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VagrantEsha's Portal Bug Reports Feature Requests
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2.4.3-1.2
Date:
09-01-2008 02:17 PM
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Bagsy
Bagsy: A DataBroker Plugin

The screenshot will tell you most of what you'll need to know about this plugin, but basically it's all about bag information (free slots, taken slots, that kind of thing).

Click Options:

Left-Click toggles just your backpack open/closed
Right-Click toggles the backpack and all bags open/closed.
Alt + Left-Click toggles between showing free slots/taken slots.
Alt + Right-Click toggles whether the bag count should be coloured or not.
Shift + Left-Click toggles counting class bags in the overall count display.
Shift + Right-Click toggles whether class bags should have their own, separate count.
Control + Left-Click toggles counting profession bags in the overall count display.
Control + Right-Click toggles whether profession bags should have their own, separate count.

Separate Counts: You may be wondering why this is important, but basically it allows you to show your ammo pouch/soul shard bag, or profession bags separately from the main count.

Take a look at the screenshot to see an example of this; the first count (with the standard backpack icon) is all bags - not counting class or profession bags into that count, the second count is soul shards (accompanied by the icon of the soul shards bag), and the third count is enchanting (accompanied by the icon of the enchanting bag). These are added dynamically, so if you have more than one profession bag they'll be added in the same fashion, one after the other.

So if you like, Bagsy can cover all of your bag-count display needs. It's bagnificent! (I <3 bad puns.)

Important Note: Some bag mods work differently, so you'll have to test to find out whether you should be left-clicking or right-clicking to open your bags.

What is DataBroker?

DataBroker is part of a system that's similar to FuBar and its plugins, what you have here is a plugin but you'll also need something to display the output of the plugin. You have many options for this, and I've listed a number of them below for your perusal, just pick the one that interests you the most.

- Fortress: http://www.wowinterface.com/downloads/info10401-Fortress.html
- ButtonBin: http://www.wowinterface.com/downloads/info10474-ButtonBin.html
- StatBlockCore: http://www.wowinterface.com/downloads/info9221-StatBlockCore.html
- MakeRocketGoNow: http://www.wowinterface.com/downloads/info9771-MakeRocketGoNow.html
- Carousel: http://www.wowinterface.com/downloads/info10295-Carousel.html
- Titan: http://www.wowinterface.com/downloads/info8092-TitanPanel.html

If you want further information, that nice feller tekkub has put together some information on his wiki. And it's good information too, information that you should probably read if you're just getting into DataBroker plugins. (Not to mention that poor old tek puts these pages together and not many people seem to read them, so I thought I'd do my part to help remedy that situation. )

http://github.com/tekkub/libdatabroker-1-1/wikis
  Change Log - Bagsy
2.4.3-1.2

- 1.1 introduced a click bug. I think this was due to some reverted code, basically stuff I had changed that I either undid by accident or didn't save. This is why it took me so long to spot it. This should guarantee that the clicking will work again, if not I'll just revert to the click-code I had in 1.0 from the archive. Here's hoping.
- Again, drycoded. You all know why by now though, sorry about that!

2.4.3-1.1

- I adjusted the alignment of the secondary icons (class/profession), they were actually too far down (see the screenshot) and it was so very irritating! So I've corrected them, they should now be aligned with the first icon.
- There was an issue with the sentences, this was amazingly minor but I had to fix it. There was a point where it would say something like "Not included in the count, and shown separately.", but instead it should be "Not included in the count, shown separately." or "Included in the count, and shown separately." See the screenshot to see what I'm talking about here, it was a minor grammatical error but I had to fix it. Yay for dynamically compiling sentences for tooltips!

2.4.3-1.0 (my coupe de gracie!)

- The click functions for toggling bags/backpack now work properly.
- A toggle has been added for whether or not counts should be coloured.
- Counts for different types of bags can now be separated (with neat little icons!), thaks to Frayol for that awesome idea.
- Did some general cleaning up, and obsessing over every last line of code!
- Not drycoded, this one's actually had all of its features tested (as the screenshot shows), huzzah!

