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Shadows of Argus (7.3.0)
Updated:12-07-17 11:36 AM
Created:unknown
Downloads:189,743
Favorites:349
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Categories:Miscellaneous, Utility Mods
7.3.0

Super Duper Macro  Popular! (More than 5000 hits)

Version: 7.3.2.0
by: hypehuman, spiralofhope

This addon is under new maintenance

WowInterface will be kept up-to-date, but still needs to be cleaned up a bit. The source code, a list of all past releases, documentation, and issue tracker, can be found at:

https://github.com/spiralofhope/SuperDuperMacro

This description still needs to be audited.

----

To view recent changes, click the "Change Log" tab at the top of this page.


Open the in-game interface by typing /sdm


This addon allows you to create macros beyond the 255-character limit, and even beyond the 1023-character macrotext limit. However, no individual line in a macro may be more than 1023 characters long (you will get a warning). The number of lines is unlimited. Super Duper Macro also allows you to share macros with your friends in-game.


This mod allows you to make two types of macros:

  • Button macros are just like regular macros, but they can be as long as you want. You cannot make an unlimited number of them; they share a limit with your regular macros (36 global and 18 character-specific for each character).
  • Floating macros do not have buttons, and are accessed by /click. You can make as many of these as you want.
  • You can also make lua scripts of unlimited length that you can call using "/sdm run <name>" or via sdm_RunScript("name")


Suggestions and bug reports are always welcome. You can post comments on the wowinterface.com page for this addon, or if you want to add something yourself, you can upload it in the "Optional Files" tab.


Alternately, create a pull request to my GitHub repo: https://github.com/hypehuman/super-duper-macro


Special thanks to:
  • SuperMacro, which inspired the idea for this addon.
  • All the regulars on the UI & Macro forums, who taught me how to program for WoW.


See CHANGELOG.markdown within this zip file or online at:

https://github.com/spiralofhope/SuperDuperMacro/blob/master/CHANGELOG.markdown
Optional Files (2)
File Name
Version
Size
Author
Date
Type
2.5
128kB
03-04-12 10:27 PM
Patch
1.8.3-4
16kB
06-30-11 11:50 AM
Patch


Archived Files (29)
File Name
Version
Size
Author
Date
2.6.1
58kB
hypehuman
10-16-14 08:07 PM
2.6
56kB
hypehuman
10-16-14 01:32 AM
2.4.6
124kB
hypehuman
02-20-12 02:11 PM
2.4.5
124kB
hypehuman
01-17-12 10:43 PM
2.4.4
124kB
hypehuman
12-17-11 09:12 AM
2.4.3
124kB
hypehuman
11-30-11 07:03 PM
2.4.2
124kB
hypehuman
11-30-11 05:53 PM
2.4.1
123kB
hypehuman
11-30-11 03:12 AM
2.4
123kB
hypehuman
11-20-11 05:39 AM
2.3
57kB
hypehuman
11-16-11 09:21 PM
2.2.1
55kB
hypehuman
11-15-11 12:57 PM
2.2
55kB
hypehuman
11-04-11 01:46 PM
2.1
28kB
hypehuman
10-19-11 01:48 AM
2.1
29kB
hypehuman
10-16-11 10:53 AM
1.8.3
29kB
hypehuman
02-26-09 09:23 PM
1.8.3
28kB
hypehuman
02-25-09 11:20 PM
1.8.1
25kB
hypehuman
02-21-09 11:24 AM
1.8
25kB
hypehuman
02-20-09 11:38 AM
1.7
23kB
hypehuman
02-08-09 11:13 PM
1.6.1
21kB
hypehuman
01-27-09 10:55 PM
1.6
21kB
hypehuman
01-19-09 08:50 PM
1.5.1
18kB
hypehuman
01-12-09 09:12 PM
1.5
17kB
hypehuman
01-12-09 05:46 PM
1.5
14kB
hypehuman
01-09-09 04:20 AM
1.4
13kB
hypehuman
01-08-09 11:12 PM
1.3.1
10kB
hypehuman
12-16-08 12:46 PM
1.3
10kB
hypehuman
12-15-08 06:55 PM
1.2
8kB
hypehuman
12-13-08 09:59 AM
1.1
8kB
hypehuman
12-12-08 03:06 AM


Post A Reply Comment Options
Unread 08-29-10, 03:40 AM  
lepaperwan
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 10
Uploads: 1
Originally posted by Nuín
Can perhabs anybody tell me how I can delete the folders that I don't need anymore?
Simply Alt+Left Click the folder
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Unread 08-29-10, 03:37 AM  
lepaperwan
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 10
Uploads: 1
Originally posted by gezus
I am trying to create a nice LFW macro .. on that really stands out .. with both a Enchanting and Jewelcrafting link in them.

