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Updated: 10-16-14 08:07 PM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:10-16-14 08:07 PM
Created:unknown
Downloads:133,381
Favorites:350
MD5:
6.0.2
Super Duper Macro  Popular! (More than 5000 hits)
Version: 2.6.1
by: hypehuman [More]

To view recent changes, click the "Change Log" tab at the top of this page.


Open the in-game interface by typing /sdm


This addon allows you to create macros beyond the 255-character limit, and even beyond the 1023-character macrotext limit. However, no individual line in a macro may be more than 1023 characters long (you will get a warning). The number of lines is unlimited. Super Duper Macro also allows you to share macros with your friends in-game.


This mod allows you to make two types of macros:
  • Button macros are just like regular macros, but they can be as long as you want. You cannot make an unlimited number of them; they share a limit with your regular macros (36 global and 18 character-specific for each character).
  • Floating macros do not have buttons, and are accessed by /click. You can make as many of these as you want.
  • You can also make lua scripts of unlimited length that you can call using "/sdm run <name>" or via sdm_RunScript("name")


Suggestions and bug reports are always welcome. You can post comments on the wowinterface.com page for this addon, or if you want to add something yourself, you can upload it in the "Optional Files" tab.


Alternately, create a pull request to my GitHub repo: https://github.com/hypehuman/super-duper-macro


Special thanks to:
  • SuperMacro, which inspired the idea for this addon.
  • All the regulars on the UI & Macro forums, who taught me how to program for WoW.


2.6.1 (10/16/14)
*Fixes "Different name on button" and "Expand/collapse all folders"

2.6 (10/16/14)
*Fixes character-specific macros, which broke when Warlords gave us more global macros.

2.4.6 (2/20/12)
*Fixed a bug where the interface sometimes inappropriately prevented you from making new macros

2.4.5 (1/17/12)
*Fixed a bug that caused the "Change Name/Icon" window to sometimes be unresponsive
*Now the "Change Name/Icon" always deselects the icon when it opens so that you don't accidentally change the icon of one of your macros

2.4.4 (12/17/11)
*Fixed a bug where the button on the macro frame that opens SDM would sometimes appear in the wrong place.

2.4.3 (11/30/11)
*Re-enabled the text that shows how many more button macros you can create

2.4.2 (11/30/11)
*Fixed a minor error that occurs when running SDM for the first time
*When attempting to pick up a macro during combat, you will get an error message created by SDM instead of Blizzard's "Interface action failed due to an addon".

2.4.1 (11/30/11)
*Updated for version 4.0 - you will lose any custom icons for your macros. Sorry!

2.4 (11/20/11)
*Fixed the Send/Receive feature; now you can share macros with your friends again, as long as you are both using the latest version.
Fixed a bug where buttons on the SDM frame would sometimes stretch away
*Many UI Improvements

2.3 (11/16/11)
*The SDM frame now hides when you press escape!
*Added more tooltips; still more to come

2.2.1 (11/15/11)
*Fixed a bug where the macro list sometimes became unclickable

2.2 (11/4/11)
*Upgraded macros will now appropriately change their icons based on the macro code (unless an icon other than the Question Mark icon was selected). If you upgraded a macro with version 2.1, you will need to manually change the icon to the Question Mark icon.
*Added a "Downgrade" button that converts a Super Duper macro into a standard macro
*Added a "Claim"/"Disown" button that allows you to have a single character-specific macro or script that applies to multiple characters
*Added a "Save As..." button that allows you to save an existing macro as a different type or character. For example, you can save a button macro as a floating macro if you want to free up a macro slot.
*Several UI improvements; more to come!

2.1 (10/19/11)
*Added an "Upgrade" button to the standard macro frame, allowing you to convert a standard macro into a Super Duper macro
*Removed an overbearing version-checking system

2.0 (10/16/11)
Incorporated compatibility updates by survivorx and ambro

1.8.3 (2/26/09)
*Changing the name of a macro will now properly update the title text above the edit box.
*Improved the "/sdm test" function. Please re-test it and submit your results!

