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Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
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Updated:10-16-14 08:07 PM
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Super Duper Macro  Popular! (More than 5000 hits)

Version: 2.6.1
by: hypehuman [More]


To view recent changes, click the "Change Log" tab at the top of this page.


Open the in-game interface by typing /sdm


This addon allows you to create macros beyond the 255-character limit, and even beyond the 1023-character macrotext limit. However, no individual line in a macro may be more than 1023 characters long (you will get a warning). The number of lines is unlimited. Super Duper Macro also allows you to share macros with your friends in-game.


This mod allows you to make two types of macros:

  • Button macros are just like regular macros, but they can be as long as you want. You cannot make an unlimited number of them; they share a limit with your regular macros (36 global and 18 character-specific for each character).
  • Floating macros do not have buttons, and are accessed by /click. You can make as many of these as you want.
  • You can also make lua scripts of unlimited length that you can call using "/sdm run <name>" or via sdm_RunScript("name")


Suggestions and bug reports are always welcome. You can post comments on the wowinterface.com page for this addon, or if you want to add something yourself, you can upload it in the "Optional Files" tab.


Alternately, create a pull request to my GitHub repo: https://github.com/hypehuman/super-duper-macro


Special thanks to:
  • SuperMacro, which inspired the idea for this addon.
  • All the regulars on the UI & Macro forums, who taught me how to program for WoW.


2.6.1 (10/16/14)
•*Fixes "Different name on button" and "Expand/collapse all folders"

2.6 (10/16/14)
•*Fixes character-specific macros, which broke when Warlords gave us more global macros.

2.4.6 (2/20/12)
•*Fixed a bug where the interface sometimes inappropriately prevented you from making new macros

2.4.5 (1/17/12)
•*Fixed a bug that caused the "Change Name/Icon" window to sometimes be unresponsive
•*Now the "Change Name/Icon" always deselects the icon when it opens so that you don't accidentally change the icon of one of your macros

2.4.4 (12/17/11)
•*Fixed a bug where the button on the macro frame that opens SDM would sometimes appear in the wrong place.

2.4.3 (11/30/11)
•*Re-enabled the text that shows how many more button macros you can create

2.4.2 (11/30/11)
•*Fixed a minor error that occurs when running SDM for the first time
•*When attempting to pick up a macro during combat, you will get an error message created by SDM instead of Blizzard's "Interface action failed due to an addon".

2.4.1 (11/30/11)
•*Updated for version 4.0 - you will lose any custom icons for your macros. Sorry!

2.4 (11/20/11)
•*Fixed the Send/Receive feature; now you can share macros with your friends again, as long as you are both using the latest version.
• Fixed a bug where buttons on the SDM frame would sometimes stretch away
•*Many UI Improvements

2.3 (11/16/11)
•*The SDM frame now hides when you press escape!
•*Added more tooltips; still more to come

2.2.1 (11/15/11)
•*Fixed a bug where the macro list sometimes became unclickable

2.2 (11/4/11)
•*Upgraded macros will now appropriately change their icons based on the macro code (unless an icon other than the Question Mark icon was selected). If you upgraded a macro with version 2.1, you will need to manually change the icon to the Question Mark icon.
•*Added a "Downgrade" button that converts a Super Duper macro into a standard macro
•*Added a "Claim"/"Disown" button that allows you to have a single character-specific macro or script that applies to multiple characters
•*Added a "Save As..." button that allows you to save an existing macro as a different type or character. For example, you can save a button macro as a floating macro if you want to free up a macro slot.
•*Several UI improvements; more to come!

2.1 (10/19/11)
•*Added an "Upgrade" button to the standard macro frame, allowing you to convert a standard macro into a Super Duper macro
•*Removed an overbearing version-checking system

2.0 (10/16/11)
• Incorporated compatibility updates by survivorx and ambro

1.8.3 (2/26/09)
•*Changing the name of a macro will now properly update the title text above the edit box.
•*Improved the "/sdm test" function. Please re-test it and submit your results!

