Quantcast
Download
(6 MB)
Download
Updated: 08-15-16 11:31 PM
Pictures
File Info
Compatibility:
Legion Pre-Patch (7.0.3)
Updated:08-15-16 11:31 PM
Created:unknown
Downloads:407,356
Favorites:990
MD5:
7.0.3

Ion  Popular! (More than 5000 hits)

Version: Helium 2.0.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Helium 2.0.1
43kB
08-15-16 11:32 PM
Addon
Helium 2.0.1
19kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:30 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (8)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 10-17-10, 10:06 AM  
Dwargh
A Theradrim Guardian
 
Dwargh's Avatar
AddOn Author - Click to view AddOns

Forum posts: 64
File comments: 650
Uploads: 2
Re: Re: Re: Re: button coodown text

Originally posted by Leebus
I also have that issue as well, but mine is more focused towards the time just not being there. For instance, if I am out of combat and cast an Immolate on a target dummy, the countdown will begin. Once i cast another one, it is erased, although the Aura check highlight will show.
Right, I have not yet tested it in combat. will do.
Report comment to moderator  
Reply With Quote
Unread 10-17-10, 10:02 AM  
eberkain
A Fallenroot Satyr

Forum posts: 20
File comments: 14
Uploads: 0
When my Berserk procs, I get a highlight on my Mangle that is annoying. Is this part of the blizzard ui?

The big square glowing around my #1 key.

http://img812.imageshack.us/img812/2...1710105933.jpg
Last edited by eberkain : 10-17-10 at 10:03 AM.
Report comment to moderator  
Reply With Quote
Unread 10-17-10, 09:55 AM  
SigFreud
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Vehicle button not working

Hello,

I have submited a bug report about it but in case there was an easier solution.

I keep getting this error message when I want to click on one of the 6 vehicle buttons (121 to 126) which are showing allright on my bars :

Date: 2010-10-17 17:47:28
ID: 187
Error occured in: Global
Count: 1
Message: C stack overflow
Debug:
[C]: ?
....
[C]: ?
[C]: UseAction()
..\FrameXML\SecureTemplates.lua:274: handler()
..\FrameXML\SecureTemplates.lua:540:
..\FrameXML\SecureTemplates.lua:488

I have actually erased some of the [C]: ? lines as they were a lot.

At the end I can't use the vehicle eventho the buttons are showing allright. Same for possession. And it's doing the same when I create a new bar.

Also, want to thank here again for that great addon which I am using since so many years (and when it was called Trinity as well).
Report comment to moderator  
Reply With Quote
Unread 10-17-10, 05:25 AM  
Leebus
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Re: Re: Re: button coodown text

Originally posted by Dwargh
They work fine for me except for not updating quite directly. some time s the timer pop directly other times there's like half a second delay of the display, though the display is correct..

Only it seems to prioritize the wrong timer.. if the buff has a longer cooldown than the buff lasts I'd like to see the buff countdown to when it's going to disappear from me first and then how long it is till I can cast it again.
I'll look into it myself.

I also have that issue as well, but mine is more focused towards the time just not being there. For instance, if I am out of combat and cast an Immolate on a target dummy, the countdown will begin. Once i cast another one, it is erased, although the Aura check highlight will show.
Report comment to moderator  
Reply With Quote
Unread 10-17-10, 04:48 AM  
Dwargh
A Theradrim Guardian
 
Dwargh's Avatar
AddOn Author - Click to view AddOns

Forum posts: 64
File comments: 650
Uploads: 2
Re: Re: button coodown text

Originally posted by Leebus
Its not just you, ive spent about 2 hrs trying to figure out what I've done wrong so i check here and seen your post.. i <3 macaroon but this is killing me ! lol.. im sure it'll get fixed soon

They work fine for me except for not updating quite directly. some time s the timer pop directly other times there's like half a second delay of the display, though the display is correct..

