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Warlords of Draenor Pre-Patch (6.0.3)
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Updated:12-15-14 06:21 AM
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Categories:Tekkub's Emporium of Random Crap, Buff, Debuff, Spell
6.0.3

Cork  Updated this week!  Popular! (More than 5000 hits)

Version: 6.0.0.57-Beta
by: Tekkub [More]

Cork is a reminder addon, aimed primarily at buffs. Cork was inspired long ago by NeedyList, and has been Alpha quality for years. Wrath introduces new buff query APIs that let me finally make Cork as small as I'd prefer, so I'm finally pushing out a beta-quality version.

Cork provides, at it's heart, one-click buff casting. Some non-buff reminders are included as well:

  • Reminders for self-only buffs, auras and shapeshifts
  • Reminders for raid-group buffs (ones that cast on multiple targets)
  • Reminders for warrior shouts only shown in combat
  • Priest Fear Ward (shows whenever fear ward is not on cooldown, must be manually enabled when needed)
  • Shaman Earth Shield (tracks the last group member cast on, so you must cast manually the first time)
  • Warlock demons
  • Warlock Soul Link
  • Low durability warnings when resting (in town)
  • Clam shucker
  • Minimap tracking
  • Keybinding (thanks cladhaire)
  • Macro-generating button
One-click? How?
Simple! Make a macro: /click CorkFrame. You might wish to add a /cast [combat] Some Spell at the start as well.

You can also use the keybinding in the default k2eybind UI.

Be warned, Cork will only cast out of combat. If you want to apply buffs in combat, you'll have to do it manually.

Visit my site for more great addons.
Please send all bugs, feature requests and questions to addons@tekkub.net

6.0.0.57-Beta
Add follower equipment tokens to openables
Add garrison mine buff items
Add fishing hat module
Add fishing lures module
Make self buffer check cooldown when needed
Add salvage items (thanks Daniel Pittman and Kevin Ballard)
Add missing "Nagrand Arrowbloom Petal" to combine (thanks Daniel Pittman)
Handle nil results from GetItemInfo for openables (thanks Kevin Ballard))
Add some Pandaria plant parts to the Combine module (thanks Adirelle)
Add Small Ethereal Shard to the combine module (thanks Adirelle)

6.0.0.56-Beta
Add WoD combinable items (thanks Daniel Pittman)

6.0.0.55-Beta
Account for actual start and end time of darkmoon
Fix clam opening
Fix warlock pet mount detection

6.0.0.54-Beta
6.0 fixes (thanks @hughescr for Soul Link fix)

6.0.0.53-Beta
Fix tooltip scanning on initial login
Something on wod broke the empty tip
Simplify down the item scanner
Implement tooltip scanning based item opener (Thanks Daniel Pittman)
Better handling of maxlevel in darkmoon module
Don't warn about darkmoon if player has the hat buff
Config refresh on spec change, thanks @Adirelle
Add some tabs to the config panel
Update the configuration panel when switching spec.
Properly update checkboxes when showing the config panel.
Have the db values match the state of the checkboxes.
Allow poison application while stealthed
Avoid errors when item names are unknown (thanks Kevin Ballard)
Combine Sparkling Shards to make Serpent's Eye (thanks Craig R. Hughes)
Display party member buffs like raid member buffs (thanks Kevin Ballard)
Dark intent now overwrites Fort... bastards
Fix Priest Fort buffer (thanks Kevin Ballard)
Combine motes into spirits of harmony (thanks Craig R. Hughes)
Eggs are openable too!
Fix macro generation for Paladins (thanks Kevin Ballard)
Don't show mage gem when resting

5.2.0.52-Beta
Ice barrier!
Display corks in the same order they're fired (thanks @eridius)
Use consistant sorting, for @eridius
Use more refined sorting priorities
Sort the foods in the wellfed (by ID), again for @eridius
Filter out party units while in raids (thanks @eridius)
Don't show pets for raid buffs (thanks @eridius)
Kill the last bits of pet buffing, that's long dead
Fix inbg bug
Add a new lance
Helps to use the right thing to check for ingroupedness

