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Updated: 10-16-14 08:07 PM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:10-16-14 08:07 PM
Created:unknown
Downloads:133,115
Favorites:350
MD5:
6.0.2
Super Duper Macro  Updated this week!  Popular! (More than 5000 hits)
Version: 2.6.1
by: hypehuman [More]

To view recent changes, click the "Change Log" tab at the top of this page.


Open the in-game interface by typing /sdm


This addon allows you to create macros beyond the 255-character limit, and even beyond the 1023-character macrotext limit. However, no individual line in a macro may be more than 1023 characters long (you will get a warning). The number of lines is unlimited. Super Duper Macro also allows you to share macros with your friends in-game.


This mod allows you to make two types of macros:
  • Button macros are just like regular macros, but they can be as long as you want. You cannot make an unlimited number of them; they share a limit with your regular macros (36 global and 18 character-specific for each character).
  • Floating macros do not have buttons, and are accessed by /click. You can make as many of these as you want.
  • You can also make lua scripts of unlimited length that you can call using "/sdm run <name>" or via sdm_RunScript("name")


Suggestions and bug reports are always welcome. You can post comments on the wowinterface.com page for this addon, or if you want to add something yourself, you can upload it in the "Optional Files" tab.


Alternately, create a pull request to my GitHub repo: https://github.com/hypehuman/super-duper-macro


Special thanks to:
  • SuperMacro, which inspired the idea for this addon.
  • All the regulars on the UI & Macro forums, who taught me how to program for WoW.


2.6.1 (10/16/14)
*Fixes "Different name on button" and "Expand/collapse all folders"

2.6 (10/16/14)
*Fixes character-specific macros, which broke when Warlords gave us more global macros.

2.4.6 (2/20/12)
*Fixed a bug where the interface sometimes inappropriately prevented you from making new macros

2.4.5 (1/17/12)
*Fixed a bug that caused the "Change Name/Icon" window to sometimes be unresponsive
*Now the "Change Name/Icon" always deselects the icon when it opens so that you don't accidentally change the icon of one of your macros

2.4.4 (12/17/11)
*Fixed a bug where the button on the macro frame that opens SDM would sometimes appear in the wrong place.

2.4.3 (11/30/11)
*Re-enabled the text that shows how many more button macros you can create

2.4.2 (11/30/11)
*Fixed a minor error that occurs when running SDM for the first time
*When attempting to pick up a macro during combat, you will get an error message created by SDM instead of Blizzard's "Interface action failed due to an addon".

2.4.1 (11/30/11)
*Updated for version 4.0 - you will lose any custom icons for your macros. Sorry!

2.4 (11/20/11)
*Fixed the Send/Receive feature; now you can share macros with your friends again, as long as you are both using the latest version.
Fixed a bug where buttons on the SDM frame would sometimes stretch away
*Many UI Improvements

2.3 (11/16/11)
*The SDM frame now hides when you press escape!
*Added more tooltips; still more to come

2.2.1 (11/15/11)
*Fixed a bug where the macro list sometimes became unclickable

2.2 (11/4/11)
*Upgraded macros will now appropriately change their icons based on the macro code (unless an icon other than the Question Mark icon was selected). If you upgraded a macro with version 2.1, you will need to manually change the icon to the Question Mark icon.
*Added a "Downgrade" button that converts a Super Duper macro into a standard macro
*Added a "Claim"/"Disown" button that allows you to have a single character-specific macro or script that applies to multiple characters
*Added a "Save As..." button that allows you to save an existing macro as a different type or character. For example, you can save a button macro as a floating macro if you want to free up a macro slot.
*Several UI improvements; more to come!

2.1 (10/19/11)
*Added an "Upgrade" button to the standard macro frame, allowing you to convert a standard macro into a Super Duper macro
*Removed an overbearing version-checking system

2.0 (10/16/11)
Incorporated compatibility updates by survivorx and ambro

1.8.3 (2/26/09)
*Changing the name of a macro will now properly update the title text above the edit box.
*Improved the "/sdm test" function. Please re-test it and submit your results!

