Quantcast
Download
(451 Kb)
Download
Updated: 06-17-18 12:01 AM
Pictures
File Info
Compatibility:
Shadows of Argus (7.3.0)
Updated:06-17-18 12:01 AM
Created:10-20-17 09:37 PM
Downloads:421,246
Favorites:1,013
MD5:
7.3.0

Neuron  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 0.9.26d
by: Maul, Soyier

Introduction:
Neuron is a macro-based action bar addon. It can stand on its own or supplement any other action bar addon, including even the default Blizzard UI.

Neuron is the continuation of the Ion Action Bars project, however, due to incompatible changes, your profiles from Ion cannot be directly used on Neuron. It is possible to go into your saved variables folder and modify the Ion saved variables to work with Neuron, but to do so is untested and I take no responsibility if you have a bad time. I recommend you just start fresh (annoying, I know).

Want to contribute?





Theme Support:
Neuron inherits all theming courtesy of the Masque addon. Neuron has full Masque compatibility, and the theming options found in Masque are quite in-depth, not to mention the robust portfolio of skins made to support Masque. In short, you can make your bars look any way you like!

Features:
  • Neuron features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybindings! No buttons on screen needed!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, last but not least, MASQUE support!

Graphical Editor:
Neuron contains a graphical bar editor that allows for nearly endless customization to bar shape, size, orientation, and much more! Further, Neuron has neither the limitations on max number of bars nor on the max number of buttons per bar, as you might find in addons such as Bartender4 or Dominoes.

If the command line is your thing, all of the options found in the graphical bar editor can also be set using the below command structure.

Commands:
Type /neuron alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/neuron state <state>). Type /neuron statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Credits:

Translators:
  • German: Aszkarath
  • French: Cinedelle
  • Brazilian Portuguese: Alanbre20
  • Russian: Hubbotu

Disclaimer:

Neuron is a fork of the amazing Ion Action Bars addon started by Connor Chenoweth aka Maul, for World of Warcraft Legion and onwards. All credit for the bulk of this addon should go to him accordingly, along with SLOKnightFall for his maintainership throughout the years. I, Soyier, take no credit for the idea or implementation of this addon prior to my adoption of the code in the Fall quarter of 2017.

Archived Files (16)
File Name
Version
Size
Author
Date
0.9.26b
452kB
Maul
06-09-18 10:17 AM
0.9.26a
451kB
Maul
06-05-18 11:23 AM
0.9.26
452kB
Maul
06-05-18 02:11 AM
0.9.25
451kB
Maul
06-03-18 05:07 PM
0.9.24f
464kB
Maul
06-01-18 07:01 PM
0.9.24e
464kB
Maul
05-28-18 11:27 PM
0.9.24d
465kB
Maul
05-24-18 11:54 AM
0.9.24c
465kB
Maul
05-23-18 09:27 PM
0.9.24b
465kB
Maul
05-22-18 10:34 PM
0.9.24a
465kB
Maul
05-22-18 05:23 PM
0.9.24
468kB
Maul
05-20-18 06:37 PM
0.9.23a
465kB
Maul
05-14-18 01:38 AM
0.9.22c
660kB
Maul
04-12-18 06:37 PM
0.9.22b
661kB
Maul
04-09-18 05:50 PM
0.9.22a
661kB
Maul
04-08-18 02:44 PM
0.9.21c
660kB
Maul
04-05-18 02:47 PM


Post A Reply Comment Options
Unread 01-01-18, 03:24 PM  
Soyier
A Murloc Raider
 
Soyier's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 118
Uploads: 1
New Version up!

New version is released and this is a big one.

Most of the changes are hidden behind the scenes, but the results are going to be huge. I completely rewrote the entire English localization file and manually replaced and reworked all references throughout the code. The net result is that we are now fully Ace3.0-Locale compliant (yay!), but the non super-nerdy benefit is that we can now get community language translations via the CurseForge project site!

If you've ever wanted Neuron in your native language, you can now do so easily! Just translate the 349 strings into your language and voilą!

Joking aside, it's super easy and painless to make your own translations contributions:
https://wow.curseforge.com/projects/neuron/localization

Oh, and as a side effect of all the string updates, I had to rebuild the entire /neuron infrastructure, and in doing so I made it way more extensible and understandable. (Also now making use of Ace3.0-Console).

