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Legion (7.0.3)
Updated:08-15-16 11:31 PM
Created:unknown
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7.0.3

Ion  Popular! (More than 5000 hits)

Version: Helium 2.0.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Helium 2.0.1
43kB
08-15-16 11:32 PM
Addon
Helium 2.0.1
19kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:30 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (8)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 10-16-10, 06:42 PM  
Maul
Ion Engines, Engage!
 
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Re: Re: Re: Hunter Traps

Originally posted by Dwargh
I can't see why you're so surprised over the flocking to flyouts/select buttons. As soon as you made them available I've used them extensively as much as I can. I even used it on my pallys for the selection of seals, mage teleports and portals, for my professions, mounts, conjured items, pots, scrolls, spells, for my rogues ranged attacks(throw, deadly throw/bow and arrow).. you name it. I am now hoping the flyouts get sorted so I can have my select buttons back.. though the simple graphics of the select buttons to the more details on flyout buttons.. I must say I really preferred your select buttons. When the fyouts are working as good as the select buttons did before the patch I will replace the Blizzard flyouts for my mages portals and teleports cos of the way I can choose where the flyout bars first button will appear, namely with the first button covering the flyout button itself.
The core code for /select and /flyout is essentially the same. The bugs that are popping up are just a result of merging the two addons together as well as actually correcting a few issues that Extensions had. Sometimes when you fix a deep-rooted problem the side effect are other bugs One was re-scanning and adding buttons when spells were learned, companions learned, items gained. The old extensions needed a /reload to get those items in the list. This one does not

For myself right now in the current build, all flyouts are working well.
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Unread 10-16-10, 05:48 PM  
Bruneor
A Kobold Labourer

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Seems so, I can't use these spells in normal macros either. Btw. glad to see Macaroon! still out there. I used FlexBar back in vanila days, best "actionbar" out there until blizzard killed it, because it had things like: If Health under 25% show these 2 Buttons and such stuff. Blizzard killed them because some idiots used this stuff for exploits and boting.

Macaroon! is my "actionbar" replacement since Discord gave up and the name was Trinity. Whenever I have the chance to recomand Macaroon! I do it, because I love it.

Btw. how did you get the Orb like the one on the screenshot? tried it for hours now, no chance to get it like you did it.
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Unread 10-16-10, 05:42 PM  
Maul
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Originally posted by Bruneor
The issue like hunter traps are not the only one, things like Aimed Shot also. I don't get the system behind these "bugs", all I can do is using Action ID, instead of Macro, but that is not the idea behind this I think, i.e. I use Aimed Shot together with Hunters Mark.

And there is something weired: Snake Trap and Immolation Trap work, the other three only work when traplauncher is activated manually.
This is a Blizzard bug unfortunately.
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Unread 10-16-10, 05:23 PM  
Dwargh
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Originally posted by Burnum
Ooo, that sounds better for those of us who don't have totally different button layouts on 2nd spec. I'm going to switch to this way of doing spec 2! question is though, will it auto save the profile in use, if you make changes to macros or button placements? that isn't a big deal when you move things around in Bliz Action buttons, but when you change things in macros in the past you had to save your profile again.

When using either option atm changes will not save to profiles automatically. However, when using the dual spec bars(not the profile swaping) changes will be saved to the saved vars in WTF folder once you log out just like normal bars. Keep in mind though the Profile will still not have the changes saved so if you need to reload the profile for some reason, the changes will not be in there.
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Unread 10-16-10, 05:15 PM  
Dwargh
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Originally posted by Raederle
Thank you. The answer is "No you're not missing something these arent what those options do". And sure, I'd be happy to put those in a feature request but I'm not assuming you'd get to them. I just wanted to be sure I wasn't missing anything obvious.

Regards, Raederle

You could, if you're building your bars from scratch, go about making those bars you want the same for all your toons first and save them as a profile and then load that profile on every toon and build versions from there.. saving the versions in a new profile.
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Unread 10-16-10, 04:57 PM  
Bruneor
A Kobold Labourer

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The issue like hunter traps are not the only one, things like Aimed Shot also. I don't get the system behind these "bugs", all I can do is using Action ID, instead of Macro, but that is not the idea behind this I think, i.e. I use Aimed Shot together with Hunters Mark.

And there is something weired: Snake Trap and Immolation Trap work, the other three only work when traplauncher is activated manually.
Last edited by Bruneor : 10-16-10 at 05:14 PM.
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Unread 10-16-10, 04:54 PM  
Dwargh
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Re: Re: Hunter Traps

Originally posted by Maul
As Dwargh pointed out, there is an issue on Blizzard's side with certain spells in macro from including hunter traps, be it Macaroon or Blizzard's on macros.