1.8.2 (2/26/09)
*Fixed a bug that caused the image on button macros to show as a question mark more often than necessary.
*Added a command "/sdm test" that does nothing but check some nyi code. Please run this command and report the results at wowinterface.com.

1.8.1 (2/21/09)
*SDM no longer conflicts with LayMacroTooltip or with other addons that modify the macro frame.

1.8 (2/20/09)
*Added the option of creating folders to organize your macros
*Numerous minor UI improvements

1.7 (2/8/09)
*Made the macro list better
- Color-coded the different macro types
- Created a slider below the menu to adjust the size of the icons
- Added drop-down menus to filter the list by type and character
*Changed the storage of macros in preparation for a future version that will include a sortable macro list with user-defined folders
*Bug fixes
- The save confirmation dialog box now shows while dead
- Fixed a typo in the "Usage..." text for scripts

1.6.1 (1/27/09)
*Fixed a serious bug that happened upon login after leaving "different name on button" blank. You may now safely leave it blank if you wish to show no text on the button.

1.6 (1/19/09)
Changed the slash command to run a floating macro. Also added a command to run button macros. Click the "Usage..." button for more details.
*Added an interface for changing the name and icon of a macro within the SDM window.
Button macro names now conflict with each other (unless they are specific to different characters)
Disallowed some characters in macro/script names because they were causing problems. You may find that some of these problematic characters still work on button macros, for which you can select a different name in the Change Name/Icon frame.
*Changed the appearance of button macros when viewed in the default macro frame
Added a clickable, scrolling menu of macros. This will be further improved later.
*Several efficiency improvements. As a consequence, your SDM-created button macros will be removed from action bars and lose thieir icons. Sorry!

1.5.1 (1/12/09)
*Minor bug fixes

1.5 (1/12/09)
*Added the ability to share macros with other players (click "Send/Receive" to check it out!)
Fixed a bug where the Save button was sometimes inappropriately disabled

1.4.1 (1/9/09)
*Fixed a minor bug that sometimes occurred while loading

1.4 (1/8/09)
Added an option to show/hide the text on macro buttons
Fixed ">" to be more accurate
SDM will no longer attempt to create, delete, or modify macros during combat. You can still do these things, but the changes will not take effect until after combat.
*Deleting floating macros will now actually disable them
Greatly increased the efficiency of operations like saving and deleting
*Increased the limit on the length of each line to 1023, and made the number of lines limitless (actually, the maximum length of any string is 2^24 characters, so the limit is somewhere below that, but that's the length of about 20 average novels and it will probably crash your client).
*Changed the structure of the macro frames to eliminate the chance of a recently discovered "C stack overflow" error on very long macros

1.3.1 (12/16/08)
*Fixed an occasional bug with the "Get Link" and "Delete" buttons
Blocked you from attempting to make more button macros than the standard macro interface can hold

1.3 (12/15/08)
You can now use the addon to store long scripts and call them via a function or slash command.
SDM now keeps track of the button macros it creates, and deletes orphaned ones upon login. If you are upgrading from a previous version, you can delete the old button macros that SDM created (the text of the new ones all start with "#sdm").
Because of this, SDM will no longer ever replace your macros, and their names do not need to be unique at all. Floating macros and Scripts still have some restrictions on naming, you will get a warning it you try to violate them.
Added many UI improvements to make working with the addon more intuitive:
- Pressing tab will now add four spaces
- Pressing enter will now be equivalent to the appropriate button click
- Moved some buttons around to more appropriate places
- Added buttons that link between the regular macro window and the SDM window
- Buttons will now "gray out" when appropriate
- The SDM window will now become unresponsive during confirmation dialogs

1.2 (12/13/08)
Fixed a bug that caused major problems when there were no macros in the list.

1.1 (12/12/08)
More UI improvements. Some UI elements are still placeholders.

