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Warlords of Draenor Pre-Patch (6.0.3)
Updated:12-11-14 12:45 AM
Created:unknown
Downloads:399,312
Favorites:989
MD5:
6.0.3

Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12
by: Maul, Jrosk, SLOKnightfall

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (6)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 10-29-10, 04:13 AM  
TyBudd
A Deviate Faerie Dragon

Forum posts: 13
File comments: 82
Uploads: 0
CD's Showing through Paging

Has anyone else ran into this issue, for example if you have a paging bar, use an ability on the first page, and then switch to the next page, and in the same area that the first ability was used on the 2nd page, it shows the count down of that ability on that button?

Or have an ability set up with a [mod] state for example my

#showtooltip
/cast [mod]Prayer of Mending;Dispersion


if I use Dispersion, and then hit my alt key (mod key), it will show the tooltip of my Prayer of mending as its supposed to, but inside the button is showing 3min countdown, if I tap mod key a few times sometimes it clears.
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Unread 10-28-10, 10:53 PM  
Manaman
An Aku'mai Servant
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Forum posts: 39
File comments: 160
Uploads: 1
Installed this mod for a second, and quickly removed. Was wanting a mod to do a longer macro. I am running Tukui, and found this somehow conflicts with it to cause the default actionbars to show again. Anyone know how I can use this mod and still have Tukui function properly?
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Unread 10-28-10, 09:20 PM  
Cindy1002
A Cyclonian

Forum posts: 45
File comments: 37
Uploads: 0
Can't put abilites in bars..

This is rather embarrassing because it's not like I've never used macaroon, I have.. and for awhile! I've created 4 standard bars now (in addition to the ones I have) and I can't put drag and drop abilities in any of those bars from my spellbook (without putting the buttons into macro mode).. what gives!
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Last edited by Cindy1002 : 10-28-10 at 09:22 PM.
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Unread 10-28-10, 09:14 PM  
Darkorical
An Aku'mai Servant
 
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Forum posts: 30
File comments: 26
Uploads: 1
I used to have "popups" Id make one bar and link the end button so clicking it would make the rest of the bar appear or dissapear and I could put spells or macros or what ever on the popup bars. I cant seem to get this to work anymore I tried looking at the flyouts but either Im missing something or they dont do exactly what Im after

also the blizzard warlock summon flyout does not work on a circular bar
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Unread 10-28-10, 06:27 PM  
Maul
Ion Engines, Engage!
 
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Forum posts: 401
File comments: 1084
Uploads: 32
I am looking to get Macaroon fully localized. I have localizations for some languages listed in my sig, but they are not all up-to-date. Click the link in my sig if you wish to help
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Unread 10-28-10, 02:55 PM  
Killianti
A Kobold Labourer

Forum posts: 0
File comments: 5
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Re: Re: Dual Spec bug

Originally posted by sparhawkpp
Yes having the same problem since 40000.1.10, switching back to 40000.1.8 didn't help, already posted some info on the bugpage about it. Same thing happens to me on multiple chars, buttons are there but they are blank. Started to make profiles so i can load them but haven't fixed all my chars yet. And on some it happens only sometimes not always.
I added some details to that bug, but I didn't do a whole lot of research. You might be able to get around this by making some custom states like [spec:1] and [spec:2] for the time being. I haven't tested that yet, but that's what I'm about to do.

EDIT: It looks like today's patch may have fixed it. Thanks Maul.
Last edited by Killianti : 10-28-10 at 03:06 PM.
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Unread 10-28-10, 12:18 PM  
Maul
Ion Engines, Engage!
 
