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Updated: 09-18-17 11:40 AM
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Shadows of Argus (7.3.0)
Updated:09-18-17 11:40 AM
Created:unknown
Downloads:413,977
Favorites:987
MD5:
7.3.0

Ion Action Bars  Popular! (More than 5000 hits)

Version: Lithium 3.1.2a
by: Maul, Jrosk, SLOKnightfall

Introducing Ion - Version 3 "Lithium"

Ion is a macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.




Modules:
Ion comes with 4 modules that can be used for a full featured action bar experience. These modules are optional, but it is highly recommended that they be used for the best experience.

Features:
  • Ion features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybindings! No buttons on screen needed!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, importantly, MASQUE support!


Graphical Editor:
Ion contains a graphical bar editor that allows for a nearly endless customization of bar shape, size, orientation, etc, that has neither limitations on max number of bars nor the number of buttons per bar. Further all of the options found in the graphical bar editor can also be set using the below command structure:


Commands:
Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Lithium 3.0 - Update to WoW 7.3
-Bug fixes
-FAQ rework
-PlaySound fix


Helium 2.1.1 - Bug fixes

Helium 2.1 - Update to WOW 7.2
- Removed legacy morph spell code
- Removed legacy trap launcher code
- Code clean up
- Reworked Rogues stealth bars to use the stance setting. This should allow them shadow dance to change bars correctly. This change will probably result in lost old style stealth layouts.
- Added a Shadow Dance bar state for Subtlety rogues when using the "Stealth" bar state. This allows for a separate Stealth and Shadow Dance bars to be used. Users can opt to remap the Stealth bar to the Shadow Dance state if they want a single bar state
- Fix for issue where dragging a item to the bar when the editor was open would overwrite the home state macro.
- Fixed issue where macro text would not clear between bar states.
- Fixed some issues with flyouts not generating correctly.
- Added flyout macro generator to the button editor window.
Archived Files (22)
File Name
Version
Size
Author
Date
Lithium 3.1.2
534kB
Maul
09-13-17 11:36 PM
Lithium 3.1.1
535kB
Maul
09-08-17 10:26 PM
Lithium 3.1.0
535kB
Maul
09-06-17 09:33 PM
Lithium 3.0.9
537kB
Maul
09-05-17 03:09 AM
Lithium 3.0.8a
537kB
Maul
09-03-17 10:37 PM
Lithium 3.0.8
537kB
Maul
09-03-17 02:07 AM
 Ion
Lithium 3.0.6
537kB
Maul
09-02-17 09:37 PM
 Ion
Lithium 3.0.2
535kB
Maul
09-02-17 02:50 AM
 Ion
Lithium 3.0.0
7MB
Maul
09-01-17 06:57 PM
 Ion
Helium_2.1.1
6MB
Maul
04-16-17 02:23 PM
 Ion
Helium 2.1.1
6MB
Maul
04-16-17 01:39 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 10-21-10, 06:31 AM  
Yuriko
A Deviate Faerie Dragon
 
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Forum posts: 13
File comments: 27
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Originally posted by Maul
The action ID issue is something that has been reported and is something I am actively investigating. The pet bar and vehicle bar issue is something I am also actively working on getting right.
Ohh, ok then! I figured I was just being dippy.. Heh! Thanks!
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Unread 10-21-10, 06:27 AM  
Maul
Ion Engines, Engage!
 
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Originally posted by Yuriko
When making my button bars (and this is a fresh install), I am continuously having issues with my primary button bar.

I first make a single, normal bar of macro buttons. I then edit the bar, adding the vehicle and possess states to it. I switch the bar to each of the other two states, and add the buttons (9 for vehicle, 11 for possess). If I cycle through the states to check them over, I find that one or both of the vehicle and possess bars has replaced one of it's pre-action-IDed buttons into action button #1. If I fix it, I cycle through and find another one changed.

I also seem to have an issue with the vehicle bar and the pet bar activating at the same time, and containing the same abilities anytime I hop on a drake at Wyrmrest in order to test things.

What have I been doing wrong?
The action ID issue is something that has been reported and is something I am actively investigating. The pet bar and vehicle bar issue is something I am also actively working on getting right.
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Unread 10-21-10, 06:24 AM  
Maul
Ion Engines, Engage!
 
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Forum posts: 401
File comments: 1084
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Originally posted by musickeepsmegoing
Hi there!

Is there any way of increasing the size of the "Cooldown Text" on the buttons?

Thanks
Not yet. This has been requested, just have never gotten to it yet.
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Unread 10-21-10, 06:23 AM  
Maul
Ion Engines, Engage!
 
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Forum posts: 401
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Re: Scan for item names?

Originally posted by leobolin
Is there any way to have a flyout button that scans for item names rather than item type or tooltip? For example I'd love to have a flyout for any Potion.
"item" scans the item's name from GetItemInfo()

"item+" scans the tooltip
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Unread 10-21-10, 05:49 AM  
Yuriko
A Deviate Faerie Dragon
 
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Forum posts: 13
File comments: 27
Uploads: 0
When making my button bars (and this is a fresh install), I am continuously having issues with my primary button bar.

