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The Adventure Continues (6.1)
Updated:02-25-15 12:12 AM
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Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-5.1
5kB
02-25-15 12:17 AM
Addon
Hydrogen-5.1
5kB
02-25-15 12:15 AM
Addon
Hydrogen-7.1
11kB
02-25-15 12:11 AM
Addon
Hydrogen-7.1
43kB
02-25-15 12:07 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (7)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 10-23-10, 06:08 AM  
Phanx
No Life!
 
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Maul:

Macaroon seems to be doing something that taints the MultiCastActionBar. Specifically, during combat I get several "action blocked" messages about Macaroon trying to call Show on several of the MultiCastActionButtons, and I can't swap totems from the flyout menus anymore. If I disable Macaroon, I have no problems swapping totems. I'm running Macaroon 40000.1.10. I'm not running the Macaroon Totem Bar plugin.

Here's an example error/stacktrace:
Code:
ADDON_ACTION_BLOCKED:AddOn 'Macaroon' tried to call the protected function 'MultiCastActionButton2:Show()'.\n<in C code>: in function `Show'
Interface\\FrameXML\\ActionButton.lua:198: in function `ActionButton_Update':
Interface\\FrameXML\\ActionButton.lua:440: in function `ActionButton_OnEvent':
Interface\\FrameXML\\MultiCastActionBarFrame.lua:446: in function `MultiCastActionButton_OnEvent':
<string>:\"*:OnEvent\":1: in function <[string \"*:OnEvent\"]:1>
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Unread 10-23-10, 02:42 AM  
opocaj
A Defias Bandit
 
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File comments: 7
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Lightbulb The Macaroon Community Guide

Do you feel like Macaroon really improves your game-style?
Do you feel like it could give you even more if you knew all it's secrets?

The Macaroon Community Guide
The great project has started!




Are you an expert in using Macaroon?
Do you use Macaroon for one only feature, but you're the best at it?
Are your English and communicative skills good enough?

We are still looking for writers!
Here comes the moment to use your experience to help the others: join the team and write a section of the guide!

Please refer to me in private message if you wish to take part to the project.
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Unread 10-22-10, 10:04 PM  
Echolalia
A Murloc Raider

Forum posts: 9
File comments: 7
Uploads: 0
Originally posted by Echolalia
Okay, so its been a while since I'veh ad to make a pet bar and when I did it was during the previous patch. A couple of questions...

1. When you made the bar was your pet called or dismiss?
2. When you say the bar disappears do you mean the buttons don't render when the state should return true? Or does the bar delete itself from the list on the left side of GUI?


Im following Mauls FAQ instructiosn to the letter when creating the pet bar....yet as soon as I select state pet, add the buttons I want...it shows the skills etc and when I save it...the bar disappears and will not appear no matter how many times I try
I tested making a pet bar on an alternate toon to see if I could replicate this problem.

If my was called when I created the bar the buttons and bar would disappear when leaving the config mode. However, dismissing my pet and recalling resolved the issue and it work fine the next dozen times I called my pet.

If my pet was dismissed when I created the bar I had no issues at all.
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Unread 10-22-10, 05:59 PM  
pearsop
A Kobold Labourer

Forum posts: 1
File comments: 9
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Oui Oui

Maul, I think you have deserved another cold fresh Coke. I'm sending enough to make sure you can at least buy 1, even at Paris prices
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Unread 10-22-10, 03:38 PM  
Echolalia
A Murloc Raider

Forum posts: 9
File comments: 7
Uploads: 0
Originally posted by Liantha
OK maybe Im being stupid but im still having problems with the pet bar myself.

Im following Mauls FAQ instructiosn to the letter when creating the pet bar....yet as soon as I select state pet, add the buttons I want...it shows the skills etc and when I save it...the bar disappears and will not appear no matter how many times I try

Since im attempting to lvl a hunter, this is kinda annoying me :P

Any1 any ideas what I might be doign wrong or how I can fix this?

Okay, so its been a while since I'veh ad to make a pet bar and when I did it was during the previous patch. A couple of questions...

1. When you made the bar was your pet called or dismiss?
2. When you say the bar disappears do you mean the buttons don't render when the state should return true? Or does the bar delete itself from the list on the left side of GUI?
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Unread 10-22-10, 01:58 PM  
erogroth
A Cyclonian

Forum posts: 43
File comments: 30
Uploads: 0
I am getting a 37 errors when I summon a vanity pet.

