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Updated: 04-08-14 05:30 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:04-08-14 05:30 PM
Created:unknown
Downloads:396,034
Favorites:983
MD5:
5.4
Ion  Popular! (More than 5000 hits)
Version: Hydrogen-9 Beta
by: Maul, anseloth, chinoloco, kouik

Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (11)
File Name
Version
Size
Author
Date
Type
Hydrogen-6 Beta
12kB
03-31-14 08:50 AM
Addon
Hydrogen-5 Beta
43kB
03-31-14 08:47 AM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:08 PM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:07 PM
Addon
40300.1
6kB
11-29-11 08:01 AM
Addon
40300.1
15kB
11-29-11 07:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon
40101
45kB
11-07-10 02:21 PM
Patch
30300.21
13kB
06-13-10 08:55 PM
Patch
30200.1
10kB
08-06-09 09:23 PM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Old 10-21-10, 12:59 PM  
Maul
Ion Engines, Engage!
 
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Re: The Macaroon Community Guide

Originally posted by opocaj
Do you feel like Macaroon really improves your game-style?
Do you feel like it could give you even more if you knew all it's secrets?

The Macaroon Community Guide
The great project has started!




Are you an expert in using Macaroon?
Do you use Macaroon for one only feature, but you're the best at it?
Are your English and communicative skills good enough?

Here comes the moment to use your experience to help the others: join the team and write a section of the guide!

Please refer to me in private message if you wish to take part to the project.
__________________

Twitter: @IonMaul | Windows Live: trinityui@live.com | Google Talk: trinityui@gmail.com
Last edited by Maul : 10-21-10 at 12:59 PM.
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Old 10-21-10, 12:58 PM  
Maul
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Re: glyph

Originally posted by notarichman
Glyphs are unchangeable. Upon attempting re-glyphing, error window asks to disable Macaroon and reload UI.
This was a problem with Macaroon: Xtras. You need to get the most recent update to fix this issue.
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Old 10-21-10, 11:56 AM  
notarichman
A Deviate Faerie Dragon

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glyph

Glyphs are unchangeable. Upon attempting re-glyphing, error window asks to disable Macaroon and reload UI.
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Old 10-21-10, 11:23 AM  
opocaj
A Defias Bandit
 
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Lightbulb The Macaroon Community Guide

Do you feel like Macaroon really improves your game-style?
Do you feel like it could give you even more if you knew all it's secrets?

The Macaroon Community Guide
The great project has started!




Are you an expert in using Macaroon?
Do you use Macaroon for one only feature, but you're the best at it?
Are your English and communicative skills good enough?

Here comes the moment to use your experience to help the others: join the team and write a section of the guide!

Please refer to me in private message if you wish to take part to the project.
__________________
opocaj
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Old 10-21-10, 09:15 AM  
Xanthan
A Kobold Labourer
 
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Re: Re: flyout buttons

Originally posted by Maul
/flyout companion+:mount,~Swift Zulian Tiger,~Raven Lord,~Fiery Warhorse,~Grand Ice Mamoth,~Time Lost Proto-Drake,~Violet Proto-Drake,~X-53 Touring Rocket,~Sea Turtle:linear:RIGHT:LEFT:8:click

There is a current bug with scanning companion data, so scan the tooltips. The ~ is a flag to match at least one key that has a ~.
Awesome thanks so much this worked, and in the process of this now I see how to recreat it easily on the "create flyout macro>flyout keys" entry box. Great work. You really have made this simple. ♥ it!
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Old 10-21-10, 08:34 AM  
Maul
Ion Engines, Engage!
 
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Re: flyout buttons

Originally posted by Xanthan
Under the current system is there a way to make a custom flyout button with lets say 8 specific mounts?

I am able to make a a flyout that lists all my mounts, the issue is I have 113 mounts. I would like to make a flyout with the following mounts:

Swift Zulian Tiger
Raven Lord
Fiery Warhorse
Grand Ice Mamoth
Time Lost Proto-Drake
Violet Proto-Drake
X-53 Touring Rocket
Sea Turtle

I have tried many methods but have been unable to achieve this, could someone please show me how a macro such as this would look?
/flyout companion+:mount,~Swift Zulian Tiger,~Raven Lord,~Fiery Warhorse,~Grand Ice Mamoth,~Time Lost Proto-Drake,~Violet Proto-Drake,~X-53 Touring Rocket,~Sea Turtle:linear:RIGHT:LEFT:8:click

There is a current bug with scanning companion data, so scan the tooltips. The ~ is a flag to match at least one key that has a ~.
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Old 10-21-10, 08:25 AM  
Xanthan
A Kobold Labourer
 
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flyout buttons

Under the current system is there a way to make a custom flyout button with lets say 8 specific mounts?