2.4.3-0.9

- Thought I'd upload a quick fix for the default bags not toggling properly.
- More to come tomorrow!
- Drycoded, but should be okay (simple change).

2.4.3-0.8

- The original solution to trying to figure out how to deal with different bag mods didn't work, it was buggy and any fixes I might've had would've only been more complicated and I didn't want to bloat the mod like that. Thankfully, Frayol suggested a really simple and elegant solution that had just passed me by; left and right clicking for different types of bag mods. So that's in there now, thanks to Frayol.

2.4.3-0.7

- I've allowed some time for possible bug reports to come in, since I've had none I'm going to upgrade this from a test version to a standard one.

2.4.3-0.7-Test

- I've hopefully got the toggle bag issue sorted out that rears its head with some bag mods.
- Drycoded. It'll be upgraded from test to a normal version after confirmation of the fix.

2.4.3-0.6

- Changed the backpack toggle to work with all bags instead, which really makes most sense. I did that originally with the thought in mind that everyone probably uses some form of bag mod or another, s'not the case though! So Bagsy now toggles all bags on click, which is much more useful to those without bag mods.

2.4.3-0.5

- Added options to include or disclude class bags (such as soul shard bags, ammo pouches, and things of the sort) and profession bags (such as herbalism bags, ore bags, enchanting bags, and the like) from the overall count.

2.4.3-0.4

- The colour has been removed from the toc name, as this caused issues with alphabetical categorisation.

2.4.3-0.3

- I've got a new direction with the tooltips, it took me a while to decide on this. It was discussed with a few people too and it was generally and mutually decided that the new direction I'm taking them in is better. So this is the New Unification of Tooltip Styles for my plugins. NUTS v1! I'm pretty much going to model all my DataBroker plugins after this layout, to try to keep them as easy to understand at a glance as possible. The basic idea is: Keybinds at the bottom, the most important information at the top, and all the straggler-lines cushioned in the middle. Credit where credit is due, too; this all started because of a suggestion by Nyte, so kudos for Nyte for giving me reason to think about all this! This is far too long for a changelog update, I know... but necessary!
- I've corrected the toc-version, I am scared and confused by toc-versions.

2.4.3-0.2

- First release on WoWI.
  Comments - Bagsy
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Old 08-31-2008, 07:33 PM  
Vytae
A Murloc Raider

Forum posts: 6
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Quote:
Originally posted by VagrantEsha
That's very strange, I've actually tested this sans-bag mods and it worked fine. It works with Combuctor too, and apparently with BaudBag. The only thing left to me to ask is: Are you using any bag mods, and which one if so? If you're not, then I'm really baffled but I'll look into it nonetheless. If you're not using any bag mods, have you tried just having Bagsy and your DataBroker handler enabled? Does the problem persist? Which DataBroker handler are you using? Sorry to quiz you like this... but it's shots in the dark unless I know where to begin.
no bag mods being used
tried and no success
I am using Fortress and it seemed to work fine yesterday so i am baffled as well. I really didn't want to be the buzzkill after the two posts saying it worked like a dream
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Old 08-31-2008, 05:48 PM  
VagrantEsha
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That's very strange, I've actually tested this sans-bag mods and it worked fine. It works with Combuctor too, and apparently with BaudBag. The only thing left to me to ask is: Are you using any bag mods, and which one if so? If you're not, then I'm really baffled but I'll look into it nonetheless. If you're not using any bag mods, have you tried just having Bagsy and your DataBroker handler enabled? Does the problem persist? Which DataBroker handler are you using? Sorry to quiz you like this... but it's shots in the dark unless I know where to begin.
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Old 08-31-2008, 02:55 PM  
Vytae
A Murloc Raider

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Using version 2.4.3-1.1 the left click and right click only opens my main bag
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Old 08-31-2008, 12:20 PM  
Frayol
A Deviate Faerie Dragon
 
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I'd like to echo Beoko's words, he pretty much said it all. I'd also like to confirm that both left and right clicks now open BaudBag without any problems at all. Thanks for everything it is very much appreciated.
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Old 08-31-2008, 10:28 AM  
Beoko
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Quote:
Originally posted by VagrantEsha
And there we go, I've hit 1.0 with Bagsy and what a 1.0 it is. I've fixed all that needed to be fixed, and I included features that I didn't think I'd be able to figure out (embedding textures is fun). I did all this while keeping in mind that people probably use Bagsy because it's a leightweight little mod that's not billions of lines long with no care given to its overall performance. I have to admit that things like that sometimes almost give me bloody aneurysms, but I hope I'm succeeding at my goals.