1x tullaCC-2.1\cc.lua:69: attempt to index field 'updater' (a nil value)
tullaCC-2.1\cc.lua:163: in function <tullaCC\cc.lua:150>
<in C code>: in function `SetCooldown'
Interface\FrameXML\Cooldown.lua:4: in function `CooldownFrame_SetTimer':
Macaroon-40000.1.10\Macaroon_Buttons.lua:857: in function <Macaroon\Macaroon_Buttons.lua:851>
Macaroon-40000.1.10\Macaroon_Buttons.lua:2123: in function <Macaroon\Macaroon_Buttons.lua:2095>
Macaroon-40000.1.10\Macaroon_Buttons.lua:2161: in function <Macaroon\Macaroon_Buttons.lua:2145>
Macaroon-40000.1.10\Macaroon_Buttons.lua:2525: in function <Macaroon\Macaroon_Buttons.lua:2519>

Locals:
cd = MacaroonButton39IconFrameCooldown {
timer = MacaroonButton39IconFrameCooldownTimer {}
button = MacaroonButton39 {}
0 = <userdata>
}
start = 6928.484
duration = 1.5
timer = MacaroonButton39IconFrameCooldownTimer {
0 = <userdata>
}
MIN_DURATION = 3
Timer_Create = <function> @ tullaCC\cc.lua:119:
Timer_UpdateText = <function> @ tullaCC\cc.lua:75:
MIN_SCALE = 0.6
Timer_Stop = <function> @ tullaCC\cc.lua:67:

---


They are all basically the same error just different lines. Any ideas.
Last edited by erogroth : 10-22-10 at 02:03 PM.
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Unread 10-22-10, 12:36 PM  
Dwargh
A Theradrim Guardian
 
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File comments: 650
Uploads: 2
Originally posted by Reis

First two happen every time I log a char
Other two happen when I try to place pet skill on pet bar

Also, I've been trying to create a 11-button pet bar and it's not working
The 11th button is just not working, everything I place there instantly disappears.

There is also something very strange happening with my hunter.
I cant place freezing trap at all using Macaroon button.
It is constantly grayed-out and when I try to click it or use keybind I get "you cant do that yet" message.
When I click trap from spellbook it works fine.
You got some answers from Mordreade as for the traps being greyed out. It is a blizzard thing with handling macros, even their own. Turn your trap buttons into a actionID bitton and drag the spells from spellbook again, this will let you cast your traps.
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Unread 10-22-10, 11:41 AM  
Mordreade
A Murloc Raider
 
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Forum posts: 6
File comments: 33
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@ Reis ---- You need to clean out your addons list, MacaroonBound is an old plugin for Macaroon, You clean out the old stuff and you wont get that one anymore. Also, there are only 10 pet buttons, period, cannot be anymore.

@Maul ---- The bar "slide" seems fixed now THANKS!

I am still getting this error though, with or without the other addons loaded;



Date: 2010-10-22 13:35:53
ID: 3
Error occured in: Global
Count: 3
Message: ..\AddOns\Macaroon\Macaroon_Buttons.lua line 1177:
Usage: GetActionInfo(slot)
Debug:
[C]: ?
[C]: ?
Macaroon\Macaroon_Buttons.lua:1177:
Macaroon\Macaroon_Buttons.lua:1175
Macaroon\Macaroon_Buttons.lua:1422:
Macaroon\Macaroon_Buttons.lua:1334
AddOns:
Swatter, v5.9.4960 (WhackyWallaby)
NPCScan, v4.0.0.4
AckisRecipeList, v2.0.4-23-g431542f
Atlas, v1.17.2
AtlasBattlegrounds, v1.17.2
AtlasDungeonLocs, v1.17.2
AtlasOutdoorRaids, v1.17.2
AtlasTransportation, v1.17.2
AtlasLoot, vv5.11.07
AtlasLootBurningCrusade, vv5.11.07
AtlasLootCrafting, vv5.11.07
AtlasLootOriginalWoW, vv5.11.07
AtlasLootWorldEvents, vv5.11.07
AtlasLootWrathoftheLichKing, vv5.11.07
AtlasLootFu, vv5.11.07
CollectMe, v1.1.15
DBMCore, v
EasyMail, v
EveryQuest, v2.3r167
FuBar, v
FuBarAtlasFu, v
FuBarGearRating, v1.04
FuBarPetInfoFu, v3.3.0 $Revision: 100 $
GFWFeedOMatic, v4.0
HandyNotes, v1.1.6
Macaroon, v40000.1.10
MacaroonAlerts, v40000.1.1
MacaroonBound, v40000.1.1
MacaroonStatusBars, v40000.1.1
MacaroonXtras, v40000.1.2
Omen, v3.0.11
RareSpawnOverlay, v4.2.40000
RatingBuster, v
Recount, v
TidyPlates, v5.13.6 (R39)
TidyPlatesGrey, v
TidyPlatesNeon, v
TipTac, v10.10.19
TipTacItemRef, v10.10.19
TipTacTalents, v10.10.19
Wishlist, v0.99
BlizRuntimeLib_enUS v4.0.1.40000 <us>
(ck=43d)
Last edited by Mordreade : 10-22-10 at 11:42 AM.
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Unread 10-22-10, 11:21 AM  
Reis
A Kobold Labourer