1.0 (11/13/08)
just two minor updates in code to make it 3.0-ready. More UI improvements to come!
Optional Files (2)
File Name
Version
Size
Author
Date
Type
2.5
128kB
03-04-12 10:27 PM
Patch
1.8.3-4
16kB
06-30-11 11:50 AM
Patch


Archived Files (28)
File Name
Version
Size
Author
Date
2.6
56kB
hypehuman
10-16-14 01:32 AM
2.4.6
124kB
hypehuman
02-20-12 02:11 PM
2.4.5
124kB
hypehuman
01-17-12 10:43 PM
2.4.4
124kB
hypehuman
12-17-11 09:12 AM
2.4.3
124kB
hypehuman
11-30-11 07:03 PM
2.4.2
124kB
hypehuman
11-30-11 05:53 PM
2.4.1
123kB
hypehuman
11-30-11 03:12 AM
2.4
123kB
hypehuman
11-20-11 05:39 AM
2.3
57kB
hypehuman
11-16-11 09:21 PM
2.2.1
55kB
hypehuman
11-15-11 12:57 PM
2.2
55kB
hypehuman
11-04-11 01:46 PM
2.1
28kB
hypehuman
10-19-11 01:48 AM
2.1
29kB
hypehuman
10-16-11 10:53 AM
1.8.3
29kB
hypehuman
02-26-09 09:23 PM
1.8.3
28kB
hypehuman
02-25-09 11:20 PM
1.8.1
25kB
hypehuman
02-21-09 11:24 AM
1.8
25kB
hypehuman
02-20-09 11:38 AM
1.7
23kB
hypehuman
02-08-09 11:13 PM
1.6.1
21kB
hypehuman
01-27-09 10:55 PM
1.6
21kB
hypehuman
01-19-09 08:50 PM
1.5.1
18kB
hypehuman
01-12-09 09:12 PM
1.5
17kB
hypehuman
01-12-09 05:46 PM
1.5
14kB
hypehuman
01-09-09 04:20 AM
1.4
13kB
hypehuman
01-08-09 11:12 PM
1.3.1
10kB
hypehuman
12-16-08 12:46 PM
1.3
10kB
hypehuman
12-15-08 06:55 PM
1.2
8kB
hypehuman
12-13-08 09:59 AM
1.1
8kB
hypehuman
12-12-08 03:06 AM


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Unread 09-05-12, 03:30 PM  
spiralofhope
A Deviate Faerie Dragon
 
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Originally Posted by Grewe02
Lua Code:
  1. /script CastSpellByName("Jewelcrafting");SendChatMessage(GetTradeSkillListLink().." LET ME CUT YOUR ****. I ENJOY CUTTING ****. NO CHARGE FOR CUTTING ****. ","CHANNEL",nil,GetChannelName("Trade - City"));CloseTradeSkill();
I can't think of the reason this would happen, so I'll guess that it's a length issue. I wouldn't think it would get truncated the way you're showing though, so I'm guessing. See if splitting this up into three lines would help.


1b) trade /script for /run to see if the slight shortening helps.


1c) I noticed an extra space after your message, which I removed. Not harmful, but every character may count.

Lua Code:
  1. /run CastSpellByName("Jewelcrafting")
  2. /run SendChatMessage(GetTradeSkillListLink().." LET ME CUT YOUR ****. I ENJOY CUTTING ****. NO CHARGE FOR CUTTING ****.","CHANNEL",nil,GetChannelName("Trade - City"))
  3. /run CloseTradeSkill()

2) You could refer to the channel number instead of by name, to further shorten it.

Depending on what channels you have joined you may have to substitute 2 for the appropriate channel number.

Lua Code:
  1. /run CastSpellByName("Jewelcrafting")
  2. /run SendChatMessage(GetTradeSkillListLink().." LET ME CUT YOUR ****. I ENJOY CUTTING ****. NO CHARGE FOR CUTTING ****.","CHANNEL",nil,2)
  3. /run CloseTradeSkill()

3) I found this (untested) code which is using GetSpellLink instead of doing the CastSpellByName you're doing. I wonder if it would act differently.

Lua Code:
  1. /run local s,g=SendChatMessage,GetSpellLink s("Crafting "..select(2,g("Jewelcrafting")).." and","CHANNEL",nil,GetChannelName("Trade - City"))s(select(2,g("Blacksmithing")).." against materials and tips.","CHANNEL",nil,GetChannelName("Trade - City"))
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Unread 09-05-12, 09:06 AM  
Grewe02
A Murloc Raider

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File comments: 4
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Hello, I've been using this macro for a few years now, and with 5.0 it is now being truncated. I was wondering if the macro experts could help?

