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Updated:04-16-09 04:10 AM
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CT Buffmod (3.008)  Popular! (More than 5000 hits)
Version: 3.008
by: TS_CTMod [More]
CT_BuffMod allows a much different style of customizable buff display. Buff names and durations can be shown. Buffs can be sorted by type or duration. BuffMod is very versatile and the only way to truly find the settings you like is to play with the options. By unlocking the buff frame via the control panel, you can move the buffs to your selected location. Click and drag anywhere on the window to move it, or use the lower right corner to resize it.
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File Name
Version
Size
Author
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3.0
28kB
TS_CTMod
10-14-08 02:12 AM


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Old 05-21-09, 11:47 PM  
jmcgrath
A Kobold Labourer
 
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Thumbs up how to

I've been using ct buffmod for years now, and although I have tried other popular buff showing addons, here I am coming back to buffmod.

Usage:

There will be a moveable box on your screen labelled ct buffmod i.e. move it to where you would like to see your buffs. (good idea to buff up so it displays them and you get a feel as to where best to move the box). Then type in /ct

this brings you to the ct menu. Then you select Ct Buffmod.
From here I would advise you to:

- Uncheck Show Title
- Uncheck Unlock Window
- Click on background colour, set to transperancy to 100%

Now you good to go.

Modify the rest to you liking. BUT its not needed.
Close the ct buffmod menu and go about you play.

Great addon.
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Old 10-17-08, 09:20 AM  
slimshady2001
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How to

How Do I open the Options for this ? ( aside from dragging it to a new location ) thanks
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Old 10-15-08, 07:02 PM  
TS_CTMod
A Deviate Faerie Dragon
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CT_BuffMod has actually been a standalone mod for quite some time, it was just never really posted separately. Actually, all CT mods are 'modular' now, in that none of them require CT_Core as a dependancy, and all are usable separately or integrate with it if it is enabled.
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Old 10-14-08, 04:42 AM  
Clavicle
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Standalone Mod now?

With the posting of CT_Buffmod seperate to CT_Core and not stating in the description that it needs CT_Core... can we hope against all hope that this is now a standalone mod?
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