Now that I've met all the feature requests for Bagsy though, I'm afraid I have some bad news...

http://vagrantesha.wowinterface.com/

You can reply here if you like, and worry not because this means nothing bad for my mods.
Oh my, bagsy has grown quite a bit since the last time I checked up on it . Very good stuff though, Vagrant! However, it's a sad day to see you burdened. I do hope whatever those circumstances are, that they will not be anything which would affect your wonderfully inspirational mind. I'm sure that you can come out of it standing on both feet, whether or not you return to WoW. Good things come from you, and while I do hope you return to WoW one day, I hope even more that your well-being should be intact. <3
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Old 08-31-2008, 09:19 AM  
VagrantEsha
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And there we go, I've hit 1.0 with Bagsy and what a 1.0 it is. I've fixed all that needed to be fixed, and I included features that I didn't think I'd be able to figure out (embedding textures is fun). I did all this while keeping in mind that people probably use Bagsy because it's a leightweight little mod that's not billions of lines long with no care given to its overall performance. I have to admit that things like that sometimes almost give me bloody aneurysms, but I hope I'm succeeding at my goals.

Now that I've met all the feature requests for Bagsy though, I'm afraid I have some bad news...

http://vagrantesha.wowinterface.com/

You can reply here if you like, and worry not because this means nothing bad for my mods.

Last edited by VagrantEsha : 08-31-2008 at 09:24 AM.
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Old 08-31-2008, 05:12 AM  
ckramme
A Cyclonian

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Quote:
Originally posted by VagrantEsha
Forgive me for being a dunce, but what do you mean by global value colour? At the moment, the overall count is being coloured by how much space you have left in your bags (more towards green if you've got lots of space, more towards red if they're almost full), and the bag items listed in the tooltip get their colours from their very own item links.

Do you mean that you want an option to turn the count-colouring off?
Yes thats exactly what I mean Thank you for saying what I actually want to say
I like having the same color on all my blocks
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Old 08-31-2008, 03:43 AM  
Frayol
A Deviate Faerie Dragon
 
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Sorry to say that 2.4.3-0.9 fix for the default bags actually made the behaviour even stranger. When I tested it, it now opens all apart from the backpack on the first right-click, then toggled the backpack open and closed on all subsequent right-clicks.

With regards to the display, I hadn't really thought about including professions bags to be honest. I would suggest a display of

<Bag Icon>: ?/? - <Ammo/SoulShard Icon>: ?/? - <Profession/CogWheel Icon>: ?/?

The choice of whether to display something would be good too. Perhaps as suggested by using shift+right-click to toggle the ammo count display on/off.

To round off I shall echo ckramme's comment, this is by far the best bag plugin for the DataBroker mods. Many, many thanks for all your efforts.
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Old 08-31-2008, 02:18 AM  
VagrantEsha
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Quote:
Works great on my hunter now. Thanks so much!
Glad to hear it! Luckily I had my own level 30 Hunter alt on standby whom I could use to actually test something like this out with.

Quote:
Looking forward to seeing what you come up with next.
If all goes according to plan, it should be even more helpful for Hunters (and other classes with bags) soon too, I'm just wondering about the best way to go about it, but once I'm done even Ammo count mods may not be necessary (such is the hope).

Quote:
This by far the best bag plugin for the DataBroker mods.
I was wondering of it would be possible to get bagsy to use the global value color?
Forgive me for being a dunce, but what do you mean by global value colour? At the moment, the overall count is being coloured by how much space you have left in your bags (more towards green if you've got lots of space, more towards red if they're almost full), and the bag items listed in the tooltip get their colours from their very own item links.

