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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-21-14 12:00 AM
Created:unknown
Downloads:397,551
Favorites:981
MD5:
6.0.2
Ion  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: Hydrogen-10.3 Beta
by: Maul, Jrosk, SLOKnightfall

Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (11)
File Name
Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon
40101
45kB
11-07-10 03:21 PM
Patch
30300.21
13kB
06-13-10 08:55 PM
Patch
30200.1
10kB
08-06-09 09:23 PM
Addon


Archived Files (5)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10.1 B
460kB
Maul
10-17-14 10:12 PM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 08-27-10, 05:27 PM  
Dwargh
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Originally posted by Sevren92
Awesome AddOn, the more I use it the more I find myself thinking "How in the world did I play without this AddOn."

However, I got a couple questions regarding the advanced side of macaroon. I was wondering how to you make a "Popup" bar that has all your food and drinks, much like how the pet, and mount one works. for the pets I know it's
Code:
/select companion:critter:l:b:t:1
and so for food I tried something like
Code:
 /select item:comsumable:l:b:t:1
but that placed all my consumables potions, elixirs and what not in that list when I only want food & drink.
any help would be nice, even just a point in the right direction

Also how do you add specific spells to a menu like that?
First, this really belong in the comments section for Macaroon:Extensions but anyways

To make a food and drink combined popup menu you should use some variables/key words like

/select i+:~eat,~drink,!potion:l:c:c:1:c

And for spells it's the spell names you need to input.

/select s:seal:l:b:b:1:c

If you didn't read it before.. here's a simple list of how and what you can use Extensions for

Note: you don't need to type out companion, spell, or item just the first letter like c, s, i is needed. Some of that information is to be read in the Change log for Macaroon:Extension
Last edited by Dwargh : 08-27-10 at 05:33 PM.
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Unread 08-26-10, 11:39 PM  
Sevren92
A Kobold Labourer

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Awesome AddOn, the more I use it the more I find myself thinking "How in the world did I play without this AddOn."

However, I got a couple questions regarding the advanced side of macaroon. I was wondering how to you make a "Popup" bar that has all your food and drinks, much like how the pet, and mount one works. for the pets I know it's
Code:
/select companion:critter:l:b:t:1
and so for food I tried something like
Code:
 /select item:comsumable:l:b:t:1
but that placed all my consumables potions, elixirs and what not in that list when I only want food & drink.
any help would be nice, even just a point in the right direction

Also how do you add specific spells to a menu like that?
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Unread 08-26-10, 11:23 PM  
Arlaz
A Kobold Labourer

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It worked on Professor Putricide tonight fine. Both the Blizzard bar and the Macaroon bar came up. So the question that remains now: will the Macaroon bar still come up if the Blizzard bar glitches? I'll have to wait for a glitch for that to be answered, which I haven't had since the original problem a couple weeks ago. Back then I deleted all Macaroon files from the wtf folder and remade the buttons. Maybe that had something to do with it.

Originally posted by Dwargh
NP
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Unread 08-26-10, 04:24 PM  
Dwargh
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Originally posted by Arlaz
Thanks for the reply!
It worked on the Gunship cannon this time, will keep you posted.
NP
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Unread 08-26-10, 08:47 AM  
Arlaz
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Thanks for the reply!
It worked on the Gunship cannon this time, will keep you posted.
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Unread 08-21-10, 04:49 PM  
Maxfunkey
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control bar

Putricide teddy is a form-type control state, not a vehicle-type, thus /script VehicleExit() cannot cancel the effect, only death of the teddy or a dispel mechanic can do so.

One thing in advance: the most common issue with control bars "not working" is that they are set up and configured in edit mode without switching their actual state back to "normal" (left-click to rotate between active states) thus the trigger-event that switches the bar state...does NOT trigger the active state "control", thus it appears to be "not working" - please check that first!

2nd most common issue is that the button states are set to macro or petID or something, they MUST be set to ActionID, 121-132 to be precise (use the propagate functionality if you like), you may want to put priority bindings on these buttons...just a hint.
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Unread 08-21-10, 08:16 AM  
Arlaz
A Kobold Labourer

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Re: Re: Re: Re: Re: Re: Re: Re: Still being developed?

Somehow between testing it in ToC5 and ICC the action id's all got changed from 121-132 down to the 50's (I didn't change them). I'll post when I get back in ICC to test again.


Originally posted by Dwargh
OK, well are you still trying it with both a macaroon control bar and the blizzard at the same time? I think that might screw things up a bit. and are you certain you did set up your Macaroon control bar correctly?
Lots of users have not set it up correctly at first try.
Last edited by Arlaz : 08-21-10 at 08:20 AM.
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Unread 08-21-10, 06:18 AM  
Dwargh
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Re: Re: Re: Re: Re: Re: Re: Still being developed?

