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Updated: 04-08-14 05:30 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:04-08-14 05:30 PM
Created:unknown
Downloads:395,936
Favorites:984
MD5:
5.4
Ion  Popular! (More than 5000 hits)
Version: Hydrogen-9 Beta
by: Maul, anseloth, chinoloco, kouik

Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (11)
File Name
Version
Size
Author
Date
Type
Hydrogen-6 Beta
12kB
03-31-14 08:50 AM
Addon
Hydrogen-5 Beta
43kB
03-31-14 08:47 AM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:08 PM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:07 PM
Addon
40300.1
6kB
11-29-11 08:01 AM
Addon
40300.1
15kB
11-29-11 07:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon
40101
45kB
11-07-10 02:21 PM
Patch
30300.21
13kB
06-13-10 08:55 PM
Patch
30200.1
10kB
08-06-09 09:23 PM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Old 10-28-10, 12:18 PM  
Maul
Ion Engines, Engage!
 
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Re: Macaroon Alerts

Originally posted by HashBrownJM
In Macaroon Alerts, is it possible to anchor the first loot window on the bottom, so they grow bottom to top, and not top to bottom?
Hopefully this will be the case with the new alerts update.
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Old 10-28-10, 08:02 AM  
sparhawkpp
A Kobold Labourer

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Re: Dual Spec bug

Originally posted by crazyivan
Is anyone else having a problem where your button info disappears when you change specs? My main is a holy/prot paladin. When I flip specs to prot all my buttons are now blank.
Yes having the same problem since 40000.1.10, switching back to 40000.1.8 didn't help, already posted some info on the bugpage about it. Same thing happens to me on multiple chars, buttons are there but they are blank. Started to make profiles so i can load them but haven't fixed all my chars yet. And on some it happens only sometimes not always.
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Old 10-28-10, 07:41 AM  
crazyivan
A Murloc Raider

Forum posts: 8
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Dual Spec bug

Is anyone else having a problem where your button info disappears when you change specs? My main is a holy/prot paladin. When I flip specs to prot all my buttons are now blank.
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Old 10-27-10, 09:04 PM  
Flaer
A Murloc Raider

Forum posts: 6
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Originally posted by Dwargh
has anyone found this option yet? thanks
just look 5 posts below.

It's not in the gui. It's a command.
/mac timerlimit #
That options works beautifully, I just set it at 2 seconds (1 second displays the cooldown on all spells when the global cooldown is active).

Thanks Dwargh!
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Old 10-27-10, 07:10 PM  
Dwargh
A Theradrim Guardian
 
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Re: Macaroon Alerts

Originally posted by HashBrownJM
In Macaroon Alerts, is it possible to anchor the first loot window on the bottom, so they grow bottom to top, and not top to bottom?
Not sure this is the way but can't you just decrease Pad V till they get the other way around?
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Old 10-27-10, 07:04 PM  
Kou
A Murloc Raider
 
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Keybind numbers back in the right place!

With the recent update to Button Facade, the keybind are back in their right places. So it seems it WAS a problem with Button Facade.
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~Kou
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Old 10-27-10, 05:31 PM  
HashBrownJM
A Kobold Labourer

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Macaroon Alerts

In Macaroon Alerts, is it possible to anchor the first loot window on the bottom, so they grow bottom to top, and not top to bottom?
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Old 10-27-10, 04:27 PM  
Maul
Ion Engines, Engage!
 
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Just to touch base again, I am going through all bug reports and then I should have a new version posted.
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Old 10-27-10, 03:54 PM  
lloewe
A Kobold Labourer

Forum posts: 0
File comments: 3
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Every now and then in combat I get quite a few error messages like the following.
Seems to be related to coloring - any ideas?

Code:
28x Macaroon-40000.1.10\Macaroon_Buttons.lua:867: attempt to index local 'color1' (a nil value)
Macaroon-40000.1.10\Macaroon_Buttons.lua:986: in function <Macaroon\Macaroon_Buttons.lua:936>
Macaroon-40000.1.10\Macaroon_Buttons.lua:2538: in function <Macaroon\Macaroon_Buttons.lua:2519>