1.8.2 (2/26/09)
*Fixed a bug that caused the image on button macros to show as a question mark more often than necessary.
*Added a command "/sdm test" that does nothing but check some nyi code. Please run this command and report the results at wowinterface.com.

1.8.1 (2/21/09)
*SDM no longer conflicts with LayMacroTooltip or with other addons that modify the macro frame.

1.8 (2/20/09)
*Added the option of creating folders to organize your macros
*Numerous minor UI improvements

1.7 (2/8/09)
*Made the macro list better
- Color-coded the different macro types
- Created a slider below the menu to adjust the size of the icons
- Added drop-down menus to filter the list by type and character
*Changed the storage of macros in preparation for a future version that will include a sortable macro list with user-defined folders
*Bug fixes
- The save confirmation dialog box now shows while dead
- Fixed a typo in the "Usage..." text for scripts

1.6.1 (1/27/09)
*Fixed a serious bug that happened upon login after leaving "different name on button" blank. You may now safely leave it blank if you wish to show no text on the button.

1.6 (1/19/09)
Changed the slash command to run a floating macro. Also added a command to run button macros. Click the "Usage..." button for more details.
*Added an interface for changing the name and icon of a macro within the SDM window.
Button macro names now conflict with each other (unless they are specific to different characters)
Disallowed some characters in macro/script names because they were causing problems. You may find that some of these problematic characters still work on button macros, for which you can select a different name in the Change Name/Icon frame.
*Changed the appearance of button macros when viewed in the default macro frame
Added a clickable, scrolling menu of macros. This will be further improved later.
*Several efficiency improvements. As a consequence, your SDM-created button macros will be removed from action bars and lose thieir icons. Sorry!

1.5.1 (1/12/09)
*Minor bug fixes

1.5 (1/12/09)
*Added the ability to share macros with other players (click "Send/Receive" to check it out!)
Fixed a bug where the Save button was sometimes inappropriately disabled

1.4.1 (1/9/09)
*Fixed a minor bug that sometimes occurred while loading

1.4 (1/8/09)
Added an option to show/hide the text on macro buttons
Fixed ">" to be more accurate
SDM will no longer attempt to create, delete, or modify macros during combat. You can still do these things, but the changes will not take effect until after combat.
*Deleting floating macros will now actually disable them
Greatly increased the efficiency of operations like saving and deleting
*Increased the limit on the length of each line to 1023, and made the number of lines limitless (actually, the maximum length of any string is 2^24 characters, so the limit is somewhere below that, but that's the length of about 20 average novels and it will probably crash your client).
*Changed the structure of the macro frames to eliminate the chance of a recently discovered "C stack overflow" error on very long macros

1.3.1 (12/16/08)
*Fixed an occasional bug with the "Get Link" and "Delete" buttons
Blocked you from attempting to make more button macros than the standard macro interface can hold

1.3 (12/15/08)
You can now use the addon to store long scripts and call them via a function or slash command.
SDM now keeps track of the button macros it creates, and deletes orphaned ones upon login. If you are upgrading from a previous version, you can delete the old button macros that SDM created (the text of the new ones all start with "#sdm").
Because of this, SDM will no longer ever replace your macros, and their names do not need to be unique at all. Floating macros and Scripts still have some restrictions on naming, you will get a warning it you try to violate them.
Added many UI improvements to make working with the addon more intuitive:
- Pressing tab will now add four spaces
- Pressing enter will now be equivalent to the appropriate button click
- Moved some buttons around to more appropriate places
- Added buttons that link between the regular macro window and the SDM window
- Buttons will now "gray out" when appropriate
- The SDM window will now become unresponsive during confirmation dialogs

1.2 (12/13/08)
Fixed a bug that caused major problems when there were no macros in the list.

1.1 (12/12/08)
More UI improvements. Some UI elements are still placeholders.

