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The Adventure Continues (6.1)
Updated:02-25-15 12:12 AM
Created:unknown
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6.1

Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-5.1
5kB
02-25-15 12:17 AM
Addon
Hydrogen-5.1
5kB
02-25-15 12:15 AM
Addon
Hydrogen-7.1
11kB
02-25-15 12:11 AM
Addon
Hydrogen-7.1
43kB
02-25-15 12:07 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (7)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 10-14-10, 09:29 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by Blue442
Two things:
First: I have added a bug report about the was my hots are being displayed on the counter. It is bugid=6812

Second: i cant get OmniCC to show up on the macaroon bar unless i enable macaroon's timers (which in essence defeats the purpose of having OmniCC).

i have preferences for OmniCC. The timers differ between Macaroon's and OmniCC's by around 1/2 of a second. Not sure why, but OmniCC seems to "feel" more accurate (it ticks off faster).
1st has already been fixed for the next update.

2nd has been fixed thanks to your report. Thanks
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Unread 10-14-10, 09:27 PM  
Newdles
A Kobold Labourer

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Originally posted by Blue442
Second: i cant get OmniCC to show up on the macaroon bar unless i enable macaroon's timers (which in essence defeats the purpose of having OmniCC).

i have preferences for OmniCC. The timers differ between Macaroon's and OmniCC's by around 1/2 of a second. Not sure why, but OmniCC seems to "feel" more accurate (it ticks off faster).
Are you sure you're using the latest version of Macaroon? I had the same problem as you one version ago, downloaded on Tuesday, but Maul has since updated it and OmniCC works perfectly for me with the latest version.

Also, yes, I agree that the Macaroon cooldown timers aren't very good. It doesn't seem to show cooldown timers for anything under 5 seconds, either, which sucks for my Crusader Strike.

Anyway, Maul, don't focus on editing the cooldown timers, since you got OmniCC working! If you want to, release a version with the most recent fixes, then take a break so you don't go insane. Haha.
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Unread 10-14-10, 09:20 PM  
eberkain
A Fallenroot Satyr

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Bug

http://img717.imageshack.us/img717/8...1410221402.jpg
http://img46.imageshack.us/img46/230...1410221745.jpg


You can see that the button highlights are not matching the BF skin now. Just updated today and was working fine before 40000.1.1 ... that is to say, the first one you put out after 4.0.1 landed, did not have this problem.

Love the addon, cant live without it, Wife is patiently waiting for the totem bar so she can play her shaman again.
Last edited by eberkain : 10-14-10 at 09:20 PM.
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Unread 10-14-10, 09:10 PM  
Trilless
A Defias Bandit

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Thumbs up Re: Re: Troubles with Action IDs

Originally posted by Dwargh
If the action IDs are 121 and above I guess there can be some problems since that's possession/vehicle and totem if you're shammy.
Try the ones below 121 and you should be fine
This does appear to be the issue! Thank you!

(I was able to renumber some of them as action ids and they seemed to work
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Unread 10-14-10, 08:52 PM  
Blue442
A Kobold Labourer

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Two things:
First: I have added a bug report about the was my hots are being displayed on the counter. It is bugid=6812

Second: i cant get OmniCC to show up on the macaroon bar unless i enable macaroon's timers (which in essence defeats the purpose of having OmniCC).

i have preferences for OmniCC. The timers differ between Macaroon's and OmniCC's by around 1/2 of a second. Not sure why, but OmniCC seems to "feel" more accurate (it ticks off faster).
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Unread 10-14-10, 08:43 PM  
Maul
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Originally posted by isokarhu
How do I turn off the keybind text? Am I being thick and just haven't found it?
I am finding that these options seem to be too obscure for users unfortunately. Go into button edit mode, at the top is a tab called "General", click it to open the options. On the right-hand side is the keybind text option to turn it on or off. Before you click it, however, at the bottom of those options and above the macro edit box are some radio buttons to select if you want to edit the single current button or the whole bar. If you want to turn it off for the whole bar, make sure you select it.