-Soyier
Report comment to moderator  
Reply With Quote
Unread 12-31-17, 03:06 AM  
Soyier
A Murloc Raider
 
Soyier's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 118
Uploads: 1
Re: Re: Re: Keybindings

Originally Posted by Soyier
Originally Posted by Flaer
Originally Posted by Flaer
Is there a way to do different keybinds for different specializations or is it still stuck to one set of keybindings per profile?
Does anyone know of any changes with this?
As if right now it is one set of keybinds per profile
For now it's on my wishlist. I have to do a pretty major rework of how settings are being saved to make things like this more doable. Right now things are saved to an ever-expanding lua table of values, and it's getting a bit unwieldy to deal with. I feel like there's a much easier way of saving this data in a database like struct using Ace3 AceDB

Though there's a chance that it may not be too much work to allow for different keybinds per spec, but I think that might be a longshot.

Just so everyone is aware, my priority right now is fixing the last remaining bugs/quirks with the current feature set, and working with community contributors to get a full suite of language localizations. Once I can safely see that Neuron is safe and reliable, and in the correct language for our non-English speaking friends and family, I'll mint Neuron as 1.0 stable and start working on the 2.0 branch.

The 2.0 branch will likely materialize as we move towards battle for Azeroth and the shortlist of features I have planned are:
1)Full BfA compatibility (obviously)
2)Much more (if not full) Ace3 implementation (to hopefully take a ton of work of my shoulders going forward)
3)A fully reworked GUI (again making use of Ace3)
4)Much of the community recommendations (better customization/keybinds per spec/new shapes/etc)

The addon right now has a ton of custom boilerplate code in place that can and should be ported to Ace3, and most of my time spent these days is trying to plug holes all over the place. All the performance issues, taint, database quirks, are all due to the fact that Macaroon/Ion/and now Neuron were all built from complete scratch, and thus EVERYTHING was made in-house. With Ace3 doing the majority of the heavy lifting with regards to general addon related fucntionality (GUI, Database, Profiles, Communication, Event Handling, etc), in a perfect world the only code that I should have to maintain is the the code pertaining directly to addon functionality. Not a slew of GUI window related XML just for being able to make buttons and whatnot. And, for BfA I'm hoping to decrease the code size of Neuron by ~50% while increase the scalability and feature set tremendously. I guess we can call this my new years resolution :-)

Who wants to help?! ;-) Code, foreign language help, coffee, back massages, etc are all welcome :-)
Report comment to moderator  
Reply With Quote
Unread 12-30-17, 07:07 PM  
Flaer
A Murloc Raider

Forum posts: 6
File comments: 47
Uploads: 0
Re: Re: Re: Keybindings

Originally Posted by Soyier
Originally Posted by Flaer
Originally Posted by Flaer
Is there a way to do different keybinds for different specializations or is it still stuck to one set of keybindings per profile?
Does anyone know of any changes with this?
As if right now it is one set of keybinds per profile
Thanks for the reply. Is that something that's on the backburner for now?
Report comment to moderator  
Reply With Quote
Unread 12-27-17, 06:04 PM  
Soyier
A Murloc Raider
 
Soyier's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 118
Uploads: 1
Re: Re: Keybindings

Originally Posted by Flaer
Originally Posted by Flaer
Is there a way to do different keybinds for different specializations or is it still stuck to one set of keybindings per profile?
Does anyone know of any changes with this?
As if right now it is one set of keybinds per profile
Report comment to moderator  
Reply With Quote
Unread 12-27-17, 10:19 AM  
Flaer
A Murloc Raider

Forum posts: 6
File comments: 47
Uploads: 0
Re: Keybindings

Originally Posted by Flaer
Is there a way to do different keybinds for different specializations or is it still stuck to one set of keybindings per profile?
Does anyone know of any changes with this?
Report comment to moderator  
Reply With Quote
Unread 12-27-17, 10:18 AM  
Flaer
A Murloc Raider

Forum posts: 6
File comments: 47
Uploads: 0
Re: Re: Re: Keybindings

Originally Posted by raysmith
Originally Posted by Flaer
Another question about keybinds (and this one seems far fetched but I'm experiencing it): has anyone noticed any problems with a key bound to 3 not being recognized if you press 3 while also strafing with the D key?
Not specifically although I have strafe bound to Q/W to free up A/D for other purposes.

I recall that some keyboards can have issues with certain key combinations, yours may have a limitation. Try another type of keyboard if possible and see if that works.

