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Tomb of Sargeras (7.2.0)
Updated:04-16-17 02:23 PM
Created:unknown
Downloads:412,427
Favorites:992
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7.2.0

Ion  Popular! (More than 5000 hits)

Version: Helium_2.1.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Helium 2.1.1 - Bug fixes

Helium 2.1 - Update to WOW 7.2
- Removed legacy morph spell code
- Removed legacy trap launcher code
- Code clean up
- Reworked Rogues stealth bars to use the stance setting. This should allow them shadow dance to change bars correctly. This change will probably result in lost old style stealth layouts.
- Added a Shadow Dance bar state for Subtlety rogues when using the "Stealth" bar state. This allows for a separate Stealth and Shadow Dance bars to be used. Users can opt to remap the Stealth bar to the Shadow Dance state if they want a single bar state
- Fix for issue where dragging a item to the bar when the editor was open would overwrite the home state macro.
- Fixed issue where macro text would not clear between bar states.
- Fixed some issues with flyouts not generating correctly.
- Added flyout macro generator to the button editor window.
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Helium_2.2
44kB
04-23-17 06:14 PM
Addon
Helium_2.1a
5kB
04-15-17 10:06 PM
Addon
Helium_2.1a
5kB
04-15-17 05:31 PM
Addon
Helium_2.1a
18kB
04-15-17 05:19 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (12)
File Name
Version
Size
Author
Date
 Ion
Helium 2.1.1
6MB
Maul
04-16-17 01:39 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 11-20-10, 12:52 PM  
Hercy
A Kobold Labourer

Forum posts: 0
File comments: 6
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Seem to have a bit of a problem with the profile manager. it does not load the profiles on spec swap, or when loaded manually since version 40000.2.1.

If I revert back to version 40000.1.11 it works fine again.

I also disabled all add-ons except Macaroon to see if there was a conflict, but alas no difference.
Also deleted the .lua files for profiles in my wtf folder and created new ones from scratch but that also made no difference

and yes I have profile switching enabled and the correct profile names in the respective primary and secondary boxes.

appreciate the add-on tremendously
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Unread 11-20-10, 12:06 PM  
Quwartos
A Kobold Labourer

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Sunfire any solution?

Hi!
Same problem here... any solution for that or a known bug?

Originally posted by popmissa
My Druid set a button as moonfire.When my status becomes Eclipse (Solar),my skill becomes sunfire, and then I can't use it.
It works fine in 40000.2
cheers
Q

P.S. By the way... German client in my case
Last edited by Quwartos : 11-20-10 at 12:18 PM.
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Unread 11-20-10, 10:50 AM  
DezSP
A Murloc Raider

Forum posts: 5
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Re: Spec Change Issue + Alert Loot Bar Bug

Originally posted by TyBudd
I've having a slight problem with the spec / profile change issue, I've seen others have had it but they use the "check for dual spec option" I just use the Primary and 2ndary spec profile slots at the bottom. I've Linked multiple saved profiles to my primary spec, same issue.

Well what is happening is at times when I choose to change specs, it keeps the buttons to the spec that I originally was. If I then try to manually load it, it still doesn't load, but if I reload my UI, I can load it fine. This is happening with the Primary Spec, haven't seen it with the 2ndary yet.

Now with the alert bar, I make 1, give it 4 buttons. But when I try to loot, nothing shows up, it doesn't even active.

Same issue here, it's getting kinda annoying. I made a ticket for it, any chance of a fix soon? Pretty please?
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Unread 11-20-10, 07:37 AM  
baldricinoz
A Kobold Labourer

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Originally posted by Dwargh

Opps. A change I forgot to list. On companion flyouts, to be more consistent in special considerations, you need to use #critter or #mount as keys. If you do not declare one of these keys for companion scanning, the flyout will scan both types. The reason your flyout is not working is that now the flyout code is searching for "critter" as a key in the companion itself.