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Re: Macaroon Alerts

Originally posted by HashBrownJM
In Macaroon Alerts, is it possible to anchor the first loot window on the bottom, so they grow bottom to top, and not top to bottom?
Hopefully this will be the case with the new alerts update.
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Unread 10-28-10, 08:02 AM  
sparhawkpp
A Kobold Labourer

Forum posts: 0
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Re: Dual Spec bug

Originally posted by crazyivan
Is anyone else having a problem where your button info disappears when you change specs? My main is a holy/prot paladin. When I flip specs to prot all my buttons are now blank.
Yes having the same problem since 40000.1.10, switching back to 40000.1.8 didn't help, already posted some info on the bugpage about it. Same thing happens to me on multiple chars, buttons are there but they are blank. Started to make profiles so i can load them but haven't fixed all my chars yet. And on some it happens only sometimes not always.
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Unread 10-28-10, 07:41 AM  
crazyivan
A Murloc Raider

Forum posts: 8
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Dual Spec bug

Is anyone else having a problem where your button info disappears when you change specs? My main is a holy/prot paladin. When I flip specs to prot all my buttons are now blank.
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Unread 10-27-10, 09:04 PM  
Flaer
A Murloc Raider

Forum posts: 6
File comments: 30
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Originally posted by Dwargh
has anyone found this option yet? thanks
just look 5 posts below.

It's not in the gui. It's a command.
/mac timerlimit #
That options works beautifully, I just set it at 2 seconds (1 second displays the cooldown on all spells when the global cooldown is active).

Thanks Dwargh!
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Unread 10-27-10, 07:10 PM  
Dwargh
A Theradrim Guardian
 
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Re: Macaroon Alerts

Originally posted by HashBrownJM
In Macaroon Alerts, is it possible to anchor the first loot window on the bottom, so they grow bottom to top, and not top to bottom?
Not sure this is the way but can't you just decrease Pad V till they get the other way around?
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Unread 10-27-10, 07:04 PM  
Kou
A Murloc Raider
 
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Forum posts: 4
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Keybind numbers back in the right place!

With the recent update to Button Facade, the keybind are back in their right places. So it seems it WAS a problem with Button Facade.
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Unread 10-27-10, 05:31 PM  
HashBrownJM
A Kobold Labourer

Forum posts: 0
File comments: 39
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Macaroon Alerts

In Macaroon Alerts, is it possible to anchor the first loot window on the bottom, so they grow bottom to top, and not top to bottom?
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Unread 10-27-10, 04:27 PM  
Maul
Ion Engines, Engage!
 
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Uploads: 32
Just to touch base again, I am going through all bug reports and then I should have a new version posted.
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Unread 10-27-10, 03:54 PM  
lloewe
A Kobold Labourer

Forum posts: 0
File comments: 3
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Every now and then in combat I get quite a few error messages like the following.
Seems to be related to coloring - any ideas?

Code:
28x Macaroon-40000.1.10\Macaroon_Buttons.lua:867: attempt to index local 'color1' (a nil value)
Macaroon-40000.1.10\Macaroon_Buttons.lua:986: in function <Macaroon\Macaroon_Buttons.lua:936>
Macaroon-40000.1.10\Macaroon_Buttons.lua:2538: in function <Macaroon\Macaroon_Buttons.lua:2519>