Do you mean that you want an option to turn the count-colouring off?
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Old 08-31-2008, 01:08 AM  
ckramme
A Cyclonian

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This by far the best bag plugin for the DataBroker mods.
I was wondering of it would be possible to get bagsy to use the global value color?
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Old 08-30-2008, 06:52 PM  
Aethra
A Deviate Faerie Dragon

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Works great on my hunter now. Thanks so much!

Looking forward to seeing what you come up with next.
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Old 08-30-2008, 05:40 PM  
VagrantEsha
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Quote:
The right-click opens all bags as it should. However a second right-click doesn't close them all again, but a left-click does. Not sure if this was the intended behaviour or not, but thought it best to let you know.
That's peculiar as it's just using ToggleBag(). Thanks for letting me know about this, I'll look into it. (But in the morning, if I touched the code as tired as I am now I would unleash horrors untold upon you all.)

Quote:
Just a thought mind and I do confess an ulterior motive as I wouldn't mind being able to remove another addon that does the ammo counts.
It might seem like a big deal, but considering that the plugin collects all this data anyway it's just a matter of repurposing it to be displayed in other ways. There's only really one problem: Now that I've used so many clicks, I'm wondering how to handle the options. I'm thinking that having 'mirror options' would do it--for example, shift+left-click includes class bags in the overall count, shift+right-click shows an independant display for class bags--but I'll think more on that tomorrow.

The only other trick is how to display it. If I do something like:

Bags: ?/? - Class: ?/? - Profession: ?/?

It's going to get really long on some displays, and that's not something I want to bring about because a bag display should be short. What I'm thinking might be best is if the display were somehing like "?/? ?/? ?/?" and in the tooltip it would display something like "Count Order: Inventory - Class - Professions", and it would remove the appropriate elements depending on what's toggled.

I'd be interested in your thoughts on this anyway, and you'll have time because I'm off t'bed!
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Old 08-30-2008, 02:12 PM  
Frayol
A Deviate Faerie Dragon
 
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Many, many thanks for the latest version. The left-click now opens and closes BaudBag without issue. I also did a quick test with BaudBag disabled and found that the left-click opens the backpack only just as it should. The right-click opens all bags as it should. However a second right-click doesn't close them all again, but a left-click does. Not sure if this was the intended behaviour or not, but thought it best to let you know.

Now for a question regarding the toggling of ammo/soul shards. Would it be within the scope of this addon to also display that info (either as slots or counts) as well? By this I mean something like:

Bags: 16/64 - Ammo: 10/16

or

Bags: 16/64 - Ammo: 1179 or Bags: 16/64 - Shards: 20

Just a thought mind and I do confess an ulterior motive as I wouldn't mind being able to remove another addon that does the ammo counts.
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Old 08-30-2008, 05:27 AM  
VagrantEsha
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Quote:
One thought has struck me though, would it perhaps be feasible to use left-click to open the backpack and right-click to open all bags using the v2.4.3-0.6 method?
Doy, I wish I'd thought of this... the fact that it hadn't occurred to me shows how powered-down my brain is at the moment. I'll roll back to the previous code myself and include this as an option, I really hadn't considered the left-click/right-click scenario. I have to thank you for that.
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Old 08-30-2008, 04:27 AM  
Frayol
A Deviate Faerie Dragon
 
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Quote:
Originally posted by VagrantEsha
I really do apologise for that, I just hadn't seen it coming. :<
No need to apologise, you can't test every bag mod out there and nor should you be expected to do so. Anyone who thinks otherwise is, IMHO, being unrealistic.

Personally I am back to using v2.4.3-0.5 as there have been no other changes made to the updated ones except opening/closing all bags and it works as intended. One thought has struck me though, would it perhaps be feasible to use left-click to open the backpack and right-click to open all bags using the v2.4.3-0.6 method? Yes, this would still give right-click issues for BaudBag, but then again a simple warning about this behaviour would be sufficient.
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