1.0 (11/13/08)
just two minor updates in code to make it 3.0-ready. More UI improvements to come!
Optional Files (2)
File Name
Version
Size
Author
Date
Type
2.5
128kB
03-04-12 10:27 PM
Patch
1.8.3-4
16kB
06-30-11 11:50 AM
Patch


Archived Files (28)
File Name
Version
Size
Author
Date
2.6
56kB
hypehuman
10-16-14 01:32 AM
2.4.6
124kB
hypehuman
02-20-12 02:11 PM
2.4.5
124kB
hypehuman
01-17-12 10:43 PM
2.4.4
124kB
hypehuman
12-17-11 09:12 AM
2.4.3
124kB
hypehuman
11-30-11 07:03 PM
2.4.2
124kB
hypehuman
11-30-11 05:53 PM
2.4.1
123kB
hypehuman
11-30-11 03:12 AM
2.4
123kB
hypehuman
11-20-11 05:39 AM
2.3
57kB
hypehuman
11-16-11 09:21 PM
2.2.1
55kB
hypehuman
11-15-11 12:57 PM
2.2
55kB
hypehuman
11-04-11 01:46 PM
2.1
28kB
hypehuman
10-19-11 01:48 AM
2.1
29kB
hypehuman
10-16-11 10:53 AM
1.8.3
29kB
hypehuman
02-26-09 09:23 PM
1.8.3
28kB
hypehuman
02-25-09 11:20 PM
1.8.1
25kB
hypehuman
02-21-09 11:24 AM
1.8
25kB
hypehuman
02-20-09 11:38 AM
1.7
23kB
hypehuman
02-08-09 11:13 PM
1.6.1
21kB
hypehuman
01-27-09 10:55 PM
1.6
21kB
hypehuman
01-19-09 08:50 PM
1.5.1
18kB
hypehuman
01-12-09 09:12 PM
1.5
17kB
hypehuman
01-12-09 05:46 PM
1.5
14kB
hypehuman
01-09-09 04:20 AM
1.4
13kB
hypehuman
01-08-09 11:12 PM
1.3.1
10kB
hypehuman
12-16-08 12:46 PM
1.3
10kB
hypehuman
12-15-08 06:55 PM
1.2
8kB
hypehuman
12-13-08 09:59 AM
1.1
8kB
hypehuman
12-12-08 03:06 AM


Post A Reply Comment Options
Unread 12-19-08, 07:21 AM  
deep92
A Murloc Raider

Forum posts: 5
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I'm playing on a friends account at the moment, so I'm using sdm. Had an error, downloading newest version now. COuld you upload it at curse.com too? Since I'm using curse client

Thanks, Deep

EDIT: Working now, had 1.1 :P Nice changes btw, last I saw it, it had a blue screen part :P
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Last edited by deep92 : 12-19-08 at 11:19 AM.
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Unread 12-19-08, 02:34 AM  
deep92
A Murloc Raider

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That's one very nice macro! certainly if you only have to click it once. If I had a hunter I would copy it

DeeP

PS: I have an idea for an addon, and since your a starter, and I'm quite new to lua/xml I thought we could help eachother with it? I'll PM you about it.
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Unread 12-18-08, 10:15 AM  
hypehuman
A Deviate Faerie Dragon
 
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Evil macros

Sure thing. It's working far too well; only have to press it once, and my pet will kill all the enemy totems that are out (unless two have the same name). I post this in hopes that shaman totems will be buffed

Note: I have this split up into several macros so that I often don't have to lose my original target. If you don't care about that, just use "PetTotemFocus"; it has the same totem-killing effect but you will sometimes lose your original target.


