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Updated: 12-11-14 12:45 AM
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Warlords of Draenor Pre-Patch (6.0.3)
Updated:12-11-14 12:45 AM
Created:unknown
Downloads:399,340
Favorites:989
MD5:
6.0.3

Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12
by: Maul, Jrosk, SLOKnightfall

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (6)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 04-07-14, 03:04 AM  
sv000008
A Kobold Labourer

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the 'fix' worked for me. I don't seem to be getting any more spam. Thx
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Unread 04-02-14, 03:30 PM  
raysmith
A Kobold Labourer

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Originally Posted by Koskun
Did this and it still spams, though not as often.
With them commented out they shouldn't spam at all, since I commented them out it hasn't happened at all that I can recall.

Try exiting the game completely and comment them out again (put -- in front of each line, just for clarification or those who aren't aware), I'm guessing you may still have been in the game when you made the modification and it may not have stuck.
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Unread 04-02-14, 12:07 PM  
Fizgig1973
A Murloc Raider

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Originally Posted by raysmith
I've had a similar issue since installing it, lines like:

Interface\Icons\Ability_Miling (sic, only one L)
hit

Figured it was debug code left in as well.

I'm also experiencing a few other quirks (blank icons instead of ? when abilities don't exist (changed talent/spec, etc), rep bar that isn't responsive, blank button for an ability that did exist (only happened once)). Those didn't happen enough to have any real detail to offer.
Also having this issue.
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Unread 04-02-14, 07:31 AM  
Koskun
A Kobold Labourer

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Originally Posted by kittykatmax
also having this issue! Also, when I tried to drag spells onto my bar for my moonkin, I had to drag a few of them twice (first time it just erased former spell, second time it "took" the new spell correctly) and for one spell (starfire) I finally gave up and had to edit the macro manually. When I did, even though the button looked blank, it had a feral ability (again, I was in Moonkin spec), so basically it was failing to rewrite the spell on the button, and since the button was for a different spec it was (as reported is happening for others) appearing blank even though the code was apparently there.

If you're wondering what to comment out, it's in Ion_buttons.lua, lines 811 and 812:

print(texture)
print("hit")
Did this and it still spams, though not as often.
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Unread 04-01-14, 07:52 PM  
raysmith
A Kobold Labourer

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Update on my button icon situation mentioned previously... my Cam macro to move the camera further back finally actually has my selected icon for the first time since I installed Ion... it's been blank until now.

I think whatever change was made had a side effect, though, now any talents that I had on my bars, when I remove the talents, show up as invisible buttons... not blank like Cam used to be for me, I can see through the button but the border is still there. This may be working as intended but I'd gotten used to the ? icons when I'd changed talents so figured I'd mention it.
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Unread 04-01-14, 11:22 AM  
kittykatmax
A Deviate Faerie Dragon
 
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also having this issue! Also, when I tried to drag spells onto my bar for my moonkin, I had to drag a few of them twice (first time it just erased former spell, second time it "took" the new spell correctly) and for one spell (starfire) I finally gave up and had to edit the macro manually. When I did, even though the button looked blank, it had a feral ability (again, I was in Moonkin spec), so basically it was failing to rewrite the spell on the button, and since the button was for a different spec it was (as reported is happening for others) appearing blank even though the code was apparently there.

If you're wondering what to comment out, it's in Ion_buttons.lua, lines 811 and 812:

print(texture)
print("hit")
Last edited by kittykatmax : 04-02-14 at 07:23 AM.
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Unread 04-01-14, 07:38 AM  
raysmith
A Kobold Labourer

Forum posts: 1
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I've had a similar issue since installing it, lines like:

Interface\Icons\Ability_Miling (sic, only one L)
hit

Figured it was debug code left in as well.

I'm also experiencing a few other quirks (blank icons instead of ? when abilities don't exist (changed talent/spec, etc), rep bar that isn't responsive, blank button for an ability that did exist (only happened once)). Those didn't happen enough to have any real detail to offer.
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Unread 04-01-14, 01:54 AM  
Newdles
A Kobold Labourer

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I had to comment out a line that did print("hit") and a line above it in the latest version to prevent my chat box being spammed constantly. Is this some sort of debugging thing you accidentally left in?
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Unread 03-31-14, 09:08 AM  
Maul
Ion Engines, Engage!
 
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Originally Posted by Newdles
My friend and I have confirmed on 2 different computers that there is an Ion screen lag issue with the latest WoW mini-patch from this Tuesday. It seems to happen primarily in arena (though it does somewhat affect frame rate outside arena, but not nearly as strongly), and stops happening when Ion is disabled.

For him, with his older computer, it's very obvious in even the first arena game we play. For me, it starts being visible after about 25 subsequent arena games, at which point, it's really horribly laggy.

We have both configured all our characters with various macros and now we depend on Ion, so we'd rather not have to disable it.

We are both using the latest Ion release from October 29, 2013.
I have been informed this appears to be related to a cooldown addon, though I forget which one it is.
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Unread 03-28-14, 03:04 AM  
doonaner
A Kobold Labourer

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Thanks for the news update buddy. I usually don't follow social media outlets. I can't wait for Ion I was a HUGE user and promoter for Macaroon. Can't wait and I wish you the best of luck :-)
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Unread 03-27-14, 10:03 PM  
Newdles
A Kobold Labourer

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My friend and I have confirmed on 2 different computers that there is an Ion screen lag issue with the latest WoW mini-patch from this Tuesday. It seems to happen primarily in arena (though it does somewhat affect frame rate outside arena, but not nearly as strongly), and stops happening when Ion is disabled.

For him, with his older computer, it's very obvious in even the first arena game we play. For me, it starts being visible after about 25 subsequent arena games, at which point, it's really horribly laggy.

We have both configured all our characters with various macros and now we depend on Ion, so we'd rather not have to disable it.

We are both using the latest Ion release from October 29, 2013.
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Unread 03-25-14, 12:17 PM  
Maul
Ion Engines, Engage!
 
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Having an issue with the profile system duplicating bars. Posting progress updates as I have them on twitter -

https://twitter.com/IonMaul
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Unread 03-25-14, 11:42 AM  
doonaner
A Kobold Labourer

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No add on updates yet buddy?
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Unread 02-25-14, 05:31 AM  
Maul
Ion Engines, Engage!
 
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Update: So it seems that the most requested feature is of course profiles. I have been hard at work getting them done and have had some success so far. Stay tuned...
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Unread 02-07-14, 02:07 PM  
sv000008
A Kobold Labourer

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Sooo glad to see you are going to continue development on this addon. Welcome back dude. "Stay a while, stay forever"
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