Only it seems to prioritize the wrong timer.. if the buff has a longer cooldown than the buff lasts I'd like to see the buff countdown to when it's going to disappear from me first and then how long it is till I can cast it again.
I'll look into it myself.
Report comment to moderator  
Reply With Quote
Unread 10-17-10, 03:31 AM  
Leebus
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Re: button coodown text

Its not just you, ive spent about 2 hrs trying to figure out what I've done wrong so i check here and seen your post.. i <3 macaroon but this is killing me ! lol.. im sure it'll get fixed soon


Originally posted by speldis
Hi
As a long time ie trinity bars user of the best damn add on in the game I would like to thank you for maintaining macaroon .. it's probably the reason i still play as without it Wow would be unplayable due to the effects of age on my hands..
I have looked for people asking this but seem to be the only one reporting this problem.. I have button cooldowns and text timers set.. Yes i found the secret ways.. They seem to work perfectly on the first occasion used but then work erratically after ie sometimes the text appears and sometimes it doesnt.
Is this just me?
Report comment to moderator  
Reply With Quote
Unread 10-17-10, 02:21 AM  
Dwargh
A Theradrim Guardian
 
Dwargh's Avatar
AddOn Author - Click to view AddOns

Forum posts: 64
File comments: 650
Uploads: 2
Originally posted by Burnum
is there someplace to find the old instructions for /select since the macaroon: extensions mod seem to not be online any more?
Yes, here at Macaroons info tab there's a ling to The Official Threadon which you will find the Advanced Topics as post #6

Any questions about what keys to use to make it work, just ask me
preferably in PM to make slow down the posting in the comment a bit.
Report comment to moderator  
Reply With Quote
Unread 10-17-10, 02:09 AM  
speldis
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
button coodown text

Hi
As a long time ie trinity bars user of the best damn add on in the game I would like to thank you for maintaining macaroon .. it's probably the reason i still play as without it Wow would be unplayable due to the effects of age on my hands..
I have looked for people asking this but seem to be the only one reporting this problem.. I have button cooldowns and text timers set.. Yes i found the secret ways.. They seem to work perfectly on the first occasion used but then work erratically after ie sometimes the text appears and sometimes it doesnt.
Is this just me?
Report comment to moderator  
Reply With Quote
Unread 10-17-10, 12:53 AM  
Burnum
A Defias Bandit
 
Burnum's Avatar

Forum posts: 2
File comments: 81
Uploads: 0
Originally posted by Maul
/flyout s+:allows,skill:linear:T:B:3:click
is there someplace to find the old instructions for /select since the macaroon: extensions mod seem to not be online any more?
Report comment to moderator  
Reply With Quote
Unread 10-16-10, 11:27 PM  
Tone
A Defias Bandit
 
Tone's Avatar

Forum posts: 2
File comments: 16
Uploads: 0
Hello all,

Does anyone know of a way to have a macro tell its button to be blank under certain conditions? When manually setting a button's icon in Macaroon, there's an option at the end of the icon list to set it as a blank button. Is there a way to get that appearance to show up on a button via macro code?

For example, if I wanted to design a button with different spells for different druid forms, I might write something like this:

/cast [form:1] Mangle(Bear Form); [form:3] Mangle(Cat Form); Wrath

It would use Mangle in bear and cat form, and Wrath in any other stance. And the icon would change in each stance to reflect this. However, if this particular button didn't have a spell defined outside of feral forms, like this:

/cast [form:1] Mangle(Bear Form); [form:3] Mangle(Cat Form)

...then the bright, ugly "?" icon would appear whenever not in Bear or Cat form. Is there a way to tell this button to be blank and outlined when not in Bear or Cat Form? (basically hiding the "?" icon)

Note: I do understand fully how stance bars work. I know I could set a bar to be different for each stance, and just set a button to blank for certain stances. That's what I always did in the past. However, I've found this to be very cumbersome to maintain (especially for druids), so I'm hoping to get away from it, writing my own macros to cover different stances and dualspec all on one set of buttons.

Thanks!
Report comment to moderator  
Reply With Quote
Unread 10-16-10, 10:49 PM  
Dwargh
A Theradrim Guardian
 
Dwargh's Avatar
AddOn Author - Click to view AddOns

Forum posts: 64
File comments: 650
Uploads: 2
Re: Re: Re: Re: Hunter Traps

Originally posted by Maul
The core code for /select and /flyout is essentially the same. The bugs that are popping up are just a result of merging the two addons together as well as actually correcting a few issues that Extensions had. Sometimes when you fix a deep-rooted problem the side effect are other bugs One was re-scanning and adding buttons when spells were learned, companions learned, items gained. The old extensions needed a /reload to get those items in the list. This one does not

For myself right now in the current build, all flyouts are working well.
Great, haven't tried the newest update of Macaroon yet, skipped WoW for today checking in again tomorrow.