Locals:
self = MacaroonButton2 {
 0 = <userdata>
 editframeselectreticlebl = MacaroonButton2EditFrameSelectReticleBL {}
 shine5 = MacaroonButton2Shine5 {}
 shine1 = MacaroonButton2Shine1 {}
 editframetype = MacaroonButton2EditFrameType {}
 iconframeicon = MacaroonButton2IconFrameIcon {}
 auraInd = false
 shine12 = MacaroonButton2Shine12 {}
 editframemessage = MacaroonButton2EditFrameMessage {}
 shine11 = MacaroonButton2Shine11 {}
 shine16 = MacaroonButton2Shine16 {}
 target = "target"
 iconframebackground = MacaroonButton2IconFrameBackGround {}
 UberTooltips = true
 updateData = <function> @ Macaroon\Macaroon_Buttons.lua:523:
 dir = 0
 gloss = MacaroonButton2Gloss {}
 highlighttexture = MacaroonButton2HighlightTexture {}
 count = MacaroonButton2Count {}
 hitbox = MacaroonButton2HitBox {}
 macroname = MacaroonButton2MacroName {}
 shape = "square"
 bar = MacaroonBars1 {}
 comboCounts = false
 flyoutbordershadow = MacaroonButton2FlyoutBorderShadow {}
 auracolor1 = <table> {}
 iconframeaurawatchtimer = MacaroonButton2IconFrameAuraWatchTimer {}
 shine13 = MacaroonButton2Shine13 {}
 flyoutborder = MacaroonButton2FlyoutBorder {}
 auraText = true
 flash = MacaroonButton2Flash {}
 show_tooltip = false
 flyoutright = MacaroonButton2FlyoutRight {}
 updateMacroIcon = true
 debuffcolor = <table> {}
 normaltexture = MacaroonButton2NormalTexture {}
 updateMacroData = true
 bindframeselect = MacaroonButton2BindFrameSelect {}
 shine7 = MacaroonButton2Shine7 {}
 clearMacro = <function> @ Macaroon\Macaroon_Buttons.lua:786:
 alphatimer = 0
 shine3 = MacaroonButton2Shine3 {}
 skincolor = <table> {}
 shine = MacaroonButton2Shine {}
 spells = ""
 alpha = 1
 macroparse = " 
#autowrite 
/cast [target=player,mod:ctrl][] Vampiric Touch() 
"
 noAction = "Interface\Buttons\UI-Quickslot"
 editframeselect = MacaroonButton2EditFrameSelect {}
 bindframetype = MacaroonButton2BindFrameType {}
 shine6 = MacaroonButton2Shine6 {}
 showGrid = false
 editframe = MacaroonButton2EditFrame {}
 hotkey = MacaroonButton2HotKey {}
 leftclick = <function> @ Macaroon\Macaroon_Buttons.lua:466:
 FlyoutBorderShadow = MacaroonButton2FlyoutBorderShadow {}
 spellID = 34914
 spellGlow = true
 bindframeselectreticle = MacaroonButton2BindFrameSelectReticle {}
 scale = 1
 cdcolor2 = <table> {}
 update = <function> @ Macaroon\Macaroon_Buttons.lua:3647:
 copyDrag = false
 UnwrapScript = <function> @ Interface\FrameXML\SecureHandlers.lua:724:
 spellCounts = false
 shine9 = MacaroonButton2Shine9 {}
 iconframeaurawatch = MacaroonButton2IconFrameAuraWatch {}
 bindframe = MacaroonButton2BindFrame {}
 editframeselectreticlebr = MacaroonButton2EditFrameSelectReticleBR {}
 rangecolor = <table> {}
 shine8 = MacaroonButton2Shine8 {}
 FlyoutArrow = MacaroonButton2FlyoutArrow {}
 configAlpha = 1
 shine15 = MacaroonButton2Shine15 {}
 editframeselectreticletr = MacaroonButton2EditFrameSelectReticleTR {}
 mac_flashing = false
 flyoutleft = MacaroonButton2FlyoutLeft {}
 pushedtexture = MacaroonButton2PushedTexture {}
 clearerrors = false
 checkedtexture = MacaroonButton2CheckedTexture {}
 config = <table> {}
 editframeselectreticletl = MacaroonButton2EditFrameSelectReticleTL {}
 iconframecooldowntimer = MacaroonButton2IconFrameCooldownTimer {}
 shine2 = MacaroonButton2Shine2 {}
 cdcolor1 = <table> {}
 autocastable = MacaroonButton2AutoCastable {}
 shine14 = MacaroonButton2Shine14 {}
 elapsed = 0
 dualSpec = true
 hovercolor = <table> {}
 shine10 = MacaroonButton2Shine10 {}
 border = MacaroonButton2Border {}
 cdText = true
 updateMacroState = true
 Execute = <function> @ Interface\FrameXML\SecureHandlers.lua:713:
 storage = MacaroonButtonStorage {}
 muteSFX = false
 flyouttop = MacaroonButton2FlyoutTop {}
 macrospell = "Vampiric Touch()"
 shine4 = MacaroonButton2Shine4 {}
 hasAction = "Interface\Buttons\UI-Quickslot2"
 SetFrameRef = <function> defined @Interface\FrameXML\SecureH
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