This orc here uses three layers of various effects for his black and bloody cursor trail.
The twisting nether goes well with a custom ghostly cursor.
Interface options pane manipulating a shadowy cursor.
Your mouse laser hits A'dal for 9001. (Melting)
Cursor
_Cursor adds detailed, customizable cursor trails to your UI. If you've ever lost track of your mouse in a hectic battle, or if you're looking to put the finishing touches on your stylized UI, look no further. _Cursor uses World of Warcraft's built-in spell effects to offer a variety of preset cursor looks while leaving your system's resources free for more important things.
Details
The Cursor
Each character's cursor can be customized to match that character's style. They can have multiple layers, so you can mix and match different styles. Each layer can show one of many preselected effects, or you can choose your own “Custom” model effect from the game's files. In addition, you can scale, rotate, and move layers around to stack them up in unique ways.
Saved Sets
A “Set” is a pre-packaged cursor, like a template that you can save and load between characters. _Cursor comes with a few default sets, such as the “Energy Beam” default, pictured to the right. But if a lightning cursor doesn't fit with your character, feel free to save your old set and create something more fitting from scratch.
Options
_Cursor's extensive configuration is available in the Interface Options window, or simply with the “/cursor” slash command.
Sets
Save, load, and delete cursors for your other characters to use. Select your saved sets from the dropdown menu, or type a name in directly.
Cursor
Lets you preview and edit each layer of your active cursor. Every layer has a tab associated with it, and they can be toggled on or off using the Model Enabled checkbox.
Preset Type
The category of preset effects, such as “Particle Trail” or “Glow”. With a category selected, see the Preset Name dropdown box below to browse effects in that category. The “Custom” category allows you to specify any model file's path within the game.
Preset Name
This dropdown lists all preset effects in the chosen Preset Type. Select one to preview and use it for the active layer.
File Path
Shows the location of the current effect model. When the “Custom” Preset Type is selected, you may edit this path freely. However, you must leave out the file extension.
The checkered box on the right side previews the layer behind a dummy cursor. The preview is animated, and can be sped up or stopped by clicking on it. The self-explanatory slider bars to the left and below the preview move the cursor up/down and left/right in relation to the cursor, respectively.
The Scale slider controls how large the effect should be drawn, ranging from half-size to four times normal size. Lastly, the Facing slider controls the direction that the model looks, where moving the slider from one end to the other will rotate it completely.
Originally posted by Kupotek Doesn't seem to be working?
/cursor comes up and the cursor shows in preview, but not in game.
Does it stay like that even if you reload your UI or close the options window? I have no idea what could cause that, so could you post your settings? Reload your UI so they get saved to disk, and copy/paste the contents of these two files:
World of Warcraft/WTF/Account/{AccountName}/SavedVariables/_Cursor.lua
World of Warcraft/WTF/Account/{AccountName}/{Server}/{Character}/SavedVariables/_Cursor.lua
You can open them using Notepad or any other text editor.
Just a quick note about the latest version, 3.1.0.2:
If any of your cursors turn into blue and white checkered boxes after you upgrade, that means those presets were removed. You can either disable them or pick new presets to replace them in the options window.
The presets that had to be removed are all of the "Indicators" (they loop repeatedly in 3.1) and the "Ring, swirl" Glow preset (looks like it was removed from the game). One indicator preset did survive, however; The "Periodic glint" preset can now be found in the "Particles" category.
Originally posted by Lord Crypto How do I make a new preset?
If you just want to use a model that isn't already in the Presets dropdowns, you can set the Preset Type to "Custom" and type the path to the model in the text box at the bottom. This is the easiest way.
If you mean you want to add more options to the preset dropdowns, like a new "Trail" model, you'll have to modify the addon's "_Cursor.lua" file. Search it for "me.Presets = {", and you'll find the table of all presets divided up by their category like "Trail" and "Glow". Each line looks something like this:
It's kind of hard to read at a glance, but it shouldn't be too hard to add to even if you've never programmed an addon.
The first part, [ "Simple, white" ], is the name you want to appear in the dropdown menu. The second big chunk, "spells\\enchantments\\whiteflame_low|4|5.3|10|-8", is a bunch of settings separated by "|" characters. If you divide it up, here are the individual settings:
spells\\enchantments\\whiteflame_low - The path to the model file
Originally posted by Xanada i have the cursor addon but when i turn the addon off the hand is still there... is there a /command to get my old pointer back??
This addon doesn't modify the actual hand graphic that WoW uses for your mouse pointer, so I'm assuming you installed an addon like Custom Cursor. Technically, that's not an "addon", which explains why you couldn't disable it. Instead, delete your <World of Warcraft/Interface/Cursor> folder, since the files in there have been modified. After you've deleted it, WoW will show the normal armored hand cursor icon (Make sure to restart WoW if you had it running).
Originally posted by Saiket I'll see if I can find those spells' graphics for you; Which parts of the spells were you interested in (i.e. hand glows, things over the player's head, or the graphic on the target)? These are the images I'm using for reference: Shield Block, Bloodrage, Devastate.
i would be willing to test out all of the warrior spell files if you want. on another note the animation for devastate was changed in wrath i think but that doesn't matter.
Originally posted by ET20 i have the time to learn but i don't have MyWarcraftStudio or something like it. Nor do i have any experience at all with this sort of thing.
On a side note, shield block, bloodrage, devastate and i can't think of anymore have pretty cool graphics to them.
I'll see if I can find those spells' graphics for you; Which parts of the spells were you interested in (i.e. hand glows, things over the player's head, or the graphic on the target)? These are the images I'm using for reference: Shield Block, Bloodrage, Devastate.
Originally posted by Saiket Unfortunately, not all spell graphics work well as cursor trails because they either only last for an instant and then vanish, or they don't display correctly at all. I've tried my best to provide a good variety by actually testing each available effect (there are thousands), but the process is difficult and I wouldn't advise it.
There are a few existing "shockwave" graphics in the indicator category, and the intervene/intercept trails are listed in the trails category under names like "Simple red" and "Simple white", but other than those two types I can't think of many flashy spells that warriors use. You could try to set up a matching color scheme using the many "swirly" trail effects, however.
Although if you're up for the challenge of actually browsing through spells by extracting listfiles from MPQs, running Lua scripts outside of the game, and modifying their source code, I have my test tool and brief instructions hosted at http://sites.google.com/site/wowsaiket/Other/FileTest.
i have the time to learn but i don't have MyWarcraftStudio or something like it. Nor do i have any experience at all with this sort of thing.
On a side note, shield block, bloodrage, devastate and i can't think of anymore have pretty cool graphics to them.
Originally posted by ET20 there aren't many warrior related ones. is there a way i can use the custom file paths for warrior skills? if so how do i find them.
Unfortunately, not all spell graphics work well as cursor trails because they either only last for an instant and then vanish, or they don't display correctly at all. I've tried my best to provide a good variety by actually testing each available effect (there are thousands), but the process is difficult and I wouldn't advise it.
There are a few existing "shockwave" graphics in the indicator category, and the intervene/intercept trails are listed in the trails category under names like "Simple red" and "Simple white", but other than those two types I can't think of many flashy spells that warriors use. You could try to set up a matching color scheme using the many "swirly" trail effects, however.
Although if you're up for the challenge of actually browsing through spells by extracting listfiles from MPQs, running Lua scripts outside of the game, and modifying their source code, I have my test tool and brief instructions hosted at http://sites.google.com/site/wowsaiket/Other/FileTest.
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