1.8.2 (2/26/09)
•*Fixed a bug that caused the image on button macros to show as a question mark more often than necessary.
•*Added a command "/sdm test" that does nothing but check some nyi code. Please run this command and report the results at wowinterface.com.

1.8.1 (2/21/09)
•*SDM no longer conflicts with LayMacroTooltip or with other addons that modify the macro frame.

1.8 (2/20/09)
•*Added the option of creating folders to organize your macros
•*Numerous minor UI improvements

1.7 (2/8/09)
•*Made the macro list better
- Color-coded the different macro types
- Created a slider below the menu to adjust the size of the icons
- Added drop-down menus to filter the list by type and character
•*Changed the storage of macros in preparation for a future version that will include a sortable macro list with user-defined folders
•*Bug fixes
- The save confirmation dialog box now shows while dead
- Fixed a typo in the "Usage..." text for scripts

1.6.1 (1/27/09)
•*Fixed a serious bug that happened upon login after leaving "different name on button" blank. You may now safely leave it blank if you wish to show no text on the button.

1.6 (1/19/09)
• Changed the slash command to run a floating macro. Also added a command to run button macros. Click the "Usage..." button for more details.
•*Added an interface for changing the name and icon of a macro within the SDM window.
• Button macro names now conflict with each other (unless they are specific to different characters)
• Disallowed some characters in macro/script names because they were causing problems. You may find that some of these problematic characters still work on button macros, for which you can select a different name in the Change Name/Icon frame.
•*Changed the appearance of button macros when viewed in the default macro frame
• Added a clickable, scrolling menu of macros. This will be further improved later.
•*Several efficiency improvements. As a consequence, your SDM-created button macros will be removed from action bars and lose thieir icons. Sorry!

1.5.1 (1/12/09)
•*Minor bug fixes

1.5 (1/12/09)
•*Added the ability to share macros with other players (click "Send/Receive" to check it out!)
• Fixed a bug where the Save button was sometimes inappropriately disabled

1.4.1 (1/9/09)
•*Fixed a minor bug that sometimes occurred while loading

1.4 (1/8/09)
• Added an option to show/hide the text on macro buttons
• Fixed ">" to be more accurate
• SDM will no longer attempt to create, delete, or modify macros during combat. You can still do these things, but the changes will not take effect until after combat.
•*Deleting floating macros will now actually disable them
• Greatly increased the efficiency of operations like saving and deleting
•*Increased the limit on the length of each line to 1023, and made the number of lines limitless (actually, the maximum length of any string is 2^24 characters, so the limit is somewhere below that, but that's the length of about 20 average novels and it will probably crash your client).
•*Changed the structure of the macro frames to eliminate the chance of a recently discovered "C stack overflow" error on very long macros

1.3.1 (12/16/08)
•*Fixed an occasional bug with the "Get Link" and "Delete" buttons
• Blocked you from attempting to make more button macros than the standard macro interface can hold

1.3 (12/15/08)
• You can now use the addon to store long scripts and call them via a function or slash command.
• SDM now keeps track of the button macros it creates, and deletes orphaned ones upon login. If you are upgrading from a previous version, you can delete the old button macros that SDM created (the text of the new ones all start with "#sdm").
• Because of this, SDM will no longer ever replace your macros, and their names do not need to be unique at all. Floating macros and Scripts still have some restrictions on naming, you will get a warning it you try to violate them.
• Added many UI improvements to make working with the addon more intuitive:
- Pressing tab will now add four spaces
- Pressing enter will now be equivalent to the appropriate button click
- Moved some buttons around to more appropriate places
- Added buttons that link between the regular macro window and the SDM window
- Buttons will now "gray out" when appropriate
- The SDM window will now become unresponsive during confirmation dialogs

1.2 (12/13/08)
Fixed a bug that caused major problems when there were no macros in the list.