I am re-thinking these options and on how to make them seem more accessible
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Unread 10-14-10, 08:26 PM  
isokarhu
A Kobold Labourer

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How do I turn off the keybind text? Am I being thick and just haven't found it?
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Unread 10-14-10, 08:26 PM  
Maul
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Originally posted by TBABlackPanther
Hi,

i miss my Macaroon Cofigbutton on Fubar? Maybe there is gone because there is no Update for Fubar an Broker2Fubar
I was concerned that including such outdated code was going to cause issues with WoW 4.0 so I took it out. At this point, I am not sure it would be wise to continue to include something that is no longer being supported. However, third parties are more than welcomed to create that plugin independently.
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Unread 10-14-10, 08:23 PM  
Maul
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Click of a city would Teleport and Right-Click would cast Portal instead for each individual city.

Is this still possible? [/b]
First, just so you know, Blizzard has implemented flyout spells for portals and teleports for mages that all one needs to do is drag it to a Macaroon button and the /flyout is automatically created.

However, this type of behavior of left/right click does not fit in well with Macaroon's /flyout system. The buttons are set to cast the spell on the flyout button on left click and merely set the anchor button to the spell on right-click. Having flyout buttons cast two totally different spells on left/right click is a bit beyond the intention of the /flyout command in Macaroon and would require some major re-work to get it done. The /flyout command would have to have two sets of keys.

You are more than welcomed to add this request to the feature request section linked on the info page. From time-to-time I become inspired and the code just pops in my head when I read things. Other times, my head is like molasses. Working on all these bug fixes since the patch hit, molasses is where I am at
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Unread 10-14-10, 08:10 PM  
Blue442
A Kobold Labourer

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Re: Overpower Glitch

Originally posted by Redunder
[b]On my war char, my overpower ability stay lit up even when there is nothing to overpower.....
See screen shot
had this very issue. deleting and re-creating the bars fixed it.

i suspect it had to do with the fact that i would change the bar "Stance" while having macaroon options open, then try to drag an action to it.

i recreated the bars w/out ever doing that and the problem for me went away.
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Unread 10-14-10, 07:16 PM  
Redunder
A Defias Bandit
 
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Overpower Glitch

On my war char, my overpower ability stay lit up even when there is nothing to overpower.....
See screen shot





Awesome Mod by the way!!
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Unread 10-14-10, 07:15 PM  
TBABlackPanther
A Kobold Labourer

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Hi,

i miss my Macaroon Cofigbutton on Fubar? Maybe there is gone because there is no Update for Fubar an Broker2Fubar
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Unread 10-14-10, 06:43 PM  
Jolls
A Kobold Labourer

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So with the old Extensions comment section I was able to figure out how to make (what is now) a Flyout where I would have:

Click (default button) brings Flyout Menu
Flyout Menu shows each Teleport Spell (mage) wherein
Click of a city would Teleport and Right-Click would cast Portal instead for each individual city.

Is this still possible?
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Unread 10-14-10, 06:04 PM  
Ameliorate
A Kobold Labourer

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Originally posted by Maul
Check the main menu and make sure you have the option to allow Macaroon to adjust bag positions turned off.
Yep, that was it, thank you. Operator failure on my part, sorry.
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Unread 10-14-10, 05:45 PM  
anseloth
Coding Archmage
 
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here is how /flyout works (if i have it right, i copied the code from the /select part of the Advanced Topics part of the Macaroon Official Thread):

/flyout command -
This command allows for the creation of a popup menu of items/spells for selection to be used by the macro button
Format -
/flyout <type>:<keys>:<shape>:<attach point>:<relative point>:<columns|radius>:<click|mouse>
Examples -
/flyoutitem:trinket:linear:right:left:6

/flyoutitem+:quest item:circular:center:center:15

/flyoutcompanion:mount:linear:right:left:6

Most options may be abbreviated -

/flyout i+:quest item:c:c:c:15:c
Types:
item
spell
companion


add + to scan the type's tooltip instead of the type's data
Keys:
Use as many comma-delimited keys as you want (ex: "quest item,use,blah,blah,blah")

The "companion" type must have "critter" or "mount" in the key list

Use ! in front of a key to exclude anything containing that key

Use ~ in front of a key to make that key optional
Shapes:
linear
circular

Points:
left
right
top
bottom
topleft
topright
bottomleft
bottomright
center
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