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The Adventure Continues (6.1)
Updated:02-25-15 12:12 AM
Created:unknown
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Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

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Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-5.1
5kB
02-25-15 12:17 AM
Addon
Hydrogen-5.1
5kB
02-25-15 12:15 AM
Addon
Hydrogen-7.1
11kB
02-25-15 12:11 AM
Addon
Hydrogen-7.1
43kB
02-25-15 12:07 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (7)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 10-16-10, 02:55 PM  
Stormrage
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Erm, okay, i swear to god I made a post yesterday in the macaroon thread but I can't find it now. Sorry in advance for the repost

Are you planning to reimpliment the alpha cooldowns / cooldown text timers? Or is the feature hidden somewhere.
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Unread 10-16-10, 02:38 PM  
Raederle
A Deviate Faerie Dragon

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Thank you. The answer is "No you're not missing something these arent what those options do". And sure, I'd be happy to put those in a feature request but I'm not assuming you'd get to them. I just wanted to be sure I wasn't missing anything obvious.

Regards, Raederle
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Unread 10-16-10, 01:47 PM  
eberkain
A Fallenroot Satyr

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Interesting bug my wife just had when wanting to turn off the blizzard vehicle bar.

Get on vehicle, and the blizzard bar shows up, disable the blizzard bar in macaroon main menu and it is still there, dismount vehicle and the bar still stays on screen.

Was fixed by mounting vehicle again, re-enabling the bar in main menu, dismounting, then disabling the bar.

And yes, the new Totem Bar works fine after i realized I the name was different and I got rid of the old MultiCastBar.
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Unread 10-16-10, 01:40 PM  
Maul
Ion Engines, Engage!
 
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Re: Hunter Traps

Originally posted by Morgaloth
Hope i'm not duplicating. i've been reading most the posts for several days, but have not seen any comments about Hunter Traps.

I want to make a Flyout for my Traps. When i enter the search key Trap, I get 10 options, the 5 traps and in between each is a Blank ?. But none of them work. You always get a "That is not ready" error message. Now even just dragging a trap to a button marked Macro gives the same message.

I'm able to use my traps by place them on ITEMID buttons. Does anyone have a solution for this? I might just be doing something wrong... THX

LOVE the update Maul!
As Dwargh pointed out, there is an issue on Blizzard's side with certain spells in macro from including hunter traps, be it Macaroon or Blizzard's on macros.

As for creating a good set of keys to get the right spells, that will have to wait for 1) Someone else figuring it out 2) When we get the flyout guide done. I did not foresee so many people flocking to the idea of the flyouts since I have had the option available for a long time via a supplemental addon. However, with Blizzard adding their own and issues with addons like AutoBar and 4.0, I suppose the demand is high
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Unread 10-16-10, 01:37 PM  
Maul
Ion Engines, Engage!
 
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Re: Count (combo points, holy power, shards, etc)

Originally posted by Raederle
I am playing with the buttons, trying to see if I can make a button to show my holy power or shard count. The aura watch text and aura watch highlight seem promising but i'm not quite sure what they do as options. I do recall that at one point it was possible to get the combo point text on a button for a skill that used combo points.

I've seen you're still swamped with no time for documentation. Apologies but will ask here in the hopes the answer is an easy one.

Thank you!

PS - As long as I'm pestering, is there any way to copy a bar from one toon to the next? I'm about to dive into the floater bars and I don't want to have to build the consumables bar 20 times for 20 toons. Understood if it's too complex, hoping it's not.
You will want to add these to feature requests. Now that several classes have their own form of "combo" points this is certainly doable. As for copying a single bar this is something I have thought about doing, but I would highly suggest adding it to the feature requests so that I am reminded that someone is looking for that feature.
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Unread 10-16-10, 01:34 PM  
Maul
Ion Engines, Engage!
 
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Re: Pet / Possess Bar

Originally posted by Kilzon
Supposedly I can make 1 bar to function as a Pet/Possess (I'm pretty sure I used to have macaroon set up this way for my Shadow Priest)? Now I have to create two separate bars.. If I create one bar and click both Pet and Possess the bar never shows up for either state.


This is a known issue that I am fairly sure is new to Cataclysm. It seems that the check for pet existence comes after the possess state triggers and so the bar goes to the "no pet" state. Currently, the best thing to do is keep the bars separate and perhaps stacked on top of each other for now until I get it sorted out.

I've been using this back from the Trinity days and pet/possess has always been the one area of functionality that I thought never has worked well in Macaroon but otherwise it kicks ass!
I've never had issues with pets, but I agree on the possess/vehicle thing and this was really due to a lack of macro options on Blizzard's side. The last live version of Macaroon in 3.x was posted a patch or so before a new macro conditional was added [vehicleui]. Prior to this, I really had problems getting those states working correctly. Now the possess/vehicle states work fairly well but not so well on a bar with "pet" active lol

I do plan on review the state code again to see if I can get this right.
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Unread 10-16-10, 01:30 PM  
rakkarage
A Murloc Raider