Lua Code:
  1. /script CastSpellByName("Jewelcrafting");
  2. SendChatMessage(GetTradeSkillListLink().." LET ME CUT YOUR SHIT. I ENJOY CUTTING SHIT. NO CHARGE FOR CUTTING SHIT. ","CHANNEL",nil,GetChannelName("Trade - City"));CloseTradeSkill();

Here is what the output looks like:



I use the same macro for Cooking, Enchanting, Tailoring, Alchemy, Blacksmithing, all of those work. It's only the Jewelcrafting one that doesn't work.

HELP!
Last edited by Grewe02 : 09-05-12 at 09:08 AM.
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Unread 08-30-12, 06:14 PM  
spiralofhope
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Re: needs updating

Originally Posted by KneazlesKeeper
super-duper macros is blocking my ability to set glyphs in 5.04

Basically every addon is doing this. =(
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Unread 08-30-12, 05:15 PM  
KneazlesKeeper
A Kobold Labourer

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needs updating

super-duper macros is blocking my ability to set glyphs in 5.04
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Unread 07-22-12, 09:45 PM  
elals29
An Aku'mai Servant
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i need to make a guild recruit spam macro that has nothing to do with spells. how do i do this?
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Unread 06-10-12, 02:32 AM  
spiralofhope
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feature request: multi-line comments

Lua Code:
  1. --[[
  2. This is a multi-line comment
  3. Yay!
  4. ]]
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Unread 05-14-12, 12:46 AM  
dreamcatcher
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Hellp

I keep getting this error. I was trying to transfer my old saved variables so I would not have to re do all my macros.

Code:
Message: ...AddOns\SuperDuperMacro\SuperDuperMacro_Interface.lua:430: attempt to index field 'icon' (a number value)
Time: 05/14/12 00:42:21
Count: 2
Stack: ...AddOns\SuperDuperMacro\SuperDuperMacro_Interface.lua:430: in function `sdm_UpdateList'
...ce\AddOns\SuperDuperMacro\SuperDuperMacro_Frames.lua:16: in function <...ce\AddOns\SuperDuperMacro\SuperDuperMacro_Frames.lua:14>
[C]: in function `Show'
...ce\AddOns\SuperDuperMacro\SuperDuperMacro_Frames.lua:32: in function <...ce\AddOns\SuperDuperMacro\SuperDuperMacro_Frames.lua:31>
[C]: ?
[C]: in function `securecall'
Interface\FrameXML\UIParent.lua:2242: in function `CloseWindows'
Interface\FrameXML\UIParent.lua:2270: in function `CloseAllWindows'
[string "*:OnMouseUp"]:13: in function <[string "*:OnMouseUp"]:1>

