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Warlords of Draenor Pre-Patch (6.0.3)
Updated:12-11-14 12:45 AM
Created:unknown
Downloads:399,257
Favorites:988
MD5:
6.0.3

Ion  Updated this week!  Popular! (More than 5000 hits)

Version: Hydrogen-12
by: Maul, Jrosk, SLOKnightfall

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (6)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 10-21-10, 12:59 PM  
Maul
Ion Engines, Engage!
 
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Re: The Macaroon Community Guide

Originally posted by opocaj
Do you feel like Macaroon really improves your game-style?
Do you feel like it could give you even more if you knew all it's secrets?

The Macaroon Community Guide
The great project has started!




Are you an expert in using Macaroon?
Do you use Macaroon for one only feature, but you're the best at it?
Are your English and communicative skills good enough?

Here comes the moment to use your experience to help the others: join the team and write a section of the guide!

Please refer to me in private message if you wish to take part to the project.
__________________

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Last edited by Maul : 10-21-10 at 12:59 PM.
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Unread 10-21-10, 12:58 PM  
Maul
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Re: glyph

Originally posted by notarichman
Glyphs are unchangeable. Upon attempting re-glyphing, error window asks to disable Macaroon and reload UI.
This was a problem with Macaroon: Xtras. You need to get the most recent update to fix this issue.
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Unread 10-21-10, 11:56 AM  
notarichman
A Deviate Faerie Dragon

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glyph

Glyphs are unchangeable. Upon attempting re-glyphing, error window asks to disable Macaroon and reload UI.
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Unread 10-21-10, 11:23 AM  
opocaj
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Lightbulb The Macaroon Community Guide

Do you feel like Macaroon really improves your game-style?
Do you feel like it could give you even more if you knew all it's secrets?

The Macaroon Community Guide
The great project has started!




Are you an expert in using Macaroon?
Do you use Macaroon for one only feature, but you're the best at it?
Are your English and communicative skills good enough?

Here comes the moment to use your experience to help the others: join the team and write a section of the guide!

Please refer to me in private message if you wish to take part to the project.
__________________
opocaj
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Unread 10-21-10, 09:15 AM  
Xanthan
A Kobold Labourer
 
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Re: Re: flyout buttons

Originally posted by Maul
/flyout companion+:mount,~Swift Zulian Tiger,~Raven Lord,~Fiery Warhorse,~Grand Ice Mamoth,~Time Lost Proto-Drake,~Violet Proto-Drake,~X-53 Touring Rocket,~Sea Turtle:linear:RIGHT:LEFT:8:click

There is a current bug with scanning companion data, so scan the tooltips. The ~ is a flag to match at least one key that has a ~.
Awesome thanks so much this worked, and in the process of this now I see how to recreat it easily on the "create flyout macro>flyout keys" entry box. Great work. You really have made this simple. ♥ it!
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Unread 10-21-10, 08:34 AM  
Maul
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Re: flyout buttons

Originally posted by Xanthan
Under the current system is there a way to make a custom flyout button with lets say 8 specific mounts?

I am able to make a a flyout that lists all my mounts, the issue is I have 113 mounts. I would like to make a flyout with the following mounts:

Swift Zulian Tiger
Raven Lord
Fiery Warhorse
Grand Ice Mamoth
Time Lost Proto-Drake
Violet Proto-Drake
X-53 Touring Rocket
Sea Turtle

I have tried many methods but have been unable to achieve this, could someone please show me how a macro such as this would look?
/flyout companion+:mount,~Swift Zulian Tiger,~Raven Lord,~Fiery Warhorse,~Grand Ice Mamoth,~Time Lost Proto-Drake,~Violet Proto-Drake,~X-53 Touring Rocket,~Sea Turtle:linear:RIGHT:LEFT:8:click

There is a current bug with scanning companion data, so scan the tooltips. The ~ is a flag to match at least one key that has a ~.
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Unread 10-21-10, 08:25 AM  
Xanthan
A Kobold Labourer
 
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flyout buttons

Under the current system is there a way to make a custom flyout button with lets say 8 specific mounts?