"PetTotem" type b
Code:
/click [noexists] PetTotemNoTarget; [target=focus, exists] PetTotemFocus; PetTotemNoFocus
"PetTotemFocus" type f
Code:
/cleartarget
/target Sentry Totem
/petattack [harm]
/cleartarget
/target Earth Elemental Totem
/petattack [harm]
/cleartarget
/target Fire Elemental Totem
/petattack [harm]
/cleartarget
/target Flametongue Totem
/petattack [harm]
/cleartarget
/target Fire Resistance Totem
/petattack [harm]
/cleartarget
/target Frost Resistance Totem
/petattack [harm]
/cleartarget
/target Nature Resistance Totem
/petattack [harm]
/cleartarget
/target Strength of Earth Totem
/petattack [harm]
/cleartarget
/target Totem of Wrath
/petattack [harm]
/cleartarget
/target Grace of Air Totem
/petattack [harm]
/cleartarget
/target Windfury Totem
/petattack [harm]
/cleartarget
/target Wrath of Air Totem
/petattack [harm]
/cleartarget
/target Windwall Totem
/petattack [harm]
/cleartarget
/target Stoneskin Totem
/petattack [harm]
/cleartarget
/target Poison Cleansing Totem
/petattack [harm]
/cleartarget
/target Disease Cleansing Totem
/petattack [harm]
/cleartarget
/target Healing Stream Totem
/petattack [harm]
/cleartarget
/target Mana Spring Totem
/petattack [harm]
/cleartarget
/target Searing Totem
/petattack [harm]
/cleartarget
/target Magma Totem
/petattack [harm]
/cleartarget
/target Mana Tide Totem
/petattack [harm]
/cleartarget
/target Tremor Totem
/petattack [harm]
/cleartarget
/target Fire Nova Totem
/petattack [harm]
/cleartarget
/target Grounding Totem
/petattack [harm]
/cleartarget
/target Earthbind Totem
/petattack [harm]
/targetlasttarget
"PetTotemNoFocus" type f
Code:
/focus target
/cleartarget
/target Sentry Totem
/petattack [harm]
/cleartarget
/target Earth Elemental Totem
/petattack [harm]
/cleartarget
/target Fire Elemental Totem
/petattack [harm]
/cleartarget
/target Flametongue Totem
/petattack [harm]
/cleartarget
/target Fire Resistance Totem
/petattack [harm]
/cleartarget
/target Frost Resistance Totem
/petattack [harm]
/cleartarget
/target Nature Resistance Totem
/petattack [harm]
/cleartarget
/target Strength of Earth Totem
/petattack [harm]
/cleartarget
/target Totem of Wrath
/petattack [harm]
/cleartarget
/target Grace of Air Totem
/petattack [harm]
/cleartarget
/target Windfury Totem
/petattack [harm]
/cleartarget
/target Wrath of Air Totem
/petattack [harm]
/cleartarget
/target Windwall Totem
/petattack [harm]
/cleartarget
/target Stoneskin Totem
/petattack [harm]
/cleartarget
/target Poison Cleansing Totem
/petattack [harm]
/cleartarget
/target Disease Cleansing Totem
/petattack [harm]
/cleartarget
/target Healing Stream Totem
/petattack [harm]
/cleartarget
/target Mana Spring Totem
/petattack [harm]
/cleartarget
/target Searing Totem
/petattack [harm]
/cleartarget
/target Magma Totem
/petattack [harm]
/cleartarget
/target Mana Tide Totem
/petattack [harm]
/cleartarget
/target Tremor Totem
/petattack [harm]
/cleartarget
/target Fire Nova Totem
/petattack [harm]
/cleartarget
/target Grounding Totem
/petattack [harm]
/cleartarget
/target Earthbind Totem
/petattack [harm]
/target focus
/clearfocus
"PetTotemNoTarget"
Code:
/target Sentry Totem
/petattack [harm]
/cleartarget
/target Earth Elemental Totem
/petattack [harm]
/cleartarget
/target Fire Elemental Totem
/petattack [harm]
/cleartarget
/target Flametongue Totem
/petattack [harm]
/cleartarget
/target Fire Resistance Totem
/petattack [harm]
/cleartarget
/target Frost Resistance Totem
/petattack [harm]
/cleartarget
/target Nature Resistance Totem
/petattack [harm]
/cleartarget
/target Strength of Earth Totem
/petattack [harm]
/cleartarget
/target Totem of Wrath
/petattack [harm]
/cleartarget
/target Grace of Air Totem
/petattack [harm]
/cleartarget
/target Windfury Totem
/petattack [harm]
/cleartarget
/target Wrath of Air Totem
/petattack [harm]
/cleartarget
/target Windwall Totem
/petattack [harm]
/cleartarget
/target Stoneskin Totem
/petattack [harm]
/cleartarget
/target Poison Cleansing Totem
/petattack [harm]
/cleartarget
/target Disease Cleansing Totem
/petattack [harm]
/cleartarget
/target Healing Stream Totem
/petattack [harm]
/cleartarget
/target Mana Spring Totem
/petattack [harm]
/cleartarget
/target Searing Totem
/petattack [harm]
/cleartarget
/target Magma Totem
/petattack [harm]
/cleartarget
/target Mana Tide Totem
/petattack [harm]
/cleartarget
/target Tremor Totem
/petattack [harm]
/cleartarget
/target Fire Nova Totem
/petattack [harm]
/cleartarget
/target Grounding Totem
/petattack [harm]
/cleartarget
/target Earthbind Totem
/petattack [harm]
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Unread 12-17-08, 01:59 PM  
deep92
A Murloc Raider