I first make a single, normal bar of macro buttons. I then edit the bar, adding the vehicle and possess states to it. I switch the bar to each of the other two states, and add the buttons (9 for vehicle, 11 for possess). If I cycle through the states to check them over, I find that one or both of the vehicle and possess bars has replaced one of it's pre-action-IDed buttons into action button #1. If I fix it, I cycle through and find another one changed.

I also seem to have an issue with the vehicle bar and the pet bar activating at the same time, and containing the same abilities anytime I hop on a drake at Wyrmrest in order to test things.

What have I been doing wrong?
__________________
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I sense your fear

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I know you're hiding here
Come, my dear
You can hide in the night while I'm waiting here, all alone
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Unread 10-21-10, 05:14 AM  
Dwargh
A Theradrim Guardian
 
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Forum posts: 64
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Re: Scan for item names?

Originally posted by leobolin
Is there any way to have a flyout button that scans for item names rather than item type or tooltip? For example I'd love to have a flyout for any Potion.
The tooltip scan does that as well
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Unread 10-21-10, 04:42 AM  
musickeepsmegoing
A Kobold Labourer

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Hi there!

Is there any way of increasing the size of the "Cooldown Text" on the buttons?

Thanks
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Unread 10-21-10, 04:28 AM  
leobolin
A Defias Bandit
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Scan for item names?

Is there any way to have a flyout button that scans for item names rather than item type or tooltip? For example I'd love to have a flyout for any Potion.
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Unread 10-21-10, 03:52 AM  
Dwargh
A Theradrim Guardian
 
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Originally posted by Mordreade
I have only one major issue yet to be solved, My first bar, (bar 1), keeps forgetting itself and sliding off of itself to the right. All the buttons are action ID buttons and there are 31 of them on that bar. None of my other bars do this "slide". To fix it until my next log in, I delete one button and add it back, and boom, it "slides" back onto itself. It does this with no other addons turned on, or all of my addons on. It is fine throughout the game until i log and re-log, then i delete the button and put it back to fix it for awhile again.
What are the bars settings? SnapTo? AutoHide? All that.
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Unread 10-21-10, 03:31 AM  
Abacinate
A Kobold Labourer

Forum posts: 0
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Two accounts and Profiles

Hi there.

I have two accounts, and one of them has my paladin main macaroon Lua files and one is on the other account for an alt.

I have configured one perfectly but since they are in seperate LUA files I am not 100% sure how to take one of the profiles for my paladin and transplant it into the other so I don't have to reconfigure

Any ideas ?

Other ones I could just move it from the one directory to the other but I guess Macaroon reads the lua from the shared saved variables

Thanks
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Unread 10-20-10, 08:01 PM  
swehba
A Kobold Labourer

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Profile switching and main bar not working

I'm not able to get profile switching working. I'm a mage with a frost spec and a fire spec. Whenever I switch specs I have to /reloadui to get the bars to appear.

Also, I used to have a Macaroon menu bar that corresponded to the key buttons on the standard Blizzard menu bar character, talents, pvp, etc. but that is not showing up any longer. Any idea about how to add it back?

BTW, I'm running 40000.1.8
Last edited by swehba : 10-20-10 at 08:07 PM.
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Unread 10-20-10, 07:06 PM  
Arcadian Del Sol
A Fallenroot Satyr

Forum posts: 29
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thank you once again, Maul

every major patch, I hold my breath hoping that Macaroon will live on. Thank you, Maul.
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Unread 10-20-10, 06:07 PM  
Killianti
A Kobold Labourer

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Originally posted by Maul
Ah, okay, I understand now If I recall, those events trigger the possess bar.
Luv ew!
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Unread 10-20-10, 06:05 PM  
Mordreade
A Murloc Raider
 
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I have only one major issue yet to be solved, My first bar, (bar 1), keeps forgetting itself and sliding off of itself to the right. All the buttons are action ID buttons and there are 31 of them on that bar. None of my other bars do this "slide". To fix it until my next log in, I delete one button and add it back, and boom, it "slides" back onto itself. It does this with no other addons turned on, or all of my addons on. It is fine throughout the game until i log and re-log, then i delete the button and put it back to fix it for awhile again.
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Unread 10-20-10, 03:35 PM  
daeger
A Murloc Raider

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Originally posted by Maul
Actually, I did bump up the size of buttons a bit. This should not affect texture sizes set but Button Facade, however. It is just the actual frame itself is a bit larger. If you explain more of what you are trying to accomplish, I will see if I can adjust things.
Well, I have UI Scale turned off, which in 4.0.1 gives you 'perfect pixels'. The ButtonFacade skin I was using is supposed to be 36x36, but it was coming out larger. I had to decrease it to 30x30 to get 36x36 and use -4 padding. So the new button size in Macaroon is affecting skinned buttons.
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