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Updated: 08-28-12 09:43 AM
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Mists of Pandaria (5.0.4)
Updated:08-28-12 09:43 AM
Created:unknown
Downloads:44,199
Favorites:301
MD5:
Cursor  Popular! (More than 5000 hits)
Version: 5.0.0.1
by: Saiket [More]
_Cursor adds detailed, customizable cursor trails to your UI. If you've ever lost track of your mouse in a hectic battle, or if you're looking to put the finishing touches on your stylized UI, look no further. _Cursor uses World of Warcraft's built-in spell effects to offer a variety of preset cursor looks while leaving your system's resources free for more important things.

Details

The Cursor

Each character's cursor can be customized to match that character's style. They can have multiple layers, so you can mix and match different styles. Each layer can show one of many preselected effects, or you can choose your own “Custom” model effect from the game's files. In addition, you can scale, rotate, and move layers around to stack them up in unique ways.

Saved Sets

A “Set” is a pre-packaged cursor, like a template that you can save and load between characters. _Cursor comes with a few default sets, such as the “Energy Beam” default, pictured to the right. But if a lightning cursor doesn't fit with your character, feel free to save your old set and create something more fitting from scratch.


Options

_Cursor's extensive configuration is available in the Interface Options window, or simply with the “/cursor” slash command.

Sets

Save, load, and delete cursors for your other characters to use. Select your saved sets from the dropdown menu, or type a name in directly.

Cursor

Lets you preview and edit each layer of your active cursor. Every layer has a tab associated with it, and they can be toggled on or off using the Model Enabled checkbox.

Preset Type
The category of preset effects, such as “Particle Trail” or “Glow”. With a category selected, see the Preset Name dropdown box below to browse effects in that category. The “Custom” category allows you to specify any model file's path within the game.
Preset Name
This dropdown lists all preset effects in the chosen Preset Type. Select one to preview and use it for the active layer.
File Path
Shows the location of the current effect model. When the “Custom” Preset Type is selected, you may edit this path freely. However, you must leave out the file extension.
The checkered box on the right side previews the layer behind a dummy cursor. The preview is animated, and can be sped up or stopped by clicking on it. The self-explanatory slider bars to the left and below the preview move the cursor up/down and left/right in relation to the cursor, respectively.

The Scale slider controls how large the effect should be drawn, ranging from half-size to four times normal size. Lastly, the Facing slider controls the direction that the model looks, where moving the slider from one end to the other will rotate it completely.
  • 5.0.0.1: Added zhCN localization.
  • 4.3.0.1: Bumped TOC for 4.3.
  • 4.2.0.1: Bumped TOC for 4.2.
  • 4.1.0.1: Bumped TOC for 4.1.
  • 4.0.0.1: Updated dropdown menus for compatibility with patch 4.0.1.
  • 3.3.0.2: The cursor trail now hides during FMV cinematics such as the Wrathgate event.
  • 3.3.0.1: Bumped TOC for 3.3.
  • 3.2.0.1: Bumped TOC for 3.2.
  • 3.1.0.2: Removed all indicator presets, as they now loop continuously, and also removed the stun swirl preset since it seems to have been removed.
Optional Files (0)


Archived Files (10)
File Name
Version
Size
Author
Date
4.3.0.1
16kB
Saiket
11-29-11 05:07 PM
4.2.0.1
16kB
Saiket
06-28-11 02:23 PM
4.1.0.1
16kB
Saiket
04-26-11 10:57 AM
4.0.0.1
16kB
Saiket
10-12-10 04:08 PM
3.3.0.2
16kB
Saiket
03-23-10 01:57 PM
3.3.0.1
16kB
Saiket
12-08-09 01:57 PM
3.2.0.1
16kB
Saiket
08-04-09 04:13 PM
3.1.0.2
16kB
Saiket
04-15-09 05:40 PM
3.0.8.1
16kB
Saiket
02-02-09 03:39 PM
3.0.2.3
12kB
Saiket
10-14-08 12:01 PM


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Old 03-31-14, 04:17 AM  
natassja72
A Fallenroot Satyr

Forum posts: 25
File comments: 40
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Addon working ok as of 5.4.7.

Just to anyone wondering, I've been using the addon for like 2 years now, and it still works flawlessly, no bugs or lua errors. Hopefully it won't break in WoD.
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Old 08-28-13, 04:45 PM  
meljen
A Deviate Faerie Dragon

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I vote for this to be updated. :-)
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Old 07-18-13, 04:36 PM  
RDMP
A Kobold Labourer

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Exclamation Update

Sometimes it loads, most time not.... pls update!!!
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Old 01-06-13, 09:24 PM  
ptrts
A Kobold Labourer

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it's 3 lines in the end of _Cursor.lua

--hooksecurefunc( "CameraOrSelectOrMoveStart", NS.CameraMoveStart );
--hooksecurefunc( "CameraOrSelectOrMoveStop", NS.CameraMoveStop );
--CreateFrame( "Frame" ):SetScript( "OnUpdate", NS.MouselookOnUpdate );

You comment them, and animation goes always visible
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Old 01-05-13, 11:03 PM  
ptrts
A Kobold Labourer

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Guys, can you tell please, how to make the animation visible all the time, even when i turn my character, or moving the camera.