Originally posted by Arlaz
Tried it on Putricide yesterday...Macaroon bar didn't come up there either. Fortunately it didnt bug at all. Apparently the leave vehicle commands do not work on Putricide, neither does Blizzard's red 'leave vehicle' arrow.
OK, well are you still trying it with both a macaroon control bar and the blizzard at the same time? I think that might screw things up a bit. and are you certain you did set up your Macaroon control bar correctly?
Lots of users have not set it up correctly at first try.
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Unread 08-20-10, 05:41 PM  
Arlaz
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Re: Re: Re: Re: Re: Re: Still being developed?

Tried it on Putricide yesterday...Macaroon bar didn't come up there either. Fortunately it didnt bug at all. Apparently the leave vehicle commands do not work on Putricide, neither does Blizzard's red 'leave vehicle' arrow.


Originally posted by Dwargh
I'm not sure how it would work with both blizzard and a macaroon bar. I know the macaroon control bar has always worked for me. no problem. Then again I never got to ICC.
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Unread 08-20-10, 08:05 AM  
Dwargh
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Re: Re: Re: Re: Re: Still being developed?

Originally posted by Arlaz
I just tried that, not on Putricide yet, but it worked fine when I tested it for ToC5 (on the horses). But I was in ICC25 today and it did not work for the Gunship cannons...the Blizzard 'vehicle' bar came up fine, but the Macaroon bar did not.

I did find a couple of commands that might help, /leavevehicle and /script VehicleExit(); (case sensitive), it might allow me to retry quick. These do seem to get me out of the cannons ok, not sure if it will work if the glitch does occurs though (it has happened on the cannons before btw). /ReloadUI did fix the issue when the glitch occurred on Putricide, though that takes too long usually resulting in a wipe.

PS. I'm not certain this is caused by Macaroon, though it seems to be...it hasn't happened with it disabled.

Thanks for any help.
I'm not sure how it would work with both blizzard and a macaroon bar. I know the macaroon control bar has always worked for me. no problem. Then again I never got to ICC.
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Unread 08-19-10, 06:53 PM  
Arlaz
A Kobold Labourer

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Re: Re: Re: Re: Still being developed?

I just tried that, not on Putricide yet, but it worked fine when I tested it for ToC5 (on the horses). But I was in ICC25 today and it did not work for the Gunship cannons...the Blizzard 'vehicle' bar came up fine, but the Macaroon bar did not.

I did find a couple of commands that might help, /leavevehicle and /script VehicleExit(); (case sensitive), it might allow me to retry quick. These do seem to get me out of the cannons ok, not sure if it will work if the glitch does occurs though (it has happened on the cannons before btw). /ReloadUI did fix the issue when the glitch occurred on Putricide, though that takes too long usually resulting in a wipe.

PS. I'm not certain this is caused by Macaroon, though it seems to be...it hasn't happened with it disabled.

Thanks for any help.

Originally posted by Dwargh
Well, then a workaround might be just to make a Macaroon control bar .. as that seems to work for the most of us.
How to, should be in the faq I believe.
Last edited by Arlaz : 08-19-10 at 06:54 PM.
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Unread 08-19-10, 07:46 AM  
Dwargh
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Re: Re: Re: Still being developed?

Originally posted by Arlaz
I'm using the "Enable Blizzard Vehicle Bar" checkbox. I basically just use Macaroon to add additional buttons to the Blizzard UI. Should be mostly default settings.
Well, then a workaround might be just to make a Macaroon control bar .. as that seems to work for the most of us.
How to, should be in the faq I believe.
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Unread 08-18-10, 10:30 PM  
Arlaz
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Re: Re: Still being developed?

I'm using the "Enable Blizzard Vehicle Bar" checkbox. I basically just use Macaroon to add additional buttons to the Blizzard UI. Should be mostly default settings.

Originally posted by Phanx
I've been using Macaroon since it was first released, and have never, not even once, had my vehicle bar fail to appear. How do you have Macaroon configured with respect to vehicle bars? Are you using the "vehicle" checkbox, or defining "custom" page states?
Last edited by Arlaz : 08-18-10 at 10:33 PM.
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Unread 08-18-10, 10:25 PM  
Phanx
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Re: Still being developed?

I've been using Macaroon since it was first released, and have never, not even once, had my vehicle bar fail to appear. How do you have Macaroon configured with respect to vehicle bars? Are you using the "vehicle" checkbox, or defining "custom" page states?

Originally posted by Arlaz
There seems to be a bug were vehicle bars sometimes do not show up. For example, Malygos drakes, vehicles in Ulduar, horses in ToC5, and Rotface (results in a wipe). Anyone know of a workaround?
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Unread 08-18-10, 10:21 PM  
Arlaz
A Kobold Labourer

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Still being developed?

There seems to be a bug were vehicle bars sometimes do not show up. For example, Malygos drakes, vehicles in Ulduar, horses in ToC5, and Rotface (results in a wipe). Anyone know of a workaround?
Last edited by Arlaz : 08-18-10 at 10:23 PM.
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