1.1 (12/12/08)
More UI improvements. Some UI elements are still placeholders.

1.0 (11/13/08)
just two minor updates in code to make it 3.0-ready. More UI improvements to come!
Optional Files (2)
File Name
Version
Size
Author
Date
Type
2.5
128kB
03-04-12 10:27 PM
Patch
1.8.3-4
16kB
06-30-11 11:50 AM
Patch


Archived Files (28)
File Name
Version
Size
Author
Date
2.6
56kB
hypehuman
10-16-14 01:32 AM
2.4.6
124kB
hypehuman
02-20-12 02:11 PM
2.4.5
124kB
hypehuman
01-17-12 10:43 PM
2.4.4
124kB
hypehuman
12-17-11 09:12 AM
2.4.3
124kB
hypehuman
11-30-11 07:03 PM
2.4.2
124kB
hypehuman
11-30-11 05:53 PM
2.4.1
123kB
hypehuman
11-30-11 03:12 AM
2.4
123kB
hypehuman
11-20-11 05:39 AM
2.3
57kB
hypehuman
11-16-11 09:21 PM
2.2.1
55kB
hypehuman
11-15-11 12:57 PM
2.2
55kB
hypehuman
11-04-11 01:46 PM
2.1
28kB
hypehuman
10-19-11 01:48 AM
2.1
29kB
hypehuman
10-16-11 10:53 AM
1.8.3
29kB
hypehuman
02-26-09 09:23 PM
1.8.3
28kB
hypehuman
02-25-09 11:20 PM
1.8.1
25kB
hypehuman
02-21-09 11:24 AM
1.8
25kB
hypehuman
02-20-09 11:38 AM
1.7
23kB
hypehuman
02-08-09 11:13 PM
1.6.1
21kB
hypehuman
01-27-09 10:55 PM
1.6
21kB
hypehuman
01-19-09 08:50 PM
1.5.1
18kB
hypehuman
01-12-09 09:12 PM
1.5
17kB
hypehuman
01-12-09 05:46 PM
1.5
14kB
hypehuman
01-09-09 04:20 AM
1.4
13kB
hypehuman
01-08-09 11:12 PM
1.3.1
10kB
hypehuman
12-16-08 12:46 PM
1.3
10kB
hypehuman
12-15-08 06:55 PM
1.2
8kB
hypehuman
12-13-08 09:59 AM
1.1
8kB
hypehuman
12-12-08 03:06 AM


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Unread 01-28-12, 01:44 AM  
spiralofhope
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I've been combining space by making global macros which are used by different characters.

So even on a warlock I could have a priest spell in my macro. It's just ignored.

Also, I can combine macros using things like [spec:1] (Main/Off) or [form:1] (Shadow/Normal, Bear/Cat, etc)
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Unread 01-25-12, 11:06 AM  
shinx
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character-specific macros
no more slots available

my problem is some Toons need more character-specific Slots than other so i must creat macros to Global. Now all slot from global are full, and cant save macros anymore.

i dont need global macro from my warlock on my shaman and so on. maybe is there a way to save macros on an extern file and load only macros for my shaman with a profile system.

its to hard for me to explain, my english is to bad

bye
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Unread 01-24-12, 11:35 PM  
hypehuman
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Seems like a lot of people (myself included) are running up against the global button macro limit of 36. There are a couple ways to help save space:

•*Make some of your global macros character-specific, and just click "claim" when you log on to each new character. This will create a single macro that all your characters can use, but that doesn't take a global slot.

•*Find some macros that you don't use very often and use the "Save As" button to change them into Floating macros. There is no limit on the number of floating macros you can have. However, they cannot be placed on your action bars. This is ideal for macros that you only call from other macros.