I don't remember ever having an issue with learning new spells and things with the old extensions though.

Hmm, I think I will go about tampering with the flyout code some time, see if I can get it to skip some things.. like that little arrow. Will be some fun hacking of your code. ^^ (so don't tell me where or how )

Report comment to moderator  
Reply With Quote
Unread 10-16-10, 09:16 PM  
RandomName
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 10
Uploads: 3
Maul, thank you for making this wonderfull addon, and constantly updating it.

Wanted to ask if there is a way to copy all spells to all stances and dual spec bars? For example, I have a druid - aqua, travel, cat, bear, moonkin stances/forms and then dual spec too - that's a lot of spell button dragging about, and being totally anal, I like all the same buttons to be in the same places on various forms.

So if I set up the spell button layout for one stance, I could then copy these easily to all forms and specs. Clearly the odd spec-specific spell wouldn't copy - but otherwise?
Report comment to moderator  
Reply With Quote
Unread 10-16-10, 08:12 PM  
Maul
Ion Engines, Engage!
 
Maul's Avatar
AddOn Author - Click to view AddOns

Forum posts: 401
File comments: 1084
Uploads: 32
Originally posted by Orenn
I'm having an issue with this flyout macro:

Code:
/flyout s:~Leatherworking,~First Aid,~Cooking:linear:T:B:3:click
It works but it generates two of each icon, both functional, for each of the professions listed. I have tried many a syntax by removing various tildes, commas, etc... and am having no luck getting it to display appropriately.

Using the automated flyout macro creation button generates a macro that does not function. It shows whichever profession is first on the list and a flyout arrow, but it doesn't fly out

Any ideas?
Actually your flyout is correct, this is a bug and after reading your post I know exactly why it is happening. However, in the meantime you can use my version that I have used for a long time -

/flyout s+:allows,skill:linear:T:B:3:click
__________________

Twitter: @IonMaul | Windows Live: [email protected] | Google Talk: [email protected]
Report comment to moderator  
Reply With Quote
Unread 10-16-10, 08:00 PM  
Orenn
A Kobold Labourer
 
Orenn's Avatar

Forum posts: 1
File comments: 16
Uploads: 0
I'm having an issue with this flyout macro:

Code:
/flyout s:~Leatherworking,~First Aid,~Cooking:linear:T:B:3:click
It works but it generates two of each icon, both functional, for each of the professions listed. I have tried many a syntax by removing various tildes, commas, etc... and am having no luck getting it to display appropriately.

Using the automated flyout macro creation button generates a macro that does not function. It shows whichever profession is first on the list and a flyout arrow, but it doesn't fly out

Any ideas?
Report comment to moderator  
Reply With Quote
Unread 10-16-10, 06:42 PM  
Maul
Ion Engines, Engage!
 
Maul's Avatar
AddOn Author - Click to view AddOns

Forum posts: 401
File comments: 1084
Uploads: 32
Re: Re: Re: Hunter Traps

Originally posted by Dwargh
I can't see why you're so surprised over the flocking to flyouts/select buttons. As soon as you made them available I've used them extensively as much as I can. I even used it on my pallys for the selection of seals, mage teleports and portals, for my professions, mounts, conjured items, pots, scrolls, spells, for my rogues ranged attacks(throw, deadly throw/bow and arrow).. you name it. I am now hoping the flyouts get sorted so I can have my select buttons back.. though the simple graphics of the select buttons to the more details on flyout buttons.. I must say I really preferred your select buttons. When the fyouts are working as good as the select buttons did before the patch I will replace the Blizzard flyouts for my mages portals and teleports cos of the way I can choose where the flyout bars first button will appear, namely with the first button covering the flyout button itself.
The core code for /select and /flyout is essentially the same. The bugs that are popping up are just a result of merging the two addons together as well as actually correcting a few issues that Extensions had. Sometimes when you fix a deep-rooted problem the side effect are other bugs One was re-scanning and adding buttons when spells were learned, companions learned, items gained. The old extensions needed a /reload to get those items in the list. This one does not

For myself right now in the current build, all flyouts are working well.
__________________

Twitter: @IonMaul | Windows Live: [email protected] | Google Talk: [email protected]
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: