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Warlords of Draenor (6.0.3)
Updated:12-11-14 12:45 AM
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6.0.3

Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

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Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (6)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 10-14-10, 08:10 PM  
Blue442
A Kobold Labourer

Forum posts: 0
File comments: 16
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Re: Overpower Glitch

Originally posted by Redunder
[b]On my war char, my overpower ability stay lit up even when there is nothing to overpower.....
See screen shot
had this very issue. deleting and re-creating the bars fixed it.

i suspect it had to do with the fact that i would change the bar "Stance" while having macaroon options open, then try to drag an action to it.

i recreated the bars w/out ever doing that and the problem for me went away.
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Unread 10-14-10, 07:16 PM  
Redunder
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Overpower Glitch

On my war char, my overpower ability stay lit up even when there is nothing to overpower.....
See screen shot





Awesome Mod by the way!!
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Unread 10-14-10, 07:15 PM  
TBABlackPanther
A Kobold Labourer

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Hi,

i miss my Macaroon Cofigbutton on Fubar? Maybe there is gone because there is no Update for Fubar an Broker2Fubar
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Unread 10-14-10, 06:43 PM  
Jolls
A Kobold Labourer

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So with the old Extensions comment section I was able to figure out how to make (what is now) a Flyout where I would have:

Click (default button) brings Flyout Menu
Flyout Menu shows each Teleport Spell (mage) wherein
Click of a city would Teleport and Right-Click would cast Portal instead for each individual city.

Is this still possible?
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Unread 10-14-10, 06:04 PM  
Ameliorate
A Kobold Labourer

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Originally posted by Maul
Check the main menu and make sure you have the option to allow Macaroon to adjust bag positions turned off.
Yep, that was it, thank you. Operator failure on my part, sorry.
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Unread 10-14-10, 05:45 PM  
anseloth
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here is how /flyout works (if i have it right, i copied the code from the /select part of the Advanced Topics part of the Macaroon Official Thread):

/flyout command -
This command allows for the creation of a popup menu of items/spells for selection to be used by the macro button
Format -
/flyout <type>:<keys>:<shape>:<attach point>:<relative point>:<columns|radius>:<click|mouse>
Examples -
/flyoutitem:trinket:linear:right:left:6

/flyoutitem+:quest item:circular:center:center:15

/flyoutcompanion:mount:linear:right:left:6

Most options may be abbreviated -

/flyout i+:quest item:c:c:c:15:c
Types:
item
spell
companion


add + to scan the type's tooltip instead of the type's data
Keys:
Use as many comma-delimited keys as you want (ex: "quest item,use,blah,blah,blah")

The "companion" type must have "critter" or "mount" in the key list

Use ! in front of a key to exclude anything containing that key

Use ~ in front of a key to make that key optional
Shapes:
linear
circular

Points:
left
right
top
bottom
topleft
topright
bottomleft
bottomright
center
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Unread 10-14-10, 05:43 PM  
Maul
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Re: cooldowns

Originally posted by rakkarage
Code:
/startattack
/use Shield Wall
/use last stand
/use [equipped:shields] shield block
/use berserker rage
/use berserking
/use 10
/use 13
/use 14
how to determine which text cooldowns to show? in this button i dont wanna track all these short cooldowns just shield wall... in the old version it would only show cooldowns for spells in uppercase? is there a way to do that? thanks
Add - #showtooltip Shield Wall
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Unread 10-14-10, 05:43 PM  
Maul
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Re: Re: Re: Re: Re: Re: Re: Hello Maul,

Originally posted by anseloth
but, i will give the bugs a look, but i don't think i'd be much, if any, help. maybe i can find a few that are more user error than coding error, or something.
That'd be great
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Unread 10-14-10, 05:26 PM  
anseloth
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Re: Re: Re: Re: Re: Re: Hello Maul,

Originally posted by Maul
Well, not too bad, some are already fixed, some are not bugs. If you look at the status column there are not an overwhelming amount
but, i will give the bugs a look, but i don't think i'd be much, if any, help. maybe i can find a few that are more user error than coding error, or something.
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Unread 10-14-10, 05:19 PM  
Maul
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Re: Re: Re: Re: Re: Hello Maul,

Originally posted by anseloth
omg, thats a loooonnnnng list.

llllllllllllloooooooooooooooonnnnnnnnnnnnnnnnnng!
Well, not too bad, some are already fixed, some are not bugs. If you look at the status column there are not an overwhelming amount
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Unread 10-14-10, 05:14 PM  
anseloth
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Re: Re: Re: Re: Hello Maul,

Originally posted by Maul
Well, my bug to-do list currently is everything in the bug reports section -

http://www.wowinterface.com/portal.p...221&a=listbugs

omg, thats a loooonnnnng list.

llllllllllllloooooooooooooooonnnnnnnnnnnnnnnnnng!
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Last edited by anseloth : 10-14-10 at 05:23 PM.
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Unread 10-14-10, 05:03 PM  
Maul
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Re: Re: Re: Hello Maul,

Originally posted by anseloth
so how long is that to-do list, exactly?
Well, my bug to-do list currently is everything in the bug reports section -

http://www.wowinterface.com/portal.p...221&a=listbugs

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Unread 10-14-10, 05:00 PM  
Maul
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Originally posted by Ameliorate
I don't know if anyone else has mentioned this ... sorry if I'm adding a duplicate comment.

When I have Macaroon enabled, bags no longer adjust to the number of action bars I have turned on. I prefer to use Macaroon as an addition to the default UI rather than as a replacement, and I usually have all 4 additional Blizzard action bars turned on.

With only the default UI running, the position open bags appear in will adjust itself to the number of action bars you have activated. (If you have the right hand side action bars activated, the bag positions shift left, etc). Currently, when Macaroon is loaded, and I open my bags, the opened bag will appear underneath those default action bars, meaning that it's partially obscured.


And also, thank you for all your hard work Maul.
Check the main menu and make sure you have the option to allow Macaroon to adjust bag positions turned off.
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Unread 10-14-10, 05:00 PM  
anseloth
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Re: Re: Hello Maul,

Originally posted by Maul
I have to admit I did not do thorough testing of bar linking for the 40000.x version. The code is basically a direct port from the 30000.x code. If you can write up a bug report that will put it on my to-do list to investigate. Thanks
so how long is that to-do list, exactly?
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Unread 10-14-10, 04:59 PM  
Maul
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Originally posted by Trimble Epic
Is there ANY current mechanism that can duplicate a button? I keep a kind of "spellbook" row of buttons along the bottom, and right-click-drag to my main bar as needed. I'll be lost without the ability to copy buttons for a while...
I will try to squeeze it in the next version.
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