I am able to make a a flyout that lists all my mounts, the issue is I have 113 mounts. I would like to make a flyout with the following mounts:

Swift Zulian Tiger
Raven Lord
Fiery Warhorse
Grand Ice Mamoth
Time Lost Proto-Drake
Violet Proto-Drake
X-53 Touring Rocket
Sea Turtle

I have tried many methods but have been unable to achieve this, could someone please show me how a macro such as this would look?
Last edited by Xanthan : 10-21-10 at 08:26 AM.
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Unread 10-21-10, 06:31 AM  
Yuriko
A Murloc Raider
 
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Originally posted by Maul
The action ID issue is something that has been reported and is something I am actively investigating. The pet bar and vehicle bar issue is something I am also actively working on getting right.
Ohh, ok then! I figured I was just being dippy.. Heh! Thanks!
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Unread 10-21-10, 06:27 AM  
Maul
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Originally posted by Yuriko
When making my button bars (and this is a fresh install), I am continuously having issues with my primary button bar.

I first make a single, normal bar of macro buttons. I then edit the bar, adding the vehicle and possess states to it. I switch the bar to each of the other two states, and add the buttons (9 for vehicle, 11 for possess). If I cycle through the states to check them over, I find that one or both of the vehicle and possess bars has replaced one of it's pre-action-IDed buttons into action button #1. If I fix it, I cycle through and find another one changed.

I also seem to have an issue with the vehicle bar and the pet bar activating at the same time, and containing the same abilities anytime I hop on a drake at Wyrmrest in order to test things.

What have I been doing wrong?
The action ID issue is something that has been reported and is something I am actively investigating. The pet bar and vehicle bar issue is something I am also actively working on getting right.
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Unread 10-21-10, 06:24 AM  
Maul
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Originally posted by musickeepsmegoing
Hi there!

Is there any way of increasing the size of the "Cooldown Text" on the buttons?

Thanks
Not yet. This has been requested, just have never gotten to it yet.
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Unread 10-21-10, 06:23 AM  
Maul
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Re: Scan for item names?

Originally posted by leobolin
Is there any way to have a flyout button that scans for item names rather than item type or tooltip? For example I'd love to have a flyout for any Potion.
"item" scans the item's name from GetItemInfo()

"item+" scans the tooltip
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Unread 10-21-10, 05:49 AM  
Yuriko
A Murloc Raider
 
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When making my button bars (and this is a fresh install), I am continuously having issues with my primary button bar.

I first make a single, normal bar of macro buttons. I then edit the bar, adding the vehicle and possess states to it. I switch the bar to each of the other two states, and add the buttons (9 for vehicle, 11 for possess). If I cycle through the states to check them over, I find that one or both of the vehicle and possess bars has replaced one of it's pre-action-IDed buttons into action button #1. If I fix it, I cycle through and find another one changed.

I also seem to have an issue with the vehicle bar and the pet bar activating at the same time, and containing the same abilities anytime I hop on a drake at Wyrmrest in order to test things.

What have I been doing wrong?
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Unread 10-21-10, 05:14 AM  
Dwargh
A Theradrim Guardian
 
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Re: Scan for item names?

Originally posted by leobolin
Is there any way to have a flyout button that scans for item names rather than item type or tooltip? For example I'd love to have a flyout for any Potion.
The tooltip scan does that as well
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Unread 10-21-10, 04:42 AM  
musickeepsmegoing
A Kobold Labourer

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Hi there!

Is there any way of increasing the size of the "Cooldown Text" on the buttons?

Thanks
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Unread 10-21-10, 04:28 AM  
leobolin
A Defias Bandit
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Scan for item names?

Is there any way to have a flyout button that scans for item names rather than item type or tooltip? For example I'd love to have a flyout for any Potion.
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