • Fixed default layout to use a sane 3 bin setup emulating left/right/center FuBar geometry.
  • Added ability to move Blizzard frames out of the way to make room for the bins.
  • Added ability to assign a bin to a data block in the data block configuration.

r58:
  • Fixed issue with centered bins if the bin icon was shown (oops).
  • Added option to set use a custom icon texture and name for the bin icon display.

r57:
  • Added an option to center align the contents in a bin.
  • Added support for iconR, iconB, iconG, iconCoords/texcoords to enable fancy icon displays such as the TomTom crazy arrow feed.

r55:
  • Fixed bug when adding a new bin and immediately unlocking.
  • Fixed issue where a newly enabled data block didn't show up correctly.
  • Removed the ability to enable data blocks when there was no bins.
  • Changed default size and position to be center of the screen without a fixed width.

r53:
  • Added customizable tooltip scale. Only works on tooltips opened by ButtonBin however.
  • Some general code clean up and fixes.
  • Allow block level override for text display even on bars with all text disabled.
  • Rewrote text updating algorithm so it's no longer broken (fixes issues with StatBlock_Durability among others).
  • Added ability to toggle labels, text and values individually (per bin and per block)
  • Added configurable label, text, value and unit colors (on a bin level)
  • Fixed bug where a bin was initially the wrong size if it had mouseover visibility.
  • Fixed visibility issues when unlocking bins/buttons for mouseover bins.

r46:
  • Fixed bug when creating a new profile.
  • Fixed issues related to mouse over visibility and collapsing the bin.
  • Fixed issue with bin sizing when using label over mouse option.
  • Fixed an optimization bug that prevented the bin to be properly resized if the label length of a data block changed greatly.

r43
  • Per-data block configuration (label and icon visibility only)
  • Additional bin visibility option (mouse over while not in combat).
  • Ability to add and delete bins.
  • Fixes when copying and resetting a profile.
  • Ability to toggle icon visibility on a per-bin basis.
  • Fixed issue which made it impossible to set scale to 1.0 (doh!)
r35
  • Fixes for 3.0.
  • Fixed issues with profile copying.
  • Fixed an incorrect label (left vs right for icon location)
  • Some performance optimizations.
  • New versioning scheme, thus the lower number!
81491
  • Fixed issue with the green "moving box" unsticking from the bin if it's resized while movement is unlocked.
  • Fixed nil error when resizing / configuring a completely empty bin.
80757
  • Added option to set the pixel width of the bin.
  • Added toggle to decide whether or not to clamp a bin to the screen.
80714
  • Added font and font size bar level configuration.
  Optional Files - ButtonBin
Sorry, there are currently no optional files available.
  Archived Versions - ButtonBin
File Name
Version
Size
Author
Date
r67
156kB
neotron
04-19-2009 05:50 PM
r66
155kB
neotron
04-05-2009 10:38 PM
r62
153kB
neotron
04-05-2009 12:15 AM
r60
145kB
neotron
01-31-2009 05:05 AM
r58
138kB
neotron
01-03-2009 03:45 PM
r57
137kB
neotron
12-21-2008 04:44 PM
  Comments - ButtonBin
Post A Reply Comment Options
Old 08-23-2008, 12:30 AM  
Vesuuvius
A Defias Bandit

Forum posts: 2
File comments: 12
Uploads: 0
Re: Re: Re: Replacing Fubar

Thanks Tristanian and neotron! That has got to be clearest explanation of an addon programming concept that anyone has ever given! Hopefully WoWInsider will cover DataBroker addons in depth and get you some exposure.
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Old 08-20-2008, 11:50 PM  
neotron
A Kobold Labourer
 
neotron's Avatar
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 73
Uploads: 8
Re: Re: Replacing Fubar

What Tristanian is true. In general LDB is more an evolution for addon developers. The side effect of making a framework agnostic way to display an icon and/or some data to the user is more flexibility for the user to pick and choose how they want to display the data.

It should also remove the all too common "FuBar_FavoriteAddon" and "Titan_FavoriteAddon" addons which serve no other purpose than "hooking" an addon into respective display addons.

For example if you write an addon using the Ace3 framework or Dongle, you simply can't add FuBar support without also hooking into the Ace2 framework. This is a lot of unnecessary overhead. With LDB you can get "stat blocks/fortress" type lego blocks, titan panel (soon to come I heard!) traditional "bar" display, Button Bin type display (which can be a bit of everything) and even a minimap button display if that strikes you fancy.

I hope this will become the primary way for addons to display launchers (many find these useless but it's easy to disable in the LDB display addons) and information tidbits (like fps and such). I think there's even an addon that should allow LDB blocks to be shown on FuBar but I haven't tested it.

Expect per-block configuration to pop up sometime this weekend. As a temporary workaround, you can use one bar with labels and one without - that's what I do (in fact I use two bars with labels, one without, for my UI, until I implement per-block config).

Edit: fixed a typo

Last edited by neotron : 08-23-2008 at 05:30 AM.
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Old 08-20-2008, 05:36 PM  
Tristanian
Andúril
WoWInterface Super Moderator
Interface Author - Click to view interfaces

Forum posts: 280
File comments: 264
Uploads: 7
Re: Replacing Fubar

Quote:
Originally posted by Vesuuvius
I've never found a great place to ask this, so here goes nothing:

Is there a distinct advantage to using LDB + Display (like this fine addon, or Fortress) over Fubar itself? I understand that flexible design and placement are factors, but most if us uninspired UI schlubs would still slap it all on the bottom in a bar-like configuration. I'm hoping and praying that it turns out to use a lot less resources.

Anyone?
The advantage is, simply put, with LDB plugins, the user is not limited or "forced" to a specific display addon spec and can choose whatever display he wants, in order to render his addons/buttons (currently Fortress, StatBlockCore, ButtonBin, Barrel and very soon Titan all support the LDB spec).

Both Titan and FuBar made the "mistake" of imposing a spec in the past and have people code data objects/launchers specifically designed for that spec. LDB was designed to be "display agnostic" thus making life easier for both users (that want to use that nice plugin but at the same time don't want to have to switch to display addon X for one reason or another) and addon authors that don't have to code separate plugins for separate displays anymore, or pick a display and code specifically for that one.

That being said, ButtonBin is an excellent launcher display, with lots of customizable options. Keep it up neotron

Last edited by Tristanian : 08-20-2008 at 05:38 PM.
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Old 08-20-2008, 01:02 PM  
Vesuuvius
A Defias Bandit

Forum posts: 2
File comments: 12
Uploads: 0
Replacing Fubar

I've never found a great place to ask this, so here goes nothing:

Is there a distinct advantage to using LDB + Display (like this fine addon, or Fortress) over Fubar itself? I understand that flexible design and placement are factors, but most if us uninspired UI schlubs would still slap it all on the bottom in a bar-like configuration. I'm hoping and praying that it turns out to use a lot less resources.

Anyone?
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Old 08-20-2008, 06:19 AM  
Phanx
A Cobalt Mageweaver
 
Phanx's Avatar
Interface Author - Click to view interfaces

Forum posts: 204
File comments: 732
Uploads: 17
Looks awesome so far. Finally, an actual replacement for FuBar! I'm eagerly awaiting the per-plugin settings so I can turn off the label text on those pesky "launcher" type icons.
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