Sorry

Last edited by Maul : 11-17-2010 at 11:43 PM.
[/quote]

Works fine now, thanks for the quick response.
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Unread 11-20-10, 07:09 AM  
Dwargh
A Theradrim Guardian
 
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Re: Flyout Equipment set

Originally posted by MUTEant
Is it possible to list blizzard equipment sets (/equipset) using Flyout Macro?
Not at the moment no. Put it into a feature request if someone haven't done that already.
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Unread 11-20-10, 07:08 AM  
Dwargh
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Originally posted by baldricinoz
Hi Guys, thanks or all the work you're doing on this fantastic addon.

I'm having a few issues with creating flyouts. I find they work fine until you start creating a few against a few alts (i.e. a lot of flyout menus). I use them quite a lot for everything from mounts and companions to spell categories, potions etc.

My problem is, now I have so many, some of them are going a bit pear-shaped. My mount and companion flyout no longer activate correctly when I create them - i.e. a flyout copied from one alt won't activate on another alt. The code looks ok:

/flyout companion:critter:linear:right:left:12:click

and I have no obselete macaroons addons installed. Is there a limit to how many flyouts I can have across my alts?

Thanks in advance.
Originally posted by Maul
Originally posted by HashBrownJM
For some reason, my critter (non-combat pet) flyout macro doesn't work anymore.

/flyout companion:critter:linear:BOTTOMLEFT:RIGHT:2:click

EDIT: Also not working with mounts, as well.

Opps. A change I forgot to list. On companion flyouts, to be more consistent in special considerations, you need to use #critter or #mount as keys. If you do not declare one of these keys for companion scanning, the flyout will scan both types. The reason your flyout is not working is that now the flyout code is searching for "critter" as a key in the companion itself.

Sorry

Last edited by Maul : 11-17-2010 at 11:43 PM.
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Unread 11-20-10, 07:04 AM  
Dwargh
A Theradrim Guardian
 
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Originally posted by Thortok2000
I understand a bit more.

/click [bonusbar:5] <whatgoeshere>
/stopmacro [bonusbar:5]

Put that at the start of my 1-4 bindings and I'll be good to go. But...what goes in the <whatgoeshere> part?

And if I take your original reply and swap the word 'state' for 'spec' I understand it more. Is that what you meant?
Yes swap state for stance in my first reply.
Also, it would make it a lot easier just to use a possess bar but if you really want a macro for in instead.. I'm really not the one to go to, but...

/click [bonusbar:5] BonusActionButton1
/stopmacro


Might work. If I understand it correctly it should simulate a click on the first button of your possess bar.
Perhaps even

/click [bonusbar:5] ActionButton1
/stopmacro


would do.
Last edited by Dwargh : 11-20-10 at 07:04 AM.
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Unread 11-20-10, 04:51 AM  
TyBudd
A Deviate Faerie Dragon

Forum posts: 13
File comments: 82
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Spec Change Issue + Alert Loot Bar Bug

I've having a slight problem with the spec / profile change issue, I've seen others have had it but they use the "check for dual spec option" I just use the Primary and 2ndary spec profile slots at the bottom. I've Linked multiple saved profiles to my primary spec, same issue.

Well what is happening is at times when I choose to change specs, it keeps the buttons to the spec that I originally was. If I then try to manually load it, it still doesn't load, but if I reload my UI, I can load it fine. This is happening with the Primary Spec, haven't seen it with the 2ndary yet.

Now with the alert bar, I make 1, give it 4 buttons. But when I try to loot, nothing shows up, it doesn't even active.

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Unread 11-20-10, 03:20 AM  
MUTEant
A Defias Bandit
 
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Flyout Equipment set

Is it possible to list blizzard equipment sets (/equipset) using Flyout Macro?
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Unread 11-20-10, 01:56 AM  
baldricinoz
A Kobold Labourer

Forum posts: 0
File comments: 11
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Hi Guys, thanks or all the work you're doing on this fantastic addon.

I'm having a few issues with creating flyouts. I find they work fine until you start creating a few against a few alts (i.e. a lot of flyout menus). I use them quite a lot for everything from mounts and companions to spell categories, potions etc.

