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Warlords of Draenor Pre-Patch (6.0.3)
Updated:12-11-14 12:45 AM
Created:unknown
Downloads:399,343
Favorites:989
MD5:
6.0.3

Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12
by: Maul, Jrosk, SLOKnightfall

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (6)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 10-14-10, 05:00 PM  
Maul
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Originally posted by Ameliorate
I don't know if anyone else has mentioned this ... sorry if I'm adding a duplicate comment.

When I have Macaroon enabled, bags no longer adjust to the number of action bars I have turned on. I prefer to use Macaroon as an addition to the default UI rather than as a replacement, and I usually have all 4 additional Blizzard action bars turned on.

With only the default UI running, the position open bags appear in will adjust itself to the number of action bars you have activated. (If you have the right hand side action bars activated, the bag positions shift left, etc). Currently, when Macaroon is loaded, and I open my bags, the opened bag will appear underneath those default action bars, meaning that it's partially obscured.


And also, thank you for all your hard work Maul.
Check the main menu and make sure you have the option to allow Macaroon to adjust bag positions turned off.
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Unread 10-14-10, 05:00 PM  
anseloth
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Re: Re: Hello Maul,

Originally posted by Maul
I have to admit I did not do thorough testing of bar linking for the 40000.x version. The code is basically a direct port from the 30000.x code. If you can write up a bug report that will put it on my to-do list to investigate. Thanks
so how long is that to-do list, exactly?
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Unread 10-14-10, 04:59 PM  
Maul
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Originally posted by Trimble Epic
Is there ANY current mechanism that can duplicate a button? I keep a kind of "spellbook" row of buttons along the bottom, and right-click-drag to my main bar as needed. I'll be lost without the ability to copy buttons for a while...
I will try to squeeze it in the next version.
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Unread 10-14-10, 04:57 PM  
Maul
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Re: Debuff timers?

Originally posted by heebs13
I'm able to activate my buff and cooldown text timers on my action bars, but no luck getting debuff timers to show (rend, specifically). Any advice?
Please write up a bug report and I will check it out on my warrior. Thanks
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Unread 10-14-10, 04:56 PM  
Maul
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Re: Hello Maul,

Originally posted by wolfi
first of all: you are my hero! ;-)

Most things work fine.

But i have trouble with the vehicle-bar, and yes i'm shammy and have totembar also.

I have a driver bar with vehicle and normal state, a vehicle bar linked to the vehicle state, and a custom bar linked to the normal state. Now it seems to forget the link and state of the 2 workhorse-bars.

the other thing:
the flyout bars dont catch some itemtypes correctly - so the dont catch quest items and potions anymore. my game language is german.

hope this helps you find the bugs.

thanks for you work!
I have to admit I did not do thorough testing of bar linking for the 40000.x version. The code is basically a direct port from the 30000.x code. If you can write up a bug report that will put it on my to-do list to investigate. Thanks
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Unread 10-14-10, 04:53 PM  
Maul
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Re: Troubles with Action IDs

Originally posted by Trilless
Maul,

Since 4.0 I've noticed that for my buttons that are set as action ID, they don't seem to respond. If I change them to macro and put the same spell on them... they work fine.

I do know that most of the action IDs that seem to be used are high numbers.
And this is happening across multiple characters.

Its relatively minor, but wondering if I missed something that's changed or I"m just a weirdo
I am reviewing the action ID stuff right now as there were some other issues.
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Unread 10-14-10, 04:52 PM  
Maul
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Originally posted by Echolalia
Hey Maul, just wanted to take a second to thank you for all the hard work you're putting into Macaroon... been using your addon since Trinity and I consider it the only "Must Have" addon in my arsenal.

So, Thanks!
I appreciate the thanks very much
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Unread 10-14-10, 04:50 PM  
Maul
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Code:
/flyout spell,item+:Gastwirt,Teleportieren:linear:BOTTOM:TOP:6:mouse
To pop out the hearthstone AND my teleport spell. But it does not work. I just get a question mark.

What's wrong? [/b]
Details on how to create one are still forthcoming. The way the /flyout macro is written you are trying to find spells or items that have BOTH Gastwirt and Teleportieren as keys. There are some operators available however and the one you want is ~

/flyout spell,item+:~Gastwirt,~Teleportieren:linear:BOTTOM:TOP:6:mouse

The ~ tells the flyout code your are looking for items that have either one of the those keys not necessarily both.