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Originally posted by hypehuman
Actually the limit is 1023 if it's the last line in your macro, and less than that if it's not the last line. That is because this mod splits your macro up into chunks and puts them onto different macrotext frames (with a limit of 1023 characters), and all but the last frame need to use the last few characters to link to the next frame (with /click). The user never sees any of this though.

And the only macro I've attempted to make that exceeded 1023 characters was one that sought out every possible shaman totem and sent my pet after them. And yes, I feel disgusting every time I press it.
Ok, that explains alot then. And that shaman totem killer, that's a very nice macro then :P Is it working well?

If you have a very long macro (say you shaman totem thing) will it slow your game when clicked? Because with regular macro's, your game gets locked when you press one, until it finished all lines. If I'm correct, that is.
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Unread 12-16-08, 02:45 PM  
hypehuman
A Deviate Faerie Dragon
 
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Originally posted by deep92
Does "About 1000 characters" mean 1024? That's would sound most logical. :O

And, how can you exceed a 1000 character limit.. cmon.. what kind of macros are you writing!? :P

Nicely done though, really love it. Though I expired few days ago, moving now so won't play for few days/weeks..
Actually the limit is 1023 if it's the last line in your macro, and less than that if it's not the last line. That is because this mod splits your macro up into chunks and puts them onto different macrotext frames (with a limit of 1023 characters), and all but the last frame need to use the last few characters to link to the next frame (with /click). The user never sees any of this though.

And the only macro I've attempted to make that exceeded 1023 characters was one that sought out every possible shaman totem and sent my pet after them. And yes, I feel disgusting every time I press it.
Last edited by hypehuman : 12-17-08 at 01:25 PM.
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Unread 12-16-08, 02:21 PM  
deep92
A Murloc Raider

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Does "About 1000 characters" mean 1024? That's would sound most logical. :O

And, how can you exceed a 1000 character limit.. cmon.. what kind of macros are you writing!? :P

Nicely done though, really love it. Though I expired few days ago, moving now so won't play for few days/weeks..
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Unread 12-16-08, 11:16 AM  
hypehuman
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Re: Re: Patch 1.3

Originally posted by Codex
Does it support unlimited macros?
Yes, macros may be of unlimited length, but each individual line in the macro may not be more than about 1000 characters. If you're making a line that long, it is almost undoubtedly a /script line, so I implemented a way to store scripts of unlimited length, which you can call using /sdm run (name of script).