My problem is, now I have so many, some of them are going a bit pear-shaped. My mount and companion flyout no longer activate correctly when I create them - i.e. a flyout copied from one alt won't activate on another alt. The code looks ok:

/flyout companion:critter:linear:right:left:12:click

and I have no obselete macaroons addons installed. Is there a limit to how many flyouts I can have across my alts?

Thanks in advance.
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Unread 11-19-10, 05:43 PM  
Thortok2000
A Defias Bandit
 
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Originally posted by Thortok2000
So if I put /cast [bonusbar:5] actionID 121 then it will cast whatever that button would be when in the possessed state but then do the rest of the macro when not in possessed state?
I understand a bit more.

/click [bonusbar:5] <whatgoeshere>
/stopmacro [bonusbar:5]

Put that at the start of my 1-4 bindings and I'll be good to go. But...what goes in the <whatgoeshere> part?

And if I take your original reply and swap the word 'state' for 'spec' I understand it more. Is that what you meant?
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Last edited by Thortok2000 : 11-19-10 at 05:47 PM.
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Unread 11-19-10, 05:31 PM  
Thortok2000
A Defias Bandit
 
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Originally posted by Dwargh
Well I was a bit tired and misread, however it is also true for specs. You can have different bindings to the same buttons depending on spec. You just have to set it up.

And in case it was that last part.. when you ride a tournament horse, or control a machine you get a Vehicle bar, however when you Mindcontrol or take control a mob or npc one could say you possess them and so you get a Possess bar.

Tecnically they are both the same: [bonusbar:5] with actionID: 121-132
But there is a difference. The Possess bar is shown when you're not in a vehicle you get the Possess bar: [bonusbar:5, novehicleui]
and when your in a vehicle you get the vehicle bar:[vehicleui].

Clarification: [vehicleui] this is a macro conditional for the vehicle state.
So if I put /cast [bonusbar:5] actionID 121 then it will cast whatever that button would be when in the possessed state but then do the rest of the macro when not in possessed state?
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Unread 11-19-10, 11:25 AM  
Dwargh
A Theradrim Guardian
 
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Originally posted by Thortok2000
I don't understand this at all.
Well I was a bit tired and misread, however it is also true for specs. You can have different bindings to the same buttons depending on spec. You just have to set it up.

And in case it was that last part.. when you ride a tournament horse, or control a machine you get a Vehicle bar, however when you Mindcontrol or take control a mob or npc one could say you possess them and so you get a Possess bar.

Tecnically they are both the same: [bonusbar:5] with actionID: 121-132
But there is a difference. The Possess bar is shown when you're not in a vehicle you get the Possess bar: [bonusbar:5, novehicleui]
and when your in a vehicle you get the vehicle bar:[vehicleui].

Clarification: [vehicleui] this is a macro conditional for the vehicle state.
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Unread 11-19-10, 10:35 AM  
Dwargh
A Theradrim Guardian
 
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Originally posted by Froagh
Morning gang. Quick query about my vehicle bar as I seem to have an intermittent issue. Razuvious, twice now my vehicle bar just did not pop up. I tested it at the tournament grounds and it worked fine. I enabled blizzard vehicle bar last week to prevent it next time and alas, failure.

So, any idea if this has been an issue or if the nut is loose holding the wheel?
Haven't had the opportunity to take him on myself. but from what I understand you take control of his DKs and that's where you vant your Vehicle bar?
This sounds to me like it really should be a Possess bar and not a Vehicle one. Create one and go again.
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Unread 11-19-10, 09:18 AM  
Froagh
A Murloc Raider
 
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Morning gang. Quick query about my vehicle bar as I seem to have an intermittent issue. Razuvious, twice now my vehicle bar just did not pop up. I tested it at the tournament grounds and it worked fine. I enabled blizzard vehicle bar last week to prevent it next time and alas, failure.

So, any idea if this has been an issue or if the nut is loose holding the wheel?
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