5.1.0.51-Beta
Add Druid Symbiosis
Only warn about rogue poisons if a 1H weapon is equipped
Add Bag of Shiny Things to openables
Use SetTracking() to track things (Thanks eridius)
Fix the icon on the generated macro (Thanks eridius)
Stop using #showtooltip just for icon purposes (Thanks eridius)
Fix Soulstone (the spell works a bit differently now)
Restrict sybiosis and beacon of light to groups only
Make "last buffed" reminders work when the spell hasn't been cast yet
Add frost mage water elem module
Warn about tele cloaks
EXP buff reminders ignore resting state
Darkmoon EXP ignores resting
Drums are overwritten by almighty monk buff (Thanks ckaotik)
Forgot to exclude the new flask buffs

5.1.0.50-Beta
Hide tooltip during pet battles
Add darkmoon exp buff
Add minipet summoning module
Remove 8th anniversary buff item
Remove an old hunter aspect

5.0.1.49-Beta
Add anniversary exp buff item
Add new fortitude runescroll

5.0.1.48-Beta
Fix error with openable items

5.0.1.47-Beta
Added bloated skinning items to open
Fix a bug with the new wellfed config
Add monk exp booster buff
Don't prompt for guild battle standard when it's on CD

5.0.1.46-Beta
Add guild battle standard module
Add basic stance support for Monks (thanks jf647)
Add Legacy of the Emperor support for Monks
Add Legacy of the White Tiger
Rework mark logic for monks' buff
Update pally blessings for pandas
Fix error caused by monks
Fix alchy flask
Better config panel for well fed
New fishing boxes (thanks hughescr)

5.0.1.45-Beta
5.0 updates, may not be complete (thanks hughescr and jf647)

4.3.0.44-Beta
"Well fed"
Add support for DK presences (thanks jf647)
Don't let alchy endless flask override normal flasks
D'oh, fort spellID changed
Safeguard against using a buff item if no unit is in need
Remove group threshold setting, buff items only cast if all needy units in range
Crazy attempt to make blessings report back the spell it would cast
If a single unit is in need, don't display the raid-need line
Pally blessings need to condense down in raid
Remove raid type config, now dynamically adjusts to instance size
Remove tooltip limit, hardcode at 10 lines
Rejigger config panel for 4.2

4.1.0.43-Beta
Don't do fancy shit for flask of enh... it doesn't work on initial login
Don't bitch at druids to cast mark on units that have both pally blessings
Ignore player for dark intent module

4.1.0.42-Beta
Add warlock dark intent module
Fix quest item cork not going away if item is dropped
Add alchemist Flask of Enhancement
New fort scroll at 85
Update that ancient readme
Pet happenis is no more

4.1.0.41-Beta
Add Beacon of Light

4.0.0.40-Beta
Don't bug about druid swift flight either
Bleepin bloop
Add Poison support for Rogue Thrown weapons (thanks winks)
Generalize rogue poisons into a template
Make shaman enchants work with new template too
All those poisons are gone now
Don't try to temp-chant lances and other "misc" weapons

4.0.0.39-Beta
And another openable box thing
Add new cat mats to combine module
Item cache failsafe kinda fixes #54 until Blizzy gives us an event that works
S M R T
Attempt to blacklist boss units, I think, i can't test this shit
What me break the crusader aura module? nevar!
Fix up pet happiness module for new UNIT_POWER events
I never had this error, but whatever, if it shuts the bitches up
Add archaeology module

4.0.0.38-Beta
Add quest starting items module
Change Inner Fire to an advanced self buffer for Inner Fire or Inner Will (thanks James FitzGibbon)
New clam!
No point in using pet names in the soul link module
Soul shards are lower priority than summon pet
Soulshards can bitch even when we're in town
Use soulburn when summoning warlock demons

4.0.0.37-Beta
Don't harass players to be well fed until, oh, lets say level 10
Don't bug warlocks to make a healthstone if they can't
Seems that poison was removed

4.0.0.36-Beta
Item cache is gone, use the spell name instead of the item name for buffing items

4.0.0.35-Beta
4 loops r hard

4.0.0.34-Beta
That might be nil, fuh!

4.0.0.33-Beta
New and updated modules for 4.0
There are NINE glyphs
Enable disabled hovering on spell buttons in config
Don't harass people to get artisan or master riding
Ignore azeroth flying on live, for now
Tweak the pvp zone detection
Add in-town buff debuggery
Can't buff pets in 4.0 it seems

4.0.0.32-Beta
New unlearned spells module, only works in Cat
Pally buffs are a bit different in cat
Fix up macro generator for cat
Fix up raid buffer for cat
Talents API changed a bit in cat
Druid forms changed a tad in cat
Downranked spells module (wrath only)

3.3.0.31-Beta
Fall back to single-target spells when out of reagents
Mage mana gem module (thanks fryguy)
Make int module ignore resting
Don't bother solo players with buff items

3.3.0.30-Beta
Thanks Adirelle and PProvost for new good bits!
Fixed Abominable Might spell id.
Don't cork soulstone if player has buff
Always show repair warning if any equipped item is below 15% durability
Don't cork disconnected or non-visible characters
Don't buff raid items if player doesn't have item in bag
Added Rogue poisons

3.3.0.29-Beta
Make warrior battle shout module suck less
Add warlock healthstone module
Add fished crates
Add fishing pole and lance module
Disable when vehicle UI is active
Disable the macro as well, don't just hide the toolip
Add more useful tooltips to config

3.3.0.28-Beta
Fix shaman offhands that are offhand *only*
Force WellFed to the lowest priority when corking (so that we recover mana from our casts)
New clam
Vampiric Embrace is a buff now
Use new embed texture coords to crop off those goddamn borders on icons
Add soulstone module
Add glyph module

3.2.0.27-Beta
Add exclusions to self buffer... fix hunter trueshot (doesn't stack with unleashed rage or abom might)
Horn of Winter and Strength of Earth dun stack

3.2.0.26-Beta
Added "Combine" module, that combines small items into larger ones, e.g. 10 crystallized waters into eternal water. (Thanks Adirelle)
RaidBuff now ignores dead units and units in vehicle. (Thanks Adirelle)
Update "show in battleground" checkbox on config show. (Thanks Adirelle)
Embed update

3.2.0.25-Beta
Add new raid buffing items
Make macro editboxes also accept drag
Default blank macro would be a good thing.

3.2.0.24-Beta
UnitAura doesn't do isMine anymore
Rejigger druid bear list to avoid forgetting settings on low-level toons

3.1.0.23-Beta
Make "last buffed" templates hide when resting
And we have shaman weapon buffs!
Warlock temp enchant (spellstone) module
Fixed range check issues (Fucking eh, Blizzy, 0 IS NOT FALSE IN LUA)
Make druid shapeshift module only cast if no other needs are up
Hide tooltip when on a taxi (thanks PProvost)
Fixed Warlock pets (thanks PProvost)
Unspent talent points module (thanks Iain Broadfoot)

3.1.0.22-Beta
Fix tooltip not hiding when entering WG

3.1.0.21-Beta
Make buffer modules hide when in town (resting)
Ignore arena unitids

3.1.0.20-Beta
Fix macro blocking if well fed macro is nil (not blank)
Add more mini-config rows when possible
Add all-might/wis and all-kings buttons to pally blessing config

3.1.0.19-Beta
Add talent "profiles", per-char settings automatically Swap for the current talent set
Fix for UnitAura changes in 3.1
Adjust hunter viper slider min/max on value change to ensure low never goes above high

3.0.9.18-Beta
Fix secondary module config frames disappearing after first use

3.0.9.17-Beta
Add scrollbar to module config group
Add option to hide tooltip in battlegrounds

3.0.9.16-Beta
Clarify a tooltip just a smidge
Make sure all the modules are shown on the config pane
When in a raid, condese multi-target spells down into a single line
Add Well Fed module, cause I suck at keeping that buff up (I have year old buff food in my bag)
Add Vigilance to warrior modules
Add mage focus magic

3.0.9.15-Beta
Add amp/damp magic modules for mages, default them to disabled
Fix mage Int module for players without dalaran int
Merge fear ward and earth shield modules into an abstract template, add druid thorns to new system

3.0.9.14-Beta
Make crusader aura module only watch auras cast by the player
Move pally seals to normal buffs
Add raid mode setting for raid buffing classes
* 10-man will only watch groups 1 and 2 for needed buffs
* 25-man will watch groups 1-5
* 40-man will watch all groups
Smarter mage int module (Will cast Dalaran Int and ignore non-mana classes)
Don't show target and focus if they're the same unit
Update after the anchor is reset to position the tip correctly
Add anchor reset button

3.0.3.13-Beta
Make crusader module properly update when aura module's config changes

3.0.3.12-Beta
Extend the config list checkbox hit rects
Make self-buff modules show spell name instead of unit name
Pally crusader aura module
Warlock soul link fixes

3.0.3.11-Beta
Fix anchor saving on drag stop

3.0.3.10-Beta
Vehicles are NEVER happy...
Remove locale-specific bits from pet happy module

3.0.3.9-Beta
Add a NR clam
"Feed Pet Effect" was renamed "Feed Pet"... bastards
Add aspect of the dragonhawk

3.0.3.8-Beta
Tweak tooltip strata a smidge
Hunter Viper module (thanks adirelle)

3.0.2.7-Beta
Don't track Earth Shield when solo
Greater wisdom and greater kings got swapped?
Allow bags to be opened when hunter pet module config is visible

3.0.2.6-Beta
Don't check if pally blessings are mine if target is out of range
Remove 2.4.3 compat
Remove Omen of Clarity, is now passive

3.0.2.5-Beta
Make raid buffer fall back to the single-target spell when checking range, since raid-wide spell range checking is currently broken

3.0.1.4-Beta
Update for wrath build 8962 config panel breakage
Embed update
Fix raid buffer not actually checking if people in the group need a buff
Fix hunter pet feeder nil error on first use
Prevent corking when stealthed
Add dynamic mousewheel binding (Thanks Adirelle)

3.0.1.3-Beta
Add priest fear ward module
Add shaman earth shield module, tracks the last group member you cast on
Make tooltip limit slider refresh the tooltip when changed
Add about panel
TOC metadata
Embed update

3.0.1.2-Beta
Add compatibility layer for live. Not super efficient, but it seems to get the jorb done
Fix raid buffer not checking focus and target on full scan
Delay spell checking till PLAYER_LOGIN
Prefer buffing the player first, players second, pets last
Pally seal was missing Seal of Wisdom

New Modules
* Clam shucker
* DK Horn of Winter
* DK Path of Frost
* Hunter pet happiness
* Repairs
* Tracking (Only spells, not "helpers")
* Warlock demons
* Warlock soul link

Config Enhancements
* Added keybinding (thanks clad)
* Add option to limit the tooltip lines (thanks clad)
* Add group threshold config
* Make cast on pets option char-wide instead of per-module
* Add macro generator
* Add pretty group box for modules
* Add module toggles to base config page
* Removed config panels for simple self buffs (only had "enable" toggle)
* Removed config for raid buffs (all options in the base panel now)
* Move advanced self buffer config into base config page
* Strip off the borders from icons
* Add solo/party/bg options to pally blessing module

3.0.1.1-Beta
Initial redesign for Wrath
Beta Files (1)
File Name
Version
Hits
Size
Author
Date
4.1.0.43-Beta
1,067
61kB
Tekkub
05-23-11 07:06 PM


Optional Files (0)


Archived Files (36)
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Version
Size
Author
Date
6.0.0.56-Beta
67kB
Tekkub
11-23-14 10:09 PM
6.0.0.55-Beta
67kB
Tekkub
11-10-14 01:19 AM
6.0.0.54-Beta
67kB
Tekkub
10-27-14 12:26 AM
6.0.0.53-Beta
70kB
Tekkub
10-19-14 06:12 PM
5.2.0.52-Beta
66kB
Tekkub
03-09-13 05:57 PM
5.1.0.51-Beta
66kB
Tekkub
02-03-13 10:55 PM
5.1.0.50-Beta
64kB
Tekkub
12-23-12 11:52 PM
5.0.1.49-Beta
63kB
Tekkub
11-25-12 06:29 AM
5.0.1.48-Beta
63kB
Tekkub
10-29-12 05:57 PM
5.0.1.47-Beta
63kB
Tekkub
10-29-12 05:26 AM
5.0.1.46-Beta
61kB
Tekkub
10-13-12 05:00 PM
5.0.1.45-Beta
59kB
Tekkub
09-10-12 12:46 AM
4.3.0.44-Beta
61kB
Tekkub
12-05-11 01:49 AM
4.1.0.42-Beta
60kB
Tekkub
05-14-11 05:18 PM
4.1.0.41-Beta
62kB
Tekkub
05-08-11 02:05 AM
4.0.0.40-Beta
59kB
Tekkub
04-03-11 04:59 AM
4.0.0.39-Beta
60kB
Tekkub
02-27-11 04:52 AM
4.0.0.38-Beta
59kB
Tekkub
12-19-10 04:30 AM
4.0.0.37-Beta
58kB
Tekkub
11-28-10 06:39 PM
4.0.0.36-Beta
58kB
Tekkub
11-08-10 02:44 AM
4.0.0.35-Beta
58kB
Tekkub
10-24-10 03:21 AM
4.0.0.34-Beta
58kB
Tekkub
10-16-10 10:24 PM
4.0.0.33-Beta
58kB
Tekkub
10-16-10 01:27 AM
4.0.0.32-Beta
65kB
Tekkub
09-25-10 05:29 PM
3.3.0.31-Beta
63kB
Tekkub
06-06-10 05:02 PM
3.3.0.30-Beta
63kB
Tekkub
04-25-10 10:14 PM
3.3.0.29-Beta
60kB
Tekkub
04-04-10 04:22 PM
3.3.0.28-Beta
58kB
Tekkub
12-20-09 06:50 PM
3.2.0.27-Beta
57kB
Tekkub
12-05-09 07:23 PM
3.2.0.26-Beta
56kB
Tekkub
11-08-09 02:19 AM
3.2.0.25-Beta
56kB
Tekkub
10-11-09 07:57 PM
3.2.0.24-Beta
54kB
Tekkub
09-21-09 09:25 PM
3.1.0.23-Beta
54kB
Tekkub
07-26-09 04:48 PM
3.1.0.22-Beta
49kB
Tekkub
06-13-09 03:23 PM
3.1.0.21-Beta
49kB
Tekkub
05-31-09 05:09 PM
3.1.0.20-Beta
49kB
Tekkub
04-27-09 09:55 PM


Post A Reply Comment Options
Unread 10-06-08, 12:51 AM  
alcaras
A Murloc Raider
 
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Forum posts: 7
File comments: 31
Uploads: 7
I love this addon.

Any chance of somehow supporting different blessings for different members of the same class?

E.g. I'd like to do Might for Paladins, except for myself, whom I'd like to do Wisdom for. I can manually do this but I'd love if there were a way to tell Cork about this (or perhaps if Cork automatically learned it from what I cast, not sure).
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Unread 10-04-08, 11:51 AM  
Shadowcall
A Cyclonian
 
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Forum posts: 44
File comments: 57
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i like the addon, is great for my pally
but can you add remainders for poisons? (my main is a rogue)
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Unread 10-02-08, 06:15 AM  
gmillerd
A Deviate Faerie Dragon

Forum posts: 16
File comments: 14
Uploads: 0
Really great work, I like the new mechanism.

I get a popup in live when I press /click macro for the first time each session for the secure. Is it possible to add a 'click ok' bit of code in the /macro? Similar to the behavior like these?

/script AcceptGroup();
/script AcceptQuest();
/script AcceptTrade();
/script RetrieveCorpse();
/script RepopMe();
/script ConfirmAcceptQuest();
/script StaticPopup_Hide("PARTY_INVITE");
/script StaticPopup_Hide("QUEST_ACCEPT");
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Unread 09-30-08, 06:16 AM  
ricopapasito
A Kobold Labourer

Forum posts: 0
File comments: 2
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Re: Cork tab

Originally posted by ricopapasito
Here comes the stupid question,
I took the tab out and i am not able to put it back to
set options again and to move the darn thing.
Sorry
Never mind, i fixed it, just had to go to cork´s lua and put
true instead of false.
Thanks
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Unread 09-30-08, 06:00 AM  
ricopapasito
A Kobold Labourer

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File comments: 2
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Cork tab

Here comes the stupid question,
I took the tab out and i am not able to put it back to
set options again and to move the darn thing.
Sorry
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Unread 09-17-08, 12:31 PM  
Tsany
A Deviate Faerie Dragon
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Forum posts: 14
File comments: 9
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can u add range finding feature since it can't be use perfectly in BGs. so if you can do that it'll just detect people who close to you
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Unread 09-16-08, 01:19 PM  
yoshomfg
A Kobold Labourer

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foshizzle... minisize

Hey, love yer addon but i've got a big but:
it's damn big. Maybe you could put something in to scale it down a little? I use a 15" screen and... well... it's a little too big imho.
tnx
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Unread 09-03-08, 12:37 AM  
Tekkub
Featured Artist
 
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Originally posted by Anshinritsumai
Been using this a bit lately and I gotta say, that I do love this mod and where it's going; however, my one and only gripe is the inability to use it in-combat.

Would it be possible to add support to certain shield affects (such as Ice Barrier for mages) so that they could be used in-combat, or overall in-combat support?
Change your macro to cast the spell you want in combat.
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Unread 09-03-08, 12:35 AM  
Anshinritsumai
A Kobold Labourer
 
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Forum posts: 1
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Been using this a bit lately and I gotta say, that I do love this mod and where it's going; however, my one and only gripe is the inability to use it in-combat.

Would it be possible to add support to certain shield affects (such as Ice Barrier for mages) so that they could be used in-combat, or overall in-combat support?
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Unread 09-02-08, 04:49 AM  
MoonWitch
A Scalebane Royal Guard
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Forum posts: 437
File comments: 157
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Tek, can you add Salvation and Light?

Code:
local MIGHT, _, MIGHTICON = GetSpellInfo(19740)
local WISDOM, _, WISDOMICON = GetSpellInfo(19742)
local SANC, _, SANCICON = GetSpellInfo(20911)
local KINGS, _, KINGSICON = GetSpellInfo(20217)
local SALV, _, SALVICON = GetSpellInfo(1038)
local LIGHT, _, LIGHTICON = GetSpellInfo(19977)
local GMIGHT, GWISDOM, GSANC, GKINGS, GSALV, GLIGHT = GetSpellInfo(25782), GetSpellInfo(25898), GetSpellInfo(25899), GetSpellInfo(25894), GetSpellInfo(25895), GetSpellInfo(25890)

local blessings = {[MIGHT] = GMIGHT, [WISDOM] = GWISDOM, [SANC] = GSANC, [KINGS] = GKINGS, [SALV] = SALV, [LIGHT] = LIGHT}
local icons = {[MIGHT] = MIGHTICON, [WISDOM] = WISDOMICON, [SANC] = SANCICON, [KINGS] = KINGSICON, [SALV] = SALVICON, [LIGHT] = LIGHTICON}
I would totally understand if you dont, since in Wrath those don't exist.
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Unread 09-01-08, 08:51 AM  
MoonWitch
A Scalebane Royal Guard
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I love you Tek... Seriously I do.
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Unread 08-30-08, 07:38 PM  
Seerah
Fishing Trainer
 