(I don't have an issue with E3, 3 happens to be my spammable-while-moving button on all my toons that have such a thing so I know it doesn't have issues)
I've used the same keyboard for 8 or more years without having an issue and I've only noticed the problem recently. I can't say for sure it began when switching to Neuron but it seems possible to me. The keys all work normally on their own but the combination of 3+D is a no go.
Last edited by Flaer : 12-27-17 at 10:19 AM.
Report comment to moderator  
Reply With Quote
Unread 12-25-17, 08:53 AM  
raysmith
A Kobold Labourer

Forum posts: 1
File comments: 32
Uploads: 0
Re: Re: Keybindings

Originally Posted by Flaer
Another question about keybinds (and this one seems far fetched but I'm experiencing it): has anyone noticed any problems with a key bound to 3 not being recognized if you press 3 while also strafing with the D key?
Not specifically although I have strafe bound to Q/W to free up A/D for other purposes.

I recall that some keyboards can have issues with certain key combinations, yours may have a limitation. Try another type of keyboard if possible and see if that works.

(I don't have an issue with E3, 3 happens to be my spammable-while-moving button on all my toons that have such a thing so I know it doesn't have issues)
Report comment to moderator  
Reply With Quote
Unread 12-24-17, 04:08 PM  
Soyier
A Murloc Raider
 
Soyier's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 118
Uploads: 1
Originally Posted by Apollumi
FYI, I opened the source files in Notepad++ and had a look see. Man, I feel for ya. Been a while since I wrote anything outside of scripts, PHP, and some C. It looked fairly daunting to me though. :\

Might put on my thinking cap and try to understand the addon.

Any good links for lua and writing addons??
I would highly recommend Intellij with the Lua plugin. I'm makes the whole process a lot easier.

Sorry I can't look into it ATM, I'm on vacation in a different country until the new year :-)
Report comment to moderator  
Reply With Quote
Unread 12-22-17, 11:29 PM  
Apollumi
A Kobold Labourer

Forum posts: 0
File comments: 35
Uploads: 0
FYI, I opened the source files in Notepad++ and had a look see. Man, I feel for ya. Been a while since I wrote anything outside of scripts, PHP, and some C. It looked fairly daunting to me though. :\

Might put on my thinking cap and try to understand the addon.

Any good links for lua and writing addons??
Last edited by Apollumi : 12-22-17 at 11:30 PM.
Report comment to moderator  
Reply With Quote
Unread 12-22-17, 11:10 PM  
Apollumi
A Kobold Labourer

Forum posts: 0
File comments: 35
Uploads: 0
Thank you for the response Soyier.

The profiles are all initially created from a single toon. It's the toon I made the first Neuron profile on, my main. Every other toon has the profile copied to it from my main via the "Interface -> Addons -> Neuron -> Profiles -> Copy From" option for the Neuron addon.

The bars in the screenshot are not hidden and as you can see in the picture the menu and bag bars are at the bottom and at "1" alpha. The action bars in the middle are only visible because they are set for combat or mouse over and I have the mouse hovering over most of the middle bars to make them visible. Usually the action bars are at ".08" alpha for visibility's sake while not in combat.

I should have worded the earlier post better. The menu and bag bars do not "disappear" as in being removed. The button count on the menu and bag bars is changed to "0" and the bag and menu bars reset to the default position which is where all bars initially appear when I create a new bar.

What I have to do is go into edit mode, change the "menu button count" back to 11 from 0 and the "bag button count" back to 5. Yay, I have buttons again. Then I have move the bars from the default new bar position back to where they were.

This only happens to the menu and bag bars. All of the action bars are fine and nothing needs to be done with them when this happens. The weird thing is that my "blizzard" (not an addon) target and focus frames reset also when this occurs. And it's not happening every time and to all toons at once. It's sporadic and random. But it has happened, I think, to every toon I play. And every time I have to fix the Neuron menu and bag bars I have to unlock and re position the Blizzard target and focus frames to where they are in the included image, from their default positions. Because they go back to the default position. Weird.

My wife has until recently been on the older ION code. She had no problems. After I moved her to Neuron it has started to happen to her also.

The only thing I have tried is deleting both the menu and bag bar and recreating them (for each toon). That didn't work. Since I created everything from scratch when going to Neuron I'm confused. The apparent randomness of it isn't helping. Lol....

Originally Posted by Soyier
Originally Posted by Apollumi
I have a problem. Bars (menu,bag) and target frames keep disappearing.

On a fairly frequent basis my menu and bag bars dissapear and reset to the default new bar position with no buttons assigned. When this happens my target and focus frames reset also. This is happening across all of my toons (12 alliance and 12 horde).

When Neuron was released I rebuilt all of my bars (action, menu, etc..) from scratch. Since this problem has started I have tried deleting the bars and recreating them but the same problem occurs. It's a huge pain to reset these bars so often on 24 toons. This has never happened before Neuron. Any thoughts?