Oh, and if you meant unlimited in number, then yes, the floating macros and scripts are unlimited. However, the button macros (the ones you can drag to your action bar) are each tied to a default macro that it creates, so they are limited to 36 global and 36 character-specific macros (for each character). This limit is shared with your regular macros of course.
Last edited by hypehuman : 12-16-08 at 11:22 AM.
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Unread 12-16-08, 05:08 AM  
Codex
A Deviate Faerie Dragon
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Re: Patch 1.3

Does it support unlimited macros?
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Unread 12-15-08, 07:13 PM  
hypehuman
A Deviate Faerie Dragon
 
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Patch 1.3

Just wanted to update everyone on the release of version 1.3! You can see the Change Log for a more complete list, but I'll list some of the major changes here:

You can now use this addon to store Scripts in addition to Button Macros and Floating Macros (for info on how to use these, click "Get Link" after you make one)
Macro names no longer need to be unique (so here's your new answer Everglow!)
Button macros created by previous versions of SDM are now orphaned; you will need to delete them manually in the standard macro interface. (If you're not sure which ones to delete, you can just delete them all and then relog. Or you can just leave them there; they're harmless)
Last edited by hypehuman : 12-15-08 at 07:17 PM.
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Unread 12-14-08, 04:03 PM  
thelys
A Defias Bandit

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thanks

Just a little word to tell you that it works now and it's pure joy to be able to make bigger macros, 255 is so limited
The interface is not the most intuitive ever created, I know you'll work it out later, but it's not a big problem anyway. Functionality is here and that's the most important! Thanks again for this great mod, can't wait to see what it will become in the future. A hit, without a doubt
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Unread 12-14-08, 01:54 PM  
deep92
A Murloc Raider

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What's the blue space? :P
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Unread 12-13-08, 10:20 AM  
Everglow
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Hi... before I load this addon, I need to be sure about something. You say that you can't have more than one macro of the same name. All of my characters have, for example, a "travel" addon which is tailored to the character. Also, I have a few character specific macros that have the same name as a global macro. Will these cause problems?
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Unread 12-13-08, 10:04 AM  
hypehuman
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Re: Error

Sorry, thelis. In my haste to get this version out before by concert, I forgot a few of my usual test cases. Thanks for bringing up this bug so quickly! It has now been fixed.
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Unread 12-12-08, 04:33 PM  
thelys
A Defias Bandit

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Error

Hi. I would love to use the mod, but I've got an error.

when typing /sdm in the chat box I've got this one:

[2008/12/12 23:37:54-650-x1]: SuperDuperMacro-1.1\SuperDuperMacro.lua:211: attempt to index field '?' (a nil value)
SuperDuperMacro-1.1\SuperDuperMacro.lua:6: in function `value'
Interface\FrameXML\ChatFrame.lua:3212: in function `ChatEdit_ParseText':
Interface\FrameXML\ChatFrame.lua:2911: in function `ChatEdit_SendText':
Interface\FrameXML\ChatFrame.lua:2932: in function `ChatEdit_OnEnterPressed':
<string>:"*:OnEnterPressed":1: in function <[string "*:OnEnterPressed"]:1>

I try then to click here and there, nothing does anything.
and when clicking on "quit" in the interface:

[2008/12/12 23:23:42-649-x7]: SuperDuperMacro-1.1\SuperDuperMacro.lua:190: attempt to index field '?' (a nil value)
SuperDuperMacro-1.1\SuperDuperMacro.lua:245: in function `sdm_Quit'
<string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>

the interface is completely locked, no button does anything, not even quit. Maybe it's related to the fact that I'm using a french client on a french server, no idea.
Last edited by thelys : 12-12-08 at 04:40 PM.
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Unread 12-12-08, 12:11 PM  
deep92
A Murloc Raider

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Will download and try now!

EDIT: Prepaid expired, can't try it
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Last edited by deep92 : 12-13-08 at 03:07 AM.
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