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You can bind the mousewheel in the default keybindings interface, though then you will lose the ability to use it to zoom in/out. What you could do instead, though, is use a modifier. Using shift/alt/ctrl and scroll-up/down, you could even have a total of 6+ abilities bound to mousewheel (and using macro states, you could have them do different things based on in/out of combat).

Originally posted by VagrantEsha
@thebigmunch

Okay, the reason I said what I did is because--in all honesty--I prefer tekkub's mods over those of most authors, he just has a style of coding that's compatible with my own philosophies, hence why almost all of his mods are in my compilation.

Considering that, when Wrath comes out, I'd take Cork any day over the likes of ZOMGbuffs, Smartbuff, and so on. But I would really miss being able to cast by scrolling the mousewheel, which is a shame. So my thought was to create a mod where a simple scroll of the mousewheel would run a macro based on certain conditions.

I took a look at BindPad and this allows for the binding of keys and mouseclicks but it doesn't seem to allow the use of the mousewheel, and it wouldn't have the specific use I had in mind if it did (especially since whatever I create, if I do, would have to rely on Cork for knowing when a scroll should click the Cork button).

At the end of the day, I might just resign myself to hitting a key/clicking a button, I haven't decided yet. But if I do, I'd probably use Click2Cast instead, because BindPad is huuuuuuuge, Click2Cast is only a fifth of the size and does all the same things.

At the end of hte day though (I do like saying that!) I might just learn to live without the mousewheel stuff, I'll have to find out when Wrath comes out.
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Unread 08-28-08, 01:04 AM  
VagrantEsha
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@thebigmunch

Okay, the reason I said what I did is because--in all honesty--I prefer tekkub's mods over those of most authors, he just has a style of coding that's compatible with my own philosophies, hence why almost all of his mods are in my compilation.

Considering that, when Wrath comes out, I'd take Cork any day over the likes of ZOMGbuffs, Smartbuff, and so on. But I would really miss being able to cast by scrolling the mousewheel, which is a shame. So my thought was to create a mod where a simple scroll of the mousewheel would run a macro based on certain conditions.

I took a look at BindPad and this allows for the binding of keys and mouseclicks but it doesn't seem to allow the use of the mousewheel, and it wouldn't have the specific use I had in mind if it did (especially since whatever I create, if I do, would have to rely on Cork for knowing when a scroll should click the Cork button).

At the end of the day, I might just resign myself to hitting a key/clicking a button, I haven't decided yet. But if I do, I'd probably use Click2Cast instead, because BindPad is huuuuuuuge, Click2Cast is only a fifth of the size and does all the same things.

At the end of hte day though (I do like saying that!) I might just learn to live without the mousewheel stuff, I'll have to find out when Wrath comes out.
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Unread 08-27-08, 09:52 AM  
thebigmunch
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@ VagrantEsha

It's called BindPad. There is a live and beta version right here on WowInterface.
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Unread 08-27-08, 05:21 AM  
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Originally posted by Tekkub
@VagrantEsha Kennel, no.
Damn.

Hm, I suppose it's time to create a mod where one can bind mousewheely goodness to macros, so that won't have to go into Cork and it could be its completely own entity without having to taint Cork, but I could use Cork and it together for great justice.

I have no idea where to begin, of course. But I shall succeed! Well, unless all that secure UI stuff doesn't want me to, in which case I'd be screwed.
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