My UI setup with menu and bag bars along with target and focus frames.


What is the visibility options set on those bars? Do you have all the visibility options checked? When the bars dissapear, are they just hidden or do the bars actually get removed.

Are all toons inheriting a shared profile?
Last edited by Apollumi : 12-22-17 at 11:25 PM.
Report comment to moderator  
Reply With Quote
Unread 12-21-17, 11:47 PM  
Flaer
A Murloc Raider

Forum posts: 6
File comments: 47
Uploads: 0
Re: Keybindings

Originally Posted by Flaer
Is there a way to do different keybinds for different specializations or is it still stuck to one set of keybindings per profile?
Another question about keybinds (and this one seems far fetched but I'm experiencing it): has anyone noticed any problems with a key bound to 3 not being recognized if you press 3 while also strafing with the D key?
Report comment to moderator  
Reply With Quote
Unread 12-21-17, 10:27 PM  
Soyier
A Murloc Raider
 
Soyier's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 118
Uploads: 1
Originally Posted by Apollumi
I have a problem. Bars (menu,bag) and target frames keep disappearing.

On a fairly frequent basis my menu and bag bars dissapear and reset to the default new bar position with no buttons assigned. When this happens my target and focus frames reset also. This is happening across all of my toons (12 alliance and 12 horde).

When Neuron was released I rebuilt all of my bars (action, menu, etc..) from scratch. Since this problem has started I have tried deleting the bars and recreating them but the same problem occurs. It's a huge pain to reset these bars so often on 24 toons. This has never happened before Neuron. Any thoughts?


My UI setup with menu and bag bars along with target and focus frames.


What is the visibility options set on those bars? Do you have all the visibility options checked? When the bars dissapear, are they just hidden or do the bars actually get removed.

Are all toons inheriting a shared profile?
Last edited by Soyier : 12-21-17 at 10:32 PM.
Report comment to moderator  
Reply With Quote
Unread 12-21-17, 05:37 PM  
Apollumi
A Kobold Labourer

Forum posts: 0
File comments: 35
Uploads: 0
I have a problem. Bars (menu,bag) and target frames keep disappearing.

On a fairly frequent basis my menu and bag bars dissapear and reset to the default new bar position with no buttons assigned. When this happens my target and focus frames reset also. This is happening across all of my toons (12 alliance and 12 horde).

When Neuron was released I rebuilt all of my bars (action, menu, etc..) from scratch. Since this problem has started I have tried deleting the bars and recreating them but the same problem occurs. It's a huge pain to reset these bars so often on 24 toons. This has never happened before Neuron. Any thoughts?


My UI setup with menu and bag bars along with target and focus frames.

Last edited by Apollumi : 12-21-17 at 05:44 PM.
Report comment to moderator  
Reply With Quote
Unread 12-20-17, 08:54 PM  
Flaer
A Murloc Raider

Forum posts: 6
File comments: 47
Uploads: 0
Keybindings

Is there a way to do different keybinds for different specializations or is it still stuck to one set of keybindings per profile?
Report comment to moderator  
Reply With Quote
Unread 12-16-17, 01:14 AM  
leyrhao
A Defias Bandit
AddOn Compiler - Click to view compilations

Forum posts: 2
File comments: 22
Uploads: 3
Bar not updating abilities while Prowling

Hello there. First of all, thanks for this awesome addon, been using it since it was called Macaroon XD.

I've read a bit here about the issue with the stealth and druids, but haven't found the issue I'm having.

I've always played this way: when in any form, if I press and hold ALT the current bar switches to the spells and abilities that don't require a specific form. But now, with Neuron, when I press ALT while Prowl the bar doesn't change, well, it does change, but the abilities icons don't update. Example:

I use the keybind K for Shred. When I press Alt it changes to Regrowth, and if I press Alt+K it starts casting it. This works in bear form too. But, if I'm in Prowl and press Alt, it won't show Regrowth, but if I press Alt+K it will shapeshift to caster form, cast it, but the icon remains as Shred, and it won't change/update until I shapeshift into Bear or Cat Form without Prowl.

I've never needed a specific stealth bar, since druids historically had only had a couple abilities that required stealth and I prefered to macro those abilities instead of creating a whole stealth bar for them. But with this issue I've tried to created a stealth bar (with the stealth requirement activated) to see if that would fix it, and it doesn't.

What am I missing here? Thanks
Last edited by leyrhao : 12-16-17 at 01:30 AM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.