Another operator is ! which means to exclude any items that has that key (!Gastwirt would exclude anything with "Gastwirt" in it)
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Last edited by Maul : 10-14-10 at 04:51 PM.
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Unread 10-14-10, 04:09 PM  
Ameliorate
A Kobold Labourer

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I don't know if anyone else has mentioned this ... sorry if I'm adding a duplicate comment.

When I have Macaroon enabled, bags no longer adjust to the number of action bars I have turned on. I prefer to use Macaroon as an addition to the default UI rather than as a replacement, and I usually have all 4 additional Blizzard action bars turned on.

With only the default UI running, the position open bags appear in will adjust itself to the number of action bars you have activated. (If you have the right hand side action bars activated, the bag positions shift left, etc). Currently, when Macaroon is loaded, and I open my bags, the opened bag will appear underneath those default action bars, meaning that it's partially obscured.


And also, thank you for all your hard work Maul.
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Unread 10-14-10, 04:07 PM  
Garonne
A Fallenroot Satyr

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I tried to make use of the new flyout feature, but have some problems with it.

My goal is to make it pop out the Heathstone (I think, thats the english name) as well as teleport-spells.

I've tried various variations:

Code:
/flyout spell,item:Ruhestein:linear:BOTTOM:TOP:6:mouse
This one does not work, don't now why... Bug?

Code:
/flyout spell,item+:Gastwirt:linear:BOTTOM:TOP:6:mouse
Pops out the Hearthstone (yes, I'm playing a german client)

Code:
/flyout spell,item+:Teleportieren:linear:BOTTOM:TOP:6:mouse
Pops out my teleport spell (Druid).

Looking at the editor in macaroon I expect the following code

Code:
/flyout spell,item+:Gastwirt,Teleportieren:linear:BOTTOM:TOP:6:mouse
To pop out the hearthstone AND my teleport spell. But it does not work. I just get a question mark.

What's wrong?
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Unread 10-14-10, 03:28 PM  
Trimble Epic
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Originally posted by Maul

-The right-drag button copy option is not in yet, again just had no time to get it in yet.
Is there ANY current mechanism that can duplicate a button? I keep a kind of "spellbook" row of buttons along the bottom, and right-click-drag to my main bar as needed. I'll be lost without the ability to copy buttons for a while...
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Unread 10-14-10, 02:47 PM  
heebs13
A Kobold Labourer

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Debuff timers?

I'm able to activate my buff and cooldown text timers on my action bars, but no luck getting debuff timers to show (rend, specifically). Any advice?
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Unread 10-14-10, 02:10 PM  
wolfi
A Kobold Labourer

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Hello Maul,

first of all: you are my hero! ;-)

Most things work fine.

But i have trouble with the vehicle-bar, and yes i'm shammy and have totembar also.

I have a driver bar with vehicle and normal state, a vehicle bar linked to the vehicle state, and a custom bar linked to the normal state. Now it seems to forget the link and state of the 2 workhorse-bars.

the other thing:
the flyout bars dont catch some itemtypes correctly - so the dont catch quest items and potions anymore. my game language is german.

hope this helps you find the bugs.

thanks for you work!
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Unread 10-14-10, 12:17 PM  
Dwargh
A Theradrim Guardian
 
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Re: Troubles with Action IDs

Originally posted by Trilless
Maul,

Since 4.0 I've noticed that for my buttons that are set as action ID, they don't seem to respond. If I change them to macro and put the same spell on them... they work fine.

I do know that most of the action IDs that seem to be used are high numbers.
And this is happening across multiple characters.

Its relatively minor, but wondering if I missed something that's changed or I"m just a weirdo
If the action IDs are 121 and above I guess there can be some problems since that's possession/vehicle and totem if you're shammy.
Try the ones below 121 and you should be fine
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Unread 10-14-10, 12:04 PM  
Trilless
A Defias Bandit

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Troubles with Action IDs

Maul,

Since 4.0 I've noticed that for my buttons that are set as action ID, they don't seem to respond. If I change them to macro and put the same spell on them... they work fine.

I do know that most of the action IDs that seem to be used are high numbers.
And this is happening across multiple characters.

Its relatively minor, but wondering if I missed something that's changed or I"m just a weirdo
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