Locals:
self = MacaroonButton2 {
 0 = <userdata>
 editframeselectreticlebl = MacaroonButton2EditFrameSelectReticleBL {}
 shine5 = MacaroonButton2Shine5 {}
 shine1 = MacaroonButton2Shine1 {}
 editframetype = MacaroonButton2EditFrameType {}
 iconframeicon = MacaroonButton2IconFrameIcon {}
 auraInd = false
 shine12 = MacaroonButton2Shine12 {}
 editframemessage = MacaroonButton2EditFrameMessage {}
 shine11 = MacaroonButton2Shine11 {}
 shine16 = MacaroonButton2Shine16 {}
 target = "target"
 iconframebackground = MacaroonButton2IconFrameBackGround {}
 UberTooltips = true
 updateData = <function> @ Macaroon\Macaroon_Buttons.lua:523:
 dir = 0
 gloss = MacaroonButton2Gloss {}
 highlighttexture = MacaroonButton2HighlightTexture {}
 count = MacaroonButton2Count {}
 hitbox = MacaroonButton2HitBox {}
 macroname = MacaroonButton2MacroName {}
 shape = "square"
 bar = MacaroonBars1 {}
 comboCounts = false
 flyoutbordershadow = MacaroonButton2FlyoutBorderShadow {}
 auracolor1 = <table> {}
 iconframeaurawatchtimer = MacaroonButton2IconFrameAuraWatchTimer {}
 shine13 = MacaroonButton2Shine13 {}
 flyoutborder = MacaroonButton2FlyoutBorder {}
 auraText = true
 flash = MacaroonButton2Flash {}
 show_tooltip = false
 flyoutright = MacaroonButton2FlyoutRight {}
 updateMacroIcon = true
 debuffcolor = <table> {}
 normaltexture = MacaroonButton2NormalTexture {}
 updateMacroData = true
 bindframeselect = MacaroonButton2BindFrameSelect {}
 shine7 = MacaroonButton2Shine7 {}
 clearMacro = <function> @ Macaroon\Macaroon_Buttons.lua:786:
 alphatimer = 0
 shine3 = MacaroonButton2Shine3 {}
 skincolor = <table> {}
 shine = MacaroonButton2Shine {}
 spells = ""
 alpha = 1
 macroparse = " 
#autowrite 
/cast [target=player,mod:ctrl][] Vampiric Touch() 
"
 noAction = "Interface\Buttons\UI-Quickslot"
 editframeselect = MacaroonButton2EditFrameSelect {}
 bindframetype = MacaroonButton2BindFrameType {}
 shine6 = MacaroonButton2Shine6 {}
 showGrid = false
 editframe = MacaroonButton2EditFrame {}
 hotkey = MacaroonButton2HotKey {}
 leftclick = <function> @ Macaroon\Macaroon_Buttons.lua:466:
 FlyoutBorderShadow = MacaroonButton2FlyoutBorderShadow {}
 spellID = 34914
 spellGlow = true
 bindframeselectreticle = MacaroonButton2BindFrameSelectReticle {}
 scale = 1
 cdcolor2 = <table> {}
 update = <function> @ Macaroon\Macaroon_Buttons.lua:3647:
 copyDrag = false
 UnwrapScript = <function> @ Interface\FrameXML\SecureHandlers.lua:724:
 spellCounts = false
 shine9 = MacaroonButton2Shine9 {}
 iconframeaurawatch = MacaroonButton2IconFrameAuraWatch {}
 bindframe = MacaroonButton2BindFrame {}
 editframeselectreticlebr = MacaroonButton2EditFrameSelectReticleBR {}
 rangecolor = <table> {}
 shine8 = MacaroonButton2Shine8 {}
 FlyoutArrow = MacaroonButton2FlyoutArrow {}
 configAlpha = 1
 shine15 = MacaroonButton2Shine15 {}
 editframeselectreticletr = MacaroonButton2EditFrameSelectReticleTR {}
 mac_flashing = false
 flyoutleft = MacaroonButton2FlyoutLeft {}
 pushedtexture = MacaroonButton2PushedTexture {}
 clearerrors = false
 checkedtexture = MacaroonButton2CheckedTexture {}
 config = <table> {}
 editframeselectreticletl = MacaroonButton2EditFrameSelectReticleTL {}
 iconframecooldowntimer = MacaroonButton2IconFrameCooldownTimer {}
 shine2 = MacaroonButton2Shine2 {}
 cdcolor1 = <table> {}
 autocastable = MacaroonButton2AutoCastable {}
 shine14 = MacaroonButton2Shine14 {}
 elapsed = 0
 dualSpec = true
 hovercolor = <table> {}
 shine10 = MacaroonButton2Shine10 {}
 border = MacaroonButton2Border {}
 cdText = true
 updateMacroState = true
 Execute = <function> @ Interface\FrameXML\SecureHandlers.lua:713:
 storage = MacaroonButtonStorage {}
 muteSFX = false
 flyouttop = MacaroonButton2FlyoutTop {}
 macrospell = "Vampiric Touch()"
 shine4 = MacaroonButton2Shine4 {}
 hasAction = "Interface\Buttons\UI-Quickslot2"
 SetFrameRef = <function> defined @Interface\FrameXML\SecureH
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Old 10-27-10, 02:49 PM  
Stormrage
Premium Member
 