Forum posts: 0
File comments: 18
Uploads: 0
I constantly receive these 4 errors
Code:
Interface\AddOns\MacaroonBound\MacaroonBound.lua:28: attempt to index global 'ShowAllSpellRanksCheckBox' (a nil value)
Count: 1

Call Stack:
[C]: ?
Interface\AddOns\MacaroonBound\MacaroonBound.lua:28: in function `SpellBinder_OnLoad'
[string "*:OnLoad"]:1: in function <[string "*:OnLoad"]:1>
Code:
Interface\AddOns\MacaroonBound\MacaroonBound.lua:254: attempt to call upvalue 'copyTable' (a nil value)
Count: 1

Call Stack:
[C]: ?
Interface\AddOns\MacaroonBound\MacaroonBound.lua:254: in function `BoundLoadSavedData'
Interface\AddOns\MacaroonBound\MacaroonBound.lua:313: in function <Interface\AddOns\MacaroonBound\MacaroonBound.lua:294>
Code:
Interface\AddOns\MacaroonBound\MacaroonBound.lua:63: attempt to index local 'hotkey' (a nil value)
Count: 1

Call Stack:
[C]: ?
Interface\AddOns\MacaroonBound\MacaroonBound.lua:63: in function `SpellBinder_OnEvent'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>
[C]: in function `PickupPetAction'
Interface\AddOns\Macaroon\Macaroon_Buttons.lua:3495: in function <Interface\AddOns\Macaroon\Macaroon_Buttons.lua:3402>
[C]: in function `Button_OnReceiveDrag'
[string "*:OnReceiveDrag"]:1: in function <[string "*:OnReceiveDrag"]:1>
Code:
Interface\AddOns\MacaroonBound\MacaroonBound.lua:108: attempt to index field '?' (a nil value)
Count: 1

Call Stack:
[C]: ?
Interface\AddOns\MacaroonBound\MacaroonBound.lua:108: in function `SpellBinder_OnClick'
Interface\AddOns\MacaroonBound\MacaroonBound.lua:129: in function `SpellBinder_OnHide'
[string "*:OnHide"]:1: in function <[string "*:OnHide"]:1>
[C]: in function `Hide'
Interface\FrameXML\UIParent.lua:1451: in function `SetUIPanel'
Interface\FrameXML\UIParent.lua:1527: in function `HideUIPanel'
Interface\FrameXML\UIParent.lua:1202: in function <Interface\FrameXML\UIParent.lua:1194>
[C]: in function `SetAttribute'
Interface\FrameXML\UIParent.lua:1889: in function `HideUIPanel'
Interface\FrameXML\UIParent.lua:1893: in function `HideParentPanel'
[string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>
First two happen every time I log a char
Other two happen when I try to place pet skill on pet bar

Also, I've been trying to create a 11-button pet bar and it's not working
The 11th button is just not working, everything I place there instantly disappears.

There is also something very strange happening with my hunter.
I cant place freezing trap at all using Macaroon button.
It is constantly grayed-out and when I try to click it or use keybind I get "you cant do that yet" message.
When I click trap from spellbook it works fine.
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Unread 10-22-10, 09:01 AM  
Liantha
A Kobold Labourer

Forum posts: 0
File comments: 8
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OK maybe Im being stupid but im still having problems with the pet bar myself.