With 2 trade links the Macro FAR exceeds the 255 char limit, so I would need 1 macro to call the second macro and hopefully get something like this..

/2.Trade: Gezus' Old Fashioned
/2.Trade: [Jewelcrafting] & [Enchanting]
/2.Trade: No job to small. Disenchanting/Prospecting!
/2.Trade: Working for Tips!
I'm sorry for the long reply but I didn't visit the site until today.
Here's the script :

#showtooltip (This is just if you want the Jewelcrafting tooltip and icon to show)
/2 Gezus' Old Fashioned
/cast Jewelcrafting
/script Prof1 = GetTradeSkillListLink();
/cast Jewelcrafting
/cast Enchanting
/script Prof2 = GetTradeSkillListLink();
/cast Enchanting
/script SendChatMessage(Prof1..Prof2 , "CHANNEL", nil, "2")
/2 No job too small. Disenchanting/Prospecting!
/2 Working for Tips!

Tested it with Forge and Cooking just to be sure and it worked so it should worked for you too if you haven't found an alternative yet.
You will get a little lag though when you click it.

EDIT: Shortened the quote and corrected "to small" to "too small"
Last edited by lepaperwan : 08-29-10 at 03:43 AM.
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Unread 03-24-10, 05:09 AM  
XXXmahakalaXXX
A Murloc Raider

Forum posts: 6
File comments: 7
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Last edited by XXXmahakalaXXX : 03-24-10 at 08:08 AM.
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Unread 03-21-10, 03:17 PM  
spiralofhope
A Deviate Faerie Dragon
 
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Forum posts: 13
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Originally posted by deep92
Hypehuman (the creator, developer and founder of this AddOn) is no longer active. Not on the AddOn, not on the site. He suddenly vanished from WoWInterface more then a year ago (11-1-2009 to be exact).

This AddOn has NOT been taken over by anyone, and nobody seems to be interested enough in taking this over.
SDM is a critical part of my playing WoW. I'm saddened to hear that it's been abandoned and that nobody else has picked it up. I'm investigating some other AddOns and I will try to report back if I find anything good.
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Unread 03-21-10, 03:16 PM  
spiralofhope
A Deviate Faerie Dragon
 
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Forum posts: 13
File comments: 238
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I found a bug:
- will predictably crash wow if I have a whole lot of comments at the start of the file. Fix it by adding some code at the very top, like:
/run local f=1
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Unread 02-09-10, 09:05 AM  
deep92
A Murloc Raider

Forum posts: 5
File comments: 76
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I would like to notify EVERYBODY that uses this AddOn or is going to use it:

Hypehuman (the creator, developer and founder of this AddOn) is no longer active. Not on the AddOn, not on the site. He suddenly vanished from WoWInterface more then a year ago (11-1-2009 to be exact).

This AddOn has NOT been taken over by anyone, and nobody seems to be interested enough in taking this over. You can use it, but bugs will most likely not be fixed or hot-fixed.
If you're having severe problems with this and really need those longer macro's, a good AddOn I know of that can do this is Macaroon! (by Maul). This is however a complete bar mode, which may be not your choice.

If I ever get a good hang on AddOn writing I might see if I can take this over, but this won't be any soon, and most likely never.

Thanks for reading

About the #showtooltip problem, it's a known issue. It just bugs out after 255 character because the #showtooltip command doesn't read behind 255 characters (due to Blizzard's 255 character limit) and it hasn't been fixed. You can try taking #showtooltip <spellname> (without the < >) to get the tooltip of one spell, but it can't change to the other spells in the macro automatically.
Hope this answers your question.. Somewhat

~Deep
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Unread 02-07-10, 10:59 PM  
AnthonyK
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Re: #showtooltip question

Originally posted by Mithuata
Greetings! I just discovered SDM today for macros longer than 255 characters, and it looks very promising! However, I am having an issue with a long macro not showing the tooltip. Here is the full macro:

In standard macros, this works just fine (so long as you don't go over the 255 character limit). Here, once you go over the 255 limit, showtooltip stops working and it just shows the default "?" icon with the default macro text. Any suggestions?
I'm having the same issue with my macros that are longer than 255 chars. Is there a way to fix this or do I have to just deal with it if I want a more than 255 char macro.
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Unread 01-20-10, 03:51 PM  
Hempelchen
A Kobold Labourer

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File comments: 3
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Does somewhere exist an actual version of this addon?
I've problems with critical errors if I use a sdm makro...
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Unread 01-19-10, 03:46 PM  
Mithuata
A Kobold Labourer

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File comments: 1
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#showtooltip question