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Originally posted by Maul
These options are mutually exclusive and I probably should adjust the bar editor if the profile option is checked to hide that option. Switching profiles on spec changes basically re-builds then entire Macaroon UI. The option on the bar merely tells the buttons to load a second set of data, much like how the Blizzard buttons work.
so i guess its better to use the bar option instead of the profile one, if you only change 1 bar when respec? so i dont keep a full duplicate of all buttons... just the ones on that single bar? thanks

EDIT: i guess jzar already answered this question:

That's how I used to do it too. The easiest way to fix this is disable profile switching on spec change. The buttons themselves in a single profile will remember assigned spells for both specs automatically, and you'll almost never have to deal with profiles again.
thanks
Last edited by rakkarage : 10-16-10 at 01:34 PM.
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Unread 10-16-10, 01:28 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by Jzar
Last I'd checked, I thought you were leaving Macaroon and possibly WoW. I must've missed the announcement that you were back, but boy do I appreciate it. I probably wouldn't quit the game if a few select people stopped updating their mods (you, Tekkub, Shadowed, Aezey) but ... I'm a programmer myself, and more than my toons themselves (which are just like every other high-level toon of the same class) my UI is where I really pour my heart into this game. Macaroon is such an integral part of my UI because it is so flexible, and I'm ecstatic to see all the changes that have been released recently. So from the bottom of my heart, thank you.

Oh, and see new bug report from me in ticket tracker.
I wasn't really leaving Macaroon, but I did update the license so that if anyone wanted to create a "clone" of it they could. At the time I just had no time to dedicate to it as the addon demanded (and still demands!). I was indeed also limited on my WoW time at the time. I think the comment I made before I posted the last live update for WoW 3.x got buried but I did state it was to most likely be the last one before Cataclysm and that I would most likely be back to update Macaroon for Cataclysm. I just has other priorities at the time. And there was no announcement, once I got my beta key I just started posting my intention to update it for Cataclysm

And from the bottom of my heart I truly appreciate the thanks
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Unread 10-16-10, 01:22 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by Khirsanth
When Discord Action Bars died, I tried to take my outdated programming skills to lua and failed miserably. Keeping track of api changes, and jumping the hoops Blizz puts in front of mod devs can't be easy. You take the time to answer questions, consider feature requests, and do so with a pleasant tone. What you and your team do for this community is appreciated, and I for one salute you.
The kind words are much appreciated
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Unread 10-16-10, 12:56 PM  
Sassyxo
An Aku'mai Servant

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Re: Re: Hi

Originally posted by Dwargh
If you're not using profile swap(seems like your not) then make sure those couple of bars that doesn't swap has the dual spec option turned on, you find it in the bar edit gui, second option above the "Edit Buttons" button
That fixed it Thank you much
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Unread 10-16-10, 12:48 PM  
Dwargh
A Theradrim Guardian
 
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Re: Hunter Traps

Originally posted by Morgaloth
Hope i'm not duplicating. i've been reading most the posts for several days, but have not seen any comments about Hunter Traps.

I want to make a Flyout for my Traps. When i enter the search key Trap, I get 10 options, the 5 traps and in between each is a Blank ?. But none of them work. You always get a "That is not ready" error message. Now even just dragging a trap to a button marked Macro gives the same message.

I'm able to use my traps by place them on ITEMID buttons. Does anyone have a solution for this? I might just be doing something wrong... THX

LOVE the update Maul!
This is a known problem than unfortunately lies with Blizzard and their macro interpretation (or something like that), Same thing happens with Blizzard Macros. But yes.. it does work in ActionID buttons cos they work just like the Blizzard action bars.
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Unread 10-16-10, 12:42 PM  
Dwargh
A Theradrim Guardian
 
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Re: Hi

Originally posted by Sassyxo
I am having a problem when changing specs. A couple of my bars are not switching when I change specs. I can not figure out how to fix, any idea? Thanks.
If you're not using profile swap(seems like your not) then make sure those couple of bars that doesn't swap has the dual spec option turned on, you find it in the bar edit gui, second option above the "Edit Buttons" button
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Unread 10-16-10, 12:31 PM  
Dwargh
A Theradrim Guardian
 
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Re: Re: Dual spec - autosaving profiles

Originally posted by Jzar
That's how I used to do it too. The easiest way to fix this is disable profile switching on spec change. The buttons themselves in a single profile will remember assigned spells for both specs automatically, and you'll almost never have to deal with profiles again.
Almost true, I'm not sure the bars is set to change upon spec swap by default, but the option to have them do so is there.
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Unread 10-16-10, 12:22 PM  
Morgaloth
A Kobold Labourer
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Hunter Traps

Hope i'm not duplicating. i've been reading most the posts for several days, but have not seen any comments about Hunter Traps.

I want to make a Flyout for my Traps. When i enter the search key Trap, I get 10 options, the 5 traps and in between each is a Blank ?. But none of them work. You always get a "That is not ready" error message. Now even just dragging a trap to a button marked Macro gives the same message.

I'm able to use my traps by place them on ITEMID buttons. Does anyone have a solution for this? I might just be doing something wrong... THX

LOVE the update Maul!
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Unread 10-16-10, 11:16 AM  
Redunder
A Defias Bandit
 
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SUpport

remember peeps.. to support maul if you appreciate his work he puts into his addons, LoL...
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