I am able to make a a flyout that lists all my mounts, the issue is I have 113 mounts. I would like to make a flyout with the following mounts:

Swift Zulian Tiger
Raven Lord
Fiery Warhorse
Grand Ice Mamoth
Time Lost Proto-Drake
Violet Proto-Drake
X-53 Touring Rocket
Sea Turtle

I have tried many methods but have been unable to achieve this, could someone please show me how a macro such as this would look?
Last edited by Xanthan : 10-21-10 at 08:26 AM.
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Old 10-21-10, 06:31 AM  
Yuriko
A Defias Bandit
 
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Originally posted by Maul
The action ID issue is something that has been reported and is something I am actively investigating. The pet bar and vehicle bar issue is something I am also actively working on getting right.
Ohh, ok then! I figured I was just being dippy.. Heh! Thanks!
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Old 10-21-10, 06:27 AM  
Maul
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Originally posted by Yuriko
When making my button bars (and this is a fresh install), I am continuously having issues with my primary button bar.

I first make a single, normal bar of macro buttons. I then edit the bar, adding the vehicle and possess states to it. I switch the bar to each of the other two states, and add the buttons (9 for vehicle, 11 for possess). If I cycle through the states to check them over, I find that one or both of the vehicle and possess bars has replaced one of it's pre-action-IDed buttons into action button #1. If I fix it, I cycle through and find another one changed.

I also seem to have an issue with the vehicle bar and the pet bar activating at the same time, and containing the same abilities anytime I hop on a drake at Wyrmrest in order to test things.

What have I been doing wrong?
The action ID issue is something that has been reported and is something I am actively investigating. The pet bar and vehicle bar issue is something I am also actively working on getting right.
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Old 10-21-10, 06:24 AM  
Maul
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Originally posted by musickeepsmegoing
Hi there!

Is there any way of increasing the size of the "Cooldown Text" on the buttons?

Thanks
Not yet. This has been requested, just have never gotten to it yet.
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Old 10-21-10, 06:23 AM  
Maul
Ion Engines, Engage!
 
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Re: Scan for item names?

Originally posted by leobolin
Is there any way to have a flyout button that scans for item names rather than item type or tooltip? For example I'd love to have a flyout for any Potion.
"item" scans the item's name from GetItemInfo()

"item+" scans the tooltip
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Old 10-21-10, 05:49 AM  
Yuriko
A Defias Bandit
 
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When making my button bars (and this is a fresh install), I am continuously having issues with my primary button bar.

I first make a single, normal bar of macro buttons. I then edit the bar, adding the vehicle and possess states to it. I switch the bar to each of the other two states, and add the buttons (9 for vehicle, 11 for possess). If I cycle through the states to check them over, I find that one or both of the vehicle and possess bars has replaced one of it's pre-action-IDed buttons into action button #1. If I fix it, I cycle through and find another one changed.

I also seem to have an issue with the vehicle bar and the pet bar activating at the same time, and containing the same abilities anytime I hop on a drake at Wyrmrest in order to test things.

What have I been doing wrong?
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Old 10-21-10, 05:14 AM  
Dwargh
A Theradrim Guardian
 
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Re: Scan for item names?

Originally posted by leobolin
Is there any way to have a flyout button that scans for item names rather than item type or tooltip? For example I'd love to have a flyout for any Potion.
The tooltip scan does that as well
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Old 10-21-10, 04:42 AM  
musickeepsmegoing
A Kobold Labourer

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Hi there!

Is there any way of increasing the size of the "Cooldown Text" on the buttons?

Thanks
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Old 10-21-10, 04:28 AM  
leobolin
A Defias Bandit
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Scan for item names?

Is there any way to have a flyout button that scans for item names rather than item type or tooltip? For example I'd love to have a flyout for any Potion.
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