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Legion (7.0.3)
Updated:08-15-16 11:31 PM
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Ion  Popular! (More than 5000 hits)

Version: Helium 2.0.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Helium 2.0.1
43kB
08-15-16 11:32 PM
Addon
Helium 2.0.1
19kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:30 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (8)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 10-18-10, 06:18 AM  
Piflintstone
A Kobold Labourer

Forum posts: 0
File comments: 8
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Originally posted by Argone
Hi Maul, French here again

I've got 2 problems.

The most important is from the last macaroon's version.

Every time after TP, the blizz main bar appear on my screen.
(uncheck/check the box disable it again)


The second is with button facade, I can't do anything with it :
http://img41.imageshack.us/img41/5809/buttonfacade.jpg
I don't know if the problem is with macaroon or BF (I've got the last version frow today too).

same here concerning the blizz mainbar....

Thanks a lot
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Unread 10-18-10, 06:01 AM  
eberkain
A Fallenroot Satyr

Forum posts: 20
File comments: 14
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What would it take to emulate minimap buttons as macaroon buttons?

I'd like to hide all the minimap buttons and then create a macaroon bar containing only the ones I want.
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Unread 10-18-10, 03:02 AM  
Argone
A Kobold Labourer
 
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Hi Maul, French here again

I've got 2 problems.

The most important is from the last macaroon's version.

Every time after TP, the blizz main bar appear on my screen.
(uncheck/check the box disable it again)


The second is with button facade, I can't do anything with it :
http://img41.imageshack.us/img41/5809/buttonfacade.jpg
I don't know if the problem is with macaroon or BF (I've got the last version frow today too).

Thanks a lot
Last edited by Argone : 10-18-10 at 03:03 AM.
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Unread 10-18-10, 02:17 AM  
sweenyy
A Kobold Labourer

Forum posts: 1
File comments: 5
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Thumbs up Re: Re: Master Marksman proc

Originally posted by Dwargh
J
you haven't got the right understanding of actionID:s. An actionID bitton is a normal action button and not a macro button. They have different numbers to keep trsck of what action you as a user has defined it to have. You do this by dragging a spell/ability to the button.

The only actionID's that are pre defined is the ones from 121 and above, as that are the possess/vehicle ID's. (And totembar for shamans)
Thank you Sir! That's it.
I always thought of actionID's as a server-based list of actions for a class.

So i never drag a spell to a button after changing it to "actionID". (At least not on purpose or on full consciousness)

Anyway, now it's working. Thank you again ;-)
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Unread 10-18-10, 01:55 AM  
wyvernsting
A Kobold Labourer

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Originally posted by EvilNapkin
ver 1.5 when ever i hit a load screen the defult wow bar shows up. have to go into the main menu check "disable defult bilzard man bar" then uncheck it to make it go away.
I am having exactly the same problem with the newest version of the mod. I hope this is easily solved. Thanks so much for your mod!
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Unread 10-18-10, 01:32 AM  
Dwargh
A Theradrim Guardian
 
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Re: Master Marksman proc

J
Originally posted by sweenyy
I've got a little problem with my mm hunter concerning the proc "Master Marksman" (the actual name of the proc is "Fire!").

This proc allows me to cast the spell "Aimed Shot" instantly and without using focus.

The problem with macaroon is, that this proc can't be used with a macro. A macro will just cast the regular spell "Aimed Shot" with cast-time and focus and not the proc.

So i changed the button from macro to action-id but i'm not able to find the action-id for the spell "Aimed Shot". I went through all available action-ids twice (which was a real pain in the a.., no offense :-) Some spells have different action-ids but there is no action-id for the spell "Aimed Shot".

I did change the macro to /use Fire!, /use Aimed Shot, /cast Fire! ... it didn't change anything.

Does some mm hunter out there have a solution for this or can you, maul, provide me with additional info concerning this behaviour?

Thanks in advance and keep the good work up!
you haven't got the right understanding of actionID:s. An actionID bitton is a normal action button and not a macro button. They have different numbers to keep trsck of what action you as a user has defined it to have. You do this by dragging a spell/ability to the button.