And with regard to profiles, maybe I'm not understanding you properly, but couldn't you just make character-specific macros instead?
Last edited by hypehuman : 01-24-12 at 11:36 PM.
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Unread 01-24-12, 09:24 AM  
shinx
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Originally Posted by spiralofhope
Originally Posted by shinx
is it possible to add Macro Profiles? i have many twinks and many specs with different Macros... it would be nice to have this very important feature
I just make one folder for each twink.
dont know what you mean with "folder"

I have the maximum number of global macros
THIS IS MY PROBLEM!

and i have 10 Toons with alot of Macros, i tried this Addon http://www.curse.com/addons/wow/profiles-macros

but it want work with SDM

cu
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Unread 01-24-12, 07:28 AM  
spiralofhope
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Originally Posted by hypehuman
Now you can do something like this in your macros:
Code:
/sdm run pre
/cast Starfire
/sdm run post
Aah yes, this is a good idea! However, I have the maximum number of global macros. =(
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Unread 01-23-12, 12:49 PM  
spiralofhope
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Originally Posted by shinx
is it possible to add Macro Profiles? i have many twinks and many specs with different Macros... it would be nice to have this very important feature
I just make one folder for each twink.
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Unread 01-23-12, 08:43 AM  
shinx
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hi, i love SDM and it is one of my must-have-addon.

BUT:

is it possible to add Macro Profiles? i have many twinks and many specs with different Macros... it would be nice to have this very important feature

please! if the work is too hard or too much effort, then I'll just live without this feature

sry my english is horrible, but i hope you know what i mean.
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Unread 01-20-12, 06:51 PM  
hypehuman
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Originally Posted by spiralofhope
I use MacroMagic,
Cool addon! If it's working for you, that's great. However, if you want to save a bit of RAM, you can unload MacroMagic and achieve the same result within SDM. Here's how:

**Click the "New" button, select "Script" and "Global". Name it "pre" and click Create.
**Paste the following into the body of the script and click "Save":
Code:
ErrorMangler_PrevSfx = GetCVar("Sound_EnableSFX");
SetCVar("Sound_EnableSFX",0)
**Click the "New" button, select "Script" and "Global". Name it "post" and click Create.
**Paste the following into the body of the script and click "Save":
Code:
UIErrorsFrame:Clear() 
SetCVar("Sound_EnableSFX",ErrorMangler_PrevSfx);
Now you can do something like this in your macros:
Code:
/sdm run pre
/cast Starfire
/sdm run post
Last edited by hypehuman : 01-22-12 at 12:14 AM.
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Unread 01-18-12, 06:33 PM  
spiralofhope
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I vaguely remember having a similar issue.. but it's been so long that I can't remember much of anything specific.

I use MacroMagic, which lets me just use /x in a macro instead of the regular /script stuff.

Code:
/x
/cast spellname
/x
Perhaps my using this has resolved any other issue.
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Last edited by spiralofhope : 01-28-12 at 01:15 AM.
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Unread 01-18-12, 11:32 AM  
hypehuman
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I'm sorry, but I was not able to reproduce this bug. I even tried using my backed-up savedvariables file from before 4.3, and it's working fine for me. It still bugs me though; I know that it's a pain to have to re-type all your macros. If this happens to anyone else, please let me know.
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Unread 12-19-11, 10:19 AM  
Nuín
A Kobold Labourer

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Originally Posted by hypehuman
What specifically is not happening? Is it just that the macro image shows the question mark icon? If so, that is a known issue, and I'm not sure how to fix it without heavily taxing your CPU and reducing your frame rates.
Ah, I apologize for not posting what exactly is not working!

The problem is that the macro stops working if I build in the lines...

/console Sound_EnableSFX 0
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()

...which is rly strange, because my other macros with them in it just working fine. The only difference between them is that they're shorter than my here posted macro. Only the commands for [button:1] and the line /console Sound_EnableSFX 0 are working, and if I delete the lines above it's working as intended. That's why I thought it would be because of the lenght.

I updated SDM from version 2.4.1 to 2.4.3 yesterday if that helps. Before the update the whole macro worked without a problem.

