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Legion (7.0.3)
Updated:08-15-16 11:31 PM
Created:unknown
Downloads:407,857
Favorites:988
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7.0.3

Ion  Popular! (More than 5000 hits)

Version: Helium 2.0.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

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Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Helium 2.0.1
43kB
08-15-16 11:32 PM
Addon
Helium 2.0.1
19kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:30 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (8)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 10-17-10, 04:25 PM  
roxide
A Kobold Labourer

Forum posts: 0
File comments: 5
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I have made my main bar like this in Use Custom Bar States

[stance:1, mod:shift]
[stance:1, mod:ctrl]
[stance:1]
[stance:2, mod:shift]
[stance:2, mod:ctrl]
[stance:2]
[stance:3, mod:shift]
[stance:3, mod:ctrl]
[stance:3]

now I want to add Possess and Vehicle to this so I can use the same binds when it switches.

so I'm guessing i would do this

[Possess]
[Vehicle]
[stance:1, mod:shift]
[stance:1, mod:ctrl]
[stance:1]
[stance:2, mod:shift]
[stance:2, mod:ctrl]
[stance:2]
[stance:3, mod:shift]
[stance:3, mod:ctrl]
[stance:3]
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Unread 10-17-10, 04:08 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by galvin
There anyway to make the actionbar not be visible when in a vehicle, and to make it so its click through so it ignores all mouse clicks and mouseovers.

Currently using Ovale as an non interactive actionbar, it does it well, but looking at other options.
Sure, you can use the custom conditionals or just add buttons to the non-vehicle state of the pre-set vehicle condition and then turn off up clicks and down clicks for the buttons. Doing this makes the buttons non-interactive.

I should also add that you can change the hit-boxes for buttons.
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Last edited by Maul : 10-17-10 at 04:11 PM.
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Unread 10-17-10, 04:01 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by shinx
i get very high memory usage infight?!

get 5mb more infight, i know memory usage is not important but 5mb... why? no damagemeter installed.
If you were getting 50mb+ I may be concerned, depending on how many buttons you had on the screen. Macaroon has to do a lot of emulation in Lua to make the macro buttons look, act and feel like regular action buttons and this emulation creates many variables that create memory usage. Action ID based buttons (default UI or a standard bar addon) that have macros on them have the advantage that many tasks are performed in WoW C-side, which is much, much faster than Lua and also does not report it's memory usage to the Lua environment.

To give a bit of reference, take the following macro -

/cast [harm] <spell 1>; [mod:alt] <spell 2>; <spell 3>

I can set that macro to a button object and you can press it and it will work fine. But most players would like the correct icon to show, whether the current spell that is being cast is active, to dim it out if it is not castable, to know which tooltip to set *at the very moment* the condition of the macro changes. All this requires frequent re-scans of which spell is going to be casted based on if the target is friendly or not, whether a modifier key is held down or not, etc.

I always try to make Macaroon as lean as possible. But when you want a Ferarri the last thing you are thinking of is low fuel usage. If you want a bar addon that does everything Macaroon does, minuscule memory usage is not going to happen The only point it becomes a problem is if it impacts FPS drastically, which for most users with average computers Macaroon should not. I know, I have a now out-dated computer by 2 years and I can play fine and raid fine.

Now, could I make Macaroon a bit more efficient and maybe shave off a megabyte. Perhaps, but it would require a complete ground-up re-write, which I do not have the time for. But, if you are at 3mb or at 5mb when the WoW game itself uses an order of magnitude more than that, that re-write would be more an exercise of just wanting to do it, not that it really needs to be done.
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Last edited by Maul : 10-17-10 at 04:06 PM.
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Unread 10-17-10, 03:42 PM  
galvin
A Chromatic Dragonspawn

Forum posts: 181
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There anyway to make the actionbar not be visible when in a vehicle, and to make it so its click through so it ignores all mouse clicks and mouseovers.