Im following Mauls FAQ instructiosn to the letter when creating the pet bar....yet as soon as I select state pet, add the buttons I want...it shows the skills etc and when I save it...the bar disappears and will not appear no matter how many times I try

Since im attempting to lvl a hunter, this is kinda annoying me :P

Any1 any ideas what I might be doign wrong or how I can fix this?
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Unread 10-22-10, 08:16 AM  
Blue442
A Kobold Labourer

Forum posts: 0
File comments: 16
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Maul,

i'm still experiencing problems with the aura watch. If i turn it on, i see both OmniCC and your timers, if i turn it off, i see nothing.

*edit just checked with the revisions posted this morning, and same thing too.
Last edited by Blue442 : 10-22-10 at 08:39 AM.
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Unread 10-22-10, 08:14 AM  
Urbin
A Kobold Labourer
 
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I just noticed a small thing: Having activated the cooldown text, I used sprint on my rogue. Right enough the CD starts being displayed on the button.

Then I pressed Preparation (which resets the CD on Sprint, Vanish, Evasion & Shadowstep). The button became active again, so sprinting was possible but the old cooldown kept counting down instead of disappearing. When I then pressed Sprint, the old cooldown still kept counting down instead of being updated to the full CD again.
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Unread 10-22-10, 05:49 AM  
xromania™
A Frostmaul Preserver
 
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Originally posted by Maul
That would be the vehicle bar, just check on the "vehicle" option. There is current bug that it does not quite work right if you also have "pet" enabled on the same bar. I am fairly sure the next update finally gets this one bug to go away.
Thanks. But vehicle bar have only 2-3 buttons (the ones with out from cannon for example) and i speak about the other bar, with new skills when you mount a cannon. This is called "vehicle" too? isnt the posses bar?

Using a old profile, before the patch, there i have "vehicle" checked for the bar with 2-3 buttons only (the button to dismound the vehicle etc but not the skills buttons)

Also, sometimes, even if i disable blizzard vehicle bar from macaroon options, it appear. Anyway if you say you still working to fix something ok, thanks for best addon.

And btw this big editing window hide some bars (who are in center) and is kinda hard to edit them without seeing. But this isnt a big problem ok.
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Last edited by xromania™ : 10-22-10 at 05:50 AM.
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Unread 10-21-10, 11:58 PM  
Yuriko
A Murloc Raider
 
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Heya Maul..

Not sure if it helps (and you probably already noticed it), but I figured out what is happening with action IDs and PetIDs on my bars. Any time I enter Button Edit mode and highlight a button, then exit button edit mode, the ID number is being changed back to #1 of that type. This happens even if I did not alter any of the options on the highlighted button in edit mode.

So, for example, my pet bars: I've separated my pet bars into two separate banks of 5 buttons on either side of my minimap. I set the first bar to PetID 1 through 5. I set the second bar to PetID 6 though 10. The last button selected was button #6 (I set it's ID and told it to radiate). When I exit button edit mode, button #6 has it's ID reset to PetID#1.

I get around this by selecting my pet bar #1 button before I exit button edit mode for now. I tested the idea with action IDs on my layout, and it's doing the same thing. Whether or not I alter any of the options on an action ID enabled button, if resets itself to ActionID#1 when I exit button edit mode with it selected. As a result, I often end up with my vehicle bar and possess bar containing all the correct ActionIDs, except for the last one I had selected. (Which is, of course, reassigned as ActionID#1)

I apologize if this is a bit long winded, but I do hope it's at least a little helpful. Feel free to PM me if I've been unclear or confusing anywhere.
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I sense your fear

Surrender
I know you're hiding here
Come, my dear
You can hide in the night while I'm waiting here, all alone
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Unread 10-21-10, 10:54 PM  
Maul
Ion Engines, Engage!
 
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Re: Re: Re: Re: Re: Flyout Trinket Menu

Originally posted by Blackwale
Very simple and elegant, thanks Maul. Enjoy the coke.

I find that the #<slot number> key works well for slots other than weapons and trinkets as it then always reflects the currently equipped item. However, some of the slots act a bit strange when using the #<slot number> key. For instance, the following works as expected and shows all leather feet items:
/flyout item+:feet,leather:linear:B:T:2:click

But the following shows leather feet, chest, and waist items:
/flyout item+:#8,feet,leather:linear:B:T:2:click

Also trinket flyouts work perfectly unless you select the trinket in the other slot. The trinkets do swap as expected, but the icons do not update until you do something manual like clicking the flyouts or reloading the UI.
Woot, bug fixin' juice! Thanks

Also, these two issues are fixed with the next update
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