Greetings! I just discovered SDM today for macros longer than 255 characters, and it looks very promising! However, I am having an issue with a long macro not showing the tooltip. Here is the full macro:

Code:
#showtooltip
/console Sound_EnableSFX 0
/castsequence reset=target/combat/6 Icy Touch,Plague Strike,Blood Strike,Blood Strike,Death Coil,Scourge Strike,Horn of Winter,Scourge Strike,Death Coil,Scourge Strike,Scourge Strike
/cast !Blood Fury
/use 13
/console Sound_EnableSFX 1
In standard macros, this works just fine (so long as you don't go over the 255 character limit). Here, once you go over the 255 limit, showtooltip stops working and it just shows the default "?" icon with the default macro text. Any suggestions?
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Unread 01-04-10, 01:01 PM  
gezus
A Deviate Faerie Dragon

Forum posts: 11
File comments: 68
Uploads: 0
I am trying to create a nice LFW macro .. on that really stands out .. with both a Enchanting and Jewelcrafting link in them. However I have 2 problems.

1) I can't put a trade skill link in the macro with SDM.

2) with 2 trade links the Macro FAR exceeds the 255 char limit, so I would need 1 macro to call the second macro and hopefully get something like this..

/2.Trade: Gezus' Old Fashioned
/2.Trade: [Jewelcrafting] & [Enchanting]
/2.Trade: No job to small. Disenchanting/Prospecting!
/2.Trade: Working for Tips!

With both links being click able. Though .. I "think" it is impossible to have 2 links on 1 line. In that case something like...

/2.Trade: Gezus' Old Fashioned
/2.Trade: [Jewelcrafting] &
/2.Trade: [Enchanting]
/2.Trade: No job to small. Disenchanting/Prospecting!
/2.Trade: Working for Tips!

Would love to keep it to 4 lines though .. 5 is getting a bit overwhelming.

:P
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Unread 11-06-09, 08:45 AM  
morikal
A Kobold Labourer

Forum posts: 0
File comments: 3
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I've been using SDM without issue for a while now. Today, I started having this problem:

When opening SDM, its frames are all over the place. (I.e., one frame shows my macros, but the edit box is way across the screen instead of next to them. There is just a black background where it is supposed to be). I tried quitting my game and coming back in, and now its even worse. The box now takes up the entire screen, with the closing X and "About SDM" being in the far upper right, the edit box being in the bottom left, the macro list being in the upper left...

Whats going on here? I've tried exitting and reentering the game, no dice.

I looked for that layout-local.txt file, in case that was the problem, but it wasn't there...
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Unread 10-22-09, 09:42 PM  
Nuín
A Kobold Labourer

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Actually this is one of my favourite addons!

It's handy to use and the function to store the macros in selfcreated folders is just awesome.

But I have one problem with this addon...the function to CREATE folders is nice as I said, but it also should give a function to DELETE the folders aswell when you doesn't need it anymore.

Can perhabs anybody tell me how I can delete the folders that I don't need anymore?

Thanks in advance for your answers!

Nuín

P.S.: I hope ya can understand me, I'm a german and eventually my english is a lil bit rusty^^
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Unread 09-11-09, 09:24 PM  
Raum
A Kobold Labourer

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Originally posted by woonieq
This is still happening and I can't edit it. Please help!
This occurs because you moved the original frame, and for some reason, the "button" locations don't update.

The way to fix this is quit the game. Edit the file "layout-local.txt" in your WTF\Account\Realm ---- Or WTF\Account\Realm\Player if you have individual settings.

Find the following block of text - the numbers may be different:

Frame: sdm_mainFrame
FrameLevel: 22
Anchor: LEFT
X: 0
Y: 99
W: 832
H: 447

Delete it. All set. Be careful not to move the frame.
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Unread 09-05-09, 09:26 AM  
deep92
A Murloc Raider

Forum posts: 5
File comments: 76
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Originally posted by omicron
any chance to get functions like SpelloutMacro has?
If you want the macros to show tooltips you should use this line as first line on a macro:

#showtooltip


This will make the macro show to appropriate tooltip for the macro (Also for castsequence and modifiers and stuff!)
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Unread 09-05-09, 09:23 AM  
deep92
A Murloc Raider

Forum posts: 5
File comments: 76
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Originally posted by Dekarx
Is there a way to call a function(like /script) in the middle of a /castsequence?
I don't think so, the only way would be with the slash (/) command, but you can't use one in midst of a castsequence..

Originally posted by Dekarx
And is there a way to register that an action has actually hit or do it again if not?
No, macro's cannot react on that since that would make the macro "think" and blizzard does not want macro's to make decisions.
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