The only actionID's that are pre defined is the ones from 121 and above, as that are the possess/vehicle ID's. (And totembar for shamans)
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Unread 10-18-10, 01:16 AM  
sweenyy
A Kobold Labourer

Forum posts: 1
File comments: 5
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Master Marksman proc

I've got a little problem with my mm hunter concerning the proc "Master Marksman" (the actual name of the proc is "Fire!").

This proc allows me to cast the spell "Aimed Shot" instantly and without using focus.

The problem with macaroon is, that this proc can't be used with a macro. A macro will just cast the regular spell "Aimed Shot" with cast-time and focus and not the proc.

So i changed the button from macro to action-id but i'm not able to find the action-id for the spell "Aimed Shot". I went through all available action-ids twice (which was a real pain in the a.., no offense :-) Some spells have different action-ids but there is no action-id for the spell "Aimed Shot".

I did change the macro to /use Fire!, /use Aimed Shot, /cast Fire! ... it didn't change anything.

Does some mm hunter out there have a solution for this or can you, maul, provide me with additional info concerning this behaviour?

Thanks in advance and keep the good work up!
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Unread 10-18-10, 01:14 AM  
Kilzon
A Kobold Labourer

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Originally posted by EvilNapkin
ver 1.5 when ever i hit a load screen the defult wow bar shows up. have to go into the main menu check "disable defult bilzard man bar" then uncheck it to make it go away.
Same thing here, just started with new version .5
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Unread 10-18-10, 12:15 AM  
Gorg33
A Kobold Labourer

Forum posts: 0
File comments: 2
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Heya, first I'd like to thank Maul and everyone involved for the great addon.

However I have an issue that I can't seem to solve on my own. When I try to set up a custom state bar for my druid I appear to run out of states. Maybe this is a known limitation that I've missed or maybe I'm just doing it wrong.

Here is my current code:
Code:
[bonusbar:5]
[nostance, actionbar:1]
[nostance, actionbar:2]
[nostance, actionbar:3]
[nostance, actionbar:4]
[nostance, actionbar:5]
[nostance, actionbar:6]
[stance:1]
[stance:2, actionbar: 2]
[stance:2, actionbar: 1] [stance:2, actionbar: 3] [stance:2, actionbar: 4} [stance:2, actionbar: 5] [stance:2, actionbar: 6]
[stance:3, stealth]
[stance:3, actionbar: 2]
[stance:3, actionbar: 1] [stance:3, actionbar: 3] [stance:3, actionbar: 4} [stance:3, actionbar: 5] [stance:3, actionbar: 6]
[stance:5, actionbar: 5]
[stance:5, actionbar: 1] [stance:5, actionbar: 2] [stance:5, actionbar: 3} [stance:5, actionbar: 4] [stance:5, actionbar: 6]
I'm aiming for a combined bar with possess/vechicle, at least 2 pages for each druid form and 6 pages for no stance. Around this point things start to behave strange with buttons shared between the different conditionals (I use macro type for all buttons) and some conditionals just not being read at all.

On a related note: is there a way to copy bar layout and bindings to new conditional states?

Thanks in advance!
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Unread 10-17-10, 11:27 PM  
EvilNapkin
A Kobold Labourer

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File comments: 23
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ver 1.5 when ever i hit a load screen the defult wow bar shows up. have to go into the main menu check "disable defult bilzard man bar" then uncheck it to make it go away.
Last edited by EvilNapkin : 10-17-10 at 11:32 PM.
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Unread 10-17-10, 11:17 PM  
galvin
A Chromatic Dragonspawn

Forum posts: 181
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None of the macro options seem to be working. I created a stance bar. Then for berserker stance i dragged the spells I want to watch to the bar. They seem to work fine.

But when i turn off text I still see text for the buttons. Why aren't the options working?
Last edited by galvin : 10-18-10 at 01:01 AM.
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Unread 10-17-10, 08:27 PM  
Maul
Ion Engines, Engage!
 