As for creating a good set of keys to get the right spells, that will have to wait for 1) Someone else figuring it out 2) When we get the flyout guide done. I did not foresee so many people flocking to the idea of the flyouts since I have had the option available for a long time via a supplemental addon. However, with Blizzard adding their own and issues with addons like AutoBar and 4.0, I suppose the demand is high
I can't see why you're so surprised over the flocking to flyouts/select buttons. As soon as you made them available I've used them extensively as much as I can. I even used it on my pallys for the selection of seals, mage teleports and portals, for my professions, mounts, conjured items, pots, scrolls, spells, for my rogues ranged attacks(throw, deadly throw/bow and arrow).. you name it. I am now hoping the flyouts get sorted so I can have my select buttons back.. though the simple graphics of the select buttons to the more details on flyout buttons.. I must say I really preferred your select buttons. When the fyouts are working as good as the select buttons did before the patch I will replace the Blizzard flyouts for my mages portals and teleports cos of the way I can choose where the flyout bars first button will appear, namely with the first button covering the flyout button itself.
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Unread 10-16-10, 04:40 PM  
Dwargh
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Re: Re: Pet / Possess Bar

Originally posted by Maul
This is a known issue that I am fairly sure is new to Cataclysm. It seems that the check for pet existence comes after the possess state triggers and so the bar goes to the "no pet" state. Currently, the best thing to do is keep the bars separate and perhaps stacked on top of each other for now until I get it sorted out.
Just a thought.. if the pet/possession bat goes to No Pet state.. can't you just remap it to skip No Pet.. making it only have 2 states: Pet/Possession.. As long as you don't have show grid on the possession bar would be unseen when not possessing as the buttons would not have any actions in them, thus act as if in No Pet/No Possession state. wouldn't it?
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Unread 10-16-10, 04:30 PM  
cpier
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Originally posted by Maul
Do you have any of the following addons installed? -

"BarKeep"
"Bartender4"
"Dominos"
"MagnetButtons"
"nMainbar"
"rActionBarStyler"
"StellarBars"
"Tukui"
"XBar"
Yes, I am using Tukui with Tuk action bars disabled. Before the patch, this worked just fine, now not so much. I read in another post you made to disable tukui somewhere. I did this and Macaroon is back working like it did before the patch.
Last edited by cpier : 10-16-10 at 04:49 PM.
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Unread 10-16-10, 03:55 PM  
Burnum
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Originally posted by Maul
2) These options are mutually exclusive and I probably should adjust the bar editor if the profile option is checked to hide that option. Switching profiles on spec changes basically re-builds then entire Macaroon UI. The option on the bar merely tells the buttons to load a second set of data, much like how the Blizzard buttons work.
Ooo, that sounds better for those of us who don't have totally different button layouts on 2nd spec. I'm going to switch to this way of doing spec 2! question is though, will it auto save the profile in use, if you make changes to macros or button placements? that isn't a big deal when you move things around in Bliz Action buttons, but when you change things in macros in the past you had to save your profile again.
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Unread 10-16-10, 03:43 PM  
Burnum
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Love this Mod! just keeps getting better! Great work!
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Unread 10-16-10, 03:30 PM  
Stormrage
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Originally posted by Maul
Right below those options is the ability to select changing the option per bar, per bar state or per button. The default is per bar. On default, if you change it for the one button, it will copy the setting to all other buttons in all the other states on the bar.
Thanks <3

Also, thank you for your continued work on the project. I don't know how I would have goten by all these years in wow without Trinity/Macaroon. Keep up the good work
Last edited by Stormrage : 10-16-10 at 03:31 PM.
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Unread 10-16-10, 03:12 PM  
Maul
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Originally posted by Stormrage
/me crys

Per button? that could take FOREVERS (whiney kid stomp)

Thanks though. Any chance of it returning to a per bar/global option?
Right below those options is the ability to select changing the option per bar, per bar state or per button. The default is per bar. On default, if you change it for the one button, it will copy the setting to all other buttons in all the other states on the bar.
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Unread 10-16-10, 03:03 PM  
Stormrage
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Originally posted by Maul
Hidden. And secret.

<.<
>.>

Check out the "General" tab above the macro edit area
/me crys

Per button? that could take FOREVERS (whiney kid stomp)

Thanks though. Any chance of it returning to a per bar/global option?
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Unread 10-16-10, 02:59 PM  
Maul
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Originally posted by Stormrage
Erm, okay, i swear to god I made a post yesterday in the macaroon thread but I can't find it now. Sorry in advance for the repost

Are you planning to reimpliment the alpha cooldowns / cooldown text timers? Or is the feature hidden somewhere.
Hidden. And secret.

<.<
>.>

Check out the "General" tab above the macro edit area
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