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Originally posted by Stormrage
Maul, any chance of an apply all button, once you make changes to the "default" button state? That way we can easily roll out a change we want to all of our bars/buttons quickly.

Also, really annoying bug for example:

Spec 1: Has a button that is empty.
Spec 2: Has said same button that is not empty, until you try to draw out a spell.

Mostly annoying, horrible if you get stuck in combat before you can do it. Keybinds still do work.
Bump for bug :/
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Old 10-27-10, 10:31 AM  
Dwargh
A Theradrim Guardian
 
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Originally posted by rakkarage
Originally posted by Flaer
I wish I could find this option and change it, I've had no luck.


has anyone found this option yet? thanks
[/quote]
just look 5 posts below.

It's not in the gui. It's a command.
/mac timerlimit #
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Old 10-27-10, 08:41 AM  
rakkarage
A Murloc Raider

Forum posts: 6
File comments: 100
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Originally posted by Dwargh
You are missing something. There is a setting somewhere to set shat's the lowest amont of time is to have a cooldown show triggered. I don't remember exactly where it is but it defaults at 5seconds. So any spell/item/ability that has a CD less than 5seconds eill not goe a cooldown count.
Originally posted by Flaer
I wish I could find this option and change it, I've had no luck.
has anyone found this option yet? thanks
Last edited by rakkarage : 10-27-10 at 08:42 AM.
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Old 10-27-10, 08:07 AM  
sindalee
A Defias Bandit
 
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Re: Re: Vehicle Bar / New abilities ?

Originally posted by Dwargh

Might it be in 3.x you used the Macaroon Control bar? Which was both a vehicle and possess bar. So those specific events might be possesses. Adding a possess state might solve it. Worth a try anyways. Otherwize you can always make a custom state [bonusbar:5] which will cover them both.
those are indeed possess and not vehicle.
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Old 10-27-10, 12:46 AM  
Areli
A Murloc Raider

Forum posts: 4
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Originally posted by Yuriko
I use the same physical layout for all my characters, but I have taken to making an extremely basic layout as a template, and then load and modify it for each character separately. I have found that, in some instances, loading a profile on a different character seems to cause a hiccup or two.

For example, the dual spec checkbox you mentioned... Initially, I had a similar issue with that, and the stance flag. Stances would show up on the bar's states even though that particular character did not have any stances, which caused (for example) my Shaman's ghost wolf shapeshift to trigger a different state in the main bar.

Now, I simply have a basic layout with only normal bars, load it up, and add additional states or options as needed. Perhaps that's not very helpful, but that was my method.
Hmmm... I've never tried to use a simple layout for all my characters. I'll try your advice, and hopefully it will be much better for me the next time I need to redo my settings when something weird comes up. Thank you for your help.
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Old 10-27-10, 12:29 AM  
Yuriko
A Defias Bandit
 
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Originally posted by Areli
I'm having a really weird problem.

When I log in to my shaman alt and try to edit my macaroon bar settings, the option menu displayed is different from when I log in to my priest.

On my shaman, there is no "dual spec on/off" option, and no "bar scale" option. But when I log in to my priest char, which is on the same account, everything is normal as it should be.

Any idea on how to fix this problem?
I use the same physical layout for all my characters, but I have taken to making an extremely basic layout as a template, and then load and modify it for each character separately. I have found that, in some instances, loading a profile on a different character seems to cause a hiccup or two.

For example, the dual spec checkbox you mentioned... Initially, I had a similar issue with that, and the stance flag. Stances would show up on the bar's states even though that particular character did not have any stances, which caused (for example) my Shaman's ghost wolf shapeshift to trigger a different state in the main bar.

Now, I simply have a basic layout with only normal bars, load it up, and add additional states or options as needed. Perhaps that's not very helpful, but that was my method.
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