Thx in advance for taking on my problem. I have no clue what could be wrong
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Unread 12-18-11, 05:45 PM  
hypehuman
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Originally Posted by Nuín
Since the last update I experienced some "minor" problems with SDM.

Firstly, as I updated it my whole macros disappeared into nirvana. I tryed to relog and deleted my cache, but to no avail.
Nuin, I'm sorry that your macros are gone. Do you remember which version you were updating from? I would very much like to know this so that I can prevent this from happening to other users.

Just for future reference, it is usually a good idea to make a backup of your saved variables before you update an addon or update your WoW client. You can do this by making a copy of your WTF folder and keeping it in a safe location. That way you can always recover your macros if something like this happens again.

Originally Posted by Nuín
Secondly, it seems that I can't script macros with unlimited characters in it anymore.
I am not sure what is wrong with that macro. I do not have a retribution paladin so I cannot test it. However, I am able to use the following macro:
Code:
/s 1 Hello Hello Hello Hello Hello Hello Hello Hello Hello
/s 2 Hello Hello Hello Hello Hello Hello Hello Hello Hello
/s 3 Hello Hello Hello Hello Hello Hello Hello Hello Hello
/s 4 Hello Hello Hello Hello Hello Hello Hello Hello Hello
/s 5 Hello Hello Hello Hello Hello Hello Hello Hello Hello
/s 6 Hello Hello Hello Hello Hello Hello Hello Hello Hello
/s 7 Hello Hello Hello Hello Hello Hello Hello Hello Hello
/s 8 Hello Hello Hello Hello Hello Hello Hello Hello Hello
/s 9 Hello Hello Hello Hello Hello Hello Hello Hello Hello
/s 10 Hello Hello Hello Hello Hello Hello Hello Hello
/s 11 Hello Hello Hello Hello Hello Hello Hello Hello
/s 12 Hello Hello Hello Hello Hello Hello Hello Hello
/s 13 Hello Hello Hello Hello Hello Hello Hello Hello
, so I am pretty sure that long macros still work. What specifically is not happening? Is it just that the macro image shows the question mark icon? If so, that is a known issue, and I'm not sure how to fix it without heavily taxing your CPU and reducing your frame rates.
Last edited by hypehuman : 12-18-11 at 05:51 PM.
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Unread 12-18-11, 03:52 PM  
Nuín
A Kobold Labourer

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Since the last update I experienced some "minor" problems with SDM.

Firstly, as I updated it my whole macros disappeared into nirvana. I tryed to relog and deleted my cache, but to no avail.

Secondly, it seems that I can't script macros with unlimited characters in it anymore. For example, before the update I used this macro on my ret paladin:

_____________________________________
#showtooltip Avenging Wrath
/console Sound_EnableSFX 0
/cancelaura [button:1] Avenging Wrath
/cast [button:1] Avenging Wrath
/cast [button:2] Guardian of ancient Kings
/cast [button:2] Zealotry
/use [button:2] 13
/cast [button:3] Inquisition
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()
_____________________________________

Note: I'm from germany and play on a german realm, so in the end I use the german client and spellnames. Worked the macro over for here

I scripted my whole macros again today, but this one wouldn't work regardless what I was doing. This surprised me, because all my other macros worked fine. I removed then the lines with console and scriptcommands and it worked again.

Hope you can understand what I mean and help me :/
Thx in advance!

Nuin of Blackmoore
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Unread 12-12-11, 04:12 AM  
KingToot
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Herp Derp. That is what happened
Last edited by KingToot : 12-12-11 at 04:24 AM.
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Unread 12-05-11, 07:50 AM  
Dink
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As per the error experienced by Kuroyi below, I too had the same problem :-
Message: ...AddOns\SuperDuperMacro\SuperDuperMacro_Interface.lua line 430:
attempt to index field 'icon' (a number value) ...

Furthermore, as per Hypehuman, I relogged and the error went away...
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