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The Adventure Continues (6.1)
Updated:02-25-15 12:12 AM
Created:unknown
Downloads:400,828
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6.1

Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-5.1
5kB
02-25-15 12:17 AM
Addon
Hydrogen-5.1
5kB
02-25-15 12:15 AM
Addon
Hydrogen-7.1
11kB
02-25-15 12:11 AM
Addon
Hydrogen-7.1
43kB
02-25-15 12:07 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (7)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 11-16-10, 05:14 AM  
Dwargh
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Re: Remapping

Originally posted by TyBudd
I have a druid, somebody help me out, doesn't have to be Dwargh, anyone that knows. I've been looking and can't really get a clear understanding of:
Bar State to Remap:
Remap to state:

Normally on my toons, I make my main action bar (paged), and to compensate for stance changes, I just make macros, with stance conditionals on the first page, to mirror how blizzard does it. But it seems that with my druid, Prowl is not considered a stance condition. Prowl can be selected as a Stance bar, but not paged for some reason. How do I work around this, from what I've read it seems that remapping is the answer, but the people that have written about it word it with the assumption that others already know what it is, help me out u guys.

I see at the top of the Edit bar, where I can link to bar, and link to state, but if doing so, how can I make it that my Prowl(stance) bar shows up, and the paged bar disappears, from page 1 is where I tried linkin them. I don't want another seperate bar to pop up on my screen, I want it to convert the same way blizz's does.

Edit: I have read your post again and think I misinterpreted it before.
What macro conditional are you using for prowl?
[stance:3, stealth] should work
I have helped someone earlier to set up a workhorse relation between a Macaroon stance bar with prowl to have paged bars for every stance.

I dont know in what way you have the other stances/forms setup to be paged bars, if you go by custom states or workhorse relation(linked) or what. But if you tell me I can tell you how to make it work for the prowl as well.

Last edited by Dwargh : 11-16-10 at 10:07 AM.
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Unread 11-16-10, 05:02 AM  
Dwargh
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Re: Re: Re: Create New Bars w/o saved data

Originally posted by TyBudd
I do this and end up with the same issue, 1 thing to note I did try and load the format of the bar setup from the other toon by just having:
Bar Layout
Button Settings checked.

I Tried what you said, I can get in no problem, I lock each row, delete the bar and try and create a new 1, and still comes up with the data from the other saved toon. Could it be the
Number of stored Buttons: 220
Overflow 100??

I doubt there is anything to do with owerflow. Might have something to do with loading the other toons profile.
Have you saved a profile for your toon with the problem so it has its own profile?
If not then try that to see if you then can remove whatever's in the stored buttons and make a new empty bar. I'm just guessing now have not seen this myself.
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Unread 11-16-10, 03:46 AM  
TyBudd
A Deviate Faerie Dragon

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Remapping

I have a druid, somebody help me out, doesn't have to be Dwargh, anyone that knows. I've been looking and can't really get a clear understanding of:
Bar State to Remap:
Remap to state:

Normally on my toons, I make my main action bar (paged), and to compensate for stance changes, I just make macros, with stance conditionals on the first page, to mirror how blizzard does it. But it seems that with my druid, Prowl is not considered a stance condition. Prowl can be selected as a Stance bar, but not paged for some reason. How do I work around this, from what I've read it seems that remapping is the answer, but the people that have written about it word it with the assumption that others already know what it is, help me out u guys.

I see at the top of the Edit bar, where I can link to bar, and link to state, but if doing so, how can I make it that my Prowl(stance) bar shows up, and the paged bar disappears, from page 1 is where I tried linkin them. I don't want another seperate bar to pop up on my screen, I want it to convert the same way blizz's does.
Last edited by TyBudd : 11-16-10 at 04:20 AM.
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Unread 11-16-10, 03:34 AM  
TyBudd
A Deviate Faerie Dragon

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Re: Re: Create New Bars w/o saved data

Originally posted by Dwargh
If you can go in to the stored buttons(I can't coz of some bug I got) then you can lock the bars in there and empty bars should be made..

however since you get buttons from another toon I fear you too have some bug that might prevent you from doing so.
I do this and end up with the same issue, 1 thing to note I did try and load the format of the bar setup from the other toon by just having:
Bar Layout
Button Settings checked.

I Tried what you said, I can get in no problem, I lock each row, delete the bar and try and create a new 1, and still comes up with the data from the other saved toon. Could it be the
Number of stored Buttons: 220
Overflow 100??
Last edited by TyBudd : 11-16-10 at 04:02 AM.
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Unread 11-15-10, 11:20 PM  
Yuriko
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Alright, I just had an odd "misfire", and it seems localized to my Rogue (Subtlety).. In the fight with the "The Prophet of Tharon'ja", the boss' ability [Gift of Tharon'ja] seems to be triggering my own Shadow Dance ability's bar..

Any of you fine guys and gals know how I can fix that?