Locals: f = sdm_ListButton1 {
 0 = <userdata>
 highlight = <unnamed> {
 }
 isContainerFrame = false
 slotIcon = <unnamed> {
 }
 text = <unnamed> {
 }
 icon = <unnamed> {
 }
 buttonHighlight = <unnamed> {
 }
}
sorted = <table> {
 1 = <table> {
 }
 2 = <table> {
 }
 3 = <table> {
 }
 4 = <table> {
 }
 5 = <table> {
 }
 6 = <table> {
 }
 7 = <table> {
 }
 8 = <table> {
 }
 9 = <table> {
 }
}
offsets = <table> {
 1 = 0
 2 = 0
 3 = 0
 4 = 0
 5 = 0
 6 = 0
 7 = 0
 8 = 0
 9 = 0
}
listItem = sdm_ListButton1 {
 0 = <userdata>
 highlight = <unnamed> {
 }
 isContainerFrame = false
 slotIcon = <unnamed> {
 }
 text = <unnamed> {
 }
 icon = <unnamed> {
 }
 buttonHighlight = <unnamed> {
 }
}
isContainer = false
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
 1 = <table> {
 }
 2 = <table> {
 }
 3 = <table> {
 }
 4 = <table> {
 }
 5 = <table> {
 }
 6 = <table> {
 }
 7 = <table> {
 }
 8 = <table> {
 }
 9 = <table> {
 }
}
(for control) = 1
i = 1
mTab = <table> {
 type = "f"
 name = "BM"
 ID = 2
 text = "/cast Bestial Wrath
/cast Rapid Fire
/cast Blood Fury
/cast Focus Fire
/cast Fervor
/use 13
/use 14
/cast [target=pettarget,exists] Kill Command
/cast Kill Shot"
 icon = 1
 character = <table> {
 }
}
(*temporary) = 1
(*temporary) = 1
(*temporary) = sdm_ListButton1 {
 0 = <userdata>
 highlight = <unnamed> {
 }
 isContainerFrame = false
 slotIcon = <unnamed> {
 }
 text = <unnamed> {
 }
 icon = <unnamed> {
 }
 buttonHighlight = <unnamed> {
 }
}
(*temporary) = sdm_ListButton1 {
 0 = <userdata>
 highlight = <unnamed> {
 }
 isContainerFrame = false
 slotIcon = <unnamed> {
 }
 text = <unnamed> {
 }
 icon = <unnamed> {
 }
 buttonHighlight = <unnamed> {
 }
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = 0
(*temporary) = "attempt to index field 'icon' (a number value)"
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Unread 04-04-12, 09:42 AM  
Calthaza
A Kobold Labourer

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MoP

Hi there.

I am just wondering if this addon will be continued into Mists of Pandaria?

Calth.
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Unread 03-30-12, 08:59 PM  
mrtchandler
A Deviate Faerie Dragon

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Re: Partial release

Part of the problem if you set a #showtooltip line with the conditionals longer than ~150 characters it stops working, yet in a standard macro this works fine all the way to 255 character limit, obvious not much use but bug is in addon for LONG #showtooltip

As for the partial release it doesn't pickup gracefully equipment changes for me, but I could be doing something silly

Any news on update/new release or is there something I could do to help
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Unread 03-04-12, 10:30 PM  
hypehuman
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Partial release

As I said, it's not done. However, since the next step in the process will likely take a while, and I don't have a lot of time these days, I thought I'd share what I have so far. I uploaded it as an optional patch here: http://www.wowinterface.com/download...Iconsbeta.html

You can view that page for more details.
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Unread 03-03-12, 01:09 PM  
spiralofhope
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Re: Great success!

Originally Posted by hypehuman
It's not done yet, but I'm getting there.
When you finish, I think this would be the only "long macro" addon which solves this problem!
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Unread 03-01-12, 10:45 PM  
hypehuman
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Great success!

In my working version, I've managed to create a function that updates the macro to display the appropriate icon (yay)! The next step is to parse out the conditionals in the macro so that it knows what events to watch in order to trigger the update.

TLDR: It's not done yet, but I'm getting there.
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Unread 02-28-12, 04:47 AM  
H0PE
A Fallenroot Satyr
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Re: Re: Macro icon issue on long macros!

Thank you very much cant wait!

Originally Posted by hypehuman
Originally Posted by H0PE
Please help!

I know this is an outstanding issue for long and all but can you look into it and fix it? Macros are not showing icons for long-long macros. For my druid its really a pain for example:



Any chance to make (this almost buggless and unbelievable) must-have macro addon the well deserved last touch for making it shiny like gold?
Working on it now!
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Unread 02-22-12, 08:35 PM  
spiralofhope
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Originally Posted by hypehuman
They both work for me; I use them regularly. Keep in mind that they are case-sensitive. Are you getting any error text outputted to the dialog box?
Aha, I think the test scripts I was trying were bugged.

I'm trying again, and it's working properly for me.
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Unread 02-21-12, 06:27 PM  
hypehuman
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Re: Macro icon issue on long macros!

Originally Posted by H0PE
Please help!

I know this is an outstanding issue for long and all but can you look into it and fix it? Macros are not showing icons for long-long macros. For my druid its really a pain for example:



Any chance to make (this almost buggless and unbelievable) must-have macro addon the well deserved last touch for making it shiny like gold?
Working on it now!
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