I have commented

hooksecurefunc( "CameraOrSelectOrMoveStart", NS.CameraMoveStart );
hooksecurefunc( "CameraOrSelectOrMoveStop", NS.CameraMoveStop );

and it's now visible when i turn the camera, but how to make it visible when i turn the toon as well?
Last edited by ptrts : 01-06-13 at 01:18 AM.
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Old 02-12-12, 06:46 AM  
Phewx2
A Murloc Raider
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File comments: 63
Uploads: 2

My new cursor!

((there's no other way to take a screenshot of a cursor))
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Old 03-09-11, 12:13 PM  
Remmus110203
A Murloc Raider

Forum posts: 4
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Great add-on

Great add-on I love being able to setup different effects for all of my characters.

Have you considered creating a branch off add-on of this specifically for allowing users customize and place these spell effects on different parts of their screens? It would a huge boon for those that want to dress-up their UIs with abit of animation
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Old 11-19-10, 08:08 PM  
Exosia
A Kobold Labourer

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From the bottom of my heart, thank you so much for this addon!

My emerald portals are beginning to fail me it seems and _Cursor provides me with the tools to keep them bright and shiny!

I almost felt handicapped when I tried to pick up the right mob in midst of chaotic AoE-spam...

I could create a taunt-macro to target said "right mob", buuuuuut...
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Old 11-05-10, 04:23 PM  
Saiket
A Chromatic Dragonspawn
 
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Originally posted by Rachmaninove
This addon is amazingly fun
I was making some presets in _cursor.lua myself and was having a problem with the scale. Some spells won't scale at all for me, do you know how to fix this? Here's an example: [ "ArcaneShot" ] = "spells\\ArcaneShot_Missile|.25|5.4"; No matter what I change the scale to or drag the slider to in game it stays the same size.
There are lots of model files that seem to do this, and I couldn't find any way to make them scale properly. It seems to be a common bug with certain types of spell effects. Unfortunately you'll have to find another model that looks similar. It's a shame too, because lots of cool looking effects just won't scale right.
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Old 11-05-10, 11:34 AM  
Rachmaninove
A Kobold Labourer

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This addon is amazingly fun
I was making some presets in _cursor.lua myself and was having a problem with the scale. Some spells won't scale at all for me, do you know how to fix this? Here's an example: [ "ArcaneShot" ] = "spells\\ArcaneShot_Missile|.25|5.4"; No matter what I change the scale to or drag the slider to in game it stays the same size.
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Old 10-21-10, 06:13 PM  
Saiket
A Chromatic Dragonspawn
 
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Originally posted by Kupotek
When I try to load this addon, WOW crashes at the login screen saying Out of Memory Error
That's odd, since the mod doesn't use much memory... I bet it's a bug with WoW attempting to showing the models in your cursor. Could you please post the contents of <World of Warcraft/WTF/Account/{AccountName}/{ServerName}/{CharacterName}/SavedVariables/_Cursor.lua>? Once you've copied it, try deleting that file and then logging in with _Cursor re-enabled. It will reset your cursor settings, and hopefully won't crash again.

I also suggest posting the crash report on Blizzard's Tech Support forum.
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Old 10-21-10, 03:49 PM  
Kupotek
A Deviate Faerie Dragon
 
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When I try to load this addon, WOW crashes at the login screen saying Out of Memory Error
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Old 09-24-10, 03:08 AM  
Sideshow
A Warpwood Thunder Caller
 
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Very nice addon
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Old 02-01-10, 11:41 AM  
Saiket
A Chromatic Dragonspawn
 
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Originally posted by Marthisdil
Sai - thanks for the reply. Was basically looking for something that would let me see what other possibilities there would be for using with Cursor pointers
Here's a version of my _FileTest addon pre-packaged with a reasonable selection of 3.3.0's model files. I trimmed the file list down to about 1600 models out of 16k possible.

When you log in with the mod enabled, it will show a dialog box with your progress through the file set and info about the current file. You'll know them once you test them, since they stay huge on-screen even when you try shrinking them. Your scrollwheel will move forward and back through the list, or you can right/left click the progress bar as an alternative. This version requires _Cursor to be enabled, and the model files will show up as cursor trails.

One thing to keep in mind is that many of the models with big glow effects won't scale properly. Once you find a model you like, copy the path name out of the edit box and use that as the custom path in _Cursor. You'll probably need to close or disable _FileTest before trying to change _Cursor's options though.
____
Edit: If you want to skip really far into the list (in case you get interrupted), you can use this chat command replacing 1234 with how far you want to go:
Code:
/run _FileTest.Seek( 1234 )
Last edited by Saiket : 02-01-10 at 11:47 AM.
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Old 01-29-10, 07:11 PM  
Marthisdil
An Onyxian Warder
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Forum posts: 350
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Originally posted by Saiket
I wrote a tool to look through all of the effects called _FileTest, but it doesn't come with a list of models; You'll need to extract the list using a few extra tools described on that page. It won't be easy to do, sadly.

I could do the configuration for you, but that depends on what you'll use the list for. Did you just want a list of all files, or a fully working copy of _FileTest to browse the models with in-game?
Sai - thanks for the reply. Was basically looking for something that would let me see what other possibilities there would be for using with Cursor pointers
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