<3
__________________
I know you're in there
I sense your fear

Surrender
I know you're hiding here
Come, my dear
You can hide in the night while I'm waiting here, all alone
Last edited by Yuriko : 11-16-10 at 09:42 PM.
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Unread 11-15-10, 06:13 PM  
swehba
A Kobold Labourer

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Re: Re: Re: Re: Re: Re: Dual spec still not quite working

Originally posted by Dwargh
I have "Enable profile switching upon spec change" checked (i.e. enabled). Other than that, I'm not sure what you mean by the "bar dual spec option." I don't see anything on the bar edit screen/dialog box that has the words "dual" or "spec" in it.
Correct, seems If you have the profile swap on spec change enabled you are not able to see or set dual spec option on the bars.

So, I guess you have 2 profiles and set them up to load on different specs.
Are the 2 profiles set up correctly, ie, when manually loaded without swaping spec do they appear as they should?
Do you still have any old versions of Macaroon addons or Macaroon saved vars from Macaroon 3.x ?
[/b][/quote]

I have loads of Macaroon.lua, MacaroonBound.lua, MacaroonCB.lua, etc. files in my Warcraft folders. is there any easy way to tell if they relate to Macaroon 3.x or 4.x?
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Unread 11-15-10, 01:12 PM  
Dwargh
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Re: Create New Bars w/o saved data

Originally posted by TyBudd
I've noticed that when I go to create bars on a new toon, it shows all the macro contents of another toon I have on teh account, how do I create a fresh bar with absolutely no saved content in it?
If you can go in to the stored buttons(I can't coz of some bug I got) then you can lock the bars in there and empty bars should be made..

however since you get buttons from another toon I fear you too have some bug that might prevent you from doing so.
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Unread 11-15-10, 11:39 AM  
TyBudd
A Deviate Faerie Dragon

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Create New Bars w/o saved data

I've noticed that when I go to create bars on a new toon, it shows all the macro contents of another toon I have on teh account, how do I create a fresh bar with absolutely no saved content in it?
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Unread 11-15-10, 11:32 AM  
Dwargh
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Re: Re: Re: Re: Re: Various small issues with Macaroon

Originally posted by Corbeau
Ok, I had all three bars, but for some reason, they all had pet IDs. Which also makes no sense, that the vehicle bar would still be showing the abilities, even though it was set as pet buttons.

Thank you for the response, this fixed the issue, once I set the buttons to the action IDs you mentioned above.

I do have another question, though. Whenever I have a bar up, be it pet, possess or vehicle, I like to use Control 1-10 (0, technically) for the abilities. Is there a way to set it up so that those bars will use those key bindings? I tried setting it up that way, but when I set Ctrl-1 for one button, it removes it on the others. Thanks!
Absolutely, just left click the button after binding to lock the bindings. then bind the same button on another state, or another bar.
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Unread 11-15-10, 09:49 AM  
Corbeau
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Re: Re: Re: Re: Various small issues with Macaroon

Originally posted by Dwargh
So I took a look at it.. did it with Macaroon.. and the buttons poped up as they should on the Possess bar.

So make sure you got one.

My guess is that before the 4.x patch you used a control bar.. which was a combined Vehicle and Possess bar as the two were hard to figure out which to pop atm. Now it's easier and you get to set up separate Vehicle and Possess bars.
Why the actions are shown in the Vehicle bar is cause of the simple fact the Vehicle and Possess abilities both uses actionID 121 - 132.
Ok, I had all three bars, but for some reason, they all had pet IDs. Which also makes no sense, that the vehicle bar would still be showing the abilities, even though it was set as pet buttons.

Thank you for the response, this fixed the issue, once I set the buttons to the action IDs you mentioned above.

I do have another question, though. Whenever I have a bar up, be it pet, possess or vehicle, I like to use Control 1-10 (0, technically) for the abilities. Is there a way to set it up so that those bars will use those key bindings? I tried setting it up that way, but when I set Ctrl-1 for one button, it removes it on the others. Thanks!
Last edited by Corbeau : 11-15-10 at 10:50 AM.
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Unread 11-15-10, 08:54 AM  
Dwargh
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Re: Re: Re: Various small issues with Macaroon

Originally posted by Corbeau
When doing the elemental quest, the buttons come up on the vehicle bar, when using Macaroon. When not using Macaroon, having it turned off in the Addons menu, it comes up looking like a stance bar or something.

Maybe you should try it, with and without Macaroon running, so you can see what we're talking about?

This is the third time I've posted about this issue, and I've even posted some of my troubleshooting, trying to figure it out, and yet, no response has been made to any of my posts.

Again, if you go into bar edit, open the GUI, select the vehicle bar, and click Raise Buttons, you can do the event, with the bar editor open. The moment you shut the editor, the bar goes away.

Can someone actually take a look at this, maybe log into the game and try the elemental quest? It's not difficult, I think you can do it at level 1 even, all you need to do is grab the quest, and head to the courier. Talk to him to start it, click the crystal. You get the abilities. Please, try it with and without Macaroon installed, and see what happens.

Sorry if I sound a little perturbed, but I feel like I'm being ignored here, and all I'm trying to do is help figure out what this issue is.
So I took a look at it.. did it with Macaroon.. and the buttons poped up as they should on the Possess bar.

So make sure you got one.

My guess is that before the 4.x patch you used a control bar.. which was a combined Vehicle and Possess bar as the two were hard to figure out which to pop atm. Now it's easier and you get to set up separate Vehicle and Possess bars.
Why the actions are shown in the Vehicle bar is cause of the simple fact the Vehicle and Possess abilities both uses actionID 121 - 132.
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Unread 11-14-10, 11:14 PM  
Corbeau
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Re: Re: Various small issues with Macaroon

Originally posted by Dwargh
The Drak'Tharon event is a possess and not a vehicle, so you'd have to set up a possess bar.
It's probably the same with the elemental quests.
When doing the elemental quest, the buttons come up on the vehicle bar, when using Macaroon. When not using Macaroon, having it turned off in the Addons menu, it comes up looking like a stance bar or something.

Maybe you should try it, with and without Macaroon running, so you can see what we're talking about?

This is the third time I've posted about this issue, and I've even posted some of my troubleshooting, trying to figure it out, and yet, no response has been made to any of my posts.

Again, if you go into bar edit, open the GUI, select the vehicle bar, and click Raise Buttons, you can do the event, with the bar editor open. The moment you shut the editor, the bar goes away.

Can someone actually take a look at this, maybe log into the game and try the elemental quest? It's not difficult, I think you can do it at level 1 even, all you need to do is grab the quest, and head to the courier. Talk to him to start it, click the crystal. You get the abilities. Please, try it with and without Macaroon installed, and see what happens.

Sorry if I sound a little perturbed, but I feel like I'm being ignored here, and all I'm trying to do is help figure out what this issue is.
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Unread 11-14-10, 07:43 PM  
scarez
A Kobold Labourer
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Originally posted by Jolls
I have three bars
1) vehicle
2) reaction
3) possess

Blood Queen's "Frenzied Blood Thirst" still doesn't pop up when it is time to bite someone on one of those bars.

Any suggestions?
I am having this exact same issue. I am not sure when I stopped getting the "Bite" button, but my bar is not switching now. I even tried to macro the ability and drop it on a regular bar, that didn't work either. If I go into the Bar Edit mode and switch the bar manually to Vehicle I see the Bite Button, but as soon as I leave Bar Edit mode it switches back to Normal. My guild had to remove me from the Bite order, so I wouldn't wipe the raid.
Last edited by scarez : 11-14-10 at 07:44 PM.
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Unread 11-14-10, 03:02 PM  
Ehalsema
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Re: Re: Various small issues with Macaroon

Originally posted by Dwargh
The Drak'Tharon event is a possess and not a vehicle, so you'd have to set up a possess bar.
It's probably the same with the elemental quests.

Why the vehicle bar stays up and still have the bindings after you've exited the vehicle is another matter though. Do you have the error reports on and are you getting any errors when this happens?
Thanks for the tip, up until a few posts ago I did not even know there was a possess bar, will try to figure it out. As it happens I got the Drak event today on my druid and the cat stance bar went away for an empty space when I turned skellie.

And no I do not get any errors when the vehicle bar does not disappear completely. I have swatter running from the Auctioneer suite and do not see anything being reported on screen. I will try and see if I can find something when it happens again next time.

Cheers.
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Unread 11-14-10, 02:35 PM  
TyBudd
A Deviate Faerie Dragon

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Re: Re: Spell Activation and Countdowns

Originally posted by Dwargh

Have you perhaps accidentally turned the activation glow off? it's in the gui.



Have you turned on the aura text counter and cooldown text in the general tab in button editor?


No, not at all, I rechecked just in case, I went to Bar Edit>Edit Buttons>General Tab - and everything checkbox to the right of that menu is checked on.

Originally posted by Dwargh Also it the spell has a CD of less than 5 seconds it will not display unless you go:
/mac timerlimit #
Where #is the minimum number of seconds a CD needs to be to be displayed.
This doesn't apply, it doesn't have a CD per say, its more on the verge of a proc.

Originally posted by Dwargh So the retargeting issue is resolved?
I would say its hit and miss, it at times will catch it and continue on retargeting, and sometimes it doesn't.


Additional Find!!
With this macro made in Macaroon:
#showtooltip
/cast [pet:turtle] Shell Shield; [pet:bear] Demoralizing Roar; [pet:wolf] Furious Howl; [pet:tallstrider] Dust Cloud;[pet:cat] Roar of Courage; [@mouseover,noharm,exists][@target,noharm,exists][@pet,exists]Spirit Mend

It isn't showing me the tooltip, it does the abilities as they are supposed to, but no toolip, but when I copy that macro from macaroon onto blizz's macros and then drag the button to macaroon actionbars its shows the tooltip and all. Also on the button that is dragged down form blizz shows the CD and the 1 build in macaroon doesn't, hopefully this helps to understand the issue above.
Last edited by TyBudd : 11-14-10 at 04:25 PM.
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