Currently using Ovale as an non interactive actionbar, it does it well, but looking at other options.
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Unread 10-17-10, 03:04 PM  
shinx
A Defias Bandit

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i get very high memory usage infight?!

get 5mb more infight, i know memory usage is not important but 5mb... why? no damagemeter installed.
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Unread 10-17-10, 02:36 PM  
Blue442
A Kobold Labourer

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File comments: 16
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Originally posted by Maul
When WoW crashes, it may not write addon data to disk. However, write up a bug report and I will think on it to see if there is anything I can do to prevent this type of issue from happening.
i understand it wont write any data out. it was just weird since my bars had been created for days, and it overwrote spec 2 with spec 1. instead of leaving spec 2 as spec 2

very odd.
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Unread 10-17-10, 01:46 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by Blue442
so... my wow just crashed in a bg.
and my bars reverted to my main spec (i was currently offspec)

i thought weird. changed to my main spec [to what the bars were showing] and it seemed to fix it.

when i got out of the bg, i switched back to my offspec and all the bars were the same as the main spec

ive switched a few times

it seems to have overwritten them... not sure why or how. but im sure it had to do when the BG crashed

going to restore my config file and pray.
When WoW crashes, it may not write addon data to disk. However, write up a bug report and I will think on it to see if there is anything I can do to prevent this type of issue from happening.
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Unread 10-17-10, 01:40 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by razoon
The problem is that if I wanna cancel editting then I press the Escape key.
The Escape key used to be sort of a cancel button in pc-world.
In Macaroon 3.x, the macro window merely losing edit focused saved the macro, be it from hitting ESC, TAB or just closing the window. In 4.x, there were issues so I had to explicit make it so that the only way to save a macro was to hit ESC or TAB. So this is no real difference from how Macaroon has been for along time. But you do make a valid point that I really never thought about before.
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Unread 10-17-10, 01:21 PM  
razoon
A Fallenroot Satyr

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Originally posted by Dwargh
Well TAB works just as well so just pick the one you like the most and go with it
The problem is that if I wanna cancel editting then I press the Escape key.
The Escape key used to be sort of a cancel button in pc-world.
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Unread 10-17-10, 01:01 PM  
Blue442
A Kobold Labourer

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so... my wow just crashed in a bg.
and my bars reverted to my main spec (i was currently offspec)

i thought weird. changed to my main spec [to what the bars were showing] and it seemed to fix it.

when i got out of the bg, i switched back to my offspec and all the bars were the same as the main spec

ive switched a few times

it seems to have overwritten them... not sure why or how. but im sure it had to do when the BG crashed

going to restore my config file and pray.
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Unread 10-17-10, 12:44 PM  
Dwargh
A Theradrim Guardian
 
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Originally posted by razoon
Can you please change the keys to safe a macro?
Using Escape to safe your work is imo not a good idea

Escape is normally the key to abandon anything.
Maybe just use Tab?

Great app btw I love it!
Well TAB works just as well so just pick the one you like the most and go with it
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Unread 10-17-10, 11:56 AM  
razoon
A Fallenroot Satyr

Forum posts: 21
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Can you please change the keys to safe a macro?
Using Escape to safe your work is imo not a good idea

Escape is normally the key to abandon anything.
Maybe just use Tab?

Great app btw I love it!
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Unread 10-17-10, 11:55 AM  
Maul
Ion Engines, Engage!
 
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Originally posted by Kuervoh
When I installed Macaroon for Cataclysm Beta, I noticed that the default Blizzard vehicle/possesion bar would appear even if I had Macaroon bars setup. I actually liked it this way but I can't figure out how to get this working on Live. I have "Enable Blizzard Vehicle Bar" checked in the options. Shouldn't this also work for the possession bar?
In the default Blizz UI, the possess bar actually replaces your main action bar, it does not swap out with an entire new UI like the Vehicle UI.

This is why Macaroon has two options - possess and vehicle - as the default UI treats them separately. If you want to use Blizzard's possession bar, you need to enable Blizzard's main action bar as well.
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Unread 10-17-10, 11:49 AM  
Kuervoh
A Kobold Labourer

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When I installed Macaroon for Cataclysm Beta, I noticed that the default Blizzard vehicle/possesion bar would appear even if I had Macaroon bars setup. I actually liked it this way but I can't figure out how to get this working on Live. I have "Enable Blizzard Vehicle Bar" checked in the options. Shouldn't this also work for the possession bar?
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Unread 10-17-10, 10:46 AM  
eberkain
A Fallenroot Satyr

Forum posts: 20
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Originally posted by Dwargh
Yes, this is part of the blizzard ui, showing when you get a spell activated with something. basically it's suggesting you should use that ability. Anyhow, you can turn it off in the bar edit. "Spell activation glow" in the top area
Thanks, I would have never found that.
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