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Re: Flyout Trinket Menu

Originally posted by Blackwale
First off, thanks for the great addon Maul!

I'm trying to make two trinket buttons, one for each of the two trinket slots, and each with a flyout menu with a list of available trinkets in my bags. I would like to use the following flyout macro for the first slot:

#showtooltip
/use [nobtn:2] 13
/stopmacro [nobtn:2]
/flyout item+:trinket:linear:B:T:2:click

However the macro editor automatically rewrites it to:

#showtooltip
/equip [nobtn:2] {TrinketName}
/stopmacro [nobtn:2]
/flyout item+:trinket:linear:B:T:2:click

I have been able to test the first macro by manually editing the SavedVariables file before starting WoW, and it appears to work fine. However as soon as I select another trinket from the flyout menu, the macro gets rewritten again.

Is there a way to stop the flyout macros from getting rewritten? Or is there a better way to do what Iím trying to do?
Hmm. This is something I will need to work on. However, there is something you can try. A secret feature of flyout macros. After the flyout line, add the line with the # -

/flyout item+:trinket:linear:B:T:2:click
#use [nobtn:2] 13

This will add this line after the /equip line in your macro and it will look like this -

#showtooltip
/equip [nobtn:2] {TrinketName}
/use [nobtn:2] 13
/stopmacro [nobtn:2]
/flyout item+:trinket:linear:B:T:2:click
#use [nobtn:2] 13

Since you already have the trinket equipped, it should fail silently and proceed to the /use line.
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Unread 10-17-10, 08:11 PM  
Maul
Ion Engines, Engage!
 
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Re: Keybinds not working on stance switch

Originally posted by EnvoyMajeh
Been using this addon for a while now, but have been having trouble ever since the 4.0.1 updates.

It seems that now whenever I switch stances, my keybinds react as if I was in the previous stance, so if any of my buttons are in different places or are on stance specific abilities, I have to click them to get them to work.

As soon as I leave combat it fixes itself but until then I'm stuck clicking the buttons.

Also, when I exit button editing mode while having an action id button selected, it changes the action id to 1.

Any help would be appreciated.
When a button is shown/hidden keybinds are applied per secure code that should not be affected by combat so this may be an issue of the binds being grabbed either by a different bar that hides when combat is over or another addon. The best way for me to figure out what is going on is to email me your saved variables to [email protected]

The action ID issue is something I am actively looking into.
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Last edited by Maul : 10-17-10 at 08:12 PM.
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Unread 10-17-10, 08:10 PM  
Blackwale
A Kobold Labourer
 
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Flyout Trinket Menu

First off, thanks for the great addon Maul!

I'm trying to make two trinket buttons, one for each of the two trinket slots, and each with a flyout menu with a list of available trinkets in my bags. I would like to use the following flyout macro for the first slot:

#showtooltip
/use [nobtn:2] 13
/stopmacro [nobtn:2]
/flyout item+:trinket:linear:B:T:2:click

However the macro editor automatically rewrites it to:

#showtooltip
/equip [nobtn:2] {TrinketName}
/stopmacro [nobtn:2]
/flyout item+:trinket:linear:B:T:2:click

I have been able to test the first macro by manually editing the SavedVariables file before starting WoW, and it appears to work fine. However as soon as I select another trinket from the flyout menu, the macro gets rewritten again.

Is there a way to stop the flyout macros from getting rewritten? Or is there a better way to do what Iím trying to do?
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Unread 10-17-10, 07:48 PM  
EnvoyMajeh
A Kobold Labourer

Forum posts: 0
File comments: 2
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Keybinds not working on stance switch

Been using this addon for a while now, but have been having trouble ever since the 4.0.1 updates.

It seems that now whenever I switch stances, my keybinds react as if I was in the previous stance, so if any of my buttons are in different places or are on stance specific abilities, I have to click them to get them to work.

As soon as I leave combat it fixes itself but until then I'm stuck clicking the buttons.

Also, when I exit button editing mode while having an action id button selected, it changes the action id to 1.

Any help would be appreciated.
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